Glide的源码解析(一)(附方法调用图)
来源:互联网 发布:java jar命令 编辑:程序博客网 时间:2024/06/11 16:14
前言
上一篇博客讲了Glide的基本使用,知其然,也要知其所以然,这篇博客一起来学习Glide的源码。如果不知道Glide的基本使用,可以看上一篇博客:http://blog.csdn.net/luofen521/article/details/71210005
该博客也是基于郭霖大侠的Glide源码分析总结而得,算是自己做的笔记,郭大侠的博客传送门:http://blog.csdn.net/guolin_blog/article/details/53939176
问题
在没阅读Glide源码之前,我们带着下面几个问题去阅读源码,希望在阅读源码的过程中可以解决:
- Glide图片是用什么来下载的?HttpClient还是HttpURLConnection?亦或OKHttp?
- Glide图片是通过怎么解码的?是我们通常使用的BitmapFactory.decodeXXX方法么?
- Glide下载好图片以后,是怎么加载到ImageView上的?
- Glide怎么实现缓存的?是LruCache和DiskLruCache么?
- Glide的线程是怎么管理的?几个核心线程?几个最大线程?有最大任务数的限制么?
- Glide是怎么支持Gif图的?是通过Movie对象么?
源码版本
不同版本的Glide源码有些出入,该博客基于Glide3.7.0版本,来分析Glide如何在主线程中加载一张网络图片的,由于篇幅问题,该博客不考虑线程、缓存等流程。
源码解析
如何阅读源码:抽丝剥茧、点到即止。
Glide的流程过于复杂,其中的接口很多,为了方便阅读,强烈推荐下载方法调用流程图来对照着源码看,Pdf高清无码链接:http://download.csdn.net/detail/luofen521/9834616
从上一篇博客可知,Glide加载图片的流程就是先with,再load,最后into
Glide.with(context).load(imageUrl).into(imageView);
那我们顺着这条主线往下走
1. Glide.with()
public static RequestManager with(Context context) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(context);}public static RequestManager with(Activity activity) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(activity);}public static RequestManager with(FragmentActivity activity) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(activity);}@TargetApi(Build.VERSION_CODES.HONEYCOMB)public static RequestManager with(android.app.Fragment fragment) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(fragment);}public static RequestManager with(Fragment fragment) { RequestManagerRetriever retriever = RequestManagerRetriever.get(); return retriever.get(fragment);}
该方法首先调用了 RequestManagerRetriever的get无参方法,并返回一个 RequestManagerRetriever实例,该实例是单例的,代码如下:
private static final RequestManagerRetriever INSTANCE = new RequestManagerRetriever();public static RequestManagerRetriever get() { return INSTANCE;}
然后调用其get的有参对象,得到RequestManager对象,并返回。下面看看RequestManagerRetriever的get方法:
public RequestManager get(Context context) { if (context == null) { throw new IllegalArgumentException("You cannot start a load on a null Context"); } else if (Util.isOnMainThread() && !(context instanceof Application)) { if (context instanceof FragmentActivity) { return get((FragmentActivity) context); } else if (context instanceof Activity) { return get((Activity) context); } else if (context instanceof ContextWrapper) { return get(((ContextWrapper) context).getBaseContext()); } } return getApplicationManager(context);}private RequestManager getApplicationManager(Context context) { if (applicationManager == null) { synchronized (this) { if (applicationManager == null) { applicationManager = new RequestManager(context.getApplicationContext(), new ApplicationLifecycle(), new EmptyRequestManagerTreeNode()); } } } return applicationManager;}public RequestManager get(FragmentActivity activity) { if (Util.isOnBackgroundThread()) { return get(activity.getApplicationContext()); } else { assertNotDestroyed(activity); FragmentManager fm = activity.getSupportFragmentManager(); return supportFragmentGet(activity, fm); }}public RequestManager get(Fragment fragment) { if (fragment.getActivity() == null) { throw new IllegalArgumentException("You cannot start a load on a fragment before it is attached"); } if (Util.isOnBackgroundThread()) { return get(fragment.getActivity().getApplicationContext()); } else { FragmentManager fm = fragment.getChildFragmentManager(); return supportFragmentGet(fragment.getActivity(), fm); }}@TargetApi(Build.VERSION_CODES.HONEYCOMB)public RequestManager get(Activity activity) { if (Util.isOnBackgroundThread() || Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) { return get(activity.getApplicationContext()); } else { assertNotDestroyed(activity); android.app.FragmentManager fm = activity.getFragmentManager(); return fragmentGet(activity, fm); }}@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)public RequestManager get(android.app.Fragment fragment) { if (fragment.getActivity() == null) { throw new IllegalArgumentException("You cannot start a load on a fragment before it is attached"); } if (Util.isOnBackgroundThread() || Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR1) { return get(fragment.getActivity().getApplicationContext()); } else { android.app.FragmentManager fm = fragment.getChildFragmentManager(); return fragmentGet(fragment.getActivity(), fm); }}@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)RequestManagerFragment getRequestManagerFragment(final android.app.FragmentManager fm) { RequestManagerFragment current = (RequestManagerFragment) fm.findFragmentByTag(FRAGMENT_TAG); if (current == null) { current = pendingRequestManagerFragments.get(fm); if (current == null) { current = new RequestManagerFragment(); pendingRequestManagerFragments.put(fm, current); fm.beginTransaction().add(current, FRAGMENT_TAG).commitAllowingStateLoss(); handler.obtainMessage(ID_REMOVE_FRAGMENT_MANAGER, fm).sendToTarget(); } } return current;}@TargetApi(Build.VERSION_CODES.HONEYCOMB)RequestManager fragmentGet(Context context, android.app.FragmentManager fm) { RequestManagerFragment current = getRequestManagerFragment(fm); RequestManager requestManager = current.getRequestManager(); if (requestManager == null) { requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode()); current.setRequestManager(requestManager); } return requestManager;}SupportRequestManagerFragment getSupportRequestManagerFragment(final FragmentManager fm) { SupportRequestManagerFragment current = (SupportRequestManagerFragment) fm.findFragmentByTag( FRAGMENT_TAG); if (current == null) { current = pendingSupportRequestManagerFragments.get(fm); if (current == null) { current = new SupportRequestManagerFragment(); pendingSupportRequestManagerFragments.put(fm, current); fm.beginTransaction().add(current, FRAGMENT_TAG).commitAllowingStateLoss(); handler.obtainMessage(ID_REMOVE_SUPPORT_FRAGMENT_MANAGER, fm).sendToTarget(); } } return current;}RequestManager supportFragmentGet(Context context, FragmentManager fm) { SupportRequestManagerFragment current = getSupportRequestManagerFragment(fm); RequestManager requestManager = current.getRequestManager(); if (requestManager == null) { requestManager = new RequestManager(context, current.getLifecycle(), current.getRequestManagerTreeNode()); current.setRequestManager(requestManager); } return requestManager;}
with方法可以分为两类,一类是参数为Application,一类是参数为非Appliction
参数为Application时,调用的是with(Context context)方法,可知,在其方法里直接调getApplicationManager(context)方法,可以看到,在getApplicationManager方法中,就是直接创建了一个RequestManager并返回,在构建RequestManager对象时,传入了ApplicationLifecycle对象,也就是说,当with方法传入的是Application时,Glide加载图片的生命周期和应用的生命周期一致,当退出应用时,图片停止加载。
参数为非Application时,调用的是with(Activity/Fragment)方法,在其方法里调用了fragmentGet/supportFragmentGet方法,而fragmentGet/supportFragmentGet方法中会先去调用getRequestManagerFragment/getSupportRequestManagerFragment方法去创建RequestManagerFragment/SupportRequestManagerFragment,并添加到Activity/Fragment上去,然后去创建一个RequestManager,在构建RequestManager时,会传入current.getLifeCycle,其实就是ActivityFragmentLifeCycle对象。也就是说,当with方法传入的是Activity或者Fragment时,会创建一个隐藏的Fragment加载到Activity/Fragment上,用于保证Glide加载图片的生命周期和Actiivty/Fragment一致,当退出Activity/Fragment时,图片停止加载。
这时候Glide.with()方法就完成了,它的主要作用是根据with的参数类型,创建一个RequestManager对象,在RequestManager的构造方法中,会调用Glide.get方法,在这个方法里会初始化线程池、缓存、Engin对象和Glide对象,等下篇讲线程池博客时再详细展开。这里要记住的就是RequestManager对象持有了不同的LifeCycle对象, 用于控制Glide加载图片的生命周期。
2.load()
由于Glide.with返回的是RequestManager,则需要到RequestManager类中查看load源码
public DrawableTypeRequest<String> load(String string) { return (DrawableTypeRequest<String>) fromString().load(string);}
load方法直接调用了fromString方法,然后用返回值调用了load方法,下面看看fromString方法
public DrawableTypeRequest<String> fromString() { return loadGeneric(String.class);}
而fromString方法直接调用了loadGeneric 方法并返回,下面看看loadGeneric方法
private <T> DrawableTypeRequest<T> loadGeneric(Class<T> modelClass) { ModelLoader<T, InputStream> streamModelLoader = Glide.buildStreamModelLoader(modelClass, context); ModelLoader<T, ParcelFileDescriptor> fileDescriptorModelLoader = Glide.buildFileDescriptorModelLoader(modelClass, context); return optionsApplier.apply( new DrawableTypeRequest<T>(modelClass, streamModelLoader, fileDescriptorModelLoader, context, glide, requestTracker, lifecycle, optionsApplier));}
这里调用了Glide.buildStreamModelLoader和Glide.buildFileDescriptorModelLoader去创建了两个ModelLoader,用于后续的图片加载,其中Glide.buildStreamModelLoader返回的是StreamStringLoader,至于为什么返回StreamStringLoader,可以从Glide的构造方法中找到原因。然后直接构建出了一个DrawableTypeRequest,这里用到了之前返回的StreamStringLoader,最后调用了OptionsApplier.apply方法,返回了一个DrawableTypeRequest对象。
这里需要注意的是构建出DrawableTypeRequest的步骤,其中初始化了很多后续步骤需要使用到的数据。
DrawableTypeRequest(Class<ModelType> modelClass, ModelLoader<ModelType, InputStream> streamModelLoader, ModelLoader<ModelType, ParcelFileDescriptor> fileDescriptorModelLoader, Context context, Glide glide, RequestTracker requestTracker, Lifecycle lifecycle, RequestManager.OptionsApplier optionsApplier) { super(context, modelClass, buildProvider(glide, streamModelLoader, fileDescriptorModelLoader, GifBitmapWrapper.class, GlideDrawable.class, null), glide, requestTracker, lifecycle); this.streamModelLoader = streamModelLoader; this.fileDescriptorModelLoader = fileDescriptorModelLoader; this.optionsApplier = optionsApplier;}
在DrawableTypeRequest的构造方法里,调用了buildProvider方法,并把返回值传入到了DrawableTypeRequest的父类构造方法当中。先看看buildProvider方法:
private static <A, Z, R> FixedLoadProvider<A, ImageVideoWrapper, Z, R> buildProvider(Glide glide, ModelLoader<A, InputStream> streamModelLoader, ModelLoader<A, ParcelFileDescriptor> fileDescriptorModelLoader, Class<Z> resourceClass, Class<R> transcodedClass, ResourceTranscoder<Z, R> transcoder) { if (streamModelLoader == null && fileDescriptorModelLoader == null) { return null; } if (transcoder == null) { transcoder = glide.buildTranscoder(resourceClass, transcodedClass); } DataLoadProvider<ImageVideoWrapper, Z> dataLoadProvider = glide.buildDataProvider(ImageVideoWrapper.class, resourceClass); ImageVideoModelLoader<A> modelLoader = new ImageVideoModelLoader<A>(streamModelLoader, fileDescriptorModelLoader); return new FixedLoadProvider<A, ImageVideoWrapper, Z, R>(modelLoader, transcoder, dataLoadProvider);}
这里需要注意的是glide.buildTranscoder方法,它返回了一个GifBitmapWrapperDrawableTranscoder对象,用于后续图片格式的转换;通过glide.buildDataProvider得到一个DataLoadProvider对象;通过StreamStringLoader包装出来一个ImageVideoModelLoader对象,最后创建一个FixedLoadProvider对象,并把之前创建的三个对象传入构造方法中,最后把FixedLoadProvider对象返回。
回到loadGeneric方法中可知,返回的是一个DrawableTypeRequest对象,即fromString方法返回的是DrawableTypeRequest对象,在之前RequestManager中的load方法调用formString().load(),则是调用DrawableTypeRequest中的load方法,但是发现DrawableTypeRequest中并没有load方法,原来是在其父类DrawableRequestBuilder中,下面看看DrawableRequestBuilder中的load方法。
@Overridepublic DrawableRequestBuilder<ModelType> load(ModelType model) { super.load(model); return this;}
这里没有多余的逻辑,只是调用了父类中的load方法,并返回了this,最后看看其父类GenericRequestBuilder中的load方法
public GenericRequestBuilder<ModelType, DataType, ResourceType, TranscodeType> load(ModelType model) { this.model = model; isModelSet = true; return this;}
到这里,RequestManager中的load方法就结束了,可知,最后返回的是一个DrawRequestBuilder对象。
3. into()
因为RequestManager类中的load方法返回了DrawableRequestBuilder对象,则到DrawableRequestBuilder中看into方法,代码如下:
public Target<GlideDrawable> into(ImageView view) { return super.into(view);}
没有什么逻辑,直接调用父类的into方法,那我们看下其父GenericRequestBuilder的into方法,代码如下:
public Target<TranscodeType> into(ImageView view) { Util.assertMainThread(); if (view == null) { throw new IllegalArgumentException("You must pass in a non null View"); } if (!isTransformationSet && view.getScaleType() != null) { switch (view.getScaleType()) { case CENTER_CROP: applyCenterCrop(); break; case FIT_CENTER: case FIT_START: case FIT_END: applyFitCenter(); break; //$CASES-OMITTED$ default: // Do nothing. } } return into(glide.buildImageViewTarget(view, transcodeClass));}
先看第一行,这里调用了Util.assertMainThread方法,用于判断当前线程是否是主线程,我们看看其中的逻辑:
public static void assertMainThread() { if (!isOnMainThread()) { throw new IllegalArgumentException("You must call this method on the main thread"); }}
如果不是主线程,就直接抛出异常。也就是说,使用Glide加载图片,必须要在主线程。
然后可以直接看into方法的最后一行,调用了into的重载方法,不过它的参数是通过Glide的buildImageViewTarget方法来构建出来的,我们先看看这个方法的逻辑,代码如下:
<R> Target<R> buildImageViewTarget(ImageView imageView, Class<R> transcodedClass) { return imageViewTargetFactory.buildTarget(imageView, transcodedClass);}
其实就是调用了一个ImageViewTargetFactory的buildTarget方法,并把返回值返回,从名字可以看出,该类是一个构建ImageViewTarget对象的工厂类,代码如下:
public <Z> Target<Z> buildTarget(ImageView view, Class<Z> clazz) { if (GlideDrawable.class.isAssignableFrom(clazz)) { return (Target<Z>) new GlideDrawableImageViewTarget(view); } else if (Bitmap.class.equals(clazz)) { return (Target<Z>) new BitmapImageViewTarget(view); } else if (Drawable.class.isAssignableFrom(clazz)) { return (Target<Z>) new DrawableImageViewTarget(view); } else { throw new IllegalArgumentException("Unhandled class: " + clazz + ", try .as*(Class).transcode(ResourceTranscoder)"); }}
一般来说,就是返回GlideDrawableImageViewTarget对象,如果在into方法之前,调用了asBitmap方法,则是返回BitmapImageViewTarget对象。
再回到GenericRequestBuilder类中的into方法,glide.buildImageViewTarget方法返回了一个GlideDrawableImageViewTarget对象,接下来看GenericRequestBuilder类中into(Target)这个重载方法
public <Y extends Target<TranscodeType>> Y into(Y target) { Util.assertMainThread(); if (target == null) { throw new IllegalArgumentException("You must pass in a non null Target"); } if (!isModelSet) { throw new IllegalArgumentException("You must first set a model (try #load())"); } Request previous = target.getRequest(); if (previous != null) { previous.clear(); requestTracker.removeRequest(previous); previous.recycle(); } Request request = buildRequest(target); target.setRequest(request); lifecycle.addListener(target); requestTracker.runRequest(request); return target;}
在这个方法里,调用了buildRequest来得到Request对象,先看下buildRequest的代码,如下:
private Request buildRequest(Target<TranscodeType> target) { if (priority == null) { priority = Priority.NORMAL; } return buildRequestRecursive(target, null);}private Request buildRequestRecursive(Target<TranscodeType> target, ThumbnailRequestCoordinator parentCoordinator) { if (thumbnailRequestBuilder != null) { if (isThumbnailBuilt) { throw new IllegalStateException("You cannot use a request as both the main request and a thumbnail, " + "consider using clone() on the request(s) passed to thumbnail()"); } // Recursive case: contains a potentially recursive thumbnail request builder. if (thumbnailRequestBuilder.animationFactory.equals(NoAnimation.getFactory())) { thumbnailRequestBuilder.animationFactory = animationFactory; } if (thumbnailRequestBuilder.priority == null) { thumbnailRequestBuilder.priority = getThumbnailPriority(); } if (Util.isValidDimensions(overrideWidth, overrideHeight) && !Util.isValidDimensions(thumbnailRequestBuilder.overrideWidth, thumbnailRequestBuilder.overrideHeight)) { thumbnailRequestBuilder.override(overrideWidth, overrideHeight); } ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator); Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator); // Guard against infinite recursion. isThumbnailBuilt = true; // Recursively generate thumbnail requests. Request thumbRequest = thumbnailRequestBuilder.buildRequestRecursive(target, coordinator); isThumbnailBuilt = false; coordinator.setRequests(fullRequest, thumbRequest); return coordinator; } else if (thumbSizeMultiplier != null) { // Base case: thumbnail multiplier generates a thumbnail request, but cannot recurse. ThumbnailRequestCoordinator coordinator = new ThumbnailRequestCoordinator(parentCoordinator); Request fullRequest = obtainRequest(target, sizeMultiplier, priority, coordinator); Request thumbnailRequest = obtainRequest(target, thumbSizeMultiplier, getThumbnailPriority(), coordinator); coordinator.setRequests(fullRequest, thumbnailRequest); return coordinator; } else { // Base case: no thumbnail. return obtainRequest(target, sizeMultiplier, priority, parentCoordinator); }}private Request obtainRequest(Target<TranscodeType> target, float sizeMultiplier, Priority priority, RequestCoordinator requestCoordinator) { return GenericRequest.obtain( loadProvider, model, signature, context, priority, target, sizeMultiplier, placeholderDrawable, placeholderId, errorPlaceholder, errorId, fallbackDrawable, fallbackResource, requestListener, requestCoordinator, glide.getEngine(), transformation, transcodeClass, isCacheable, animationFactory, overrideWidth, overrideHeight, diskCacheStrategy);}
这里逻辑很简单,buildRequest中调用了buildRequestRecursive,而buildRequestRecursive调用了obtainRequest方法,在obtainRequest方法里,直接调用了GenericRequest.obtain方法,并返回,接下来,看一下GenericRequest的obtaion方法,如下:
public static <A, T, Z, R> GenericRequest<A, T, Z, R> obtain( LoadProvider<A, T, Z, R> loadProvider, A model, Key signature, Context context, Priority priority, Target<R> target, float sizeMultiplier, Drawable placeholderDrawable, int placeholderResourceId, Drawable errorDrawable, int errorResourceId, Drawable fallbackDrawable, int fallbackResourceId, RequestListener<? super A, R> requestListener, RequestCoordinator requestCoordinator, Engine engine, Transformation<Z> transformation, Class<R> transcodeClass, boolean isMemoryCacheable, GlideAnimationFactory<R> animationFactory, int overrideWidth, int overrideHeight, DiskCacheStrategy diskCacheStrategy) { @SuppressWarnings("unchecked") GenericRequest<A, T, Z, R> request = (GenericRequest<A, T, Z, R>) REQUEST_POOL.poll(); if (request == null) { request = new GenericRequest<A, T, Z, R>(); } request.init(loadProvider, model, signature, context, priority, target, sizeMultiplier, placeholderDrawable, placeholderResourceId, errorDrawable, errorResourceId, fallbackDrawable, fallbackResourceId, requestListener, requestCoordinator, engine, transformation, transcodeClass, isMemoryCacheable, animationFactory, overrideWidth, overrideHeight, diskCacheStrategy); return request;}
Glide中的Request是通过Queue来管理的,先从队列里出队一个GenericRequest对象,它实现了Request接口,如果为空就创建一个,然后完成初始化,并返回。
然后返回到GenericRequestBuilder中的into(Target)方法,buildRequest返回了一个GenericRequest对象,然后调用了RequestTracker.runRequest(Request)方法,我们来看看这个方法
public void runRequest(Request request) { requests.add(request); if (!isPaused) { request.begin(); } else { pendingRequests.add(request); }}
这里调用了request对象的begin方法,request就是之前buildRequest方法返回的GenericRequest对象,接下来,看GenericRequest中的begin方法:
public void begin() { startTime = LogTime.getLogTime(); if (model == null) { onException(null); return; } status = Status.WAITING_FOR_SIZE; if (Util.isValidDimensions(overrideWidth, overrideHeight)) { onSizeReady(overrideWidth, overrideHeight); } else { target.getSize(this); } if (!isComplete() && !isFailed() && canNotifyStatusChanged()) { target.onLoadStarted(getPlaceholderDrawable()); } if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("finished run method in " + LogTime.getElapsedMillis(startTime)); }}
这里先判断了model是否为null,model其实就是加载的资源,这里就是url,如果url无效,则调用了onException方法,接下来看onException方法;
public void onException(Exception e) { if (Log.isLoggable(TAG, Log.DEBUG)) { Log.d(TAG, "load failed", e); } status = Status.FAILED; //TODO: what if this is a thumbnail request? if (requestListener == null || !requestListener.onException(e, model, target, isFirstReadyResource())) { setErrorPlaceholder(e); }}private void setErrorPlaceholder(Exception e) { if (!canNotifyStatusChanged()) { return; } Drawable error = model == null ? getFallbackDrawable() : null; if (error == null) { error = getErrorDrawable(); } if (error == null) { error = getPlaceholderDrawable(); } target.onLoadFailed(e, error);}
在onException中直接调用了setErrorPlaceholder方法,而setErrorPlaceholder方法中调用了target的onLoadFailed方法,target就是之前创建的GlideDrawableImageViewTarget对象,接下来看它里面的onLoadFailed方法,发现没有这个方法,但是在父类ImageViewTarge中发现了onLoadFailed方法,如下:
public void onLoadFailed(Exception e, Drawable errorDrawable) { view.setImageDrawable(errorDrawable);}
代码很简单,直接给ImageView设置加载图片失败时的占位图,这就完成了当图片链接无效时,显示图片加载失败占位符的逻辑。GenericRequest中的begin方法中的target.onLoadStarted方法,显示图片加载成功之前的占位符,也是同样的逻辑。
回到GenericRequest中的begin方法中,如果url有效,且在into之前没有调用override()方法指定宽高,则会调用target的getSize参数,并把当前对象,就是GenericRequest对象作为参数传递过去了,这个target就是之前glide.buildImageViewTarget得到的GlideDrawableImageViewTarget对象,那我们看看GlideDrawableImageViewTarget类中是否有getSize方法,发现没有,则从其父类ImageViewTarget中寻找getSize方法,发现也没有,只有从ImageViewTarget的父类ViewTarget中寻找getSize方法,果不其然,getSize方法就是在ViewTarget中,方法如下:
public void getSize(SizeReadyCallback cb) { sizeDeterminer.getSize(cb);}
这里直接调用了sizeDeterminer的getSize方法,SizeDeterminer其实就是ViewTarget的一个内部类,我们来看看SizeDeterminer中的getSize方法,代码如下:
public void getSize(SizeReadyCallback cb) { int currentWidth = getViewWidthOrParam(); int currentHeight = getViewHeightOrParam(); if (isSizeValid(currentWidth) && isSizeValid(currentHeight)) { cb.onSizeReady(currentWidth, currentHeight); } else { if (!cbs.contains(cb)) { cbs.add(cb); } if (layoutListener == null) { final ViewTreeObserver observer = view.getViewTreeObserver(); layoutListener = new SizeDeterminerLayoutListener(this); observer.addOnPreDrawListener(layoutListener); } }}
这里直接调用了cb的onSizeReady方法,cb是SizeReadyCallback对象,那是从哪里传过来的呢?还记得tagert.getSize(this)这句代码吗?其实就是这个this,也就是GenericRequest对象,来看看GenericRequest的定义:
public final class GenericRequest<A, T, Z, R> implements Request, SizeReadyCallback, ResourceCallback {
所以调用的就是GenericRequest的onSizeReady方法,接下来我们看看这个方法:
public void onSizeReady(int width, int height) { if (status != Status.WAITING_FOR_SIZE) { return; } status = Status.RUNNING; width = Math.round(sizeMultiplier * width); height = Math.round(sizeMultiplier * height); ModelLoader<A, T> modelLoader = loadProvider.getModelLoader(); final DataFetcher<T> dataFetcher = modelLoader.getResourceFetcher(model, width, height); if (dataFetcher == null) { onException(new Exception("Failed to load model: \'" + model + "\'")); return; } ResourceTranscoder<Z, R> transcoder = loadProvider.getTranscoder(); loadedFromMemoryCache = true; loadStatus = engine.load(signature, width, height, dataFetcher, loadProvider, transformation, transcoder, priority, isMemoryCacheable, diskCacheStrategy, this); loadedFromMemoryCache = resource != null; if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("finished onSizeReady in " + LogTime.getElapsedMillis(startTime)); }}
这里代码比较复杂,先看第8行代码,这里调用的是loadProvider的getModelLoader方法,那loadProvider是个什么对象呢?它其实就是在load方法中创建的FixLoadProvider对象,则这里调用的getModelLoader方法得到的就是load方法时,创建的ImageVideoModelLoader对象。
然后看第9行代码,则是调用的ImageVideoModelLoader类中的getResourceFetcher方法,代码如下:
@Overridepublic DataFetcher<ImageVideoWrapper> getResourceFetcher(A model, int width, int height) { DataFetcher<InputStream> streamFetcher = null; if (streamLoader != null) { streamFetcher = streamLoader.getResourceFetcher(model, width, height); } DataFetcher<ParcelFileDescriptor> fileDescriptorFetcher = null; if (fileDescriptorLoader != null) { fileDescriptorFetcher = fileDescriptorLoader.getResourceFetcher(model, width, height); } if (streamFetcher != null || fileDescriptorFetcher != null) { return new ImageVideoFetcher(streamFetcher, fileDescriptorFetcher); } else { return null; }}
直接调用了streamLoader的getResourceFetcher方法,这里的streamLoader是load方法中创建的StreamStringLoader对象,这里返回的是一个HttpUrlFetcher对象,然后把HttpUrlFetcher作为参数构造出ImageVideoFetcher对象,并返回
onSizeReady方法中的第14行代码,通过loadProvider调用getTranscoder()方法,得到的是load方法中创建的GifBitmapWrapperDrawableTranscoder对象
onSizeReady方法中第16代码,调用了engine.load方法,其中参数有前面得到的ImageVideoFetcher对象、GifBitmapWrapperDrawableTranscoder对象、FixedLoadProvider对象和this(GenericRequest对象)。engine是一个Engine对象,下面我们来看看Engine中的load方法:
public <T, Z, R> LoadStatus load(Key signature, int width, int height, DataFetcher<T> fetcher, DataLoadProvider<T, Z> loadProvider, Transformation<Z> transformation, ResourceTranscoder<Z, R> transcoder, Priority priority, boolean isMemoryCacheable, DiskCacheStrategy diskCacheStrategy, ResourceCallback cb) { Util.assertMainThread(); long startTime = LogTime.getLogTime(); final String id = fetcher.getId(); EngineKey key = keyFactory.buildKey(id, signature, width, height, loadProvider.getCacheDecoder(), loadProvider.getSourceDecoder(), transformation, loadProvider.getEncoder(), transcoder, loadProvider.getSourceEncoder()); EngineResource<?> cached = loadFromCache(key, isMemoryCacheable); if (cached != null) { cb.onResourceReady(cached); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Loaded resource from cache", startTime, key); } return null; } EngineResource<?> active = loadFromActiveResources(key, isMemoryCacheable); if (active != null) { cb.onResourceReady(active); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Loaded resource from active resources", startTime, key); } return null; } EngineJob current = jobs.get(key); if (current != null) { current.addCallback(cb); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Added to existing load", startTime, key); } return new LoadStatus(cb, current); } EngineJob engineJob = engineJobFactory.build(key, isMemoryCacheable); DecodeJob<T, Z, R> decodeJob = new DecodeJob<T, Z, R>(key, width, height, fetcher, loadProvider, transformation, transcoder, diskCacheProvider, diskCacheStrategy, priority); EngineRunnable runnable = new EngineRunnable(engineJob, decodeJob, priority); jobs.put(key, engineJob); engineJob.addCallback(cb); engineJob.start(runnable); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Started new load", startTime, key); } return new LoadStatus(cb, engineJob);}
第38行,调用了一个EngineJobFactory的build方法,创建了一个EngineJob对象
第39行,直接创建了一个DecodeJob对象
第41行,通过之前创建的EngineJob和DecodeJob构建出了一个EngineRunnable对象,EngineRunnale实现了Runnable接口
第43行,调用EngineJob的addCallback方法,把cb加入到EngineJob的回调集合中,那似曾相识的cb是什么对象呢?就是之前提到的GenericRequest,它实现了ResourceCallback接口
第44行,调用了EngineJob的start方法,并把EngineRunnable对象传入进去,可以看出,重头戏要来了。
接下来看EngineJob的start方法:
public void start(EngineRunnable engineRunnable) { this.engineRunnable = engineRunnable; future = diskCacheService.submit(engineRunnable);}
diskCacheService是一个Executorservice对象,这里直接调用了它的submit方法去执行EngineRunnable,接下来,看看EngineRunnable的run方法,注意这个方法已经是在子线程中运行了
@Overridepublic void run() { if (isCancelled) { return; } Exception exception = null; Resource<?> resource = null; try { resource = decode(); } catch (Exception e) { exception = e; } if (isCancelled) { if (resource != null) { resource.recycle(); } return; } if (resource == null) { onLoadFailed(exception); } else { onLoadComplete(resource); }}
第10行,这里是调用了decode方法,最后返回了一个Resource的对象
第23行,这是当前面decode方法的返回值为null时,调用了onLoadFiled方法,和之前url无效,展示加载图片失败时的占位符
第25行,这是当decode方法的返回值不为null时,调用了onLoadComplete方法,顾名思义,就是对图片加载成功后对处理逻辑
显而易见,run方法中的逻辑就是调用decode方法得到图片资源,然后根据是否成功地得到图片资源,分别调用onLoadFailed方法和onLoadComplete方法对图片加载结果进行响应处理。
下面先来看本类中的decode方法:
private Resource<?> decode() throws Exception { if (isDecodingFromCache()) { return decodeFromCache(); } else { return decodeFromSource(); }}
这里先不管缓存逻辑,则调用decodeFromSource方法,并返回,下面看看decodeFromSource方法
private Resource<?> decodeFromSource() throws Exception { return decodeJob.decodeFromSource();}
直接调用了decodeJob的decodeFromSource方法,decodeJob就是在Engine的load方法中创建的DecodeJob,下面看看DecodeJob中的decodeFromSource
public Resource<Z> decodeFromSource() throws Exception { Resource<T> decoded = decodeSource(); return transformEncodeAndTranscode(decoded);}
第2行,调用了decodeSource方法,去得到图片资源,返回了一个Resource对象,这个跟返回值Resource是不是有什么千丝万缕的联系呢?这就要说到第3行的transfromEncodeAndTranscode方法了,这个方法接受了一个Resource参数,然后返回了一个Resource参数,没错,这个方法就是用来转换的,就是把下载的图片资源类型转换成一个可供展示的图片资源类型。至于Z和T的具体类型,下面会讲到
先看decodeSource方法:
private Resource<T> decodeSource() throws Exception { Resource<T> decoded = null; try { long startTime = LogTime.getLogTime(); final A data = fetcher.loadData(priority); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Fetched data", startTime); } if (isCancelled) { return null; } decoded = decodeFromSourceData(data); } finally { fetcher.cleanup(); } return decoded;}
第5行,是用来真正进行下载图片逻辑,返回的是一个ImageVideoWrapper对象,这个对象里包装了图片的InputStream
第12行,是用来解析前面返回的ImageVideoWrapper,返回值是一个GitfBitmapWrapperResource对象,里面包装了Bitmap
先来看第5行代码,调用了fetcher.loadData方法,那fetcher是什么东西呢?fetcher其实就是构建EngineJob传入的ImageVideoFetcher对象,我们先来看看ImageVideoFetcher中的loadData方法:
public ImageVideoWrapper loadData(Priority priority) throws Exception { InputStream is = null; if (streamFetcher != null) { try { is = streamFetcher.loadData(priority); } catch (Exception e) { if (fileDescriptorFetcher == null) { throw e; } } } ParcelFileDescriptor fileDescriptor = null; if (fileDescriptorFetcher != null) { try { fileDescriptor = fileDescriptorFetcher.loadData(priority); } catch (Exception e) { if (is == null) { throw e; } } } return new ImageVideoWrapper(is, fileDescriptor);}
先看第5行代码,这里调用了streamFetcher的loadData方法,那streamFetcher是个什么东东呢?它就是在前面调用ImageVideoModelLoader的getResourceFetcher方法时,传入的HttpUrlFetcher,我们先看看HttpUrlFetcher的loadData方法,这里应该要下载图片了
public InputStream loadData(Priority priority) throws Exception { return loadDataWithRedirects(glideUrl.toURL(), 0 /*redirects*/, null /*lastUrl*/, glideUrl.getHeaders());}
这里直接调用了loadDataWithRedirects方法并返回,下面看看该方法
private InputStream loadDataWithRedirects(URL url, int redirects, URL lastUrl, Map<String, String> headers) throws IOException { if (redirects >= MAXIMUM_REDIRECTS) { throw new IOException("Too many (> " + MAXIMUM_REDIRECTS + ") redirects!"); } else { try { if (lastUrl != null && url.toURI().equals(lastUrl.toURI())) { throw new IOException("In re-direct loop"); } } catch (URISyntaxException e) { // Do nothing, this is best effort. } } urlConnection = connectionFactory.build(url); for (Map.Entry<String, String> headerEntry : headers.entrySet()) { urlConnection.addRequestProperty(headerEntry.getKey(), headerEntry.getValue()); } urlConnection.setConnectTimeout(2500); urlConnection.setReadTimeout(2500); urlConnection.setUseCaches(false); urlConnection.setDoInput(true); // Connect explicitly to avoid errors in decoders if connection fails. urlConnection.connect(); if (isCancelled) { return null; } final int statusCode = urlConnection.getResponseCode(); if (statusCode / 100 == 2) { return getStreamForSuccessfulRequest(urlConnection); } else if (statusCode / 100 == 3) { String redirectUrlString = urlConnection.getHeaderField("Location"); if (TextUtils.isEmpty(redirectUrlString)) { throw new IOException("Received empty or null redirect url"); } URL redirectUrl = new URL(url, redirectUrlString); return loadDataWithRedirects(redirectUrl, redirects + 1, url, headers); } else { if (statusCode == -1) { throw new IOException("Unable to retrieve response code from HttpUrlConnection."); } throw new IOException("Request failed " + statusCode + ": " + urlConnection.getResponseMessage()); }}
第28行代码,调用了connectionFactory的build方法,用于构建网络通信的Connection,而connectonFactory是个HttpUrlConnectionFactory接口的对象,HttpUrlConnectionFactory的默认实现类为DefaultHttpUrlConnectionFactory,如下:
interface HttpUrlConnectionFactory { HttpURLConnection build(URL url) throws IOException;}private static class DefaultHttpUrlConnectionFactory implements HttpUrlConnectionFactory { @Override public HttpURLConnection build(URL url) throws IOException { return (HttpURLConnection) url.openConnection(); }}
这里直接返回了一个HttpURLConnection对象,原来Glide中下载图片是使用的HttpURLConnection
再回到loadDataWithRedirects方法的第20行代码,一般下载图片成功是返回200状态码,所以会调用getStreamForSuccessfulRequest方法,我们看看这个方法:
private InputStream getStreamForSuccessfulRequest(HttpURLConnection urlConnection) throws IOException { if (TextUtils.isEmpty(urlConnection.getContentEncoding())) { int contentLength = urlConnection.getContentLength(); stream = ContentLengthInputStream.obtain(urlConnection.getInputStream(), contentLength); } else { stream = urlConnection.getInputStream(); } return stream;}
可以看到,这个方法就是通过HttpURLConnection的getInputStream方法,得到InputStream并返回。
然后逐级返回,来到ImageVideoFetcher的loadData方法的最后一行代码,这里就是通过HttpURLConnection返回的InputStream对象,包装成一个ImageVideoWrapper对象,并返回
然后返回到DecodeJob的decodeStream方法,再调用了ImageVideoFetcher的loadData方法得到ImageVideoWrapper对象以后,调用了decodeFromSourceData方法,并把ImageVideoWrapper传入进去,进行图片解码,我们来看看decodeFromSourceData方法:
private Resource<T> decodeFromSourceData(A data) throws IOException { final Resource<T> decoded; if (diskCacheStrategy.cacheSource()) { decoded = cacheAndDecodeSourceData(data); } else { long startTime = LogTime.getLogTime(); decoded = loadProvider.getSourceDecoder().decode(data, width, height); } return decoded;}
这里的主要逻辑是第7行代码,先调用了loadProvider的getSourceDecoder方法,loadProvider就是在Engine的load方法中构建DecodeJob时传进来的FixedLoadProvider对象,而它的getSourceDecoder方法如下:
public ResourceDecoder<T, Z> getSourceDecoder() { return dataLoadProvider.getSourceDecoder();}
可以看到这里就是调用了dataLoadProvider的getSourceDecoder方法,而dataLoadProvider是在DrawableTypeRequest的buildProvider方法中构建FixLoadProvider时传入的ImageVideoGifDrawableLoadProvider对象,我们看看ImageVideoGifDrawableLoadProvider的getSourceEncoder方法:
@Overridepublic Encoder<ImageVideoWrapper> getSourceEncoder() { return sourceEncoder;}public ImageVideoGifDrawableLoadProvider(DataLoadProvider<ImageVideoWrapper, Bitmap> bitmapProvider, DataLoadProvider<InputStream, GifDrawable> gifProvider, BitmapPool bitmapPool) { final GifBitmapWrapperResourceDecoder decoder = new GifBitmapWrapperResourceDecoder( bitmapProvider.getSourceDecoder(), gifProvider.getSourceDecoder(), bitmapPool ); cacheDecoder = new FileToStreamDecoder<GifBitmapWrapper>(new GifBitmapWrapperStreamResourceDecoder(decoder)); sourceDecoder = decoder; encoder = new GifBitmapWrapperResourceEncoder(bitmapProvider.getEncoder(), gifProvider.getEncoder()); //TODO: what about the gif provider? sourceEncoder = bitmapProvider.getSourceEncoder();}
可知,得到的是一个GifBitmapWrapperResourceDecoder对象,所以decodeFromSourceData方法中loadProvider.getSourceDecoder().decode()其实就是调用GifBitmapWrapperResourceDecoder类中的decode方法,如下:
public Resource<GifBitmapWrapper> decode(ImageVideoWrapper source, int width, int height) throws IOException { ByteArrayPool pool = ByteArrayPool.get(); byte[] tempBytes = pool.getBytes(); GifBitmapWrapper wrapper = null; try { wrapper = decode(source, width, height, tempBytes); } finally { pool.releaseBytes(tempBytes); } return wrapper != null ? new GifBitmapWrapperResource(wrapper) : null;}
第6行代码,直接调用了decode的重载方法,得到解析出来的图片资源,然后在最后一行代码包装成GifBitmapWrapperResource对象,并返回。
我们先看decode的重载方法:
private GifBitmapWrapper decode(ImageVideoWrapper source, int width, int height, byte[] bytes) throws IOException { final GifBitmapWrapper result; if (source.getStream() != null) { result = decodeStream(source, width, height, bytes); } else { result = decodeBitmapWrapper(source, width, height); } return result;}
这里的source.getStream其实就是之前用HttpURLConnection得到的图片InputStream,所以不为空,则调用decodeStream对输入流进行解码,再看decodeStream的源码:
private GifBitmapWrapper decodeStream(ImageVideoWrapper source, int width, int height, byte[] bytes) throws IOException { InputStream bis = streamFactory.build(source.getStream(), bytes); bis.mark(MARK_LIMIT_BYTES); ImageHeaderParser.ImageType type = parser.parse(bis); bis.reset(); GifBitmapWrapper result = null; if (type == ImageHeaderParser.ImageType.GIF) { result = decodeGifWrapper(bis, width, height); } // Decoding the gif may fail even if the type matches. if (result == null) { // We can only reset the buffered InputStream, so to start from the beginning of the stream, we need to // pass in a new source containing the buffered stream rather than the original stream. ImageVideoWrapper forBitmapDecoder = new ImageVideoWrapper(bis, source.getFileDescriptor()); result = decodeBitmapWrapper(forBitmapDecoder, width, height); } return result;}
这里先对流进行了解析,判断图片格式是否是Gif格式,如果是,则执行第10行代码,解析Gif图片;如果不是,则执行第17行代码,解析静态图片。我们这里是静态图片,所以会调用decodeBitmapWrapper方法,我们看看源码:
private GifBitmapWrapper decodeBitmapWrapper(ImageVideoWrapper toDecode, int width, int height) throws IOException { GifBitmapWrapper result = null; Resource<Bitmap> bitmapResource = bitmapDecoder.decode(toDecode, width, height); if (bitmapResource != null) { result = new GifBitmapWrapper(bitmapResource, null); } return result;}
这里调用bitmapDecoder的decode方法,那bitmapDecoder方法是个什么对象呢?这个就说来话长了还记得,GifBitmapWrapperResourceDecoder中有这么一段代码:
public ImageVideoGifDrawableLoadProvider(DataLoadProvider<ImageVideoWrapper, Bitmap> bitmapProvider, DataLoadProvider<InputStream, GifDrawable> gifProvider, BitmapPool bitmapPool) { final GifBitmapWrapperResourceDecoder decoder = new GifBitmapWrapperResourceDecoder( bitmapProvider.getSourceDecoder(), gifProvider.getSourceDecoder(), bitmapPool ); cacheDecoder = new FileToStreamDecoder<GifBitmapWrapper>(new GifBitmapWrapperStreamResourceDecoder(decoder)); sourceDecoder = decoder; encoder = new GifBitmapWrapperResourceEncoder(bitmapProvider.getEncoder(), gifProvider.getEncoder()); //TODO: what about the gif provider? sourceEncoder = bitmapProvider.getSourceEncoder();}
其实bitmapDecoder就是上处第5行代码bitmapProvider.getSourceDecoder的返回值,而bitmapProvider又是什么呢?这就要看到找到创建ImageVideoGifDrawableLoadProvid的地方了,这个代码在Glide的构造方法里
Glide(Engine engine, MemoryCache memoryCache, BitmapPool bitmapPool, Context context, DecodeFormat decodeFormat) { dataLoadProviderRegistry.register(ImageVideoWrapper.class, GifBitmapWrapper.class, new ImageVideoGifDrawableLoadProvider(imageVideoDataLoadProvider, gifDrawableLoadProvider, bitmapPool));}
所以bitmapProvider就是一个ImageVideoDataLoadProvider对象,所以bitmapDecoder就是ImageVideoDataLoadProvider的getSourceDecoder方法的返回值,我们看看该方法:
public ImageVideoDataLoadProvider(DataLoadProvider<InputStream, Bitmap> streamBitmapProvider, DataLoadProvider<ParcelFileDescriptor, Bitmap> fileDescriptorBitmapProvider) { encoder = streamBitmapProvider.getEncoder(); sourceEncoder = new ImageVideoWrapperEncoder(streamBitmapProvider.getSourceEncoder(), fileDescriptorBitmapProvider.getSourceEncoder()); cacheDecoder = streamBitmapProvider.getCacheDecoder(); sourceDecoder = new ImageVideoBitmapDecoder(streamBitmapProvider.getSourceDecoder(), fileDescriptorBitmapProvider.getSourceDecoder());}@Overridepublic ResourceDecoder<ImageVideoWrapper, Bitmap> getSourceDecoder() { return sourceDecoder;}
可知,bitmapDecoder其实就是一个ImageVideoBitmapDecoder对象,回到GifBitmapWrapperResourceDecoder的decodeBitmapWrapper方法,继续主流程,那这时候就是调用的ImageVideoBitmapDecoder的decode方法,代码如下:
public Resource<Bitmap> decode(ImageVideoWrapper source, int width, int height) throws IOException { Resource<Bitmap> result = null; InputStream is = source.getStream(); if (is != null) { try { result = streamDecoder.decode(is, width, height); } catch (IOException e) { } } if (result == null) { ParcelFileDescriptor fileDescriptor = source.getFileDescriptor(); if (fileDescriptor != null) { result = fileDescriptorDecoder.decode(fileDescriptor, width, height); } } return result;}
关键代码就是第6行代码,调用了streamDecoder的decode方法,那streamDecoder是个什么对象呢?其实和ImageVideoBitmapDecoder逻辑差不多,也是在Glide的构造方法里有这么一段:
Glide(Engine engine, MemoryCache memoryCache, BitmapPool bitmapPool, Context context, DecodeFormat decodeFormat) { StreamBitmapDataLoadProvider streamBitmapLoadProvider = new StreamBitmapDataLoadProvider(bitmapPool, decodeFormat); ImageVideoDataLoadProvider imageVideoDataLoadProvider = new ImageVideoDataLoadProvider(streamBitmapLoadProvider, fileDescriptorLoadProvider);dataLoadProviderRegistry.register(ImageVideoWrapper.class, Bitmap.class, imageVideoDataLoadProvider);dataLoadProviderRegistry.register(ImageVideoWrapper.class, GifBitmapWrapper.class, new ImageVideoGifDrawableLoadProvider(imageVideoDataLoadProvider, gifDrawableLoadProvider, bitmapPool));}
就是这样逐级封装,我们看看StreamBitmapDataLoadProvider的构造方法:
public StreamBitmapDataLoadProvider(BitmapPool bitmapPool, DecodeFormat decodeFormat) { sourceEncoder = new StreamEncoder(); decoder = new StreamBitmapDecoder(bitmapPool, decodeFormat); encoder = new BitmapEncoder(); cacheDecoder = new FileToStreamDecoder<Bitmap>(decoder);}
所以streamDecoder其实就是一个StreamBitmapDecoder对象,继续回到ImageVideoBitmapDecoder的decode方法中,继续主流程,相当于调用了StreamBitmapDecoder中的decode方法,代码如下:
@Overridepublic Resource<Bitmap> decode(InputStream source, int width, int height) { Bitmap bitmap = downsampler.decode(source, bitmapPool, width, height, decodeFormat); return BitmapResource.obtain(bitmap, bitmapPool);}
第3行代码,是调用DownSampler中的decode方法,从InputStream解析处Bitmap
第4行代码,是调用BitmapResource的obtain方法,把解析出的Bitmap封装成BitmapResource对象中,并返回
我们先看DownSampler中的decode方法:
public Bitmap decode(InputStream is, BitmapPool pool, int outWidth, int outHeight, DecodeFormat decodeFormat) { final ByteArrayPool byteArrayPool = ByteArrayPool.get(); final byte[] bytesForOptions = byteArrayPool.getBytes(); final byte[] bytesForStream = byteArrayPool.getBytes(); final BitmapFactory.Options options = getDefaultOptions(); // Use to fix the mark limit to avoid allocating buffers that fit entire images. RecyclableBufferedInputStream bufferedStream = new RecyclableBufferedInputStream( is, bytesForStream); // Use to retrieve exceptions thrown while reading. // TODO(#126): when the framework no longer returns partially decoded Bitmaps or provides a way to determine // if a Bitmap is partially decoded, consider removing. ExceptionCatchingInputStream exceptionStream = ExceptionCatchingInputStream.obtain(bufferedStream); // Use to read data. // Ensures that we can always reset after reading an image header so that we can still attempt to decode the // full image even when the header decode fails and/or overflows our read buffer. See #283. MarkEnforcingInputStream invalidatingStream = new MarkEnforcingInputStream(exceptionStream); try { exceptionStream.mark(MARK_POSITION); int orientation = 0; try { orientation = new ImageHeaderParser(exceptionStream).getOrientation(); } catch (IOException e) { if (Log.isLoggable(TAG, Log.WARN)) { Log.w(TAG, "Cannot determine the image orientation from header", e); } } finally { try { exceptionStream.reset(); } catch (IOException e) { if (Log.isLoggable(TAG, Log.WARN)) { Log.w(TAG, "Cannot reset the input stream", e); } } } options.inTempStorage = bytesForOptions; final int[] inDimens = getDimensions(invalidatingStream, bufferedStream, options); final int inWidth = inDimens[0]; final int inHeight = inDimens[1]; final int degreesToRotate = TransformationUtils.getExifOrientationDegrees(orientation); final int sampleSize = getRoundedSampleSize(degreesToRotate, inWidth, inHeight, outWidth, outHeight); final Bitmap downsampled = downsampleWithSize(invalidatingStream, bufferedStream, options, pool, inWidth, inHeight, sampleSize, decodeFormat); final Exception streamException = exceptionStream.getException(); if (streamException != null) { throw new RuntimeException(streamException); } Bitmap rotated = null; if (downsampled != null) { rotated = TransformationUtils.rotateImageExif(downsampled, pool, orientation); if (!downsampled.equals(rotated) && !pool.put(downsampled)) { downsampled.recycle(); } } return rotated; } finally { byteArrayPool.releaseBytes(bytesForOptions); byteArrayPool.releaseBytes(bytesForStream); exceptionStream.release(); releaseOptions(options); }}
这里的核心代码就是第47行代码,调用里downsampleWithSize方法,并得到Bitmap,终于要到从InputStream解除Bitmap的地方里,是不是使用的我们常用的BitmapFactory.decodeStream的方式去解析的呢?继续往下看:
private Bitmap downsampleWithSize(MarkEnforcingInputStream is, RecyclableBufferedInputStream bufferedStream, BitmapFactory.Options options, BitmapPool pool, int inWidth, int inHeight, int sampleSize, DecodeFormat decodeFormat) { // Prior to KitKat, the inBitmap size must exactly match the size of the bitmap we're decoding. Bitmap.Config config = getConfig(is, decodeFormat); options.inSampleSize = sampleSize; options.inPreferredConfig = config; if ((options.inSampleSize == 1 || Build.VERSION_CODES.KITKAT <= Build.VERSION.SDK_INT) && shouldUsePool(is)) { int targetWidth = (int) Math.ceil(inWidth / (double) sampleSize); int targetHeight = (int) Math.ceil(inHeight / (double) sampleSize); // BitmapFactory will clear out the Bitmap before writing to it, so getDirty is safe. setInBitmap(options, pool.getDirty(targetWidth, targetHeight, config)); } return decodeStream(is, bufferedStream, options);}
这个方法里有对options的设置,核心代码就是第14行代码,调用了decodeStream方法,解析出Bitmap并返回,我们继续往下跟踪:
private static Bitmap decodeStream(MarkEnforcingInputStream is, RecyclableBufferedInputStream bufferedStream, BitmapFactory.Options options) { if (options.inJustDecodeBounds) { // This is large, but jpeg headers are not size bounded so we need something large enough to minimize // the possibility of not being able to fit enough of the header in the buffer to get the image size so // that we don't fail to load images. The BufferedInputStream will create a new buffer of 2x the // original size each time we use up the buffer space without passing the mark so this is a maximum // bound on the buffer size, not a default. Most of the time we won't go past our pre-allocated 16kb. is.mark(MARK_POSITION); } else { // Once we've read the image header, we no longer need to allow the buffer to expand in size. To avoid // unnecessary allocations reading image data, we fix the mark limit so that it is no larger than our // current buffer size here. See issue #225. bufferedStream.fixMarkLimit(); } final Bitmap result = BitmapFactory.decodeStream(is, null, options); try { if (options.inJustDecodeBounds) { is.reset(); } } catch (IOException e) { } return result;}
真是千呼万唤始出来,第17行代码,就是使用的BitmapFactory的decodeStream方法,从InputStream解析出图片,当然,Glide已经对options参数已经进行过处理,这里我们就不展开了。到这里,Glide就完成了图片的下载和解析。
我们继续逐级返回到StreamBitmapDecode类中的decode方法,这里会返回BitmapResource对象,里面封装了Bitmap。
再返回到GifBitmapWrapperResourceDecoder类中的decodeBitmapWrapper方法,这里会创建一个GifBitmapWrapper对象,里面封装了BitmapResource,并返回
再返回到GifBitmapWrapperResourceDecoder类中的decode方法,这里会创建一个GifBitmapWarpperResource对象,里面封装了GifBitmapWrapper,并返回
我们再回到DecodeJob.decodeFromSource方法,再来看一遍代码:
public Resource<Z> decodeFromSource() throws Exception { Resource<T> decoded = decodeSource(); return transformEncodeAndTranscode(decoded);}
由之前的分析可得,decodeSource返回了一个GifBitmapWarpperResource对象,并把该对象传入到transfromEncodeAndTranscode方法中进行转换,我们继续沿着转换的逻辑往下走:
private Resource<Z> transformEncodeAndTranscode(Resource<T> decoded) { long startTime = LogTime.getLogTime(); Resource<T> transformed = transform(decoded); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Transformed resource from source", startTime); } writeTransformedToCache(transformed); startTime = LogTime.getLogTime(); Resource<Z> result = transcode(transformed); if (Log.isLoggable(TAG, Log.VERBOSE)) { logWithTimeAndKey("Transcoded transformed from source", startTime); } return result;}
关键代码就是上述第11行代码,调用了transcode方法,把Resource转变成了Resource,由之前的分析可得,Resource就是GifBitmapWarpperResource,那Rsource是什么呢?继续往下看:
private Resource<Z> transcode(Resource<T> transformed) { if (transformed == null) { return null; } return transcoder.transcode(transformed);}
这里直接调用了transcoder的transcode方法,那transcoder是什么对象呢?它就是中Engine的load方法中构建DecodeJob对象时,传入的GifBitmapWrapperDrawableTranscoder对象,那我们来看看GifBitmapWrapperDrawableTranscoder的transcode方法:
public Resource<GlideDrawable> transcode(Resource<GifBitmapWrapper> toTranscode) { GifBitmapWrapper gifBitmap = toTranscode.get(); Resource<Bitmap> bitmapResource = gifBitmap.getBitmapResource(); final Resource<? extends GlideDrawable> result; if (bitmapResource != null) { result = bitmapDrawableResourceTranscoder.transcode(bitmapResource); } else { result = gifBitmap.getGifResource(); } // This is unchecked but always safe, anything that extends a Drawable can be safely cast to a Drawable. return (Resource<GlideDrawable>) result;}
第3行代码,就是从GifBitmapWarpperResource中取出GifBitmapWarpperResource
第7行代码,调用了bitmapDrawableResourceTranscoder的transcode方法,bitmapDrawableResourceTranscoder是个什么对象呢?这个也可以从Glide的构造方法里找到,这里就不展开了,它其实就是一个GlideBitmapDrawableTranscoder对象,我们来看它的transcode方法:
@Overridepublic Resource<GlideBitmapDrawable> transcode(Resource<Bitmap> toTranscode) { GlideBitmapDrawable drawable = new GlideBitmapDrawable(resources, toTranscode.get()); return new GlideBitmapDrawableResource(drawable, bitmapPool);}
这个方法就是从GifBitmapWarpperResource中取出Bitmap,然后构建出GlideBitmapDrawableResource对象,这里其实就是为了图片的统一显示,把封装Bitmap的GifBitmapWarpperResource对象,转换成封装GlideBitmapDrawable的GlideBitmapDrawableResource对象。
这里就逐级返回GlideBitmapDrawableResource,一直到EngineRunnable的run方法中,我们再来看看run方法:
public void run() { if (isCancelled) { return; } Exception exception = null; Resource<?> resource = null; try { resource = decode(); } catch (Exception e) { exception = e; } if (isCancelled) { if (resource != null) { resource.recycle(); } return; } if (resource == null) { onLoadFailed(exception); } else { onLoadComplete(resource); }}
我们之前流程分析的都是第9行代码的decode,即完成了图片的下载、解析、转换,并返回了GlideBitmapDrawableResource对象,这时候就来到最后的流程,图片展示。
我们先看第24行代码,即图片下载成功,会调用onLoadComplete方法,源码如下:
private void onLoadComplete(Resource resource) { manager.onResourceReady(resource);}
这里直接调用了manager的onRsourceReady方法,manager是个什么对象呢?其实就是在Engine.load方法中创建EngineRunnable时传入的EngineJob对象,我们看看EngineJob的onResourceReady
@Overridepublic void onResourceReady(final Resource<?> resource) { this.resource = resource; MAIN_THREAD_HANDLER.obtainMessage(MSG_COMPLETE, this).sendToTarget();}
这个方法还是在子线程当中执行的,所以为了给ImageView设置图片,使用Handler发消息,注意的一点,这里会把this即EnginJob当作msg.obj发送出去,我们来看看MAIN_THREAD_HANDLER的定义
class EngineJob implements EngineRunnable.EngineRunnableManager { private static final Handler MAIN_THREAD_HANDLER = new Handler(Looper.getMainLooper(), new MainThreadCallback());
它其实是EnginJob中的一个static属性,注意的一点就是,在创建Handler时,传入了主线程的Looper,这样就保证了通过MAIN_THREAD_HANDLER这个Handler发送的消息,永远是在主线程中处理的。
我们来看看MainThreadCallback的handlerMessage方法,在这里会响应MSG_COPLETE的消息:
private static class MainThreadCallback implements Handler.Callback { @Override public boolean handleMessage(Message message) { if (MSG_COMPLETE == message.what || MSG_EXCEPTION == message.what) { EngineJob job = (EngineJob) message.obj; if (MSG_COMPLETE == message.what) { job.handleResultOnMainThread(); } else { job.handleExceptionOnMainThread(); } return true; } return false; }}
之前提到的,在onResourceReady使用Handler发送消息时,把EnginJob也一起发送过来了,所以在上述第5行代码,可以通过message.obj得到EngineJob,然后执行到第7行代码,调用了EngineJob的handleResoultOnMainThread方法,我们来看看这个方法:
private void handleResultOnMainThread() { if (isCancelled) { resource.recycle(); return; } else if (cbs.isEmpty()) { throw new IllegalStateException("Received a resource without any callbacks to notify"); } engineResource = engineResourceFactory.build(resource, isCacheable); hasResource = true; // Hold on to resource for duration of request so we don't recycle it in the middle of notifying if it // synchronously released by one of the callbacks. engineResource.acquire(); listener.onEngineJobComplete(key, engineResource); for (ResourceCallback cb : cbs) { if (!isInIgnoredCallbacks(cb)) { engineResource.acquire(); cb.onResourceReady(engineResource); } } // Our request is complete, so we can release the resource. engineResource.release();}
这里关键代码是上述第19行代码,调用了cb的onResourceReady方法,cb是从ResourceCallback中循环出来的,那cb是什么呢?还记得前面分析是调用过cb的onSizeReady方法,没错cb就是GenericRequest对象,它实现了ResourceCallback接口。它是在Engine.load方法中调用EngineJob.addCallback把GenericRequest对象,加入到EngineJob的回调集合中的。
所以这里调用的是GenericRequest中的onResourceReady方法,代码如下:
public void onResourceReady(Resource<?> resource) { if (resource == null) { onException(new Exception("Expected to receive a Resource<R> with an object of " + transcodeClass + " inside, but instead got null.")); return; } Object received = resource.get(); if (received == null || !transcodeClass.isAssignableFrom(received.getClass())) { releaseResource(resource); onException(new Exception("Expected to receive an object of " + transcodeClass + " but instead got " + (received != null ? received.getClass() : "") + "{" + received + "}" + " inside Resource{" + resource + "}." + (received != null ? "" : " " + "To indicate failure return a null Resource object, " + "rather than a Resource object containing null data.") )); return; } if (!canSetResource()) { releaseResource(resource); // We can't set the status to complete before asking canSetResource(). status = Status.COMPLETE; return; } onResourceReady(resource, (R) received);}
关键的代码就是上述最后一行代码,调用了onResourceReady的重载方法,代码如下:
private void onResourceReady(Resource<?> resource, R result) { // We must call isFirstReadyResource before setting status. boolean isFirstResource = isFirstReadyResource(); status = Status.COMPLETE; this.resource = resource; if (requestListener == null || !requestListener.onResourceReady(result, model, target, loadedFromMemoryCache, isFirstResource)) { GlideAnimation<R> animation = animationFactory.build(loadedFromMemoryCache, isFirstResource); target.onResourceReady(result, animation); } notifyLoadSuccess(); if (Log.isLoggable(TAG, Log.VERBOSE)) { logV("Resource ready in " + LogTime.getElapsedMillis(startTime) + " size: " + (resource.getSize() * TO_MEGABYTE) + " fromCache: " + loadedFromMemoryCache); }}
这里调用了target的onResourceReady方法,target是什么呢?它其实是调用GenericRequest.obtaion来构造GenericeRequest对象时,传入的GlideDrawableImageViewTarget对象,所以我们继续看GlideDrawableImageViewTarget的onResourceReady方法:
public void onResourceReady(GlideDrawable resource, GlideAnimation<? super GlideDrawable> animation) { if (!resource.isAnimated()) { //TODO: Try to generalize this to other sizes/shapes. // This is a dirty hack that tries to make loading square thumbnails and then square full images less costly // by forcing both the smaller thumb and the larger version to have exactly the same intrinsic dimensions. // If a drawable is replaced in an ImageView by another drawable with different intrinsic dimensions, // the ImageView requests a layout. Scrolling rapidly while replacing thumbs with larger images triggers // lots of these calls and causes significant amounts of jank. float viewRatio = view.getWidth() / (float) view.getHeight(); float drawableRatio = resource.getIntrinsicWidth() / (float) resource.getIntrinsicHeight(); if (Math.abs(viewRatio - 1f) <= SQUARE_RATIO_MARGIN && Math.abs(drawableRatio - 1f) <= SQUARE_RATIO_MARGIN) { resource = new SquaringDrawable(resource, view.getWidth()); } } super.onResourceReady(resource, animation); this.resource = resource; resource.setLoopCount(maxLoopCount); resource.start();}
这里其实就是调用了父类的ImageViewTarget的onResourceReady方法,代码如下:
@Overridepublic void onResourceReady(Z resource, GlideAnimation<? super Z> glideAnimation) { if (glideAnimation == null || !glideAnimation.animate(resource, this)) { setResource(resource); }}
这里调用了子类GlideDrawableImageViewTarget的setResource方法:
protected void setResource(GlideDrawable resource) { view.setImageDrawable(resource);}
终于,网络图片就显示到了ImageView上
到这里,Glide.with().load().into()正常加载网络图片的流程就分析完了
而EngineRunnable的run方法中,如果decode方法返回的图片资源为null,则会调用onLoadFailed方法,这个也是通过Handler发消息,然后在主线程中设置加载失败的图片资源,流程和onLoadComplete完全一样,就不展开分析了。
可知Glide加载图片的主要流程就是:
- with:创建RequestManager,并根据传入参数,初始化好对应的生命周期
- load:用于初始化好图片下载、图片解析、图片转换的各个对象,用于后续流程
- into:在线程池中去执行EngineRunnale的run方法,用HttpURLConnection下载图片、用BitmapFactory.decodeStream完成解码、然后把Bitmap转换成可统一展示的GlideBitmapDrawable、最后通过Handler发消息,在主线程中给ImageView设置图片
再回到开始的问题:
1. Glide图片是用什么来下载的?HttpClient还是HttpURLConnection?亦或OKHttp?
答:Glide的图片是使用HttpURLConnectioin来下载的
2. Glide图片是通过怎么解码的?是我们通常使用的BitmapFactory.decodeXXX方法么?
答:Glide图片解码就是使用BitmapFactory.decodeStream方法解码的
3. Glide下载好图片以后,是怎么加载到ImageView上的?
答:Glide下载好图片以后,是使用Handler发消息,把图片设置到ImageView上
4. Glide怎么实现缓存的?是LruCache和DiskLruCache么?
5. Glide的线程是怎么管理的?几个核心线程?几个最大线程?有最大任务数的限制么?
6. Glide是怎么支持Gif图的?是通过Movie对象么?
至于4、5、6的问题,等下篇博客来一起探讨吧!强烈欢迎留言,一起讨论Glide的问题。
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