OpenGL: 【Visualization Library】一个基于OpenGL和C++的轻型图形库

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Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 2.1, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.

 

Short Feature List

 

  • 3D file formats supported: 3DS, OBJ, PLY (binary and ascii), STL (binary and ascii), AC3D, MD2.
  • Image file formats supported: JPG, PNG, TGA, TIFF, BMP, DDS, DICOM.
  • GUI bindings: Win32, MFC, Qt4, wxWidgets, SDL, GLUT, Cocoa.
  • Volume visualization: direct volume rendering via screen aligned slices, isosurface extraction via marching cubes.
  • Virtual File System: read/write disk files and directories, read zip files and directories, read/write memory files and directories, read/write gz files.
  • Texturing: 1D, 2D, 3D textures, cubemaps, texture arrays, texture rectangles, multi-texturing, render to texture, texture coordinate generation, texture combiners, mipmapping and mipmaps generation, anisotropic filtering, compressed textures, depth textures, integer textures, non normalized textures.
  • OpenGL Shading Language support.
  • Geometry Shaders support.
  • GLSL multiple render targets.
  • OpenGL accelerated 2D vector graphics.
  • Multisampling.
  • Framebuffer Objects support.
  • Vertex Buffer Objects support.
  • Pixel Buffer Objects support.
  • Display Lists support.
  • Hierachical frustum culling against boxes and spheres.
  • Multiple cameras, multiple scene managers, multiple renderings.
  • High quality unicode text rendering and text manipulation functions and classes.
  • GLSL based C++ vector/matrix library.
  • Hierachical bounding volume scene manager.
  • Kd-Tree hierachical scene manager.
  • Portal/sector scene manager.
  • Kd-Tree based terrain scene manager (with GPU acceleration if available).
  • Hierarchical matrix transformations.
  • Morphing animations (with GPU acceleration if available).
  • Geometry instancing.
  • Geometry Level of Detail.
  • Shader Level of Deatil.
  • Multipassing.
  • Render state sorting and minimization.
  • Automatic transparency management.
  • Billboards.
  • Clipping planes.
  • All OpenGL lighting models/materials supported.
  • Extensible resource system to support new resource types.
  • Geometry optimization functions, triangle reduction/decimation, double vertex removal etc.
  • Rich image manipulation routines.
  • Molecular visualization.
  • Extrusion generation.
  • Linear and Catmull-Rom path interpolation.
  • Bicubic Bézier surfaces.
  • Edge and silhouette enhancement.

网址:http://www.visualizationlibrary.org/documentation/index.html

 

http://blog.csdn.net/ryfdizuo/article/details/4617053

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