HoloLens开发——模型放大缩小复原

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在unity里放三个button,分别放大、缩小、复原的点击响应


Unity中加上代码后,需要将放大缩小复原的GameObject 连接给GameObject 。

放大代码:

using System.Collections;using System.Collections.Generic;using HoloToolkit.Unity.InputModule;using UnityEngine;public class Big_Button : MonoBehaviour, IInputClickHandler{    public GameObject objBig;    // Use this for initialization    void Start()    {    }    // Update is called once per frame    void Update()    {    }    public void OnInputClicked(InputClickedEventData eventData)    {              Vector3 localScale = objBig. transform.localScale;        Vector3 scale = new Vector3(1.1f* localScale.x, 1.1f*localScale.y, 1.1f* localScale.z);        objBig.transform.localScale = scale;    }}



缩小代码:

using System.Collections;using System.Collections.Generic;using HoloToolkit.Unity.InputModule;using UnityEngine;public class Small_Button : MonoBehaviour, IInputClickHandler{    public GameObject objSmall;    // Use this for initialization    void Start()    {    }    // Update is called once per frame    void Update()    {    }    public void OnInputClicked(InputClickedEventData eventData)    {        Vector3 localScale = objSmall.transform.localScale;        Vector3 scale = new Vector3(0.9f * localScale.x, 0.9f * localScale.y, 0.9f * localScale.z);        objSmall.transform.localScale = scale;    }}

复原代码:

using System.Collections;using System.Collections.Generic;using HoloToolkit.Unity.InputModule;using UnityEngine;public class ResetButton : MonoBehaviour, IInputClickHandler{    public GameObject objOrigi;    void Start()    {    }    /// <summary>    /// 点击事件(包含手势点击和Clicker设备的点击)    /// </summary>    public void OnInputClicked(InputClickedEventData eventData)    {          Vector3 scale = new Vector3(1, 1, 1);        objOrigi.transform.localScale = scale;    }}
也可以使用语音,作为输入,来进行缩放复原控制。


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