java nio 传统标准io socket 和nio socket比较与学习

来源:互联网 发布:mac微信账号密码登录 编辑:程序博客网 时间:2024/04/25 06:25

在计算机系统中,最不可靠的就是网络请求我们通过服务器端给客户端echo信息(客户端请求什么信息服务端就返回给客户端什么信息)。比较两种socket io的优劣。

标准io socket:

    服务端使用多线程处理的结构示意图:
       

服务器端代码:   

      主线程负责不断地请求echoServer.accept(),如果没有客户端请求主线程会阻塞,当有客户端请求服务器端时,主线程会用线程池新创建一个线程执行。也就是说一个线程负责一个客户端socket,当一个客户端socket因为网络延迟时,服务器端负责这个客户端的线程就会等待,浪费资源。

import java.io.BufferedReader;import java.io.IOException;import java.io.InputStreamReader;import java.io.PrintWriter;import java.net.ServerSocket;import java.net.Socket;import java.nio.Buffer;import java.util.concurrent.ExecutorService;import java.util.concurrent.Executors;/** * 常规的socket服务端,服务器端采用一个线程接受一个客户端来处理。 * Created by chenyang on 2017/3/26. */public class MultiThreadEchoServer {    private static ExecutorService tp= Executors.newCachedThreadPool();    static class HandleMsg implements Runnable{        Socket clientSocket;        public HandleMsg(Socket clientSocket) {            this.clientSocket = clientSocket;        }        @Override        public void run() {            BufferedReader is=null;            PrintWriter os=null;            try {                is=new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));                os=new PrintWriter(clientSocket.getOutputStream(),true);                //从InputStream当中读取客户端所发送的数据                String inputLine=null;                long b=System.currentTimeMillis();                while ((inputLine=is.readLine())!=null){                    os.println(inputLine);                }                long e=System.currentTimeMillis();                System.out.println("spend:"+(e-b)+"ms");            }catch (IOException e){                e.printStackTrace();            }finally {                try {                    if(is!=null) is.close();                    if(os!=null) os.close();                    clientSocket.close();                }catch (IOException ex){                    ex.printStackTrace();                }            }        }    }    public static void main(String[] args) {        ServerSocket echoServer=null;        Socket clientSocket=null;        try {            echoServer=new ServerSocket(8000);        }catch (IOException e){            System.out.println(e);        }        while (true){            try {                clientSocket =echoServer.accept();//阻塞                System.out.println(clientSocket.getRemoteSocketAddress()+" connect!"+System.currentTimeMillis());
//子线程负责执行与client socket 交互的操作。                tp.execute(new HandleMsg(clientSocket));            }catch (IOException e){                System.out.println(e);            }        }    }}

客户端代码:

主线程创建10个子线程去请求server:这是个模拟网络拥堵时的客户端socket,每打一个字符就会停1秒。这样服务端的线程也要等待,这样服务器端的资源浪费的就很多。

import java.io.BufferedReader;import java.io.IOException;import java.io.InputStreamReader;import java.io.PrintWriter;import java.net.InetSocketAddress;import java.net.Socket;import java.net.UnknownHostException;import java.util.concurrent.ExecutorService;import java.util.concurrent.Executors;import java.util.concurrent.locks.LockSupport;/** * 传统IO下,模拟10个网络不好的客户端同时访问server. * Created by chenyang on 2017/4/8. */public class HeavyThreadEchoClient {    static ExecutorService es= Executors.newCachedThreadPool();    static Long sleep_time=1000*1000*1000L;    public static class EchoClient implements Runnable{        @Override        public void run() {            Socket client=null;            PrintWriter writer=null;            BufferedReader reader=null;            try {                client=new Socket();                client.connect(new InetSocketAddress("localhost",8000));                writer=new PrintWriter(client.getOutputStream(),true);                writer.print("h");                LockSupport.parkNanos(sleep_time);                writer.print("e");                LockSupport.parkNanos(sleep_time);                writer.print("l");                LockSupport.parkNanos(sleep_time);                writer.print("l");                LockSupport.parkNanos(sleep_time);                writer.print("o");                LockSupport.parkNanos(sleep_time);                writer.print("!");                LockSupport.parkNanos(sleep_time);                writer.println();                writer.flush();                reader=new BufferedReader(new InputStreamReader(client.getInputStream()));                System.out.println("from server:"+reader.readLine());            }catch (UnknownHostException ex){                ex.printStackTrace();            }catch (IOException e){                e.printStackTrace();            } finally {                if(writer!=null){                    writer.close();                }                if(reader!=null){                    try {                        reader.close();                    }catch (IOException ex){                        ex.printStackTrace();                    }                }                if(client!=null){                    try {                        client.close();                    }catch (IOException ex){                        ex.printStackTrace();                    }                }            }        }    }    public static void main(String[] args) {        EchoClient ec=new EchoClient();        for(int i=0;i<10;i++){            es.execute(ec);        }    }}
当服务器端和客户端代码执行后的结果:

spend:6023ms
spend:6023ms
spend:6024ms
spend:6024ms
spend:6025ms
spend:6025ms
spend:6026ms
spend:6027ms
spend:6027ms
spend:6028ms

都有6秒的延迟,这都是网络io等待时间造成的。


nio socket:

    通过事件通知的机制,当数据准备好了才会通知服务器端线程进行读写,避免了网络io等待。

    服务端多线程的结构示意图:

    一个线程控制一个selector,一个selector可以轮询多个客户端的channel,这样服务器端线程不用等待网络io,只会处理准备好的数据。


服务器端代码:

import java.io.IOException;import java.net.InetAddress;import java.net.InetSocketAddress;import java.net.Socket;import java.nio.ByteBuffer;import java.nio.channels.SelectionKey;import java.nio.channels.Selector;import java.nio.channels.ServerSocketChannel;import java.nio.channels.SocketChannel;import java.nio.channels.spi.SelectorProvider;import java.util.*;import java.util.concurrent.ExecutorService;import java.util.concurrent.Executors;/** * Created by chenyang on 2017/4/8. */public class MultiThreadNIOEchoServer {    public static Map<Socket,Long> geym_time_stat=new HashMap<Socket,Long>(10240);    class EchoClient{        private LinkedList<ByteBuffer> outq;        EchoClient(){            outq=new LinkedList<ByteBuffer>();        }        //return the output queue        public LinkedList<ByteBuffer> getOutputQueue(){            return outq;        }        //enqueue a ByteBuffer on the output queue.        public void enqueue(ByteBuffer bb){            outq.addFirst(bb);        }    }    class HandleMsg implements Runnable{        SelectionKey sk;        ByteBuffer bb;        public HandleMsg(SelectionKey sk, ByteBuffer bb) {            this.sk = sk;            this.bb = bb;        }        @Override        public void run() {            EchoClient echoClient=(EchoClient)sk.attachment();            echoClient.enqueue(bb);            //we've enqueued data to be written to the client,we must            //not set interest in OP_WRITE            sk.interestOps(SelectionKey.OP_READ|SelectionKey.OP_WRITE);            selector.wakeup();        }    }    private Selector selector;    private ExecutorService tp= Executors.newCachedThreadPool();    /*      accept a new client and set it up for reading     */    private void doAccept(SelectionKey sk){        ServerSocketChannel server=(ServerSocketChannel)sk.channel();        SocketChannel clientChannel;        try {            //获取客户端的channel            clientChannel = server.accept();            clientChannel.configureBlocking(false);            //register the channel for reading            SelectionKey clientKey=clientChannel.register(selector,SelectionKey.OP_READ);            //Allocate an EchoClient instance and attach it to this selection key.            EchoClient echoClient=new EchoClient();            clientKey.attach(echoClient);            InetAddress clientAddress=clientChannel.socket().getInetAddress();            System.out.println("Accepted connetion from "+clientAddress.getHostAddress()+".");        }catch (Exception e){            System.out.println("Failed to accept new client");            e.printStackTrace();        }    }    private void doRead(SelectionKey sk){        SocketChannel channel=(SocketChannel)sk.channel();        ByteBuffer bb=ByteBuffer.allocate(8192);        int len;        try {            len=channel.read(bb);            if(len<0){                disconnect(sk);                return;            }        }catch (Exception e){            System.out.println("Fail to read from client");            e.printStackTrace();            disconnect(sk);            return;        }        bb.flip();        tp.execute(new HandleMsg(sk,bb));    }    private void doWrite(SelectionKey sk){        SocketChannel channel=(SocketChannel)sk.channel();        EchoClient echoClient=(EchoClient)sk.attachment();        LinkedList<ByteBuffer> outq=echoClient.getOutputQueue();        ByteBuffer bb=outq.getLast();        try {            int len=channel.write(bb);            if(len==-1){                disconnect(sk);                return;            }            if(bb.remaining()==0){                outq.removeLast();            }        }catch (Exception e){            e.printStackTrace();            System.out.println("fail to write to client");            disconnect(sk);        }        if(outq.size()==0){            sk.interestOps(SelectionKey.OP_READ);        }    }    private void disconnect(SelectionKey sk){        SocketChannel sc=(SocketChannel)sk.channel();        try {            sc.finishConnect();        }catch (IOException e){        }    }    private void startServer() throws Exception{        //声明一个selector        selector= SelectorProvider.provider().openSelector();        //声明一个server socket channel,而且是非阻塞的。        ServerSocketChannel ssc=ServerSocketChannel.open();        ssc.configureBlocking(false);//        InetSocketAddress isa=new InetSocketAddress(InetAddress.getLocalHost(),8000);        //声明服务器端的端口        InetSocketAddress isa=new InetSocketAddress(8000);        //服务器端的socket channel绑定在这个端口。        ssc.socket().bind(isa);        //把一个socketchannel注册到一个selector上,同时选择监听的事件,SelectionKey.OP_ACCEPT表示对selector如果        //监听到注册在它上面的server socket channel准备去接受一个连接,或 有个错误挂起,selector将把OP_ACCEPT加到        //key ready set 并把key加到selected-key set.        SelectionKey acceptKey=ssc.register(selector,SelectionKey.OP_ACCEPT);        for(;;){            selector.select();            Set readyKeys=selector.selectedKeys();            Iterator i=readyKeys.iterator();            long e=0;            while (i.hasNext()){                SelectionKey sk=(SelectionKey)i.next();                i.remove();                if(sk.isAcceptable()){                    doAccept(sk);                }else if(sk.isValid()&&sk.isReadable()){                    if(!geym_time_stat.containsKey(((SocketChannel)sk.channel()).socket())){                        geym_time_stat.put(((SocketChannel)sk.channel()).socket(),System.currentTimeMillis());                        doRead(sk);                    }                }else if(sk.isValid()&&sk.isWritable()){                    doWrite(sk);                    e=System.currentTimeMillis();                    long b=geym_time_stat.remove(((SocketChannel)sk.channel()).socket());                    System.out.println("spend"+(e-b)+"ms");                }            }        }    }    public static void main(String[] args) {        MultiThreadNIOEchoServer echoServer=new MultiThreadNIOEchoServer();        try {            echoServer.startServer();        }catch (Exception e){            e.printStackTrace();        }    }}



同样的客户端代码测试nio的服务器端结果:

spend8ms
spend10ms
spend11ms
spend15ms
spend7ms
spend7ms
spend6ms
spend6ms
spend6ms
spend8ms


几乎没有多少延迟。


总结:

nio在数据准备好后,再交由应用进行处理,数据的读写过程仍在应用线程中。也就是说应用线程不用再等待网络io了,准备好了读写还是要处理的。

节省的数据准备时间(因为selector可以多个channel复用)


      




                



0 0