Android毛玻璃效果
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通常实现android毛玻璃效果,根据api等级有两种实现的方式:
1.api大于16的
2.api小于等于16的
在公司项目中用到毛玻璃效果,因为要适配4.0一下的机型,所以只能用第二中,只看了第二种怎么实现。
下面展示一个实例:
有两个activity ,一个MyActivity.java, 一个MainActivity
import android.app.Activity;import android.content.Intent;import android.os.Bundle;import android.view.View;import android.view.View.OnClickListener;public class MyActivity extends Activity implements OnClickListener{public static MyActivity instance = null; @Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.test);findViewById(R.id.btn1).setOnClickListener(this);instance = this;}@Overridepublic void onClick(View v) {if(v.getId() == R.id.btn1){Intent intent = new Intent(this, MainActivity.class);startActivity(intent);}}}
import android.app.Activity;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Paint;import android.graphics.Rect;import android.graphics.drawable.BitmapDrawable;import android.os.Bundle;import android.util.DisplayMetrics;import android.view.View;import android.widget.Button;import android.widget.ImageView;import android.widget.LinearLayout;import android.widget.TextView;public class MainActivity extends Activity {private ImageView mImageView;private LinearLayout layout;private int mWidth;private int mHeight;private TextView textView;private Button btn1;private int statusBarHeight;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);layout = (LinearLayout) findViewById(R.id.ll);DisplayMetrics metrics = new DisplayMetrics();this.getWindowManager().getDefaultDisplay().getMetrics(metrics);mWidth = metrics.widthPixels;mHeight = metrics.heightPixels;Rect frame = new Rect();MyActivity.instance.getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);statusBarHeight = frame.top;blur1(layout);}private void blur1(final LinearLayout ll) {int radius = 10;float scaleFactor = 8;View view = MyActivity.instance.getWindow().getDecorView();view.setDrawingCacheEnabled(true);Bitmap mBitmap = view.getDrawingCache();if (mBitmap == null) {return;}int width = mBitmap.getWidth();int height = mBitmap.getHeight();Bitmap overlay = Bitmap.createBitmap((int) (width / scaleFactor),(int) (height / scaleFactor), Bitmap.Config.ARGB_8888); //对上一个activity的截图进行处理,要不然加载会很慢Canvas canvas = new Canvas(overlay);canvas.scale(1 / scaleFactor, 1 / scaleFactor);Paint paint = new Paint();paint.setFlags(Paint.FILTER_BITMAP_FLAG);canvas.drawBitmap(mBitmap, 0, 0, paint);view.setDrawingCacheEnabled(false);final Bitmap blurBitmap = FastBlur.fastblur(this, overlay, radius);ll.post(new Runnable() {@Overridepublic void run() {ll.setBackgroundDrawable(new BitmapDrawable(blurBitmap));}});}}
下面是xml文件:activity_main.xml 和 test.xml
test.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:paddingBottom="@dimen/activity_vertical_margin" android:paddingLeft="@dimen/activity_horizontal_margin" android:paddingRight="@dimen/activity_horizontal_margin" android:paddingTop="@dimen/activity_vertical_margin" tools:context="com.example.androidtest12.MainActivity" > <Button android:id="@+id/btn1" android:layout_width="fill_parent" android:layout_height="50dp" android:text="11111111" /></RelativeLayout>
activity_main.xml
<?xml version="1.0" encoding="utf-8"?><FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/ll" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#d9101016" android:orientation="vertical" ></FrameLayout>
还有一个实现毛玻璃效果的文件FastBlur.java
import android.content.Context;import android.graphics.Bitmap;public class FastBlur {public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h];// Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int temp = 256 * divsum; int dv[] = new int[temp]; for (i = 0; i < temp; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } }// Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }}
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