android 图片毛玻璃效果
来源:互联网 发布:淘宝诺基亚老款手机 编辑:程序博客网 时间:2024/04/25 15:29
本博客主要作为作者自己的笔记,学习自http://www.jianshu.com/p/7ae7dfe47a70
网上实现毛玻璃效果大致分为两种,一种是java实现,一种是c实现。一般来说,java实现效率没有c实现效率高,本次使用的是复制过来的java代码,效果参考http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html。
如果图片非常大,那么处理的时间就会比较长,影响用户体验,所以可以先将图片缩小在模糊化,效果也会更加明显。
本人学习效果:
原图
缩放倍率2 模糊程度10
缩放倍率2 模糊程度20
缩放倍率2 模糊程度50
缩放倍率8 模糊程度20
为了使用方便,重新对其进行封装,代码如下
package com.example.photoblurdemo.utils;import android.graphics.Bitmap;import android.os.Build;import android.util.Log;/*** 类说明:处理bitmap,使bitmap模糊化(毛玻璃效果)* created by liuxiong on 2017/1/12**/public class BlurBitmapUtils { /** * 方法说明: 先将图片进行缩放处理,再对图片进行毛玻璃效果处理 * @param scaleRatio 缩放倍率 * @param blurRadius 模糊程度 * @param bitmap 资源图片 *@author liuxiong *@time 2017/1/12 11:26 */ public static Bitmap blurBitmap(int scaleRatio,int blurRadius,Bitmap bitmap){ if(bitmap==null){ return null; } if(scaleRatio<2){ //缩放比例小于2会崩 scaleRatio=2; } if(blurRadius<1){ blurRadius=1; } Bitmap scaledBitmap = Bitmap.createScaledBitmap( bitmap, bitmap.getWidth()/ scaleRatio, bitmap.getHeight()/ scaleRatio, false ); //毛玻璃边缘有没有锯齿都没关系,所以设为false return bitmap = doBlur(scaledBitmap, blurRadius, true); } /** * 方法说明: 先将图片进行缩放处理,使图片小于maxSize时,再对图片进行毛玻璃效果处理 * @param bitmap 资源图片 * @param blurRadius 模糊程度 * @param maxSize 图片最大的内存大小 *@author liuxiong *@time 2017/1/12 11:31 */ public static Bitmap blurBitmap(Bitmap bitmap,int blurRadius,int maxSize){ if(bitmap==null){ return null; } if(blurRadius<0){ blurRadius=0; } if(maxSize<50*1024){ maxSize=50*1024; } long size = getBitmapsize(bitmap); Log.d("----","-----size="+size); int scaleRatio=1; if(size>maxSize){ scaleRatio= (int) ((float)size/maxSize+0.5); } return blurBitmap(scaleRatio,blurRadius,bitmap); } /** * 方法说明: 获取bitmap的大小 * @param bitmap 资源图片 *@author liuxiong *@time 2017/1/12 11:35 */ public static long getBitmapsize(Bitmap bitmap){ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1) { return bitmap.getByteCount(); } // Pre HC-MR1 return bitmap.getRowBytes() * bitmap.getHeight(); } /** * 方法说明: 将图片进行毛玻璃效果处理(java算法) * @param sentBitmap 资源图片 * @param radius 模糊程度 * @param canReuseInBitmap 是否重用 *@author liuxiong *@time 2017/1/12 11:23 */ public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); Log.d("-----","-----size="+getBitmapsize(bitmap)); return (bitmap); }}
缩放比例小于2好像会造成崩溃,本人菜鸟没找到原因,activity代码如下
package com.example.photoblurdemo;import android.content.res.Resources;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.drawable.BitmapDrawable;import android.support.v7.app.AppCompatActivity;import android.os.Bundle;import android.text.TextUtils;import android.view.View;import android.widget.EditText;import android.widget.ImageView;import com.example.photoblurdemo.utils.BlurBitmapUtils;import java.io.InputStream;public class MainActivity extends AppCompatActivity { private ImageView mIv; private EditText mEtRadius; private EditText mEdRatio; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mIv = (ImageView) findViewById(R.id.iv_photo); mEdRatio = (EditText) findViewById(R.id.et_scale_ratio); mEtRadius = (EditText) findViewById(R.id.et_blur_radius); } public void onClick(View view){ String ratio = mEdRatio.getText().toString().trim(); String radius = mEtRadius.getText().toString().trim(); if(TextUtils.isEmpty(ratio)){ ratio="0"; } if(TextUtils.isEmpty(radius)){ radius="0"; } Resources r = getResources(); InputStream is = r.openRawResource(R.drawable.beauty_girls); BitmapDrawable bmpDraw = new BitmapDrawable(is); Bitmap bmp = bmpDraw.getBitmap();// bmp= BlurBitmapUtils.blurBitmap(1, 8, bmp);// bmp= BlurBitmapUtils.blurBitmap(bmp,Integer.parseInt(ratio),100*1024); bmp= BlurBitmapUtils.blurBitmap(Integer.valueOf(ratio),Integer.valueOf(radius),bmp); mIv.setImageBitmap(bmp); }}
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