unity动态创建文件夹

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在做unity项目中,首先要创建好分类的文件夹,现在通过写代码的方式减少了手动创建文件夹这一步骤;

 private void Start()    {        CreateBasicFolder();    }#if UNITY_EDITOR    [MenuItem("Tools/CreateBasicFolder #&_b")]    private  static void CreateBasicFolder()    {        GenerateFolder();        Debug.Log("Folders Created");    }    [MenuItem("Tools/CreateALLFolder")]    private static void CreateAllFolder()    {        GenerateFolder(1);        Debug.Log("Folders Created");    }    private static void GenerateFolder(int flag = 0)    {           // 文件路径        string prjPath = Application.dataPath + "/";        Directory.CreateDirectory(prjPath + "Audio");        Directory.CreateDirectory(prjPath + "Prefabs");        Directory.CreateDirectory(prjPath + "Materials");                Directory.CreateDirectory(prjPath + "Resources");        Directory.CreateDirectory(prjPath + "Scripts");                Directory.CreateDirectory(prjPath + "Textures");        Directory.CreateDirectory(prjPath + "Scenes");        if (1== flag)        {            Directory.CreateDirectory(prjPath + "Meshes");            Directory.CreateDirectory(prjPath + "Shaders");            Directory.CreateDirectory(prjPath + "GUI");        }        AssetDatabase.Refresh();    }#endif

下面是运行项目后的效果:
这里写图片描述

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