Android模仿奇怪的大冒险主界面表情变化

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大家可能不知道《奇怪的大冒险》这款游戏,这款游戏界面非常简单,设计方面特别无厘头,而且非常搞笑。在此目的不是要向大家推荐这个游戏,而是利用自己的Android知识来模仿这款游戏的界面,界面很简单,但是其中的一个关键点让我感触颇深。

针对游戏中头像不断变化的设计我提出自己的观点,在主UI线程中最好不用for循环来一直刷新,因为这样会堵塞主线程。我使用了定时器Timer和TimeTask来每隔500毫秒刷新界面改变背景头像。



具体代码如下:

1、界面XML代码:

<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:id="@+id/activity_main"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="@drawable/startup_bkg_gray"    tools:context="com.example.app_damaoxian.MainActivity">    <ImageView        android:src="@drawable/startup_frame"        android:layout_width="match_parent"        android:layout_height="match_parent" />    <ImageView        android:clickable="true"        android:id="@+id/iv_begaingame"        android:layout_width="150dp"        android:layout_height="75dp"        android:background="@drawable/background_begaingame"        android:layout_centerVertical="true"        android:layout_alignEnd="@+id/iv_title" />    <ImageView        android:clickable="true"        android:id="@+id/iv_title"        android:scaleType="centerInside"        android:layout_centerHorizontal="true"        android:layout_above="@id/iv_begaingame"        android:padding="10dp"        android:src="@drawable/startup_lbl_title_zh"        android:layout_width="350dp"        android:layout_height="wrap_content" />    <ImageView        android:id="@+id/iv_option"        android:scaleType="fitCenter"        android:clickable="true"        android:background="@drawable/background_option"        android:layout_width="140dp"        android:layout_height="67dp"        android:layout_below="@+id/iv_begaingame"        android:layout_toStartOf="@+id/iv_about"        android:layout_marginTop="20dp" />    <ImageView        android:id="@+id/iv_about"        android:scaleType="fitCenter"        android:clickable="true"        android:background="@drawable/background_about"        android:layout_width="100dp"        android:layout_height="66dp"        android:layout_alignTop="@+id/iv_option"        android:layout_alignEnd="@+id/iv_begaingame" />    <ImageView        android:id="@+id/iv_photo_background"        android:layout_width="140dp"        android:layout_height="150dp"        android:src="@drawable/startup_photo_border"        android:layout_below="@+id/iv_title"        android:layout_toStartOf="@+id/iv_option" />    <ImageView        android:clickable="true"        android:id="@+id/iv_photo_broder"        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:background="@drawable/background_photobroder"        android:layout_alignBottom="@+id/iv_photo_background"        android:layout_alignStart="@+id/iv_title"        android:layout_marginBottom="26dp" /></RelativeLayout>

2、界面Activity的java代码:注意在使用Timer时不能直接改变UI,需要使用Hander来简洁改变UI

package com.example.app_damaoxian;import android.content.Intent;import android.os.Handler;import android.os.Message;import android.support.v7.app.AppCompatActivity;import android.os.Bundle;import android.view.View;import android.view.WindowManager;import android.widget.ImageView;import android.widget.RelativeLayout;import android.widget.TextView;import java.util.ArrayList;import java.util.List;import java.util.Objects;import java.util.Timer;import java.util.TimerTask;public class MainActivity extends AppCompatActivity {    private ImageView iv_photo_broder,iv_begaingame,iv_option;    private RelativeLayout Relayout_StartMain;    private Timer timer0;    private TimerTask timerTask0;    private Handler hander0;    private int count0=0;    private TextView textView;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        Relayout_StartMain=(RelativeLayout)findViewById(R.id.activity_main);        Relayout_StartMain.setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN);        getWindow().addFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS);        initView();       // textView=(TextView)findViewById(R.id.tv_number);    }    private void initView(){        /**         * 利用Timer和TimerTask实现hander对UI线程的更新,每500毫秒一次         */        iv_photo_broder=(ImageView) findViewById(R.id.iv_photo_broder);        timer0=new Timer();        hander0=new Handler(){            @Override            public void handleMessage(Message msg) {                //textView.setText(""+msg.what);                switch (msg.what){                    case 1:                        iv_photo_broder.setImageResource(R.drawable.startup_herface1);                        break;                    case 2:                        iv_photo_broder.setImageResource(R.drawable.startup_herface2);                        break;                    case 3:                        iv_photo_broder.setImageResource(R.drawable.startup_herface3);                        break;                    default:                        break;                }                super.handleMessage(msg);            }        };        timerTask0=new TimerTask() {            @Override            public void run() {                count0++;                Message message=new Message();                message.what=count0;                hander0.sendMessage(message);                if (count0==3){                    count0=0;                }            }        };        timer0.schedule(timerTask0,1000,500);        /**         * 定义开始按钮接口         */        iv_begaingame=(ImageView)findViewById(R.id.iv_begaingame);        iv_begaingame.setOnClickListener(new View.OnClickListener() {            @Override            public void onClick(View v) {                Intent mintent=new Intent(MainActivity.this,Fragment_GameMenuActivity.class);                startActivity(mintent);                overridePendingTransition(R.animator.fragment_in,R.animator.fragment_out);            }        });        /**         * 定义选项按钮接口         */        iv_option=(ImageView)findViewById(R.id.iv_option);        iv_option.setOnClickListener(new View.OnClickListener() {            @Override            public void onClick(View v) {                Intent mintent=new Intent(MainActivity.this,Activity_option.class);                startActivity(mintent);                overridePendingTransition(R.animator.fragment_in,R.animator.fragment_out);            }        });    }    /**     * 初始化一些用户设定,以及读取部分数据     */    void initialization(){    }    @Override    protected void onDestroy() {        if (timer0!=null){            timer0.cancel();            timer0=null;        }        super.onDestroy();    }}

3、AndroidManifest.xml代码,其中实现了全屏和横屏

<?xml version="1.0" encoding="utf-8"?><manifest xmlns:android="http://schemas.android.com/apk/res/android"    package="com.example.app_damaoxian">    <application        android:name=".App_Data"        android:allowBackup="true"        android:icon="@mipmap/ic_launcher"        android:label="@string/app_name"        android:supportsRtl="true"        android:theme="@style/Theme.AppCompat.NoActionBar">        <activity            android:name=".MainActivity"            android:screenOrientation="landscape">            <intent-filter>                <action android:name="android.intent.action.MAIN" />                <category android:name="android.intent.category.LAUNCHER" />            </intent-filter>        </activity>        <activity            android:name=".Fragment_GameMenuActivity"            android:screenOrientation="landscape" />        <activity            android:name=".Activity_option"            android:screenOrientation="landscape" />        <activity android:name=".Activity_game_0_0"            android:screenOrientation="landscape"></activity>    </application></manifest>


我已经在Github中上传了源代码,欢迎star https://github.com/zqljintu/qiguaidedamaoxian 点击打开链接
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