android 事件传递机制

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在系统启动过程中,会加载驱动程序,初始化硬件设备,会进入boolEventHub::openPlatformInput(void)这个函数,该函数主要功能是扫描/dev/input该目录,获取输入设备。如何获取呢?通过linux API res = scan_dir(device_path); 该函数叫

while((de = readdir(dir))) {

        strcpy(filename, de->d_name);

        open_device(devname);

}

不断读取目录文件,然后通过open_device()打开设备。具体打开设备函数是fd = open(deviceName, O_RDWR);以读写方式打开,该函数会调用驱动里file_operations里的实现函数。

此时所有输入设备已经打开。



在WindowManagerService服务类运行的时候,在构造函数中会创建内部类KeyQ对象.该类继承之KeyInputQueue类。当然要进入该类的构造函数。在KeyInputQueue类的构造函数中会启动ThreadmThread=newThread("InputDeviceReader")这个匿名内部类线程,有该线程读驱动事件并把它放到消息队列中。具体实现是:



Thread mThread = new Thread("InputDeviceReader") {

        public void run() {

                RawInputEvent ev = new RawInputEvent();

                while (true) {

                    InputDevice di;

                    readEvent(ev);

              }

       }



该线程持续运行,循环通过readEvent(); 该函数是个native方法,具体实现为

static jboolean

android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,

                                          jobject event)

{

    gLock.lock();

    sp<EventHub> hub = gHub;

    if (hub == NULL) {

        hub = new EventHub;

        gHub = hub;

    }

    gLock.unlock();



    int32_t deviceId;

    int32_t type;

    int32_t scancode, keycode;

    uint32_t flags;

    int32_t value;

    nsecs_t when;

    bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,

            &flags, &value, &when);

}

以上步骤获得了事件QueuedEvent。

获得事件后通过



private void addLocked(InputDevice device, long when, int flags,

            int classType, Object event) {

        boolean poke = mFirst.next == mLast;



        QueuedEvent ev = obtainLocked(device, when, flags, classType, event);

        QueuedEvent p = mLast.prev;

        while (p != mFirst && ev.when < p.when) {

            p = p.prev;

        }

        ev.next = p.next;

        ev.prev = p;

        p.next = ev;

        ev.next.prev = ev;

        ev.inQueue = true;

}

该函数加到消息队列中,该消息队列就是个双向连表,头和尾分别是 final QueuedEvent mFirst;

final QueuedEvent mLast;  该函数就是把新消息插到尾的前面。



消息队列有了。还需要读队列。在WindowManagerService.java 类中同时又开了个内部线程

mInputThread = new InputDispatcherThread();

mInputThread.start();



该线程和刚才的写队列线程是并行的。该线程起来后,通过

public void run() {

            while (true) {

                try {

                    process();

                } catch (Exception e) {

                    Log.e(TAG, "Exception in input dispatcher", e);

                }

            }

        }

这个process()函数来读消息。具体实现是

  private void process() {

            android.os.Process.setThreadPriority(

                    android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY);

            while (true) {

                QueuedEvent ev = mQueue.getEvent(

                    (int)((!configChanged && curTime < nextKeyTime)

                            ? (nextKeyTime-curTime) : 0));

}

该getEvent()函数的具体实现是

QueuedEvent getEvent(long timeoutMS) {

        long begin = SystemClock.uptimeMillis();

        final long end = begin+timeoutMS;

        long now = begin;

        synchronized (mFirst) {

            while (mFirst.next == mLast && end > now) {

            QueuedEvent p = mFirst.next;

            mFirst.next = p.next;

            mFirst.next.prev = mFirst;

            p.inQueue = false;

            return p;

        }

}

持续的读消息,如果没消息就阻塞,有消息,就读取消息,所谓读取消息就得到引用,然后把该消息从双向连表中删除。得到消息后根据消息输入设备类型把消息发送到具体AP 中。如

switch (ev.classType) {

                             case RawInputEvent.CLASS_KEYBOARD:                              

                                dispatchKey((KeyEvent)ev.event, 0, 0);

                                mQueue.recycleEvent(ev);

                                break;

                            case RawInputEvent.CLASS_TOUCHSCREEN:                              

                                dispatchPointer(ev, (MotionEvent)ev.event, 0, 0);

                                break;

                            case RawInputEvent.CLASS_TRACKBALL:

                                dispatchTrackball(ev, (MotionEvent)ev.event, 0, 0);

                                break;

                            case RawInputEvent.CLASS_CONFIGURATION_CHANGED:

                                configChanged = true;

                                break;

                            default:

                                mQueue.recycleEvent(ev);

                            break;

                        }



当然这其中涉及很多细节,有兴趣可以看看。同时读写队列的互斥机制也值得学习。

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