cocos study notes-Scene
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cocos study notes-Scene
reference: [jellythink](“http://www.jellythink.com/archives/733“)
1.create a scene
Usually, we write like this:
auto scene=Scene::create();
We create a scene by this way and then add layers to it.We can’t see scene directly.It is a container of Layer
which is used to manage and store Layer
.Such as:
auto layer=HelloWorld::create();scene->addChild(layer);
Now we add a layer to the scene.That’s it.
2.Who is in charge
When we created the scene,who present it to us?Director
.In AppDelegate::applicationDidFinishLaunching
function,it sets the first scene to be presented when the programe is lauched.
director->runWithScene(scene);
Now ,let’s see some API about Scene
in Director
:
//set the scene,then go into the main cycle of Directorvoid runWithScene(Scene* scene);/*push the current scene to the stack andrun with a new scene from parameter */void pushScene(Scene* scene);/*pop a scene from the stack and run it*/void popScene();void replaceScene(Scene *scene);//pause all of scenes and schedulesvoid pause();void resume();virtual void stopAnimation();//only be used after using `stopAnimation`virtual void startAnimation();
3.switch the Scene
Honestly speaking , I haven’t saw any blog writing it in details.So I refuse to writing it…hhh~
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