cocos2d-x 同时播放多个音效的问题

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本文出自 “YYBear笔记” 博客,请务必保留此出处http://yybear.blog.51cto.com/9028161/1588068 

cocos2d-x 同时播放多个音效的时候,会发现有的音效放不出,有的循环音效放着放着就没了

后来发现猫腻在Cocos2dxSound.java里:

private static final int MAX_SIMULTANEOUS_STREAMS_DEFAULT = 5;


本人讲此值修改为:20


Added in API level 1  

This constructor was deprecated in API level 21. 

use SoundPool.Builder instead to create and configure a SoundPool instance

Constructor. Constructs a SoundPool object with the following characteristics:

Parameters
maxStreamsthe maximum number of simultaneous streams for this SoundPool objectstreamTypethe audio stream type as described in AudioManager For example, game applications will normally use STREAM_MUSIC.srcQualitythe sample-rate converter quality. Currently has no effect. Use 0 for the default.
Returns
  • a SoundPool object, or null if creation failed


这里cocos2d-x设置成5了(I9100设成3),可以手动改大一点,来解决问题


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