rpg角色生成器

来源:互联网 发布:云计算 季昕华身价 编辑:程序博客网 时间:2024/04/19 23:12


//程序名称:RPG角色生成器
//程序功能:能进行简单的角色创建
//作者: Smile So Luck
//开发环境:Visual Stdio 6.0
 

  #include <iostream>
  #include <string>
  #include <ctime>
  #include <fstream>
  using namespace std;
 
  int occupation_choice; //玩家所选择的职业的序号
 
  class Baseinformation  //基础类,保存角色的姓名,性别
  {
  protected:
   char name[10];
   string sex;
   int sex_choice;
  public:
   void getBaseinformation();
   friend class Output;  //友元类,用于输出角色信息
  };
 
  //输入角色名和性别
  void Baseinformation::getBaseinformation()
  {
   int i = 1;
 cout<<"       欢迎进入游戏 !    "<<endl;
   cout << "请输入您所要创建的角色姓名:";
   cin >> name;
   while (i)
   {
    cout << "选择角色性别:";
    cout << "1.男    2.女" << endl;
    cin >> sex_choice;
    switch (sex_choice)
    {
    case 1:sex = "男"; i = 0; break;
    case 2:sex = "女"; i = 0; break;
    default:cout << "输入错误,请重新输入" << endl; break;
    }
   }
  }
 
  class Race :public Baseinformation  //派生类,记录角色的种族、职业
  {
  protected:
   string race;
   string occupation;
   int race_choice;
 
  public:
   void getRace();
   friend class Output;
   friend class File;
  };
 
  //选择种族和职业
  void Race::getRace()
  {
   int i = 1;
   while (i)
   {
    cout << "请选择种族:" << endl;
    cout << "1.人类  2.精灵  3.兽人  4.矮人  5.元素" << endl;
    cin >> race_choice;
 
    switch (race_choice)
    {
    case 1:race = "人类"; i = 0; break;
    case 2:race = "精灵"; i = 0; break;
    case 3:race = "兽人"; i = 0; break;
    case 4:race = "矮人"; i = 0; break;
    case 5:race = "元素"; i = 0; break;
    default:cout << "输入错误,请重新输入!" << endl; break;
    }
   }
   while (1)
   {
    cout << "可以使用的职业:" << endl;
    switch (race_choice)
    {
    case 1: cout << "1.狂战士  2.圣骑士  3.刺客  4.猎手  5.祭司  6.巫师" << endl; break;
    case 2: cout << "3.刺客  4.猎手  5.祭司  6.巫师" << endl; break;
    case 3: cout << "1.狂战士  4.猎手  5.祭司  " << endl; break;
    case 4: cout << "1.狂战士  2.圣骑士  5.祭司 " << endl; break;
    case 5: cout << "5.祭司  6.巫师" << endl; break;
    }
    cin >> occupation_choice;
    if (race_choice == 1 && (occupation_choice >= 1 && occupation_choice <= 6)) break;
    else if (race_choice == 2 && (occupation_choice > 2 && occupation_choice < 7)) break;
    else if (race_choice == 3 && (occupation_choice == 1 || occupation_choice == 4 || occupation_choice == 5)) break;
    else if (race_choice == 4 && (occupation_choice == 1 || occupation_choice == 2 || occupation_choice == 5))  break;
    else if (race_choice == 5 && (occupation_choice > 4 && occupation_choice < 7)) break;
    else  cout << "输入错误,请重新输入" << endl;
   }
   if (occupation_choice == 1)   occupation = "狂战士";
   if (occupation_choice == 2)   occupation = "圣骑士";
   if (occupation_choice == 3)   occupation = "刺客";
   if (occupation_choice == 4)   occupation = "猎手";
   if (occupation_choice == 5)   occupation = "祭司";
   if (occupation_choice == 6)   occupation = "巫师";
  }
 
 
  class Attribute :public Race         //派生类,记录角色的属性
  {
  protected:
   int strength;
   int agility;
   int physical;
   int intelligence;
   int wisdom;
   int HP;
   int MP;
  public:
   void getAttribute();
   void getRandom(int a, int b, int c, int d, int e);     
   friend class Output;
   friend class File;
  };
 
                                           // 随机生成每项属性的值,abcd为该属性的最小值,e为第五个属性的最大值
  void Attribute::getRandom(int a, int b, int c, int d, int e)
  {
   int sum;                                 //定义NUM为前4项属性之和
   srand((unsigned)time(NULL));
   do
   {
    strength = a + rand() %3;           //随机生成的属性值与原本固定的属性值相差3
    agility = b + rand()  %3;
    physical = c + rand() %3;
    intelligence = d + rand()  %3;
    sum = strength + agility + physical + intelligence; 
   }
 while (((100 - e) < sum) && (sum < 100));  //智慧的属性值等于100减去前4项属性之和
   wisdom = 100 - sum;
   HP = physical * 20;                          //生命值等于体力的20倍
   MP = (wisdom + intelligence) * 10;
  }                                              //法力值等于智力和智慧之和的10倍 
 
                                                 //根据选择的职业,向getRamdom传不同的最小值
  void Attribute::getAttribute()
  {
   if (occupation_choice == 1)  getRandom(37, 17, 27, 2, 2);
   if (occupation_choice == 2)  getRandom(22, 12, 27, 17, 7);
   if (occupation_choice == 3)  getRandom(17, 32, 17, 12, 7);
   if (occupation_choice == 4)  getRandom(12, 37, 12, 7, 17);
   if (occupation_choice == 5)  getRandom(12, 17, 12, 32, 12);
   if (occupation_choice == 6)  getRandom(7, 17, 7, 17, 37);
  }
 
 
  class Output  //将角色属性输出到显示器上
  {
  public:
   void show(Baseinformation &, Race &, Attribute &);
  };
 
  void Output::show(Baseinformation &t1, Race &t2, Attribute &t3)
  {
   cout << "-----------------------------" << endl;
   cout << "姓名:" << t1.name << endl;
   cout << "性别:" << t1.sex << endl;
   cout << "种族:" << t2.race << endl;
   cout << "职业:" << t2.occupation << endl;
   cout << "力量:" << t3.strength << endl;
   cout << "敏捷:" << t3.agility << endl;
   cout << "体力:" << t3.physical << endl;
   cout << "智力:" << t3.intelligence << endl;
   cout << "智慧:" << t3.wisdom << endl;
   cout << "生命值:" << t3.HP << endl;
   cout << "法力值:" << t3.MP << endl;
   cout << "-----------------------------" << endl;
  }
 
 
  int main()
  {
   Baseinformation player;
   Race player_race;
   Attribute player_att;
   Output player_show;
   
   int player_choice;
   do
   {
    player.getBaseinformation();
    player_race.getRace();
    player_att.getAttribute();
    player_show.show(player, player_race, player_att);
    cout << endl;
    cout << "对生成的角色是否满意?如不满意,可以重新生成" << endl;
    cout << "0.满意     1.不满意" << endl;
    cin >> player_choice;
   } while (player_choice);
   return 0;
  }
 
 

0 0