大型服务器架构图
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BigWorld’s revolutionary highly available and load-balanced server infrastructure allows the construction of truly massive multiplayer games with no limitations. Millions of players, millions of shards, dynamically created private spaces for self-contained quests, even multiple games all load-balanced on a single server cluster. Whatever the game design requires, the BigWorld Server can do.
The revolutionary BigWorld Server infrastructure utilizes a dynamic real-time load-balancing system to remove the arbitrary zone limitations of conventional MMOG server technology. BigWorld’s highly available server software dynamically assigns servers to world areas by constantly monitoring load and adjusting coverage to balance resource allocation across the entire server cluster. MMOG operators can finally achieve the high reliability and “five nines” availability required by telecommunications companies and mass-market consumer products.
Your game world can be a single, persistent, contiguous world in which millions of players can interact with each other and travel to wherever they want, whenever they want. There is no need for borders or similar artificial limitations.
The flexible BigWorld Server architecture also natively supports sharding or zoning of worlds, to provide the ultimate flexibility for your design decisions. Private spaces can be dynamically created for multiple instances of interference-free adventures. The highly efficient algorithms and optimized codebase also allows very high player densities and low bandwidth usage, that can provide the budget-conscious MMOG operator substantial ongoing savings.
The revolutionary BigWorld Server infrastructure utilizes a dynamic real-time load-balancing system to remove the arbitrary zone limitations of conventional MMOG server technology. BigWorld’s highly available server software dynamically assigns servers to world areas by constantly monitoring load and adjusting coverage to balance resource allocation across the entire server cluster. MMOG operators can finally achieve the high reliability and “five nines” availability required by telecommunications companies and mass-market consumer products.
Your game world can be a single, persistent, contiguous world in which millions of players can interact with each other and travel to wherever they want, whenever they want. There is no need for borders or similar artificial limitations.
The flexible BigWorld Server architecture also natively supports sharding or zoning of worlds, to provide the ultimate flexibility for your design decisions. Private spaces can be dynamically created for multiple instances of interference-free adventures. The highly efficient algorithms and optimized codebase also allows very high player densities and low bandwidth usage, that can provide the budget-conscious MMOG operator substantial ongoing savings.
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