#include <stdio.h>#include <stdlib.h>#include <time.h>#include <pcc32.h>//★○●◎◇◆□■△☆▲※+typedef struct tagPOINT2D{int x;int y;}POINT2D, *PPOINT2D;#define MAP_WIDTH 40#define MAP_HEIGHT 30#define OFF_SET_X 1#define OFFSET_Y 1#define TOTAL_WIDTH (MAP_WIDTH + OFF_SET_X * 2)#define TOTAL_HEIGHT (MAP_HEIGHT + OFFSET_Y * 2) #define BS_SPACE 0#define BS_SHEAD1#define BS_SBODY2#define BS_STAIL3#define BS_FOOD4#define SNAKE_MIN_LEN 5#define DIR_UP 1#define DIR_DOWN 2#define DIR_LEFT3#define DIR_RIGHT4#define GoToMap(x,y) gotoTextPos((x)*2,(y))int snakeLength = SNAKE_MIN_LEN;int snakeDir = DIR_RIGHT;int isFood = 0;int isOver = 0;PCCOLOR myColors[] = {CYAN, MAGENTA, RED, GREEN, YELLOW};char mySharps[][3] = {"□","◆","■","+","★"};POINT2D mySnake[MAP_WIDTH*MAP_HEIGHT] = {{0}};POINT2D myFood = {0};void showLogo();void drawMap();void initGame();void drawSnake();void drawBlock(int, int, int);void moveSnake();void doGame();int isInSnake(int ,int);void drawFood();void gameOver();void sayBye();int main(){showLogo();gotoTextPos(25,20);setTextColor(LIGHT_RED);puts("press any key to continue");jkGetKey();clearText();initGame();drawMap();drawSnake();doGame();gameOver();clearText();sayBye();gotoTextPos(25,20);setTextColor(RED);puts("press any key to break");jkGetKey();return 0;}void gameOver(){GoToMap(MAP_WIDTH / 4, MAP_HEIGHT / 2);setTextColor(YELLOW);printf("Game Over! Score: %d.", snakeLength - SNAKE_MIN_LEN);jkGetKey();}void showLogo(){const char LogoMap[8][64] ={" ■ ■ ■ ■ ■ ■ ■■■■", "■ ■ ■ ■■ ■■ ■ ■ ■ ","■ ■ ■ ■ ■ ■ ■ ■ ■ "," ■ ■ ■ ■ ■ ■ ■■ ■■■■"," ■ ■ ■ ■ ■■■■■ ■ ■ ■ ","■ ■ ■■ ■ ■ ■ ■ ■ ■ "," ■ ■ ■ ■ ■ ■ ■ ■■■■"," "};int r, y;fixConsoleSize(TOTAL_WIDTH * 2, TOTAL_HEIGHT);setTextColor(LIGHT_GREEN);setConsoleTitle("贪吃蛇 by_N3verL4nd");setCursorVisible(false);for (r = 0;r < 7;r++){for (y = 0; y < 18 - r; y++){gotoTextPos(10, y);setTextColor((r + y) % 10 + 3);puts(LogoMap[6-r]);delayMS(50);if(y < 18 - r - 1){gotoTextPos(10, y);puts(LogoMap[7]);}}}return;}void drawMap(){int i, j;for (i = 0; i < MAP_HEIGHT; i++)for (j = 0; j < MAP_WIDTH; j++)drawBlock(j, i, BS_SPACE);}void initGame(){int i;for(i = 0; i < snakeLength; i++){mySnake[i].x = 8 - i;mySnake[i].y = 3;}return;}void drawSnake(void){drawBlock(mySnake[0].x, mySnake[0].y, BS_SHEAD);int i;for (i = 1; i < snakeLength - 1; i++)drawBlock(mySnake[i].x, mySnake[i].y, BS_SBODY);drawBlock(mySnake[snakeLength-1].x, mySnake[snakeLength-1].y, BS_STAIL);}void drawBlock(int x, int y, int bs){if (0 > x || x >= MAP_WIDTH)return;if (0 > y || y >= MAP_HEIGHT)return;gotoTextPos((OFF_SET_X + x) * 2, OFFSET_Y + y);setTextColor(myColors[bs]);printf("%2s",mySharps[bs]);}void moveSnake(){int i;int hx = mySnake[0].x;int hy = mySnake[0].y;if(hx == myFood.x && hy == myFood.y)isFood = 0;switch(snakeDir){case DIR_UP:hy--;break;case DIR_DOWN:hy++;break;case DIR_LEFT:hx--;break;case DIR_RIGHT:hx++;break;default:break;}if(hx < 0 || hx >= MAP_WIDTH || hy < 0 || hy >= MAP_HEIGHT || isInSnake(hx,hy)){isOver = 1;return;}if(hx == myFood.x && hy == myFood.y){snakeLength++;isFood = 0;}drawBlock(mySnake[snakeLength-1].x,mySnake[snakeLength-1].y,BS_SPACE);for(i = snakeLength - 1; i >= 0; i--){mySnake[i+1].x = mySnake[i].x;mySnake[i+1].y = mySnake[i].y;}mySnake[0].x = hx;mySnake[0].y = hy;drawSnake();return;}void doGame(){int isPause = 1;while(!isOver){if(!isPause){moveSnake();if(!isFood)drawFood();}delayMS(120 - snakeLength * 2);if(jkHasKey()){switch(jkGetKey()){case JK_UP:if(snakeDir != DIR_DOWN) snakeDir = DIR_UP;break;case JK_DOWN:if(snakeDir != DIR_UP) snakeDir = DIR_DOWN;break;case JK_LEFT:if(snakeDir != DIR_RIGHT) snakeDir = DIR_LEFT;break;case JK_RIGHT:if(snakeDir != DIR_LEFT) snakeDir = DIR_RIGHT;break;case JK_ESC:isOver = !isOver;break;case JK_ENTER:case JK_SPACE:isPause = !isPause;default:break;}}}}int isInSnake(int x, int y){int i;for(i = 0; i < snakeLength; i++){if(x == mySnake[i].x && y == mySnake[i].y)return 1;}return 0;}void drawFood(){do {myFood.x = rand() % MAP_WIDTH;myFood.y = rand() % MAP_HEIGHT;} while (isInSnake(myFood.x,myFood.y));drawBlock(myFood.x,myFood.y,BS_FOOD);isFood = 1;}void sayBye(){const char LogoMap[8][64] ={ " ■■■ ■ ■ ■■■■■", " ■ ■ ■ ■ ■ "," ■ ■ ■ ■ "," ■■■ ■ ■■■■■"," ■ ■ ■ ■ "," ■ ■ ■ ■ "," ■■■ ■ ■■■■■"," "};int r, y;setTextColor(LIGHT_BLUE);for (r = 0;r < 7;r++){for (y = 0; y < 18 - r; y++){gotoTextPos(15, y);puts(LogoMap[6-r]);delayMS(50);if(y < 18 - r - 1){gotoTextPos(15, y);puts(LogoMap[7]);}}}return;}