android ndk 内容

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Concepts

On this page

  1. Before Beginning
  2. Introduction
  3. How It Works
  4. Native Activities and Applications

Before Beginning


This guide assumes假定 that you are:

  • Already familiar with concepts inherent in native programming and in Android development.
  • Working in Eclipse, and using the Android Development Tools (ADT), except where otherwise noted.

Introduction


This section provides a high-level explanation of how the NDK works. The Android NDK is a set of tools allowing you to embed潜入 C or C++ (“native code”) into your Android apps. The ability to use native code in Android apps can be particularly特别是 useful to developers who wish to do one or more of the following:

  • Port(港口 端口n 持v) their apps between platforms.
  • Reuse重用 existing libraries, or provide their own libraries for reuse.
  • Increase performance in certain cases, particularly computationally计算 intensive密集 ones like games.

How it Works


This section introduces the main components used in building a native application for Android, and goes on to describe the process of building and packaging.

Main components

You should have an understanding of the following components as you build your app:

  • ndk-build: The ndk-build script launches the build scripts at the heart of the NDK. These scripts:
    • Automatically probe探索  your development system and app project file to determine what to build.
    • Generate binaries.
    • Copy the binaries to your app's project path.

    For more information, see ndk-build.

  • Java: From your Java source, the Android build process generates .dex (Dalvik EXecutable) files, which are what the Android OS runs in the Dalvik Virtual Machine (“DVM”). Even if your app contains no Java source code at all, the build process still generates a .dex executable执行档 file within which the native component runs.

    When developing Java components, use the native keyword to indicate表明  methods implemented as native code. For example, the following function declaration tells the compiler that the implementation is in a native library:

    public native int add(int  x, int  y);
  • Native shared libraries: The NDK builds these libraries, or .so files, from your native source code.

    Note: If two libraries implement respective(各自的分别的 单独的) methods with the same signature签名, a link error occurs. In C, "signature" means method name only. In C++, "signature" means not only method name, but also its argument names and types.

  • Native static libraries: The NDK can also build static libraries, or .a files, which you can link against other libraries.
  • Java Native Interface (JNI): The JNI is the interface via which the Java and C++ components talk to one another. This guide assumes假定  knowledge of the JNI; for information about it, consult the Java Native Interface Specification.
  • Application Binary Interface (ABI): The ABI defines exactly正确地 how your app's machine code is expected预期 to interact相互作用 with the system at runtime. The NDK builds .so files against these definitions定义. Different ABIs correspond to different architectures: The NDK includes ABI support for ARMEABI (default), MIPS, and x86. For more information, see ABI Management.
  • Manifest: If you are writing an app with no Java component to it, you must declare the NativeActivity class in the manifest. Native Activities and Applications provides more detail on how to do this, under “Using thenative_activity.h interface.”

The following two items are only required必需的 for building using the ndk-build script, and for debugging using thendk-gdb script.

  • Android.mk: You must create an Android.mk configuration file inside your jni folder. The ndk-buildscript looks at this file, which defines the module组件  and its name, the source files to be compiled, build flags and libraries to link.
  • Application.mk: This file enumerates列举 and describes the modules that your app requires. This information includes:
    • ABIs used to compile for specific platforms.
    • Toolchains.
    • Standard libraries to include (static and dynamic动态  STLport or default system).

Flow流程

The general flow for developing a native app for Android is as follows:

  1. Design your app, deciding which parts to implement in Java, and which parts to implement as native code.

    Note: While it is possible to completely avoid避免 Java, you are likely to find the Android Java framework useful for tasks including controlling the display and UI.

  2. Create an Android app Project in Eclipse as you would for any other Android project.
  3. If you are writing a native-only app, declare the NativeActivity class in AndroidManifest.xml. You can do so from the Eclipse/ADT Android Manifest Editor, or by hand-editing the file. For more information, see theNative Activities and Applications.
  4. Create an Android.mk file describing the native library, including name, flags, linked libraries, and source files to be compiled in the ‘JNI’ directory.
  5. Optionally可选择地, you can create an Application.mk file configuring the target ABIs, toolchain, release/debug mode, and STL(标准模板库(Standard Template Library)). For any of these that you do not specify指定, the following default values are used, respectively:
    • ABI: armeabi
    • Toolchain: GCC 4.8
    • Mode: Release
    • STL: system
  6. Place your native source under the project's jni directory.
  7. Use ndk-build to compile the native (.so.a) libraries.
  8. Build the Java component, producing生产 the executable可执行的 .dex file.
  9. Package everything into an APK file, containing .so.dex, and other files needed for your app to run.

Note that Eclipse can perform steps 7. through 9. in a single operation.

Native Activities and Applications


The Android SDK provides a helper class, NativeActivity, that allows you to write a completely native activity.NativeActivity handles the communication between the Android framework and your native code, so you do not have to subclass it or call its methods. All you need to do is declare your application to be native in yourAndroidManifest.xml file, and begin creating your native application.

An Android application using NativeActivity still runs in its own virtual machine, sandboxed沙盒 from other applications. You can therefore因此 still access Android framework APIs through the JNI. In certain cases在某些特定的情况下, however–such as for sensors, input events, and assets–the NDK provides native interfaces that you can use instead of having to call across the JNI. For more information about such support, see Android NDK Native APIs.

Regardless of whether or not you are developing a native activity, we recommend建议 that you create your projects with the traditional Android build tools. Doing so helps ensure building and packaging of Android applications with the correct structure.

The Android NDK provides you with two choices to implement your native activity:

  • The native_activity.h header defines the native version of the NativeActivity class. It contains the callback interface and data structures that you need to create your native activity. Because the main thread of your application handles the callbacks, your callback implementations must not be blocking. If they block, you might receive ANR (Application Not Responding) errors because your main thread is unresponsive until the callback returns.
  • The android_native_app_glue.h file defines a static helper library built on top of the native_activity.hinterface. It spawns生成 another thread, which handles things such as callbacks or input events in an event loop. Moving these events to a separate thread prevents any callbacks from blocking your main thread.

The <ndk_root>/sources/android/native_app_glue/android_native_app_glue.c source is also available, allowing you to modify the implementation.

For more information on how to use this static library, examine检查 the native-activity sample application and its documentation. Further reading is also available in the comments in the<ndk_root>/sources/android/native_app_glue/android_native_app_glue.h file.

Using the native_activity.h interface

To implement a native activity with the native_activity.h interface:

  1. Create a jni/ directory in your project's root directory. This directory stores all of your native code.
  2. Declare your native activity in the AndroidManifest.xml file.

    Because your application has no Java code, set android:hasCode to false.

    <application android:label="@string/app_name" android:hasCode="false">

    You must set the android:name attribute of the activity tag to NativeActivity.

    <activity android:name="android.app.NativeActivity"            android:label="@string/app_name">

    Note: You can subclass NativeActivity. If you do, use the name of the subclass instead ofNativeActivity.

    The android:value attribute of the meta-data tag specifies指定 the name of the shared library containing the entry point to the application (such as C/C++ main), omitting省略  the lib prefix前缀 and .so suffix from the library name.

              <meta-data android:name="android.app.lib_name"            android:value="native-activity" />            <intent-filter>              <action android:name="android.intent.action.MAIN" />              <category android:name="android.intent.category.LAUNCHER" />            </intent-filter>          </activity>        </application>      </manifest>
  3. Create a file for your native activity, and implement the function named in the ANativeActivity_onCreatevariable变量. The app calls this function when the native activity starts. This function, analogous(相似的模拟的 ) to main in C/C++, receives a pointer to an ANativeActivity structure, which contains function pointers to the various callback implementations that you need to write. Set the applicable callback function pointers inANativeActivity->callbacks to the implementations of your callbacks.
  4. Set the ANativeActivity->instance field to the address of any instance of specific data that you want to use.
  5. Implement anything else that you want your activity to do upon starting.
  6. Implement the rest of the callbacks that you set in ANativeActivity->callbacks. For more information on when the callbacks are called, see Managing the Activity Lifecycle.
  7. Develop the rest of your application.
  8. Create an Android.mk file in the jni/ directory of your project to describe your native module to the build system. For more information, see Android.mk.
  9. Once you have an Android.mk file, compile your native code using the ndk-build command.
    $ cd <path>/<to>/<project>$ <ndk>/ndk-build
  10. Build and install your Android project as usual, using Ant or Eclipse. If your native code is in the jni/directory, the build script automatically packages the .so file(s) built from it into the APK.
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