unity音频管理器

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using UnityEngine;using System.Collections;public delegate void AudioPlayEnd();/** @ 创建时间:* @ 作者:想开店的程序员* @ 修改人:* @ 修改时间:* @ 描述:自定义音频辅助播放(必需)* @///////////////////////////////////*/public class CustomAudioSource : MonoBehaviour{    void Awake()    {        DontDestroyOnLoad(gameObject);    }    public void Play(AudioSource audioSource, AudioClip clip, Transform emitter, float volume, float pitch, bool loop, AudioPlayEnd callback = null)    {        if (emitter == null)        {            StartCoroutine(PlayI(audioSource, clip, volume, pitch, loop, callback));        }        else        {            StartCoroutine(PlayII(clip, emitter, volume, pitch, loop, callback));        }    }    IEnumerator PlayI(AudioSource audioSource, AudioClip clip, float volume, float pitch, bool loop, AudioPlayEnd callback)    {        audioSource.clip = clip;        audioSource.volume = volume;        audioSource.pitch = pitch;        audioSource.loop = loop;        audioSource.Play();        yield return new WaitForSeconds(clip.length);        //音频播放完毕后执行的方法        if (callback != null)            callback();    }    IEnumerator PlayII(AudioClip clip, Transform emitter, float volume, float pitch, bool loop, AudioPlayEnd callback = null)    {        GameObject go = new GameObject("Audio:" + clip.name);        go.transform.position = emitter.position;        go.transform.parent = emitter;        AudioSource source = go.AddComponent<AudioSource>();        source.clip = clip;        source.volume = volume;        source.pitch = pitch;        source.loop = loop;        source.Play();        if (!loop)        {            DestroyObject(go, clip.length);            yield return new WaitForSeconds(clip.length);            //音频播放完毕后执行的方法            if (callback != null)                callback();        }    }    void OnDestoryed()    {    }}
using UnityEngine;using System.Collections;using System.Collections.Generic;/** @ 创建时间:* @ 作者:想开店的程序员* @ 修改人:* @ 修改时间:* @ 描述:音频管理器,注:音频文件一定要放在Resources/Audio文件夹下,不然无法播放* @/////////////////////////////////////*/public class AudioManager{    private Dictionary<string, AudioClip> soundDicts = new Dictionary<string, AudioClip>();    private AudioSource _AudioSource;    private CustomAudioSource _cas;    /// <summary>    /// 单例模式    /// </summary>    private static AudioManager Instance;    public static AudioManager GetInstance()    {        if (Instance == null)        {            Instance = new AudioManager();            GameObject audioSource = new GameObject("Audios");            Instance._AudioSource = audioSource.AddComponent<AudioSource>();            Instance._cas = audioSource.AddComponent<CustomAudioSource>();        }        return Instance;    }    /// <summary>    /// 通过文件名播放音乐    /// </summary>    /// <param name='fileName'>    /// File name.    /// </summary>    public void PlayByName(string fileName)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, null, 1f, 1f, false);        Debug.Log("AudioManager::Play().PlayByName");    }    public void PlayByName(string fileName, bool isloop)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, null, 1f, 1f, isloop);        Debug.Log("AudioManager::Play().PlayByName。loop:" + isloop);    }    /// <summary>    /// 播放音频,完成后执行回调函数    /// </summary>    /// <param name="fileName"></param>    /// <param name="callback"></param>    public void PlayByName(string fileName, AudioPlayEnd callback)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, null, 1f, 1f, false, callback);        Debug.Log("AudioManager::Play().PlayByName.callback");    }    /// <summary>    /// 在emitter下播放一个音频    /// </summary>    /// <param name="fileName"></param>    /// <param name="emitter"></param>    public void PlayByName(string fileName, Transform emitter)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, emitter, 1f, 1f, false);        Debug.Log("AudioManager::Play().PlayByName.emitter");    }    public void PlayByName(string fileName, Transform emitter, bool isloop)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, emitter, 1f, 1f, isloop);        Debug.Log("AudioManager::Play().PlayByName.emitter.isloop" + isloop);    }    public void PlayByName(string fileName, Transform emitter, float volume, bool isloop)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, emitter, volume, 1f, isloop);        Debug.Log("AudioManager::Play().PlayByName.emitter.volume.isloop" + isloop);    }    public void PlayByName(string fileName, Transform emitter, bool isloop, AudioPlayEnd callback)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, emitter, 1f, 1f, isloop, callback);        Debug.Log("AudioManager::Play().PlayByName.emitter.isloop" + isloop + ". callback");    }    public void PlayByName(string fileName, Transform emitter, float volume, float pitch, bool isloop)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, emitter, volume, pitch, isloop);        Debug.Log("AudioManager::Play().PlayByName.emitter.volume.pitch.isloop" + isloop);    }    public void PlayByName(string fileName, Transform emitter, float volume, float pitch, bool isloop, AudioPlayEnd callback)    {        ///判断字典中是否存在该文件,不存在则加载        AudioClip _PlayClip = FindClipByName(fileName);        _cas.Play(_AudioSource, _PlayClip, emitter, volume, pitch, isloop, callback);        Debug.Log("AudioManager::Play().PlayByName");    }    /// <summary>    /// 通过音频文件播放音乐    /// </summary>    /// <param name="clip">AudioClip类型文件</param>    public void PlayByClip(AudioClip clip)    {        if (!soundDicts.ContainsKey(clip.name))        {            soundDicts.Add(clip.name, clip);        }        _cas.Play(_AudioSource, clip, null, 1f, 1f, false);        Debug.Log("AudioManager::Play().PlayByClip");    }    public void PlayByClip(AudioClip clip, AudioPlayEnd callback)    {        if (!soundDicts.ContainsKey(clip.name))        {            soundDicts.Add(clip.name, clip);        }        _cas.Play(_AudioSource, clip, null, 1f, 1f, false, callback);        Debug.Log("AudioManager::Play().PlayByClip.callback");    }    /// <summary>    /// 通过文件名查找音频文件,并自动添加到字典中    /// </summary>    /// <param name="fileName"></param>    /// <returns></returns>    public AudioClip FindClipByName(string fileName)    {        if (!soundDicts.ContainsKey(fileName))        {            AudioClip _playClip = Resources.Load("Audio/" + fileName) as AudioClip;            soundDicts.Add(fileName, _playClip);            return _playClip;        }        else        {            return soundDicts[fileName];        }    }    /// <summary>    /// 返回一个音频的播放时间    /// </summary>    /// <param name="fileName"></param>    /// <returns></returns>    public float SoundLength(string fileName)    {        AudioClip _PlayClip = FindClipByName(fileName);        return _PlayClip.length;    }    public void ForceKill()    {        GameObject.Destroy(Instance._cas.gameObject);        Instance._cas = null;        Instance = null;    }}

调用方法示例

using UnityEngine;using System.Collections;public class test : MonoBehaviour {    public AudioClip clip;    public Transform obj;    // Use this for initialization    void Start () {        DontDestroyOnLoad(gameObject);      }    // Update is called once per frame    void Update () {        if (Input.GetKeyDown(KeyCode.Alpha1))        {            AudioManager.GetInstance().PlayByName("FarExplosionA");        }        if (Input.GetKeyDown(KeyCode.Alpha2))        {            AudioManager.GetInstance().PlayByName("FarExplosionA", false);        }        if (Input.GetKeyDown(KeyCode.Alpha3))        {            AudioManager.GetInstance().PlayByName("FarExplosionA", tester);        }        if (Input.GetKeyDown(KeyCode.Alpha4))        {            AudioManager.GetInstance().PlayByName("FarExplosionA", obj);        }        if (Input.GetKeyDown(KeyCode.Alpha5))        {            AudioManager.GetInstance().PlayByName("FarExplosionA", obj, false);        }        if (Input.GetKeyDown(KeyCode.Alpha6))        {            AudioManager.GetInstance().PlayByName("FarExplosionA", obj, false, tester);        }        if (Input.GetKeyDown(KeyCode.Alpha7))        {            AudioManager.GetInstance().PlayByClip(clip, tester);        }        if (Input.GetKeyDown(KeyCode.A))        {            Application.LoadLevel(1);        }    }    public void tester() {        Debug.Log("音频播放完毕,回调函数执行");    }}
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