贪吃蛇

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#include <windows.h>
#include <time.h>
#pragma comment(lib,"msimg32.lib")

#define SNAKESIZE 36
#define CELLROW   20 
#define CELLCOL   25


HINSTANCE G_hInst=NULL;
HDC G_BitMapBKDC=NULL;
HDC G_BitMapSnakeDC=NULL;
HDC G_BitMapFoodDC=NULL;


RECT ClientRect;
long BKWidth=0;
long BKHeight=0;

enum Direction
{
   LEFT,
   UP,
   RIGHT,
   DOWN
};

enum Direction SnakeDir=RIGHT;

POINT SnakePoint = {108,108};
POINT FoodPoint;
POINT SnakeBody[500];
int SnakeBodySize=0;


LRESULT CALLBACK WndProc(
  HWND hwnd,      // handle to window
  UINT uMsg,      // message identifier
  WPARAM wParam,  // first message parameter
  LPARAM lParam   // second message parameter
);

HDC LoadBitMapToDC(HINSTANCE hInst,char * fileName);
HDC LoadBitMapToDC(HINSTANCE hInst,char * fileName,long &width,long &height);
void DrawSnake(HDC hDc);
void CreateFood();

void CreateFood()
{
 ::srand(time(NULL));

    FoodPoint.x = ::rand()%CELLCOL * SNAKESIZE;
    FoodPoint.y = ::rand()%CELLROW * SNAKESIZE;
}
 
HDC LoadBitMapToDC(HINSTANCE hInst,char * fileName)
{
   HBITMAP hBitMap = (HBITMAP)::LoadImage(hInst,fileName,IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
   HDC hDc = ::CreateCompatibleDC(NULL);
   ::SelectObject(hDc,hBitMap);
   ::DeleteObject(hBitMap);

   return hDc;
}

HDC LoadBitMapToDC(HINSTANCE hInst,char * fileName,long &width,long &height)
{
   HBITMAP hBitMap = (HBITMAP)::LoadImage(hInst,fileName,IMAGE_BITMAP,0,0,LR_LOADFROMFILE | LR_CREATEDIBSECTION);

   DIBSECTION dib;
   ::GetObject(hBitMap,sizeof(dib),&dib);
   BITMAPINFOHEADER bm = dib.dsBmih;
   width = bm.biWidth;
   height = bm.biHeight;

   HDC hDc = ::CreateCompatibleDC(NULL);
   ::SelectObject(hDc,hBitMap);
   ::DeleteObject(hBitMap);

   return hDc;
}

HDC CreateMemoryDC(HDC ClientDC,RECT rect)
{
 HDC hMDC = ::CreateCompatibleDC(ClientDC);
 HBITMAP hBitMap = ::CreateCompatibleBitmap(ClientDC,
                     rect.right-rect.left,
         rect.bottom-rect.top);
 ::SelectObject(hMDC,hBitMap);
    FillRect(hMDC,&rect,NULL);
    ::DeleteObject(hBitMap);
 return hMDC;
}

void DrawSnake(HDC hDc)
{

  //::BitBlt(hDc,0,0,640,480,
  //    G_BitMapBKDC,0,0,SRCCOPY);

     HDC hMDC = CreateMemoryDC(hDc,ClientRect);

        ::StretchBlt(hMDC,0,0,
       ClientRect.right-ClientRect.left,
    ClientRect.bottom-ClientRect.top,
                G_BitMapBKDC,0,0,BKWidth,BKHeight,SRCCOPY);

  //BitBlt(hDc,200,200,36,36,
  //    G_BitMapSnakeDC,0,0,SRCCOPY);

  int color = ::GetPixel(G_BitMapSnakeDC,0,0);
        ::TransparentBlt(hMDC,SnakePoint.x,SnakePoint.y,SNAKESIZE,SNAKESIZE,
     G_BitMapSnakeDC,0,0,SNAKESIZE,SNAKESIZE,color);

  for(int i=0;i<SnakeBodySize;i++)
        ::TransparentBlt(hMDC,SnakeBody[i].x,SnakeBody[i].y,SNAKESIZE,SNAKESIZE,
     G_BitMapSnakeDC,0,0,SNAKESIZE,SNAKESIZE,color);

  color = ::GetPixel(G_BitMapFoodDC,0,0);
        ::TransparentBlt(hMDC,FoodPoint.x,FoodPoint.y,SNAKESIZE,SNAKESIZE,
     G_BitMapFoodDC,0,0,SNAKESIZE,SNAKESIZE,color);

        ::BitBlt(hDc,0,0,
     ClientRect.right-ClientRect.left,
     ClientRect.bottom-ClientRect.top,
     hMDC,0,0,SRCCOPY);

}

void SnakeMove(HWND hwnd)
{
          switch(SnakeDir)
    {
     case LEFT:
               SnakePoint.x-=SNAKESIZE;
      break;
     case UP:
               SnakePoint.y-=SNAKESIZE;
      break;
     case RIGHT:
               SnakePoint.x+=SNAKESIZE;
      break;
     case DOWN:
               SnakePoint.y+=SNAKESIZE;
      break;
    }

       int EndX = SnakeBody[SnakeBodySize].x;
       int EndY = SnakeBody[SnakeBodySize].y;
   
       for(int i=SnakeBodySize;i>0;i--)
    {
          SnakeBody[i].x=SnakeBody[i-1].x;
          SnakeBody[i].y=SnakeBody[i-1].y;
    }
     
    SnakeBody[i].x=SnakePoint.x;
    SnakeBody[i].y=SnakePoint.y;


       if(SnakePoint.x == FoodPoint.x
     && SnakePoint.y == FoodPoint.y)
    {
          CreateFood();
    ::KillTimer(hwnd,2);
          ::SetTimer(hwnd,2,5000,NULL);
          SnakeBody[SnakeBodySize].x=EndX;
          SnakeBody[SnakeBodySize].y=EndY;
          SnakeBodySize++; 
    }
}

LRESULT CALLBACK WndProc(
  HWND hwnd,      // handle to window
  UINT uMsg,      // message identifier
  WPARAM wParam,  // first message parameter
  LPARAM lParam   // second message parameter
)
{
   switch(uMsg)
   {
      case WM_PAINT:
 {
  PAINTSTRUCT ps;
  HDC hDc = ::BeginPaint(hwnd,&ps);
        DrawSnake(hDc);
  ::EndPaint(hwnd,&ps);
         break;
  }
   case WM_SIZE:
 {
       ::GetClientRect(hwnd,&ClientRect);
         break;
  }
   case WM_KEYDOWN:
 {
        switch(wParam)
  {
     case VK_LEFT: 
      SnakeDir = LEFT;
      break;
     case VK_UP: 
      SnakeDir = UP;
      break;
     case VK_RIGHT: 
      SnakeDir = RIGHT;
      break;
     case VK_DOWN: 
      SnakeDir = DOWN;
      break;
  }
        break;
 }
   case WM_TIMER:
 {
        switch(wParam)
  {
    case 1:
  {
          SnakeMove(hwnd);
          HDC hDc = GetDC(hwnd);
    DrawSnake(hDc);
          ReleaseDC(hwnd,hDc);

          break;
  }

          case 2:
  {
            CreateFood();
   break;

  }
  }
     
  break;
 }
      case WM_CREATE:
   {
    ::SetTimer(hwnd,1,200,NULL);
    ::SetTimer(hwnd,2,5000,NULL);
    ::GetClientRect(hwnd,&ClientRect);
          CreateFood();

    G_BitMapBKDC =::LoadBitMapToDC(G_hInst,"map//back.bmp",BKWidth,BKHeight);
    G_BitMapSnakeDC = LoadBitMapToDC(G_hInst,"map//tank11.bmp");
    G_BitMapFoodDC = LoadBitMapToDC(G_hInst,"map//tank21.bmp");

    break;
   }
      case WM_DESTROY:
          ::DeleteDC(G_BitMapBKDC);
    G_BitMapBKDC=NULL;
          ::DeleteDC(G_BitMapSnakeDC);
    G_BitMapSnakeDC=NULL;
          ::DeleteDC(G_BitMapFoodDC);
    G_BitMapFoodDC=NULL;
    PostQuitMessage(0);
    break;
      default:
          return DefWindowProc(hwnd, uMsg, wParam, lParam);
   }
   return false;
}

int WINAPI WinMain(HINSTANCE hInstance,
                 HINSTANCE hPrevInstance,
                 LPSTR lpCmdLine,
                 int nShowCmd)
{
 G_hInst = hInstance;

 //1、设置窗体属性
 WNDCLASSEX wcex;
   
 // 结构体的大小
 wcex.cbSize = sizeof(WNDCLASSEX);
 // 窗体类的样式
 wcex.style = CS_HREDRAW | CS_VREDRAW;
 // *窗体回调函数
 wcex.lpfnWndProc = (WNDPROC)WndProc;
   // 窗体类额外字节数,通常为0
 wcex.cbClsExtra  = 0;
 // 窗体实例额外字节数,通常为0
 wcex.cbWndExtra  = 0; 
 // *应用程序实例句柄
 wcex.hInstance  = hInstance;     
 wcex.hIcon   = NULL;       // 窗体大图标
 wcex.hCursor  = LoadCursor(NULL, IDC_ARROW); // 窗体鼠标光标样式
 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);  // 窗体背景色
 wcex.lpszMenuName = NULL;       // 窗体主菜单
 // *窗体类名称
 wcex.lpszClassName = "Snake";     
 wcex.hIconSm  = NULL;       // 窗体小图标

 //2、注册窗体
 RegisterClassEx(&wcex);

 //3、创建窗体
 HWND hWnd = CreateWindow(
  "Snake",    // *窗体类名称
  "贪食蛇未完成版",               // 窗体标题名
  WS_OVERLAPPEDWINDOW, // 窗体外观样式
  CW_USEDEFAULT,   // 窗体在屏幕上的水平位置
  0,      // 窗体在屏幕上的垂直位置
  900,   // 窗口的宽度
  720,      // 窗口的高度
  NULL,     // 父窗体句柄
  NULL,     // 窗口菜单句柄
  hInstance,    // *创建窗体的应用程序实例句柄
  NULL);     // 创建窗体时的额外信息,通常为NULL

 if (NULL == hWnd)
 {
  return FALSE;
 }

 //4、显示窗体
 ShowWindow(hWnd, nShowCmd);

 //5、 更新窗体
 UpdateWindow(hWnd);

 //6、主消息循环
 MSG msg;
 while (GetMessage(&msg, NULL, 0, 0)) // 从消息队列中获取消息
 {
  TranslateMessage(&msg);  // 转换消息
  DispatchMessage(&msg);  // 分发消息给回调函数
 }

 return msg.wParam;
}