canvas.html#toc9
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Canvas API
来自《JavaScript 标准参考教程(alpha)》,by 阮一峰
概述
Canvas API(画布)用于在网页实时生成图像,并且可以操作图像内容,基本上它是一个可以用JavaScript操作的位图(bitmap)。
使用前,首先需要新建一个<canvas>
网页元素。
<canvas id="myCanvas" width="400" height="200"> 您的浏览器不支持canvas!</canvas>
上面代码中,如果浏览器不支持这个API,则就会显示<canvas>
标签中间的文字——“您的浏览器不支持canvas!”。
每个canvas
节点都有一个对应的context
对象(上下文对象),Canvas API定义在这个context
对象上面,所以需要获取这个对象,方法是使用getContext
方法。
var canvas = document.getElementById('myCanvas');if (canvas.getContext) { var ctx = canvas.getContext('2d');}
上面代码中,getContext
方法指定参数2d
,表示该canvas
节点用于生成2D图案(即平面图案)。如果参数是webgl
,就表示用于生成3D图像(即立体图案),这部分实际上单独叫做WebGL API(本书不涉及)。
绘图方法
canvas画布提供了一个用来作图的平面空间,该空间的每个点都有自己的坐标,x
表示横坐标,y
表示竖坐标。原点(0, 0)
位于图像左上角,x
轴的正向是原点向右,y
轴的正向是原点向下。
(1)绘制路径
beginPath方法表示开始绘制路径,moveTo(x, y)方法设置线段的起点,lineTo(x, y)方法设置线段的终点,stroke方法用来给透明的线段着色。
ctx.beginPath(); // 开始路径绘制ctx.moveTo(20, 20); // 设置路径起点,坐标为(20,20)ctx.lineTo(200, 20); // 绘制一条到(200,20)的直线ctx.lineWidth = 1.0; // 设置线宽ctx.lineCap = "butt"; //设置端点样式:butt(默认),round,squarectx.lineJoin = "miter"; //设置连接样式:miter(默认),bevel,roundctx.strokeStyle = '#CC0000'; // 设置线的颜色ctx.stroke(); // 进行线的着色,这时整条线才变得可见
moveto和lineto方法可以多次使用。最后,还可以使用closePath方法,自动绘制一条当前点到起点的直线,形成一个封闭图形,省却使用一次lineto方法。
(2)绘制矩形
fillRect(x, y, width, height)方法用来绘制矩形,它的四个参数分别为矩形左上角顶点的x坐标、y坐标,以及矩形的宽和高。fillStyle属性用来设置矩形的填充色。
strokeRect方法与fillRect类似,用来绘制空心矩形。
clearRect方法用来清除某个矩形区域的内容。
(3)绘制文本
fillText(string, x, y) 用来绘制文本,它的三个参数分别为文本内容、起点的x坐标、y坐标。使用之前,需用font设置字体、大小、样式(写法类似与CSS的font属性)。与此类似的还有strokeText方法,用来添加空心字。
fillText方法不支持文本断行,即所有文本出现在一行内。所以,如果要生成多行文本,只有调用多次fillText方法。
(4)绘制圆形和扇形
arc方法用来绘制扇形。
arc方法的x和y参数是圆心坐标,radius是半径,startAngle和endAngle则是扇形的起始角度和终止角度(以弧度表示),anticlockwise表示做图时应该逆时针画(true)还是顺时针画(false)。
下面是如何绘制实心的圆形。
绘制空心圆形的例子。
(5)设置渐变色
createLinearGradient方法用来设置渐变色。
myGradient.addColorStop(0, “#BABABA”);
myGradient.addColorStop(1, “#636363”);
createLinearGradient方法的参数是(x1, y1, x2, y2),其中x1和y1是起点坐标,x2和y2是终点坐标。通过不同的坐标值,可以生成从上至下、从左到右的渐变等等。
使用方法如下:
(6)设置阴影
一系列与阴影相关的方法,可以用来设置阴影。
ctx.fillStyle = “#CC0000”;
ctx.fillRect(10,10,200,100);
图像变换
平移、旋转、缩放
ctx.translate( x, y )//位移:把图像原点位移到(x, y)的位置ctx.rotate( deg )//旋转:旋转 deg 度数ctx.scale( sx, sy )//缩放:在横向进行 sx 倍的缩放,在纵向进行 sy 倍的缩放
缩放出现的问题1.如果有lineWith,宽度也会缩放2.如果起始点不是0 0,起始点也会缩放
变换矩阵
ctx.transform(a, b, c, d, e, f);/*a:水平缩放(默认值1)b:水平倾斜(默认值0)c:垂直倾斜(默认值0)d:垂直缩放(默认值1)e:水平位移(默认值0)f:垂直位移(默认值0)*/
context.transform()
可以叠加使用,如果需要重新初始化矩阵变换的值,可以用:context.setTransform(a, b, c, d, e, f)
它会使得之前设置的context.transform()
失效,恢复为单位矩阵然后再transform
图像处理方法
drawImage方法
Canvas API 允许将图像文件插入画布,做法是读取图片后,使用drawImage
方法在画布内进行重绘。
var img = new Image();img.src = 'image.png';ctx.drawImage(img, 0, 0); // 设置对应的图像对象,以及它在画布上的位置
上面代码将一个PNG图像载入画布。drawImage()
方法接受三个参数,第一个参数是图像文件的DOM元素(即<img>
节点),第二个和第三个参数是图像左上角在画布中的坐标,上例中的(0, 0)
就表示将图像左上角放置在画布的左上角。
由于图像的载入需要时间,drawImage
方法只能在图像完全载入后才能调用,因此上面的代码需要改写。
var image = new Image();image.onload = function() { var canvas = document.createElement('canvas'); canvas.width = image.width; canvas.height = image.height; canvas.getContext('2d').drawImage(image, 0, 0); // 插入页面底部 document.body.appendChild(image); return canvas;}image.src = 'image.png';
getImageData方法,putImageData方法
getImageData方法可以用来读取Canvas的内容,返回一个对象,包含了每个像素的信息。
imageData对象有一个data属性,它的值是一个一维数组。该数组的值,依次是每个像素的红、绿、蓝、alpha通道值,因此该数组的长度等于 图像的像素宽度 x 图像的像素高度 x 4,每个值的范围是0–255。这个数组不仅可读,而且可写,因此通过操作这个数组的值,就可以达到操作图像的目的。修改这个数组以后,使用putImageData方法将数组内容重新绘制在Canvas上。
toDataURL方法
对图像数据做出修改以后,可以使用toDataURL
方法,将Canvas数据重新转化成一般的图像文件形式。
function convertCanvasToImage(canvas) { var image = new Image(); image.src = canvas.toDataURL('image/png'); return image;}
上面的代码将Canvas数据,转化成PNG data URI。
save方法,restore方法
save方法用于保存上下文环境,restore方法用于恢复到上一次保存的上下文环境。
ctx.save();ctx.shadowOffsetX = 10;ctx.shadowOffsetY = 10;ctx.shadowBlur = 5;ctx.shadowColor = 'rgba(0,0,0,0.5)';ctx.fillStyle = '#CC0000';ctx.fillRect(10,10,150,100);ctx.restore();ctx.fillStyle = '#000000';ctx.fillRect(180,10,150,100);
上面代码先用save
方法,保存了当前设置,然后绘制了一个有阴影的矩形。接着,使用restore方法,恢复了保存前的设置,绘制了一个没有阴影的矩形。
动画
利用JavaScript,可以在canvas元素上很容易地产生动画效果。
var posX = 20, posY = 100;setInterval(function() { context.fillStyle = "black"; context.fillRect(0,0,canvas.width, canvas.height); posX += 1; posY += 0.25; context.beginPath(); context.fillStyle = "white"; context.arc(posX, posY, 10, 0, Math.PI*2, true); context.closePath(); context.fill();}, 30);
上面代码会产生一个小圆点,每隔30毫秒就向右下方移动的效果。setInterval函数的一开始,之所以要将画布重新渲染黑色底色,是为了抹去上一步的小圆点。
通过设置圆心坐标,可以产生各种运动轨迹。
先上升后下降。
var vx = 10, vy = -10, gravity = 1;setInterval(function() { posX += vx; posY += vy; vy += gravity; // ...});
上面代码中,x坐标始终增大,表示持续向右运动。y坐标先变小,然后在重力作用下,不断增大,表示先上升后下降。
小球不断反弹后,逐步趋于静止。
var vx = 10, vy = -10, gravity = 1;setInterval(function() { posX += vx; posY += vy; if (posY > canvas.height * 0.75) { vy *= -0.6; vx *= 0.75; posY = canvas.height * 0.75; } vy += gravity; // ...});
上面代码表示,一旦小球的y坐标处于屏幕下方75%的位置,向x轴移动的速度变为原来的75%,而向y轴反弹上一次反弹高度的40%。
像素处理
通过getImageData方法和putImageData方法,可以处理每个像素,进而操作图像内容。
假定filter是一个处理像素的函数,那么整个对Canvas的处理流程,可以用下面的代码表示。
<span class="kd">var</span> <span class="nx">imageData</span> <span class="o">=</span> <span class="nx">context</span><span class="p">.</span><span class="nx">getImageData</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">width</span><span class="p">,</span> <span class="nx">canvas</span><span class="p">.</span><span class="nx">height</span><span class="p">);</span><span class="nx">filter</span><span class="p">(</span><span class="nx">imageData</span><span class="p">);</span><span class="nx">context</span><span class="p">.</span><span class="nx">putImageData</span><span class="p">(</span><span class="nx">imageData</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">);</span>
}
以下是几种常见的处理方法。
灰度效果
灰度图(grayscale)就是取红、绿、蓝三个像素值的算术平均值,这实际上将图像转成了黑白形式。假定d[i]是像素数组中一个象素的红色值,则d[i+1]为绿色值,d[i+2]为蓝色值,d[i+3]就是alpha通道值。转成灰度的算法,就是将红、绿、蓝三个值相加后除以3,再将结果写回数组。
<span class="kd">var</span> <span class="nx">d</span> <span class="o">=</span> <span class="nx">pixels</span><span class="p">.</span><span class="nx">data</span><span class="p">;</span><span class="k">for</span> <span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">d</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span> <span class="o">+=</span> <span class="mi">4</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">r</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span> <span class="kd">var</span> <span class="nx">g</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">];</span> <span class="kd">var</span> <span class="nx">b</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">];</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">]</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="nx">r</span><span class="o">+</span><span class="nx">g</span><span class="o">+</span><span class="nx">b</span><span class="p">)</span><span class="o">/</span><span class="mi">3</span><span class="p">;</span><span class="p">}</span><span class="k">return</span> <span class="nx">pixels</span><span class="p">;</span>
};
复古效果
复古效果(sepia)则是将红、绿、蓝三个像素,分别取这三个值的某种加权平均值,使得图像有一种古旧的效果。
<span class="kd">var</span> <span class="nx">d</span> <span class="o">=</span> <span class="nx">pixels</span><span class="p">.</span><span class="nx">data</span><span class="p">;</span><span class="k">for</span> <span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">d</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span> <span class="o">+=</span> <span class="mi">4</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">r</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span> <span class="kd">var</span> <span class="nx">g</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">];</span> <span class="kd">var</span> <span class="nx">b</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">];</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="nx">r</span> <span class="o">*</span> <span class="mf">0.393</span><span class="p">)</span><span class="o">+</span><span class="p">(</span><span class="nx">g</span> <span class="o">*</span> <span class="mf">0.769</span><span class="p">)</span><span class="o">+</span><span class="p">(</span><span class="nx">b</span> <span class="o">*</span> <span class="mf">0.189</span><span class="p">);</span> <span class="c1">// red</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="nx">r</span> <span class="o">*</span> <span class="mf">0.349</span><span class="p">)</span><span class="o">+</span><span class="p">(</span><span class="nx">g</span> <span class="o">*</span> <span class="mf">0.686</span><span class="p">)</span><span class="o">+</span><span class="p">(</span><span class="nx">b</span> <span class="o">*</span> <span class="mf">0.168</span><span class="p">);</span> <span class="c1">// green</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="nx">r</span> <span class="o">*</span> <span class="mf">0.272</span><span class="p">)</span><span class="o">+</span><span class="p">(</span><span class="nx">g</span> <span class="o">*</span> <span class="mf">0.534</span><span class="p">)</span><span class="o">+</span><span class="p">(</span><span class="nx">b</span> <span class="o">*</span> <span class="mf">0.131</span><span class="p">);</span> <span class="c1">// blue</span><span class="p">}</span><span class="k">return</span> <span class="nx">pixels</span><span class="p">;</span>
};
红色蒙版效果
红色蒙版指的是,让图像呈现一种偏红的效果。算法是将红色通道设为红、绿、蓝三个值的平均值,而将绿色通道和蓝色通道都设为0。
<span class="kd">var</span> <span class="nx">d</span> <span class="o">=</span> <span class="nx">pixels</span><span class="p">.</span><span class="nx">data</span><span class="p">;</span><span class="k">for</span> <span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">d</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span> <span class="o">+=</span> <span class="mi">4</span><span class="p">)</span> <span class="p">{</span> <span class="kd">var</span> <span class="nx">r</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span> <span class="kd">var</span> <span class="nx">g</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">];</span> <span class="kd">var</span> <span class="nx">b</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">];</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">]</span> <span class="o">=</span> <span class="p">(</span><span class="nx">r</span><span class="o">+</span><span class="nx">g</span><span class="o">+</span><span class="nx">b</span><span class="p">)</span><span class="o">/</span><span class="mi">3</span><span class="p">;</span> <span class="c1">// 红色通道取平均值</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="c1">// 绿色通道和蓝色通道都设为0</span><span class="p">}</span><span class="k">return</span> <span class="nx">pixels</span><span class="p">;</span>
};
亮度效果
亮度效果(brightness)是指让图像变得更亮或更暗。算法将红色通道、绿色通道、蓝色通道,同时加上一个正值或负值。
<span class="kd">var</span> <span class="nx">d</span> <span class="o">=</span> <span class="nx">pixels</span><span class="p">.</span><span class="nx">data</span><span class="p">;</span><span class="k">for</span> <span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">d</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span> <span class="o">+=</span> <span class="mi">4</span><span class="p">)</span> <span class="p">{</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">]</span> <span class="o">+=</span> <span class="nx">delta</span><span class="p">;</span> <span class="c1">// red</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">]</span> <span class="o">+=</span> <span class="nx">delta</span><span class="p">;</span> <span class="c1">// green</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">]</span> <span class="o">+=</span> <span class="nx">delta</span><span class="p">;</span> <span class="c1">// blue </span><span class="p">}</span><span class="k">return</span> <span class="nx">pixels</span><span class="p">;</span>
};
反转效果
反转效果(invert)是指图片呈现一种色彩颠倒的效果。算法为红、绿、蓝通道都取各自的相反值(255-原值)。
<span class="kd">var</span> <span class="nx">d</span> <span class="o">=</span> <span class="nx">pixels</span><span class="p">.</span><span class="nx">data</span><span class="p">;</span><span class="k">for</span> <span class="p">(</span><span class="kd">var</span> <span class="nx">i</span> <span class="o">=</span> <span class="mi">0</span><span class="p">;</span> <span class="nx">i</span> <span class="o"><</span> <span class="nx">d</span><span class="p">.</span><span class="nx">length</span><span class="p">;</span> <span class="nx">i</span> <span class="o">+=</span> <span class="mi">4</span><span class="p">)</span> <span class="p">{</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">]</span> <span class="o">=</span> <span class="mi">255</span> <span class="o">-</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="p">];</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="o">+</span><span class="mi">1</span><span class="p">]</span> <span class="o">=</span> <span class="mi">255</span> <span class="o">-</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">1</span><span class="p">];</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span><span class="o">+</span><span class="mi">2</span><span class="p">]</span> <span class="o">=</span> <span class="mi">255</span> <span class="o">-</span> <span class="nx">d</span><span class="p">[</span><span class="nx">i</span> <span class="o">+</span> <span class="mi">2</span><span class="p">];</span><span class="p">}</span><span class="k">return</span> <span class="nx">pixels</span><span class="p">;</span>
};
参考链接
- David Walsh, JavaScript Canvas Image Conversion
- Matt West, Getting Started With The Canvas API
- John Robinson, How You Can Do Cool Image Effects Using HTML5 Canvas
- Ivaylo Gerchev, HTML5 Canvas Tutorial: An Introduction
- Donovan Hutchinson, Particles in canvas
留言
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