Android Framework学习(十)之向ServiceManager注册Native层服务

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本篇博客以MediaServer为切入点,对向ServiceManager注册Native层服务进行分析。

media入口函数是main_mediaserver.cpp中的main()方法

int main(int argc __unused, char** argv){    ...    InitializeIcuOrDie();    //获得ProcessState实例对象    sp<ProcessState> proc(ProcessState::self());    //获取BpServiceManager对象    sp<IServiceManager> sm = defaultServiceManager();    AudioFlinger::instantiate();    //注册多媒体服务      MediaPlayerService::instantiate();    ResourceManagerService::instantiate();    CameraService::instantiate();    AudioPolicyService::instantiate();    SoundTriggerHwService::instantiate();    RadioService::instantiate();    registerExtensions();    //启动Binder线程池    ProcessState::self()->startThreadPool();    //当前线程加入到线程池    IPCThreadState::self()->joinThreadPool(); }

media的整个的类关系图如下:
这里写图片描述

蓝色代表的是注册MediaPlayerService服务所涉及的类
绿色代表的是Binder架构中与Binder驱动通信过程中的最为核心的两个类;
紫色代表的是注册服务和获取服务的公共接口/父类;

media服务启动过程是如何向servicemanager注册服务的?
这里写图片描述

ProcessState

在main_mediaserver.cpp中的main()方法,第一步就是获取ProcessState实例对象,接下来我们就分析一下ProcessState

ProcessState::self
framework/native/libs/binder/ ProcessState.cpp

sp<ProcessState> ProcessState::self(){    Mutex::Autolock _l(gProcessMutex);    if (gProcess != NULL) {        return gProcess;    }    //实例化ProcessState     gProcess = new ProcessState;    return gProcess;}

获得ProcessState对象: 从上面代码中的 Mutex::Autolock _l(gProcessMutex);可以得知ProcessState::self()是在锁中进行的,说明ProcessState是单例模式,从而保证每一个进程只有一个ProcessState对象。其中gProcess和gProcessMutex是保存在Static.cpp类的全局变量。

ProcessState初始化

ProcessState::ProcessState()    : mDriverFD(open_driver()) // 打开Binder驱动    , mVMStart(MAP_FAILED)    , mThreadCountLock(PTHREAD_MUTEX_INITIALIZER)    , mThreadCountDecrement(PTHREAD_COND_INITIALIZER)    , mExecutingThreadsCount(0)    , mMaxThreads(DEFAULT_MAX_BINDER_THREADS)    , mManagesContexts(false)    , mBinderContextCheckFunc(NULL)    , mBinderContextUserData(NULL)    , mThreadPoolStarted(false)    , mThreadPoolSeq(1){    if (mDriverFD >= 0) {        //采用内存映射函数mmap,给binder分配一块虚拟地址空间,用来接收事务        mVMStart = mmap(0, BINDER_VM_SIZE, PROT_READ, MAP_PRIVATE | MAP_NORESERVE, mDriverFD, 0);        if (mVMStart == MAP_FAILED) {            close(mDriverFD); //没有足够空间分配给/dev/binder,则关闭驱动            mDriverFD = -1;        }    }}

ProcessState的单例模式的惟一性,因此一个进程只打开binder设备一次,其中ProcessState的成员变量mDriverFD记录binder驱动的fd,用于访问binder设备。
BINDER_VM_SIZE = (1*1024*1024) - (4096 *2), binder分配的默认内存大小为1M-8k。
DEFAULT_MAX_BINDER_THREADS = 15,binder默认的最大可并发访问的线程数为16。

open_driver
ProcessState()实例化的时候会调用open_driver()方法并将返回值fd赋值给mDriverFD,接下来分析open_driver()方法

static int open_driver(){    // 打开/dev/binder设备,建立与内核的Binder驱动的交互通道    int fd = open("/dev/binder", O_RDWR);    if (fd >= 0) {        fcntl(fd, F_SETFD, FD_CLOEXEC);        int vers = 0;        status_t result = ioctl(fd, BINDER_VERSION, &vers);        if (result == -1) {            close(fd);            fd = -1;        }        if (result != 0 || vers != BINDER_CURRENT_PROTOCOL_VERSION) {            close(fd);            fd = -1;        }        size_t maxThreads = DEFAULT_MAX_BINDER_THREADS;        // 通过ioctl设置binder驱动,能支持的最大线程数        result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);        if (result == -1) {            ALOGE("Binder ioctl to set max threads failed: %s", strerror(errno));        }    } else {        ALOGW("Opening '/dev/binder' failed: %s\n", strerror(errno));    }    return fd;}

open_driver作用是打开/dev/binder设备,设定binder支持的最大线程数。再次强调:ProcessState采用单例模式,保证每一个进程都只打开一次Binder Driver。

服务注册

main_mediaserver.cpp中的main()方法注冊了MediaPlayerService

MediaPlayerService::instantiate()

void MediaPlayerService::instantiate() {    //注册服务    defaultServiceManager()->addService(String16("media.player"), new MediaPlayerService());}

注册服务MediaPlayerService:由defaultServiceManager()返回的是BpServiceManager,同时会创建ProcessState对象和BpBinder对象。 故此处等价于调用BpServiceManager->addService。其中MediaPlayerService位于libmediaplayerservice库

BpSM.addService
framework/native/libs/binder/ IServiceManager.cpp ::BpServiceManager

virtual status_t addService(const String16& name, const sp<IBinder>& service,        bool allowIsolated){    Parcel data, reply; //Parcel是数据通信包    //写入头信息"android.os.IServiceManager"    data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());       data.writeString16(name);        // name为 "media.player"    data.writeStrongBinder(service); // MediaPlayerService对象    data.writeInt32(allowIsolated ? 1 : 0); // allowIsolated= false    //remote()指向的是BpBinder对象    status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);    return err == NO_ERROR ? reply.readExceptionCode() : err;}

服务注册过程:向ServiceManager注册服务MediaPlayerService,服务名为”media.player”;
writeStrongBinder
framework/native/libs/binder/Parcel.cpp

status_t Parcel::writeStrongBinder(const sp<IBinder>& val){    return flatten_binder(ProcessState::self(), val, this);}

flatten_binder

status_t flatten_binder(const sp<ProcessState>& /*proc*/,    const sp<IBinder>& binder, Parcel* out){    flat_binder_object obj;    obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;    if (binder != NULL) {        IBinder *local = binder->localBinder(); //本地Binder不为空        if (!local) {            BpBinder *proxy = binder->remoteBinder();            const int32_t handle = proxy ? proxy->handle() : 0;            obj.type = BINDER_TYPE_HANDLE;             obj.binder = 0;             obj.handle = handle;            obj.cookie = 0;        } else { //进入该分支            obj.type = BINDER_TYPE_BINDER;             obj.binder = reinterpret_cast<uintptr_t>(local->getWeakRefs());            obj.cookie = reinterpret_cast<uintptr_t>(local);        }    } else {        ...    }    return finish_flatten_binder(binder, obj, out);}

将Binder对象扁平化,转换成flat_binder_object对象。
获取传入的Binder对象的本地Binder,如果本地Binder不为空,则获取其远程proxy ,并将其handle存入flat_binder_object的handle中,而cookie则是保存本地Binder。
对于Binder实体,则cookie记录Binder实体的指针;
对于Binder代理,则用handle记录Binder代理的句柄;

关于localBinder,代码见Binder.cpp

BBinder* BBinder::localBinder(){    return this;}BBinder* IBinder::localBinder(){    return NULL;}

finish_flatten_binder

inline static status_t finish_flatten_binder(    const sp<IBinder>& , const flat_binder_object& flat, Parcel* out){    return out->writeObject(flat, false);}

将flat_binder_object写入out。

BpBinder::transact
framework/native/libs/binder/ BpBinder.cpp

status_t BpBinder::transact(    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags){    if (mAlive) {        // code=ADD_SERVICE_TRANSACTION        status_t status = IPCThreadState::self()->transact(            mHandle, code, data, reply, flags);        if (status == DEAD_OBJECT) mAlive = 0;        return status;    }    return DEAD_OBJECT;}

Binder代理类调用transact()方法,真正工作还是交给IPCThreadState来进行transact工作。先来 看看IPCThreadState::self的过程。

IPCThreadState::self
framework/native/libs/binder/ IPCThreadState.cpp

IPCThreadState* IPCThreadState::self(){    if (gHaveTLS) {restart:        const pthread_key_t k = gTLS;        IPCThreadState* st = (IPCThreadState*)pthread_getspecific(k);        if (st) return st;        return new IPCThreadState;  //初始IPCThreadState     }    if (gShutdown) return NULL;    pthread_mutex_lock(&gTLSMutex);    if (!gHaveTLS) { //首次进入gHaveTLS为false        if (pthread_key_create(&gTLS, threadDestructor) != 0) { //创建线程的TLS            pthread_mutex_unlock(&gTLSMutex);            return NULL;        }        gHaveTLS = true;    }    pthread_mutex_unlock(&gTLSMutex);    goto restart;}

TLS是指Thread local storage(线程本地储存空间),每个线程都拥有自己的TLS,并且是私有空间,线程之间不会共享。通过pthread_getspecific/pthread_setspecific函数可以获取/设置这些空间中的内容。从线程本地存储空间中获得保存在其中的IPCThreadState对象。

IPCThreadState初始化

IPCThreadState::IPCThreadState()    : mProcess(ProcessState::self()),      mMyThreadId(gettid()),      mStrictModePolicy(0),      mLastTransactionBinderFlags(0){    pthread_setspecific(gTLS, this);    clearCaller();    mIn.setDataCapacity(256);    mOut.setDataCapacity(256);}

每个线程都有一个IPCThreadState,每个IPCThreadState中都有一个mIn、一个mOut。成员变量mProcess保存了ProcessState变量(每个进程只有一个)。

mIn 用来接收来自Binder设备的数据,默认大小为256字节;
mOut用来存储发往Binder设备的数据,默认大小为256字节。

IPC::transact
IPCThreadState.cpp

status_t IPCThreadState::transact(int32_t handle,                                  uint32_t code, const Parcel& data,                                  Parcel* reply, uint32_t flags){    status_t err = data.errorCheck(); //数据错误检查    flags |= TF_ACCEPT_FDS;    ....    if (err == NO_ERROR) { // 传输数据         err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);    }    ...    if ((flags & TF_ONE_WAY) == 0) {        if (reply) {            //等待响应             err = waitForResponse(reply);        } else {            Parcel fakeReply;            err = waitForResponse(&fakeReply);        }    } else {        //oneway,则不需要等待reply的场景        err = waitForResponse(NULL, NULL);    }    return err;}

IPCThreadState进行transact事务处理分3部分:

1.errorCheck() //数据错误检查
2.writeTransactionData() // 传输数据
3.waitForResponse() //f等待响应

IPC.writeTransactionData
IPCThreadState.cpp

status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags,    int32_t handle, uint32_t code, const Parcel& data, status_t* statusBuffer){    binder_transaction_data tr;    tr.target.ptr = 0;    tr.target.handle = handle; // handle = 0    tr.code = code;            // code = ADD_SERVICE_TRANSACTION    tr.flags = binderFlags;    // binderFlags = 0    tr.cookie = 0;    tr.sender_pid = 0;    tr.sender_euid = 0;    // data为记录Media服务信息的Parcel对象    const status_t err = data.errorCheck();    if (err == NO_ERROR) {        tr.data_size = data.ipcDataSize();  // mDataSize        tr.data.ptr.buffer = data.ipcData(); //mData        tr.offsets_size = data.ipcObjectsCount()*sizeof(binder_size_t); //mObjectsSize        tr.data.ptr.offsets = data.ipcObjects(); //mObjects    } else if (statusBuffer) {        ...    } else {        return (mLastError = err);    }    mOut.writeInt32(cmd);         //cmd = BC_TRANSACTION    mOut.write(&tr, sizeof(tr));  //写入binder_transaction_data数据    return NO_ERROR;}

其中handle的值用来标识目的端,注册服务过程的目的端为service manager,此处handle=0所对应的是binder_context_mgr_node对象,正是service manager所对应的binder实体对象。binder_transaction_data结构体是binder驱动通信的数据结构,该过程最终是把Binder请求码BC_TRANSACTION和binder_transaction_data结构体写入到mOut。

transact过程,先写完binder_transaction_data数据, 接下来执行waitForResponse()方法。

IPC.waitForResponse
IPCThreadState.cpp

status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult){    int32_t cmd;    int32_t err;    while (1) {        if ((err=talkWithDriver()) < NO_ERROR) break; //         ...        if (mIn.dataAvail() == 0) continue;        cmd = mIn.readInt32();        switch (cmd) {            case BR_TRANSACTION_COMPLETE: ...            case BR_DEAD_REPLY: ...            case BR_FAILED_REPLY: ...            case BR_ACQUIRE_RESULT: ...            case BR_REPLY: ...                goto finish;            default:                err = executeCommand(cmd);                  if (err != NO_ERROR) goto finish;                break;        }    }    ...    return err;}

在waitForResponse过程, 首先执行BR_TRANSACTION_COMPLETE;另外,目标进程收到事务后,处理BR_TRANSACTION事务。 然后发送给当前进程,再执行BR_REPLY命令。

IPC.talkWithDriver
IPCThreadState.cpp

status_t IPCThreadState::talkWithDriver(bool doReceive){    ...    binder_write_read bwr;    const bool needRead = mIn.dataPosition() >= mIn.dataSize();    const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;    bwr.write_size = outAvail;    bwr.write_buffer = (uintptr_t)mOut.data();    if (doReceive && needRead) {        //接收数据缓冲区信息的填充。如果以后收到数据,就直接填在mIn中了。        bwr.read_size = mIn.dataCapacity();        bwr.read_buffer = (uintptr_t)mIn.data();    } else {        bwr.read_size = 0;        bwr.read_buffer = 0;    }    //当读缓冲和写缓冲都为空,则直接返回    if ((bwr.write_size == 0) && (bwr.read_size == 0)) return NO_ERROR;    bwr.write_consumed = 0;    bwr.read_consumed = 0;    status_t err;    do {        //通过ioctl不停的读写操作,跟Binder Driver进行通信        if (ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr) >= 0)            err = NO_ERROR;        ...    } while (err == -EINTR); //当被中断,则继续执行    ...    return err;}

binder_write_read结构体用来与Binder设备交换数据的结构, 通过ioctl与mDriverFD通信,是真正与Binder驱动进行数据读写交互的过程。 主要是操作mOut和mIn变量。i**octl()经过系统调用后进入Binder Driver.**

Binder Driver

ioctl的流程如下:
ioctl -> binder_ioctl -> binder_ioctl_write_read
binder_ioctl_write_read
binder.c

static int binder_ioctl_write_read(struct file *filp,                unsigned int cmd, unsigned long arg,                struct binder_thread *thread){    struct binder_proc *proc = filp->private_data;    void __user *ubuf = (void __user *)arg;    struct binder_write_read bwr;    //将用户空间bwr结构体拷贝到内核空间    copy_from_user(&bwr, ubuf, sizeof(bwr));    ...    if (bwr.write_size > 0) {        //将数据放入目标进程        ret = binder_thread_write(proc, thread,                      bwr.write_buffer,                      bwr.write_size,                      &bwr.write_consumed);        ...    }    if (bwr.read_size > 0) {        //读取自己队列的数据         ret = binder_thread_read(proc, thread, bwr.read_buffer,             bwr.read_size,             &bwr.read_consumed,             filp->f_flags & O_NONBLOCK);        if (!list_empty(&proc->todo))            wake_up_interruptible(&proc->wait);        ...    }    //将内核空间bwr结构体拷贝到用户空间    copy_to_user(ubuf, &bwr, sizeof(bwr));    ...}   

binder_thread_write

static int binder_thread_write(struct binder_proc *proc,            struct binder_thread *thread,            binder_uintptr_t binder_buffer, size_t size,            binder_size_t *consumed){    uint32_t cmd;    void __user *buffer = (void __user *)(uintptr_t)binder_buffer;    void __user *ptr = buffer + *consumed;    void __user *end = buffer + size;    while (ptr < end && thread->return_error == BR_OK) {        //拷贝用户空间的cmd命令,此时为BC_TRANSACTION        if (get_user(cmd, (uint32_t __user *)ptr)) -EFAULT;        ptr += sizeof(uint32_t);        switch (cmd) {        case BC_TRANSACTION:        case BC_REPLY: {            struct binder_transaction_data tr;            //拷贝用户空间的binder_transaction_data            if (copy_from_user(&tr, ptr, sizeof(tr)))   return -EFAULT;            ptr += sizeof(tr);            binder_transaction(proc, thread, &tr, cmd == BC_REPLY);            break;        }        ...    }    *consumed = ptr - buffer;  }  return 0;}

binder_transaction

static void binder_transaction(struct binder_proc *proc,               struct binder_thread *thread,               struct binder_transaction_data *tr, int reply){    if (reply) {        ...    }else {        if (tr->target.handle) {            ...        } else {            // handle=0则找到servicemanager实体            target_node = binder_context_mgr_node;        }        //target_proc为servicemanager进程        target_proc = target_node->proc;    }    if (target_thread) {        ...    } else {        //找到servicemanager进程的todo队列        target_list = &target_proc->todo;        target_wait = &target_proc->wait;    }    t = kzalloc(sizeof(*t), GFP_KERNEL);    tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);    //非oneway的通信方式,把当前thread保存到transaction的from字段    if (!reply && !(tr->flags & TF_ONE_WAY))        t->from = thread;    else        t->from = NULL;    t->sender_euid = task_euid(proc->tsk);    t->to_proc = target_proc; //此次通信目标进程为servicemanager进程    t->to_thread = target_thread;    t->code = tr->code;  //此次通信code = ADD_SERVICE_TRANSACTION    t->flags = tr->flags;  // 此次通信flags = 0    t->priority = task_nice(current);    //从servicemanager进程中分配buffer    t->buffer = binder_alloc_buf(target_proc, tr->data_size,        tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));    t->buffer->allow_user_free = 0;    t->buffer->transaction = t;    t->buffer->target_node = target_node;    if (target_node)        binder_inc_node(target_node, 1, 0, NULL); //引用计数加1    offp = (binder_size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));    //分别拷贝用户空间的binder_transaction_data中ptr.buffer和ptr.offsets到内核    copy_from_user(t->buffer->data,        (const void __user *)(uintptr_t)tr->data.ptr.buffer, tr->data_size);    copy_from_user(offp,        (const void __user *)(uintptr_t)tr->data.ptr.offsets, tr->offsets_size);    off_end = (void *)offp + tr->offsets_size;    for (; offp < off_end; offp++) {        struct flat_binder_object *fp;        fp = (struct flat_binder_object *)(t->buffer->data + *offp);        off_min = *offp + sizeof(struct flat_binder_object);        switch (fp->type) {            case BINDER_TYPE_BINDER:            case BINDER_TYPE_WEAK_BINDER: {              struct binder_ref *ref;              struct binder_node *node = binder_get_node(proc, fp->binder);              if (node == NULL) {                 //服务所在进程 创建binder_node实体                node = binder_new_node(proc, fp->binder, fp->cookie);                ...              }              //servicemanager进程binder_ref【见4.3.3】              ref = binder_get_ref_for_node(target_proc, node);              ...              //调整type为HANDLE类型              if (fp->type == BINDER_TYPE_BINDER)                fp->type = BINDER_TYPE_HANDLE;              else                fp->type = BINDER_TYPE_WEAK_HANDLE;              fp->binder = 0;              fp->handle = ref->desc; //设置handle值              fp->cookie = 0;              binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE,                       &thread->todo);            } break;            case :...    }    if (reply) {        ..    } else if (!(t->flags & TF_ONE_WAY)) {        //BC_TRANSACTION 且 非oneway,则设置事务栈信息        t->need_reply = 1;        t->from_parent = thread->transaction_stack;        thread->transaction_stack = t;    } else {        ...    }    //将BINDER_WORK_TRANSACTION添加到目标队列,本次通信的目标队列为target_proc->todo    t->work.type = BINDER_WORK_TRANSACTION;    list_add_tail(&t->work.entry, target_list);    //将BINDER_WORK_TRANSACTION_COMPLETE添加到当前线程的todo队列    tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;    list_add_tail(&tcomplete->entry, &thread->todo);    //唤醒等待队列,本次通信的目标队列为target_proc->wait    if (target_wait)        wake_up_interruptible(target_wait);    return;}

注册服务的过程,传递的是BBinder对象,故的writeStrongBinder()过程中localBinder不为空, 从而flat_binder_object.type等于BINDER_TYPE_BINDER。

服务注册过程是在服务所在进程创建binder_node,在servicemanager进程创建binder_ref。 对于同一个binder_node,每个进程只会创建一个binder_ref对象。

向servicemanager的binder_proc->todo添加BINDER_WORK_TRANSACTION事务,接下来进入ServiceManager进程。

binder_get_node

static struct binder_node *binder_get_node(struct binder_proc *proc,             binder_uintptr_t ptr){  struct rb_node *n = proc->nodes.rb_node;  struct binder_node *node;  while (n) {    node = rb_entry(n, struct binder_node, rb_node);    if (ptr < node->ptr)      n = n->rb_left;    else if (ptr > node->ptr)      n = n->rb_right;    else      return node;  }  return NULL;}

从binder_proc来根据binder指针ptr值,查询相应的binder_node。
binder_new_node

static struct binder_node *binder_new_node(struct binder_proc *proc, binder_uintptr_t ptr, binder_uintptr_t cookie) { struct rb_node **p = &proc->nodes.rb_node; struct rb_node *parent = NULL; struct binder_node *node; … //红黑树位置查找  //给新创建的binder_node 分配内核空间  node = kzalloc(sizeof(*node), GFP_KERNEL);  // 将新创建的node添加到proc红黑树;  rb_link_node(&node->rb_node, parent, p);  rb_insert_color(&node->rb_node, &proc->nodes);  node->debug_id = ++binder_last_id;  node->proc = proc;  node->ptr = ptr;  node->cookie = cookie;  node->work.type = BINDER_WORK_NODE; //设置binder_work的type  INIT_LIST_HEAD(&node->work.entry);  INIT_LIST_HEAD(&node->async_todo);  return node;   }

binder_get_ref_for_node

static struct binder_ref *binder_get_ref_for_node(struct binder_proc *proc,              struct binder_node *node){  struct rb_node *n;  struct rb_node **p = &proc->refs_by_node.rb_node;  struct rb_node *parent = NULL;  struct binder_ref *ref, *new_ref;  //从refs_by_node红黑树,找到binder_ref则直接返回。  while (*p) {    parent = *p;    ref = rb_entry(parent, struct binder_ref, rb_node_node);    if (node < ref->node)      p = &(*p)->rb_left;    else if (node > ref->node)      p = &(*p)->rb_right;    else      return ref;  }  //创建binder_ref  new_ref = kzalloc_preempt_disabled(sizeof(*ref));  new_ref->debug_id = ++binder_last_id;  new_ref->proc = proc; //记录进程信息  new_ref->node = node; //记录binder节点  rb_link_node(&new_ref->rb_node_node, parent, p);  rb_insert_color(&new_ref->rb_node_node, &proc->refs_by_node);  //计算binder引用的handle值,该值返回给target_proc进程  new_ref->desc = (node == binder_context_mgr_node) ? 0 : 1;  //从红黑树最最左边的handle对比,依次递增,直到红黑树遍历结束或者找到更大的handle则结束。  for (n = rb_first(&proc->refs_by_desc); n != NULL; n = rb_next(n)) {    //根据binder_ref的成员变量rb_node_desc的地址指针n,来获取binder_ref的首地址    ref = rb_entry(n, struct binder_ref, rb_node_desc);    if (ref->desc > new_ref->desc)      break;    new_ref->desc = ref->desc + 1;  }  // 将新创建的new_ref 插入proc->refs_by_desc红黑树  p = &proc->refs_by_desc.rb_node;  while (*p) {    parent = *p;    ref = rb_entry(parent, struct binder_ref, rb_node_desc);    if (new_ref->desc < ref->desc)      p = &(*p)->rb_left;    else if (new_ref->desc > ref->desc)      p = &(*p)->rb_right;    else      BUG();  }  rb_link_node(&new_ref->rb_node_desc, parent, p);  rb_insert_color(&new_ref->rb_node_desc, &proc->refs_by_desc);  if (node) {    hlist_add_head(&new_ref->node_entry, &node->refs);  }   return new_ref;}

handle值计算方法规律:

每个进程binder_proc所记录的binder_ref的handle值是从1开始递增的;
所有进程binder_proc所记录的handle=0的binder_ref都指向service manager;
同一个服务的binder_node在不同进程的binder_ref的handle值可以不同;

ServiceManager

binder_parse
servicemanager/binder.c

int binder_parse(struct binder_state *bs, struct binder_io *bio,                 uintptr_t ptr, size_t size, binder_handler func){    int r = 1;    uintptr_t end = ptr + (uintptr_t) size;    while (ptr < end) {        uint32_t cmd = *(uint32_t *) ptr;        ptr += sizeof(uint32_t);        switch(cmd) {        case BR_TRANSACTION: {            struct binder_transaction_data *txn = (struct binder_transaction_data *) ptr;            ...            binder_dump_txn(txn);            if (func) {                unsigned rdata[256/4];                struct binder_io msg;                 struct binder_io reply;                int res;                bio_init(&reply, rdata, sizeof(rdata), 4);                bio_init_from_txn(&msg, txn); //从txn解析出binder_io信息                 // 收到Binder事务                 res = func(bs, txn, &msg, &reply);                // 发送reply事件                binder_send_reply(bs, &reply, txn->data.ptr.buffer, res);            }            ptr += sizeof(*txn);            break;        }        case : ...    }    return r;}

svcmgr_handler
service_manager.c

int svcmgr_handler(struct binder_state *bs,                   struct binder_transaction_data *txn,                   struct binder_io *msg,                   struct binder_io *reply){    struct svcinfo *si;    uint16_t *s;    size_t len;    uint32_t handle;    uint32_t strict_policy;    int allow_isolated;    ...    strict_policy = bio_get_uint32(msg);    s = bio_get_string16(msg, &len);    ...    switch(txn->code) {      case SVC_MGR_ADD_SERVICE:           s = bio_get_string16(msg, &len);          ...          handle = bio_get_ref(msg); //获取handle          allow_isolated = bio_get_uint32(msg) ? 1 : 0;           //注册指定服务           if (do_add_service(bs, s, len, handle, txn->sender_euid,              allow_isolated, txn->sender_pid))              return -1;          break;       case :...    }    bio_put_uint32(reply, 0);    return 0;}

do_add_service
service_manager.c

int do_add_service(struct binder_state *bs,                   const uint16_t *s, size_t len,                   uint32_t handle, uid_t uid, int allow_isolated,                   pid_t spid){    struct svcinfo *si;    if (!handle || (len == 0) || (len > 127))        return -1;    //权限检查    if (!svc_can_register(s, len, spid)) {        return -1;    }    //服务检索    si = find_svc(s, len);    if (si) {        if (si->handle) {            svcinfo_death(bs, si); //服务已注册时,释放相应的服务        }        si->handle = handle;    } else {        si = malloc(sizeof(*si) + (len + 1) * sizeof(uint16_t));        if (!si) {  //内存不足,无法分配足够内存            return -1;        }        si->handle = handle;        si->len = len;        memcpy(si->name, s, (len + 1) * sizeof(uint16_t)); //内存拷贝服务信息        si->name[len] = '\0';        si->death.func = (void*) svcinfo_death;        si->death.ptr = si;        si->allow_isolated = allow_isolated;        si->next = svclist; // svclist保存所有已注册的服务        svclist = si;    }    //以BC_ACQUIRE命令,handle为目标的信息,通过ioctl发送给binder驱动    binder_acquire(bs, handle);    //以BC_REQUEST_DEATH_NOTIFICATION命令的信息,通过ioctl发送给binder驱动,主要用于清理内存等收尾工作。    binder_link_to_death(bs, handle, &si->death);    return 0;}

svcinfo记录着服务名和handle信息,保存到svclist列表。
binder_send_reply
servicemanager/binder.c

void binder_send_reply(struct binder_state *bs,                       struct binder_io *reply,                       binder_uintptr_t buffer_to_free,                       int status){    struct {        uint32_t cmd_free;        binder_uintptr_t buffer;        uint32_t cmd_reply;        struct binder_transaction_data txn;    } __attribute__((packed)) data;    data.cmd_free = BC_FREE_BUFFER; //free buffer命令    data.buffer = buffer_to_free;    data.cmd_reply = BC_REPLY; // reply命令    data.txn.target.ptr = 0;    data.txn.cookie = 0;    data.txn.code = 0;    if (status) {        ...    } else {        data.txn.flags = 0;        data.txn.data_size = reply->data - reply->data0;        data.txn.offsets_size = ((char*) reply->offs) - ((char*) reply->offs0);        data.txn.data.ptr.buffer = (uintptr_t)reply->data0;        data.txn.data.ptr.offsets = (uintptr_t)reply->offs0;    }    //向Binder驱动通信    binder_write(bs, &data, sizeof(data));}

binder_write进入binder驱动后,将BC_FREE_BUFFER和BC_REPLY命令协议发送给Binder驱动, 向client端发送reply.

总结

服务注册过程(addService)核心功能:在服务所在进程创建binder_node,在servicemanager进程创建binder_ref。 其中binder_ref的desc再同一个进程内是唯一的:

每个进程binder_proc所记录的binder_ref的handle值是从1开始递增的;
所有进程binder_proc所记录的handle=0的binder_ref都指向service manager;
同一个服务的binder_node在不同进程的binder_ref的handle值可以不同;
Media服务注册的过程涉及到MediaPlayerService(作为Client进程)和Service Manager(作为Service进程),通信流程图如下所示:

这里写图片描述

过程分析:

1.MediaPlayerService进程调用ioctl()向Binder驱动发送IPC数据,该过程可以理解成一个事务binder_transaction(记为T1),执行当前操作的线程binder_thread(记为thread1),则T1->from_parent=NULL,T1->from = thread1,thread1->transaction_stack=T1。其中IPC数据内容包含:
Binder协议为BC_TRANSACTION;
Handle等于0;
RPC代码为ADD_SERVICE;
RPC数据为”media.player”

2.Binder驱动收到该Binder请求,生成BR_TRANSACTION命令,选择目标处理该请求的线程,即ServiceManager的binder线程(记为thread2),则 T1->to_parent = NULL,T1->to_thread = thread2。并将整个binder_transaction数据(记为T2)插入到目标线程的todo队列;

3.Service Manager的线程thread2收到T2后,调用服务注册函数将服务”media.player”注册到服务目录中。当服务注册完成后,生成IPC应答数据(BC_REPLY),T2->form_parent = T1,T2->from = thread2, thread2->transaction_stack = T2。
Binder驱动收到该Binder应答请求,生成BR_REPLY命令,T2->to_parent = T1,T2->to_thread = thread1, thread1->transaction_stack = T2。 在MediaPlayerService收到该命令后,知道服务注册完成便可以正常使用。
整个过程中,BC_TRANSACTION和BR_TRANSACTION过程是一个完整的事务过程;BC_REPLY和BR_REPLY是一个完整的事务过程

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