codecombat之Sarven沙漠25-37关代码分享
来源:互联网 发布:淘宝最红女模特 编辑:程序博客网 时间:2024/04/19 21:31
codecombat中国游戏网址:http://www.codecombat.cn/
所有代码为javascript代码分享
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25、捡闪亮东西的人
// 很快的获取最多的金币
loop {
var coins = this.findItems();
var coinIndex = 0;
while (coinIndex < coins.length) {
// 把这个封装进循环里枚举所有的硬币
var coin = coins[coinIndex];
// 金币价值3点。
if (coin.value == 3) {
// 只捡金币。
var x = coin.pos.x ;
var y = coin.pos.y ;
this.moveXY(x, y);
}
coinIndex ++ ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
26、审判
//法师+恶龙法杖
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
var enemy = this.findNearest(this.findEnemies());
if (enemy) {
if (this.canCast("regen")) {
this.cast("regen", this);
}
else {
this.attack(enemy);
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
27、疯狂的 Maxer
//战士注意强化装备
// 优先杀掉最远的敌人。
loop {
var farthest = null;
var maxDistance = 0;
var enemyIndex = 0;
var enemies = this.findEnemies();
// 查看全部敌人,找出最远的那个。
while (enemyIndex < enemies.length) {
var target = enemies[enemyIndex];
// 是不是有敌人比我们能看到的最远的敌人还要远?
var distance = this.distanceTo(target);
if (distance > maxDistance) {
maxDistance = distance;
farthest = target;
}
enemyIndex += 1;
}
if (farthest) {
// 干掉最远的敌人!
// 如果敌人血量大于0就保持攻击。
while (farthest.health > 0) {
if (this.isReady("cleave")) {
this.cleave(farthest);
}
else if (this.isReady("bash")) {
this.bash(farthest);
}
else {
this.attack(farthest);
}
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
28、Sand Snakes
// This field is covered in firetraps. Thankfully we've sent a scout ahead to find a path. He left coins along the path so that if we always stick to the nearest coin, we'll avoid the traps.
// This canyon seems to interfere with your findNearest glasses!
// You'll need to find the nearest coins on your own.
loop {
var coins = this.findItems();
var coinIndex = 0;
var nearest = null;
var nearestDistance = 9999;
// Loop through all the coins to find the nearest one.
while(coinIndex < coins.length) {
var coin = coins[coinIndex];
coinIndex++;
var distance = this.distanceTo(coin);
// If this coin's distance is less than the nearestDistance
// Set nearest to coin
// Set nearestDistance to distance
if (distance < nearestDistance) {
nearset = coin ;
nearestDistance = distance ;
}
}
if (nearset) {
var x = nearset.pos.x ;
var y = nearset.pos.y ;
this.moveXY(x, y);
}
// If there's a nearest coin, move to its position. You'll need moveXY so you don't cut corners and hit a trap.
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
29、疯狂MAXER反击
NO.1
//更换更好的装备
// 小一点的食人魔会造成更多的伤害!
// 优先攻击最少健康的食人魔
loop {
var weakest = null;
var leastHealth = 99999;
var enemyIndex = 0;
var enemies = this.findEnemies();
// 循环攻击所有敌人。
// 如果一个敌人的生命小于最小生命,
// 让它成为最弱的,并设置它的生命为 leastHealth
while (enemyIndex < enemies.length) {
var enemy = enemies[enemyIndex] ;
if (enemy.health < leastHealth) {
weakest = enemy ;
leastHealth = enemy.health ;
}
enemyIndex ++ ;
}
if (weakest) {
// 攻击最弱的食人魔。
while (weakest.health > 0) {
if (this.isReady("bash")) {
this.bash(weakest);
}
else {
this.attack(weakest);
}
}
}
}
NO.2使用巫师(拥有恶龙爪子法杖)
// 小一点的食人魔会造成更多的伤害!
// 优先攻击最少健康的食人魔
loop {
var weakest = null;
var leastHealth = 99999;
var enemyIndex = 0;
var enemies = this.findEnemies();
// 循环攻击所有敌人。
// 如果一个敌人的生命小于最小生命,
// 让它成为最弱的,并设置它的生命为 leastHealth
while (enemyIndex < enemies.length) {
var enemy = enemies[enemyIndex] ;
if (enemy.health < leastHealth) {
weakest = enemy ;
leastHealth = enemy.health ;
}
enemyIndex ++ ;
}
if (weakest) {
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
if (this.canCast("regen")) {
this.cast("regen", this);
}
// 攻击最弱的食人魔。
while (weakest.health > 0) {
this.attack(weakest);
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
30、疯狂 Maxer 卖光了
// 金币会在几秒钟之后消失!
// 在他们消失前,收集所有的金币。
loop {
var closestGold = null;
var minGoldDist = Infinity;
var coinIndex = 0;
var coins = this.findItems();
// 找到最近的金币
// 记住,金币价值3点。
while (coinIndex < coins.length){
var coin = coins[coinIndex] ;
var distance = this.distanceTo(coin);
if (distance < minGoldDist && coin.value == 3) {
closestGold = coin ;
minGoldDist = distance ;
}
coinIndex ++ ;
}
if (closestGold) {
var x = closestGold.pos.x ;
var y = closestGold.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
31、疯狂的 Maxer 变得贪婪
// 比你的分身收集的金币多。
// 你只有几秒钟来收集金币,聪明的选择你的路线!
loop {
var bestCoin = null;
var maxRating = 0;
var coinIndex = 0;
var coins = this.findItems();
// 试着计算"价值/距离"来决定你要收集哪个金币。
while (coinIndex < coins.length){
var coin = coins[coinIndex] ;
var distance = this.distanceTo(coin) ;
var values = coin.value/distance ;
if (values > maxRating) {
maxRating = values ;
bestCoin = coin ;
}
coinIndex ++ ;
}
if (bestCoin) {
var x = bestCoin.pos.x ;
var y = bestCoin.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
32、疯狂的 Maxer:兑现
// 你不能到你朋友那边去保卫他们!
// 告诉他们回家,弓箭手会帮助他们
loop {
var weakestFriend = null;
var leastHealth = 9999;
var friendIndex = 0;
var friends = this.findFriends();
// 告诉最弱的朋友先回家。
while (friendIndex < friends.length) {
var friend = friends[friendIndex] ;
var yourhealth = friend.health ;
if (yourhealth < leastHealth) {
weakestFriend = friend ;
leastHealth = yourhealth ;
}
friendIndex ++ ;
}
if (weakestFriend) {
this.say("Hey " + weakestFriend.id + ", go home!");
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
33、Harrowland
// 使用你最聪明的编程技术来胜过你的对手!
loop {
var weakestenemy = null ;
var leasthealth = 999999 ;
var enemys = this.findEnemies();
var enemyindex = 0 ;
while (enemyindex < enemys.length) {
var enemy = enemys[enemyindex] ;
var health = enemy.health;
if (health < leasthealth) {
leasthealth = health ;
weakestenemy = enemy ;
}
enemyindex ++ ;
}
if (weakestenemy) {
while (weakestenemy.health > 0) {
if (this.isReady("cleave")) {
this.cleave(weakestenemy);
}
else if (this.isReady("bash")){
this.bash(weakestenemy);
}
else {
this.attack(weakestenemy);
}
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
34、克隆冲突
// 你需要更好的策略和好的装备来赢得这关。
NO.1战士
loop {
var weakestenemy = null ;
var leasthealth = 999999 ;
var enemys = this.findEnemies();
var enemyindex = 0 ;
while (enemyindex < enemys.length) {
var enemy = enemys[enemyindex] ;
var health = enemy.health;
if (health < leasthealth) {
leasthealth = health ;
weakestenemy = enemy ;
}
enemyindex ++ ;
}
if (weakestenemy && this.distanceTo(weakestenemy) < 40) {
while (weakestenemy.health > 0) {
if (this.isReady("cleave")) {
this.cleave(weakestenemy);
}
else if (this.isReady("bash")){
this.bash(weakestenemy);
}
else {
this.attack(weakestenemy);
}
}
}
}
NO.2法师
// 你需要更好的策略和好的装备来赢得这关。
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
var weakf = null;
var heal = 99999 ;
var frindex = 0 ;
var friends = this.findFriends();
while (frindex < friends.length) {
var friend = friends[frindex] ;
var health = friend.health ;
if (health < heal) {
weakf = friend ;
heal = health;
}
frindex ++ ;
}
var weakenemy = null ;
var heals = 99999 ;
var enemyindex = 0 ;
var enemys = this.findEnemies();
while (enemyindex < enemys.length) {
var enemy = enemys[enemyindex] ;
var healths = enemy.health ;
if (healths < heals) {
weakenemy = enemy ;
heals = healths ;
}
enemyindex ++ ;
}
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
if (weakf) {
if (this.canCast("regen")) {
this.cast("regen", weakf);
}
else {
if (this.distanceTo(weakenemy) < 40) {
this.attack(weakenemy);
}
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
35、Sarven 斗殴
//巫师
// 活两分钟。
// 如果你赢了,本关会变得更难,更多奖励。
// 如果你输了,你必须等一天之后再提交。
// 记住,每次提交都会有新的随机种子。
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
var enemy = this.findNearest(this.findEnemies());
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
else if ( this.canCast("regen")) {
this.cast("regen", this);
}
else {
if (enemy && this.distanceTo(enemy) < 20) {
this.attack(enemy);
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
36、Sarven的宝藏
//巫师
// 用传输机躲避食人魔收集150个金币
// 如果你赢了,会变得更难(并且有更多奖励)
// 如果你输了,需要等待一天再次挑战
// 记住,每次提交都会得到一个新的随机种子。
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
else if (this.canCast("regen")) {
this.cast("regen", this);
}
else {
var golds = this.findNearest(this.findItems());
var x = golds.pos.x ;
var y = golds.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
37、Sarven 围困
// Defend your towers in this replayable challenge level!
// Step on an X if you have 20 gold to build a soldier.
loop {
var item = this.findNearest(this.findItems());
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
else if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
else if (item) {
var x = item.pos.x ;
var y = item.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
所有代码为javascript代码分享
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
25、捡闪亮东西的人
// 很快的获取最多的金币
loop {
var coins = this.findItems();
var coinIndex = 0;
while (coinIndex < coins.length) {
// 把这个封装进循环里枚举所有的硬币
var coin = coins[coinIndex];
// 金币价值3点。
if (coin.value == 3) {
// 只捡金币。
var x = coin.pos.x ;
var y = coin.pos.y ;
this.moveXY(x, y);
}
coinIndex ++ ;
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
26、审判
//法师+恶龙法杖
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
var enemy = this.findNearest(this.findEnemies());
if (enemy) {
if (this.canCast("regen")) {
this.cast("regen", this);
}
else {
this.attack(enemy);
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
27、疯狂的 Maxer
//战士注意强化装备
// 优先杀掉最远的敌人。
loop {
var farthest = null;
var maxDistance = 0;
var enemyIndex = 0;
var enemies = this.findEnemies();
// 查看全部敌人,找出最远的那个。
while (enemyIndex < enemies.length) {
var target = enemies[enemyIndex];
// 是不是有敌人比我们能看到的最远的敌人还要远?
var distance = this.distanceTo(target);
if (distance > maxDistance) {
maxDistance = distance;
farthest = target;
}
enemyIndex += 1;
}
if (farthest) {
// 干掉最远的敌人!
// 如果敌人血量大于0就保持攻击。
while (farthest.health > 0) {
if (this.isReady("cleave")) {
this.cleave(farthest);
}
else if (this.isReady("bash")) {
this.bash(farthest);
}
else {
this.attack(farthest);
}
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
28、Sand Snakes
// This field is covered in firetraps. Thankfully we've sent a scout ahead to find a path. He left coins along the path so that if we always stick to the nearest coin, we'll avoid the traps.
// This canyon seems to interfere with your findNearest glasses!
// You'll need to find the nearest coins on your own.
loop {
var coins = this.findItems();
var coinIndex = 0;
var nearest = null;
var nearestDistance = 9999;
// Loop through all the coins to find the nearest one.
while(coinIndex < coins.length) {
var coin = coins[coinIndex];
coinIndex++;
var distance = this.distanceTo(coin);
// If this coin's distance is less than the nearestDistance
// Set nearest to coin
// Set nearestDistance to distance
if (distance < nearestDistance) {
nearset = coin ;
nearestDistance = distance ;
}
}
if (nearset) {
var x = nearset.pos.x ;
var y = nearset.pos.y ;
this.moveXY(x, y);
}
// If there's a nearest coin, move to its position. You'll need moveXY so you don't cut corners and hit a trap.
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
29、疯狂MAXER反击
NO.1
//更换更好的装备
// 小一点的食人魔会造成更多的伤害!
// 优先攻击最少健康的食人魔
loop {
var weakest = null;
var leastHealth = 99999;
var enemyIndex = 0;
var enemies = this.findEnemies();
// 循环攻击所有敌人。
// 如果一个敌人的生命小于最小生命,
// 让它成为最弱的,并设置它的生命为 leastHealth
while (enemyIndex < enemies.length) {
var enemy = enemies[enemyIndex] ;
if (enemy.health < leastHealth) {
weakest = enemy ;
leastHealth = enemy.health ;
}
enemyIndex ++ ;
}
if (weakest) {
// 攻击最弱的食人魔。
while (weakest.health > 0) {
if (this.isReady("bash")) {
this.bash(weakest);
}
else {
this.attack(weakest);
}
}
}
}
NO.2使用巫师(拥有恶龙爪子法杖)
// 小一点的食人魔会造成更多的伤害!
// 优先攻击最少健康的食人魔
loop {
var weakest = null;
var leastHealth = 99999;
var enemyIndex = 0;
var enemies = this.findEnemies();
// 循环攻击所有敌人。
// 如果一个敌人的生命小于最小生命,
// 让它成为最弱的,并设置它的生命为 leastHealth
while (enemyIndex < enemies.length) {
var enemy = enemies[enemyIndex] ;
if (enemy.health < leastHealth) {
weakest = enemy ;
leastHealth = enemy.health ;
}
enemyIndex ++ ;
}
if (weakest) {
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
if (this.canCast("regen")) {
this.cast("regen", this);
}
// 攻击最弱的食人魔。
while (weakest.health > 0) {
this.attack(weakest);
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
30、疯狂 Maxer 卖光了
// 金币会在几秒钟之后消失!
// 在他们消失前,收集所有的金币。
loop {
var closestGold = null;
var minGoldDist = Infinity;
var coinIndex = 0;
var coins = this.findItems();
// 找到最近的金币
// 记住,金币价值3点。
while (coinIndex < coins.length){
var coin = coins[coinIndex] ;
var distance = this.distanceTo(coin);
if (distance < minGoldDist && coin.value == 3) {
closestGold = coin ;
minGoldDist = distance ;
}
coinIndex ++ ;
}
if (closestGold) {
var x = closestGold.pos.x ;
var y = closestGold.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
31、疯狂的 Maxer 变得贪婪
// 比你的分身收集的金币多。
// 你只有几秒钟来收集金币,聪明的选择你的路线!
loop {
var bestCoin = null;
var maxRating = 0;
var coinIndex = 0;
var coins = this.findItems();
// 试着计算"价值/距离"来决定你要收集哪个金币。
while (coinIndex < coins.length){
var coin = coins[coinIndex] ;
var distance = this.distanceTo(coin) ;
var values = coin.value/distance ;
if (values > maxRating) {
maxRating = values ;
bestCoin = coin ;
}
coinIndex ++ ;
}
if (bestCoin) {
var x = bestCoin.pos.x ;
var y = bestCoin.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
32、疯狂的 Maxer:兑现
// 你不能到你朋友那边去保卫他们!
// 告诉他们回家,弓箭手会帮助他们
loop {
var weakestFriend = null;
var leastHealth = 9999;
var friendIndex = 0;
var friends = this.findFriends();
// 告诉最弱的朋友先回家。
while (friendIndex < friends.length) {
var friend = friends[friendIndex] ;
var yourhealth = friend.health ;
if (yourhealth < leastHealth) {
weakestFriend = friend ;
leastHealth = yourhealth ;
}
friendIndex ++ ;
}
if (weakestFriend) {
this.say("Hey " + weakestFriend.id + ", go home!");
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
33、Harrowland
// 使用你最聪明的编程技术来胜过你的对手!
loop {
var weakestenemy = null ;
var leasthealth = 999999 ;
var enemys = this.findEnemies();
var enemyindex = 0 ;
while (enemyindex < enemys.length) {
var enemy = enemys[enemyindex] ;
var health = enemy.health;
if (health < leasthealth) {
leasthealth = health ;
weakestenemy = enemy ;
}
enemyindex ++ ;
}
if (weakestenemy) {
while (weakestenemy.health > 0) {
if (this.isReady("cleave")) {
this.cleave(weakestenemy);
}
else if (this.isReady("bash")){
this.bash(weakestenemy);
}
else {
this.attack(weakestenemy);
}
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
34、克隆冲突
// 你需要更好的策略和好的装备来赢得这关。
NO.1战士
loop {
var weakestenemy = null ;
var leasthealth = 999999 ;
var enemys = this.findEnemies();
var enemyindex = 0 ;
while (enemyindex < enemys.length) {
var enemy = enemys[enemyindex] ;
var health = enemy.health;
if (health < leasthealth) {
leasthealth = health ;
weakestenemy = enemy ;
}
enemyindex ++ ;
}
if (weakestenemy && this.distanceTo(weakestenemy) < 40) {
while (weakestenemy.health > 0) {
if (this.isReady("cleave")) {
this.cleave(weakestenemy);
}
else if (this.isReady("bash")){
this.bash(weakestenemy);
}
else {
this.attack(weakestenemy);
}
}
}
}
NO.2法师
// 你需要更好的策略和好的装备来赢得这关。
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
var weakf = null;
var heal = 99999 ;
var frindex = 0 ;
var friends = this.findFriends();
while (frindex < friends.length) {
var friend = friends[frindex] ;
var health = friend.health ;
if (health < heal) {
weakf = friend ;
heal = health;
}
frindex ++ ;
}
var weakenemy = null ;
var heals = 99999 ;
var enemyindex = 0 ;
var enemys = this.findEnemies();
while (enemyindex < enemys.length) {
var enemy = enemys[enemyindex] ;
var healths = enemy.health ;
if (healths < heals) {
weakenemy = enemy ;
heals = healths ;
}
enemyindex ++ ;
}
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
if (weakf) {
if (this.canCast("regen")) {
this.cast("regen", weakf);
}
else {
if (this.distanceTo(weakenemy) < 40) {
this.attack(weakenemy);
}
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
35、Sarven 斗殴
//巫师
// 活两分钟。
// 如果你赢了,本关会变得更难,更多奖励。
// 如果你输了,你必须等一天之后再提交。
// 记住,每次提交都会有新的随机种子。
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
var enemy = this.findNearest(this.findEnemies());
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
else if ( this.canCast("regen")) {
this.cast("regen", this);
}
else {
if (enemy && this.distanceTo(enemy) < 20) {
this.attack(enemy);
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
36、Sarven的宝藏
//巫师
// 用传输机躲避食人魔收集150个金币
// 如果你赢了,会变得更难(并且有更多奖励)
// 如果你输了,需要等待一天再次挑战
// 记住,每次提交都会得到一个新的随机种子。
loop {
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
else if (this.canCast("regen")) {
this.cast("regen", this);
}
else {
var golds = this.findNearest(this.findItems());
var x = golds.pos.x ;
var y = golds.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
37、Sarven 围困
// Defend your towers in this replayable challenge level!
// Step on an X if you have 20 gold to build a soldier.
loop {
var item = this.findNearest(this.findItems());
var flag = this.findFlag();
if (flag) {
this.pickUpFlag(flag);
}
else if (this.canCast("summon-fangrider")) {
this.cast("summon-fangrider");
}
else if (item) {
var x = item.pos.x ;
var y = item.pos.y ;
this.moveXY(x, y);
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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