Unity3D学习记录——刚体加外力

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using System.Collections;using System.Collections.Generic;using UnityEngine;public class AddForce : MonoBehaviour {    private Rigidbody m_rigidbody;// Use this for initializationvoid Start () {        m_rigidbody = gameObject.GetComponent<Rigidbody>();}// Update is called once per framevoid Update () {        if (Input.GetKeyDown(KeyCode.F)) {            m_rigidbody.AddForce(Vector3.forward * 1000);        }}}

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