Android进阶之自定义View实战(二)九宫格手势解锁实现

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一.引言

在上篇博客Android进阶之自定义View实战(一)仿iOS UISwitch控件实现中我们主要介绍了自定义View的最基本的实现方法。作为自定义View的入门篇,仅仅介绍了Canvas的基本使用方法,而对用户交互层面仅仅处理了单击事件接口,在实际的业务中,常常涉及到手势操作,本篇博客以九宫格手势解锁View为例,来说明自定义View如何根据需求处理用户的手势操作。虽然九宫格手势解锁自定义View网上资料有很多,实现原理大同小异,但这里我只是根据自己觉得最优的思路来实现它,目的是让更多的初学者能看清我的思想,更快的掌握它的套路。话不多说,先看效果图,本人纯种工科男,颜色大家看看就好~_~!(ps:as的录屏效果有一半屏幕是花的,所以上图片将就一下。。);
1.手指滑动状态
手指滑动状态
2.手指释放后,校验失败
手指释放后,校验失败
3.手指释放后,校验成功
手指锁释放后,校验成功

二.案例分析

根据上面的三张图,可以看出手势锁有下面几个要素:
1.九宫格阵列状态,每个格子有三种状态:空闲、击中、校验失败、校验成功,其中击中状态是在手指移动过程中产生,后面的校验状态是手指释放后产生。格子状态的改变都在View的触摸事件里处理。
2.九宫格的绘制元素,每个格子有半透明大圆、深色小圆、三角;在移动过程中的手指路径,包括两个:格子与格子之间的连线和路径的”尾巴”:动态探测线。
3.触摸事件所需要处理的逻辑主要有每个格子的状态处理和路径规划。
1>根据手指的位置,确定击中的节点,在down和move事件改变它的状态;
2>在move事件中,探测击中的节点,如果探测到则绘制连线,否则绘制探测线。
3>在up或者cancel事件中,取消探测线,并根据击中的节点校验密码,更新状态,计算三角的方向,重绘节点。

三.范例代码

1.通过第二节的分析,格子(Block)是这个View的基本构成单元,包含状态、位置、大小半径、三角等元素,触摸事件的处理都是真的Block的处理。Block代码:

package com.star.gesturelock;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;/** * 一个阵列的基本组成单元 * Created by kakaixcm on 16/6/7. */public class Block {    float mCenterPointX;//圆心x    float mCenterPointY;//圆心y    float mBigRadius;//大圆半径    float mLittleRadius;//小圆半径    BlockSate mState = BlockSate.IDLE;//默认空闲    int mId;//索引    //空闲状态颜色    int mIdleBigCircleColor = Color.parseColor("#110000ff");    int mIdleLittleCircleColor = Color.parseColor("#0000ff");    //选中状态颜色    int mHittedBigCircleColor = Color.parseColor("#1100ff00");    int mHittedLittleCircleColor = Color.parseColor("#00ff00");    //密码通过的颜色    int mSuccessBigCircleColor = Color.parseColor("#1100ff00");    int mSuccessdLittleCircleColor = Color.parseColor("#00ff00");    //密码错误时的颜色    int mErroBigCircleColor = Color.parseColor("#11ff0000");    int mErroLittleCircleColor = Color.parseColor("#ff0000");    //三角    Path mArrow = new Path();    //三角指向角度,水平向右为0度,顺时针方向为正    double mArrowAngle;    public void setArrowAngle(double angle){        mArrowAngle = angle;    }    public void drawArrow(Canvas canvas, Paint paint){        //没有松手,则不画三角        if(mState != BlockSate.SUCCESS && mState != BlockSate.ERRO){            return;        }        float arrowLen = (mBigRadius - mLittleRadius)*0.5f;        float arrowLeftX = mCenterPointX + mLittleRadius + (mBigRadius - mLittleRadius - arrowLen)/2;        float arrowRightX = arrowLeftX + arrowLen;        float topY = mCenterPointY - arrowLen;        float bottomY = mCenterPointY + arrowLen;        mArrow.moveTo(arrowRightX, mCenterPointY);        mArrow.lineTo(arrowLeftX, topY);        mArrow.lineTo(arrowLeftX, bottomY);        mArrow.close();        canvas.save();        canvas.rotate((float) mArrowAngle, mCenterPointX, mCenterPointY);        canvas.drawPath(mArrow, paint);        canvas.restore();    }    public enum BlockSate {        IDLE,//空闲        HITTED,//手指触摸        ERRO,//密码错误        SUCCESS;//密码正确    }}

说明:drawArrow实现根据指向下一节点的方向绘制三角,三角形采用Path实现,三角形的方向调整则通过canvas.rotate方法实现。每个节点的指引角度是在手势释放后,根据击中的节点列表来依次计算。
2.GestureLockView实现:

package com.star.gesturelock;import android.content.Context;import android.content.res.Resources;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;import android.text.TextUtils;import android.util.AttributeSet;import android.util.Log;import android.util.TypedValue;import android.view.MotionEvent;import android.view.View;import java.util.ArrayList;import java.util.List;/** * Created by kakaxicm on 16/6/7. */public class GestureLockView extends View {    private float mSize;//w=h    private final float MBIGRADIUSFRACTION = 40/300.0f;    private final float MLITTLERADIUSFRACTION = 15/300.0f;    private float mLittleRadius;//小圆半径    private float mBigRadius;//大圆半径    private List<Block> mBaseBlocks = new ArrayList<>();    private List<Integer> mSelectedIds = new ArrayList<>();    private Paint mBigCirclePaint;    private Paint mSmallCirclePaint;    private Paint mLinePaint;//滑动过程中的折线和指引线paint    private Path mPath;//滑动过程中的折线    private float mNodeLineX;//折线的节点位置    private float mNodeLineY;    private float mLineTmpX;//指引线的终点    private float mLineTmpY;    String mAnswer = "012543678";//预设密码    /**     * 手势锁回调     */    public interface OnGestureLockListener{        void onBlockHitted(int index);//block被触摸到        void onGestureLockSuccess(String password);        void onGestureLockFail();    }    private OnGestureLockListener mGestureLockListener;    public void setmGestureLockListener(OnGestureLockListener listener){        mGestureLockListener = listener;    }    public GestureLockView(Context context, AttributeSet attrs) {        super(context, attrs);        setBackgroundColor(Color.GRAY);    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        super.onMeasure(widthMeasureSpec, heightMeasureSpec);        int wMode = MeasureSpec.getMode(widthMeasureSpec);        int hMode = MeasureSpec.getMode(heightMeasureSpec);        int wSize = MeasureSpec.getSize(widthMeasureSpec);        int hSize = MeasureSpec.getSize(heightMeasureSpec);        int resultWidth = wSize;        int resultHeight = hSize;        Resources r = Resources.getSystem();        //lp = wrapcontent时 指定默认值        if(wMode == MeasureSpec.AT_MOST){            resultWidth =  (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 300, r.getDisplayMetrics());        }        if(hMode == MeasureSpec.AT_MOST){            resultHeight = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 300, r.getDisplayMetrics());        }        int size = resultWidth>resultHeight?resultHeight:resultWidth;        setMeasuredDimension(size, size);        initParams();    }    /**     * 绘制涉及参量的初始化操作     */    private void initParams(){        mSize = getMeasuredWidth();        mBigRadius = MBIGRADIUSFRACTION*mSize;        mLittleRadius = MLITTLERADIUSFRACTION*mSize;        mBigCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);        mSmallCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);        mLinePaint = new Paint(Paint.ANTI_ALIAS_FLAG);        mLinePaint.setStyle(Paint.Style.STROKE);        mLinePaint.setStrokeCap(Paint.Cap.ROUND);        mLinePaint.setStrokeJoin(Paint.Join.ROUND);        mLinePaint.setStrokeWidth(mLittleRadius*2);        mLinePaint.setColor(Color.parseColor("#4400ff00"));        mPath = new Path();        //blocks初始化        if(mBaseBlocks.size() == 0){            for(int i = 0; i < 3; i++){                for(int j = 0; j < 3; j++){                    //构建3*3 block                    Block block = new Block();                    float centerX = mSize*(1+j*2)/6;                    float centerY = mSize*(1+i*2)/6;                    block.mCenterPointX = centerX;                    block.mCenterPointY = centerY;                    block.mBigRadius = mBigRadius;                    block.mLittleRadius = mLittleRadius;                    block.mId = i*3+j;                    mBaseBlocks.add(block);                }            }        }    }    /**     * 绘制blocks、折线、指引线     * @param canvas     */    @Override    protected void onDraw(Canvas canvas) {       for(int i = 0; i < mBaseBlocks.size(); i++){           Block block = mBaseBlocks.get(i);           drawBlock(canvas, block);       }        //绘制折线和指引线        canvas.drawPath(mPath, mLinePaint);        if(mSelectedIds.size()>0){            canvas.drawLine(mNodeLineX, mNodeLineY, mLineTmpX, mLineTmpY, mLinePaint);        }    }    /**     * 绘制基本单元     * 1.大、小圆     * 2.三角指示     * @param canvas     * @param block     */    private void drawBlock(Canvas canvas, Block block){        if(block.mState == Block.BlockSate.IDLE){            mBigCirclePaint.setColor(block.mIdleBigCircleColor);            mSmallCirclePaint.setColor(block.mIdleLittleCircleColor);        }else if(block.mState == Block.BlockSate.HITTED){            mBigCirclePaint.setColor(block.mHittedBigCircleColor);            mSmallCirclePaint.setColor(block.mHittedLittleCircleColor);        }else if(block.mState == Block.BlockSate.SUCCESS){            mBigCirclePaint.setColor(block.mSuccessBigCircleColor);            mSmallCirclePaint.setColor(block.mSuccessdLittleCircleColor);        }else if(block.mState == Block.BlockSate.ERRO){            mBigCirclePaint.setColor(block.mErroBigCircleColor);            mSmallCirclePaint.setColor(block.mErroLittleCircleColor);        }        canvas.drawCircle(block.mCenterPointX,block.mCenterPointY, block.mBigRadius, mBigCirclePaint);        canvas.drawCircle(block.mCenterPointX,block.mCenterPointY, block.mLittleRadius, mSmallCirclePaint);        //画三角指示符        if(mSelectedIds.size() > 0){            if(block.mId != mSelectedIds.get(mSelectedIds.size()-1)){//最后一个不画三角                block.drawArrow(canvas,mSmallCirclePaint);            }        }    }    /**     * 核心代码,控制手势监听的逻辑     * step1:ACTION_DOWN 做复位操作     * setp2:ACTION_MOVE 监测手指滑到哪个block,同时更新block状态、指引线及折线     * step3:ACTION_UP 校验密码、更新选中的block状态、设置选中的block三角角度     * srep4:前三步都会更改绘制涉及的参数,需要重绘操作     * @param event     * @return     */    @Override    public boolean onTouchEvent(MotionEvent event) {        switch (event.getAction()){            case MotionEvent.ACTION_DOWN:                reset();                break;            case MotionEvent.ACTION_MOVE:                float x = event.getX();                float y = event.getY();                Block block = checkHitBlock(x, y);                //探测未选中的block                if(block != null && !mSelectedIds.contains(block.mId)){//探测到                    if(mGestureLockListener != null){                        mGestureLockListener.onBlockHitted(block.mId);                    }                    //手指触摸到block,作以下处理:                    //1.block状态处理                    //2.path的节点设置为block的中心                    //3.指引线的终点设为节点位置                    block.mState = Block.BlockSate.HITTED;                    mSelectedIds.add(block.mId);                    mNodeLineX = block.mCenterPointX;                    mNodeLineY = block.mCenterPointY;//折线变为block的圆心                    if(mSelectedIds.size() == 1){//手指第一次选中block                        mPath.moveTo(mNodeLineX, mNodeLineY);                    }else{                        mPath.lineTo(mNodeLineX, mNodeLineY);                    }                    mLineTmpX = mNodeLineX;                    mLineTmpY = mNodeLineY;                }else{//未探测到                    //手指未触摸到block,则只需要设置指引线终点即可                    mLineTmpX = x;                    mLineTmpY = y;                }                break;            case MotionEvent.ACTION_UP:                //选中的block 改为error/success状态                changeReleaseBlockState();                //折线处理,终点回退到节点,实现取消指引线的效果                mLineTmpX = mNodeLineX;                mLineTmpY = mNodeLineY;                //三角角度设置                configBlockArrowAngles();                break;            default:                break;        }        invalidate();        return true;    }    /**     * 手指松开时,根据选中的block,设置三角的角度     */    private void configBlockArrowAngles(){        for(int i = 0; i < mSelectedIds.size()-1; i++){            int index = mSelectedIds.get(i);            int nextIndex = mSelectedIds.get(i+1);            Block curBlock = mBaseBlocks.get(index);            Block nextBlock = mBaseBlocks.get(nextIndex);            float offsetX = nextBlock.mCenterPointX - curBlock.mCenterPointX;            float offsetY = nextBlock.mCenterPointY - curBlock.mCenterPointY;            double angle = Math.toDegrees(Math.atan2(offsetY,offsetX));            curBlock.setArrowAngle(angle);            Log.e("ANGLES",angle+"");        }    }    /**     * 松手时,检测结果,修改选中的block状态     */    private void changeReleaseBlockState(){        StringBuilder sb = new StringBuilder();        for(int i = 0;i < mSelectedIds.size();i++){            sb.append(mSelectedIds.get(i));        }        boolean isSuccess = TextUtils.equals(mAnswer, sb.toString());        if(mGestureLockListener != null){            if(isSuccess){                mGestureLockListener.onGestureLockSuccess(mAnswer);            }else {                mGestureLockListener.onGestureLockFail();            }        }        //设置选中的block的状态        for(int i = 0; i < mBaseBlocks.size(); i++){            Block block = mBaseBlocks.get(i);            if(mSelectedIds.contains(block.mId)){                if(isSuccess){                    block.mState = Block.BlockSate.SUCCESS;                }else{                    block.mState = Block.BlockSate.ERRO;                }            }        }    }    /**     * 复位所有block、path、指引线状态     */    private void reset(){        mPath.reset();        mSelectedIds.clear();        for(int i = 0; i < mBaseBlocks.size(); i++){            Block block = mBaseBlocks.get(i);            block.mState = Block.BlockSate.IDLE;            block.mArrowAngle = 0;        }        mLineTmpX = 0;        mLineTmpY = 0;        mNodeLineX = 0;        mNodeLineY = 0;    }    /**     * 检测位置落在哪个block上     * @param x     * @param y     * @return     */    private Block checkHitBlock(float x, float y){        for(int i = 0; i < mBaseBlocks.size(); i++){            Block block = mBaseBlocks.get(i);            float startX = block.mCenterPointX - block.mBigRadius;            float endX = block.mCenterPointX + block.mBigRadius;            float startY = block.mCenterPointY - block.mBigRadius;            float endY = block.mCenterPointY + block.mBigRadius;            if(x >= startX && x <=endX && y >= startY && y <= endY){                return block;            }        }        return null;    }}

说明:
1>initParams方法初始化了各个画笔、连接点。核心是初始化3*3的Block阵列。
2>核心逻辑处理逻辑在onTouchEvent中:
ACTION_DOWN方法复位整个View的状态;
ACTION_MOVE做探测击中的节点,如果探测到,则更新连线节点、探测线的起点以及节点状态(Hitted),如果未探测到,则只需更新探测线的终点;
ACTION_UP校验密码并更新所有被选中的节点的状态和三角箭头方向、取消探测线绘制。上面的操作均改变了绘制涉及的参量,所以都唤起View重绘。
3> configBlockArrowAngles方法根据两个节点的位置计算三角箭头的方向;changeReleaseBlockState()主要做密码校验用;checkHitBlock做从手指位置到节点的探测;drawBlock主要实现不同状态下的节点和三角器绘制;onDraw方法调用每个节点的绘制和折线、探测线的绘制。
用例:

  GestureLockView lockView = (GestureLockView) findViewById(R.id.gesturelock);        lockView.setmGestureLockListener(new GestureLockView.OnGestureLockListener() {            @Override            public void onBlockHitted(int index) {                Log.e("GestureLockView",index+"");            }            @Override            public void onGestureLockSuccess(String password) {                Log.e("GestureLockView",password);            }            @Override            public void onGestureLockFail() {                Log.e("GestureLockView","erro");            }        });

希望大家通过这篇博客的分享,能在自定义View过程中对基本的触摸事件的处理如鱼得水!如有问题和更好的实现方案,希望大家指正。

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