Unity3d场景加载进度条
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int displayProgress; private IEnumerator StartLoading(int scene) { b_showProgress = true; displayProgress = 0; int toProgress = 0; AsyncOperation op = Application.LoadLevelAsync(scene); op.allowSceneActivation = false; while (op.progress < 0.9f) { toProgress = (int)op.progress * 100; while (displayProgress < toProgress) { ++displayProgress; yield return new WaitForEndOfFrame(); } } toProgress = 100; while (displayProgress < toProgress) { ++displayProgress; yield return new WaitForEndOfFrame(); } op.allowSceneActivation = true; b_showProgress = false; }
转自: http://blog.csdn.net/huang9012/article/details/38659011
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