数据冒险之顺序表

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List.h

#ifndef LIST_H#define LIST_H/******顺序表*****/class List{public:List(int size);                             //创建线性表 ~List();                                    //销毁线性表 void ClearList();                           //清空 bool ListEmpty();                           //判空 int  ListLength();                          //获取线性表长度 bool GetElem(int i, int *e);                 //获取指定元素 int LocateElem(int *e);                      //定位元素 寻找第一个满足e的元素的位序 bool PriorElem(int *currentElem, int *preElem);//获取指定元素的前驱 bool NextElem(int *currentElem, int *nextElem);//获取指定元素的后继 void ListTraverse();                    //遍历线性表 bool ListInsert(int i, int *e);          //在第i个位置插入元素 bool ListDelete(int i, int *e);          //删除第i个位置的元素 private:int  *m_pList;          int  m_iSize;           int  m_iLength;//当前已放入元素长度 };#endif

List.cpp

#include<iostream>#include"List.h"using namespace std;List::List(int size){m_iSize = size;m_pList = new int[m_iSize];m_iLength = 0;}List::~List()    //将构造函数中的内存释放掉{delete[]m_pList;m_pList = NULL;}void List::ClearList()   //将存在的元素清空,不等于清空内存{m_iLength = 0;}bool List::ListEmpty(){if (0 == m_iLength)return true;elsereturn false;}int List::ListLength(){return m_iLength;}bool List::GetElem(int i, int *e){if (i<0 || i >= m_iSize)return false;else*e = m_pList[i];return true;}int List::LocateElem(int *e){for (int i = 0; i<m_iLength; i++){if (m_pList[i] == *e)return i;}return -1;}bool List::PriorElem(int *currentElem, int *preElem)    //前驱{int  temp = LocateElem(currentElem);     //当前元素下标if (-1 == temp)    //当前元素不存在return false;else{if (0 == temp)       //当前元素为第一个元素,不存在前驱return false;else                  //当前元素存在前驱{*preElem = m_pList[temp - 1];return true;}}}bool List::NextElem(int *currentElem, int *nextElem){int  temp = LocateElem(currentElem);if (-1 == temp)                         //当前元素不存在return false;else{if ((m_iLength - 1) == temp)         //当前元素为最后一个元素,不存在后驱return false;else{*nextElem = m_pList[temp + 1];return true;}}}void List::ListTraverse(){for (int i = 0; i<m_iLength; i++){cout << m_pList[i] << endl;}}bool List::ListInsert(int i, int *e)         //插入操作,先移动再插入{if (i<0 || i>m_iLength)           //i=m_iLength时,在最后一位插入,不需要移动return false;for (int k = m_iLength - 1; k >= i; k--)    //从最后一个元素开始移动{m_pList[k + 1] = m_pList[k];}m_pList[i] = *e;m_iLength++;return true;}bool List::ListDelete(int i, int *e)       //删除操作,先删除再移动{if (i<0 || i >= m_iLength) return false;*e = m_pList[i];for (int k = i + 1; k<m_iLength; k++)       //从第i+1个元素开始移动{m_pList[k - 1] = m_pList[k];}m_iLength--;return true;}

main.cpp

#include <iostream>  #include "List.h"  using namespace std;int main(void){List *List1 = new List(8);int e1 = 1;int e2 = 2;int e3 = 3;int e4 = 4;int e5 = 5;int e6 = 6;int e7 = 7;//插入cout << "插入的元素:" << endl;List1->ListInsert(0, &e1);List1->ListInsert(1, &e2);List1->ListInsert(2, &e3);List1->ListTraverse();cout << "已有元素的length:" << List1->ListLength() << endl;List1->ListInsert(3, &e4);List1->ListInsert(4, &e5);List1->ListInsert(5, &e6);List1->ListInsert(6, &e7);List1->ListTraverse();//删除cout << "删除的元素:" << endl;int temp = 0;List1->ListDelete(5, &temp);List1->ListTraverse();cout << "删除元素为: " << temp << endl;delete List1;List1 = NULL;return 0;}


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