cocos2d-x 减少编译时间/免除重复编译
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cocos2d-x游戏引擎在每新建一个工程时都会附带好多库文件要编译,导致开发效率降低,一个helloworld项目初次编译可能都要10来分钟。
所以减少编译时间是非常有必要的。 (本文只讲VS2013和Android NDK的方法,其他平台大同小异)
有一个参考 http://blog.csdn.net/etring/article/details/8608032 但他的还不够。
我用的是cocos2d-x-3.x 一共有30来个静态库,17个要源码编译,所以做了大量改进更通用一些。
1.新建一个项目HelloCocos2dx : cocos.py newHelloCocos2dx -p com.longshu -l cpp,有300多M。进入proj.android目录执行ndk-build或者build_native.py。
如果是android-studio,在proj.android-studio\app\jni下执行ndk-build命令。(建议使用COCOS_ROOT/tests/cpp-empty-test空项目,免去新建项目操作)
2.成功后在proj.android\obj\local\下会默认生成armeabi平台所需要的各种静态库,其他平台在proj.android\jni\Application.mk文件添加即可
比如APP_ABI := armeabi armeabi-v7a x86生成3个平台的静态库。(两个平台第一次编译大概占880M)
3.在COCOS_ROOT(游戏引擎安装目录)下新建一个prebuild文件夹,在prebuild下新建android,android下新建armeabi armeabi-v7a x86(根据自己要的平台),
复制第2步proj.android\obj\local下的相应平台到prebuild下的相应平台目录,一共17个*.a文件(大概210M,libcocos2dcpp.so不要)。复制好后记得ndk-build clean 。
4.再prebuild/android文件夹下面新建一个Android.mk,内容在文章最后面。该文件是根据COCOS_ROOT/cocos/Android.mk修改而来。
5. 修改proj.android/Android.mk 内容如下:
LOCAL_PATH := $(call my-dir)#Cocos2d-x安装目录,如果环境变量有可以不配COCOS_ROOT := D:/Dev_Tool/Cocos2d-xinclude $(CLEAR_VARS)#去除#$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)#$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)#$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)#要添加 不然import-module找不到编译好的静态库$(call import-add-path,$(COCOS_ROOT))LOCAL_MODULE := cocos2dcpp_sharedLOCAL_MODULE_FILENAME := libcocos2dcppLOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp \ ../../Classes/HelloWorldScene.cppLOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes# _COCOS_HEADER_ANDROID_BEGIN# _COCOS_HEADER_ANDROID_ENDLOCAL_STATIC_LIBRARIES := cocos2dx_static# _COCOS_LIB_ANDROID_BEGIN# _COCOS_LIB_ANDROID_ENDinclude $(BUILD_SHARED_LIBRARY)#去除#$(call import-module,.)# 保存了编译好的静态库目录$(call import-module,prebuild/android)# _COCOS_LIB_IMPORT_ANDROID_BEGIN# _COCOS_LIB_IMPORT_ANDROID_END
这里新加了两句:
$(call import-add-path,$(COCOS_ROOT))
$(call import-module,prebuild/android)
去除了原来的import-add-path和import-module 。
这样就可以在修改了Classes下的代码和java代码时,在几十秒内完成编译了。以后新建项目只要修改第5步的Android.mk文件就OK了。
而且还可以删除(建议不要,VS或者其他开发工具要用到)cocos2d下的extensions目录和cocos下除platform以外的目录(platform里面还有一个引用项目)。效果如下:
安卓编译效果:
============================================================================================
下面介绍VS2013减少编译时间的方法 和安卓的方法不同
1.打开COCOS_ROOT/build/cocos2d-win32.sln也可以使用上面的HelloCocos2dx ,主要是为了方便调试。选择libcocos2d项目,Debug模式,右键->生成,漫长等待后,
在build\Debug.win32目录下会有大量的*.lib和*.dll库文件生成(其实好多是来自Cocos已经编译好的复制过来的),一共有45个文件。
2.在COCOS_ROOT(游戏引擎安装目录)下新建一个prebuild文件夹,在prebuild下新建win32文件夹(最好在下面新建Release和Debug区分编译版本),复制第1步的lib到win32下的Debug和复制dll文件到win32下。
3.修改项目配置: 选择HelloCocos2dx解决方案->右键->属性->通用属性-项目依赖 右边选择HelloCocos2dx项目-去除小面的勾。
选择解决方案下HelloCocos2dx(你的项目)右键->属性->通用属性-引用 移除中间的引用。如下图:
4. 在HelloCocos2dx(你的项目)属性->配置属性->上面选择所有配置->VC++目录$(Configuration)表示Release和Debug
对于添加 $(COCOS_ROOT)\prebuild\win32和$(COCOS_ROOT)\prebuild\win32\$(Configuration) 如下图:
5.选择HelloCocos2dx(你的项目,不要选择libcocos2d项目了否则又要编译好久),右键-生成-运行 ,是不是飞一般的快呢!?
到这里可以选择libcocos2d项目,右键清理。
存在问题:EXE程序在加载动态库dll文件时会在当期目录和系统path环境变量里找,所以还要把在系统path后面添加;%COCOS_ROOT%\prebuild\win32
否则会出现dll文件没找到的错误。
运行效果:
========================================================================================================
安卓部分 prebuild/android文件夹下面新建一个Android.mk内容:
### COCOS 预编译静态库,确保环境变量有COCOS_ROOT或者项目里有# 文件位置 $(COCOS_ROOT)/prebuild/androidLOCAL_PATH := $(call my-dir)#$(call import-add-path,$(COCOS_ROOT))$(call import-add-path,$(COCOS_ROOT)/external)$(call import-add-path,$(COCOS_ROOT)/cocos)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos2dx_staticLOCAL_MODULE_FILENAME := libcocos2dLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos2d.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocos \$(COCOS_ROOT)/cocos/platform/androidLOCAL_STATIC_LIBRARIES := cocostudio_staticLOCAL_STATIC_LIBRARIES += cocosbuilder_staticLOCAL_STATIC_LIBRARIES += cocos3d_staticLOCAL_STATIC_LIBRARIES += spine_staticLOCAL_STATIC_LIBRARIES += cocos_network_staticLOCAL_STATIC_LIBRARIES += audioengine_staticinclude $(PREBUILT_STATIC_LIBRARY)#include $(BUILD_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos_ui_staticLOCAL_MODULE_FILENAME := libuiLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libui.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocos/ui \$(COCOS_ROOT)/cocos/editor-supportLOCAL_C_INCLUDES := \$(COCOS_ROOT)/cocos/ui \$(COCOS_ROOT)/cocos/editor-supportLOCAL_STATIC_LIBRARIES := cocos_extension_staticinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos_flatbuffers_staticLOCAL_MODULE_FILENAME := flatbuffersLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/flatbuffers.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/externalLOCAL_C_INCLUDES := \$(COCOS_ROOT)/external \$(COCOS_ROOT)/external/flatbuffersinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos_extension_staticLOCAL_MODULE_FILENAME := libextensionLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libextension.aLOCAL_STATIC_LIBRARIES := cocos2dx_internal_staticLOCAL_STATIC_LIBRARIES += cocos_curl_staticLOCAL_STATIC_LIBRARIES += box2d_staticLOCAL_STATIC_LIBRARIES += bullet_staticLOCAL_STATIC_LIBRARIES += cocos_network_staticLOCAL_CXXFLAGS += -fexceptionsLOCAL_C_INCLUDES := \$(COCOS_ROOT) \$(COCOS_ROOT)/extensionsLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT) \$(COCOS_ROOT)/extensions \$(COCOS_ROOT)/extensions/GUI/CCControlExtension \$(COCOS_ROOT)/extensions/GUI/CCScrollView \$(COCOS_ROOT)/cocos/networkinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos2dx_internal_staticLOCAL_MODULE_FILENAME := libcocos2dxinternalLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos2dxinternal.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocos \$(COCOS_ROOT) \$(COCOS_ROOT)/cocos/platform \$(COCOS_ROOT)/cocos/base \$(COCOS_ROOT)/external \$(COCOS_ROOT)/external/tinyxml2 \$(COCOS_ROOT)/external/unzip \$(COCOS_ROOT)/external/chipmunk/include/chipmunk \$(COCOS_ROOT)/external/xxhash \$(COCOS_ROOT)/external/nslog \$(COCOS_ROOT)/external/poly2tri \$(COCOS_ROOT)/external/poly2tri/common \$(COCOS_ROOT)/external/poly2tri/sweep \$(COCOS_ROOT)/external/clipperLOCAL_C_INCLUDES := \$(COCOS_ROOT)/cocos/platform \$(COCOS_ROOT)/external \$(COCOS_ROOT)/external/tinyxml2 \$(COCOS_ROOT)/external/unzip \$(COCOS_ROOT)/external/chipmunk/include/chipmunk \$(COCOS_ROOT)/external/edtaa3func \$(COCOS_ROOT)/external/xxhash \$(COCOS_ROOT)/external/ConvertUTF \$(COCOS_ROOT)/external/nslog \$(COCOS_ROOT)/external/poly2tri \$(COCOS_ROOT)/external/poly2tri/common \$(COCOS_ROOT)/external/poly2tri/sweep \$(COCOS_ROOT)/external/clipperLOCAL_EXPORT_LDLIBS := -lGLESv2 -llog -landroidLOCAL_STATIC_LIBRARIES := cocos_freetype2_staticLOCAL_STATIC_LIBRARIES += cocos_png_staticLOCAL_STATIC_LIBRARIES += cocos_jpeg_staticLOCAL_STATIC_LIBRARIES += cocos_tiff_staticLOCAL_STATIC_LIBRARIES += cocos_webp_staticLOCAL_STATIC_LIBRARIES += cocos_chipmunk_staticLOCAL_STATIC_LIBRARIES += cocos_zlib_staticLOCAL_STATIC_LIBRARIES += recast_staticLOCAL_STATIC_LIBRARIES += bullet_staticLOCAL_WHOLE_STATIC_LIBRARIES := cocos2dxandroid_static# define the macro to compile through support/zip_support/ioapi.cLOCAL_CFLAGS := -DUSE_FILE32APILOCAL_CFLAGS += -fexceptionsLOCAL_CPPFLAGS := -Wno-deprecated-declarations -Wno-extern-c-compatLOCAL_EXPORT_CFLAGS := -DUSE_FILE32APILOCAL_EXPORT_CPPFLAGS := -Wno-deprecated-declarations -Wno-extern-c-compatinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocostudio_staticLOCAL_MODULE_FILENAME := libcocostudioLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocostudio.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocos/editor-support \$(COCOS_ROOT)/cocos/editor-support/cocostudioLOCAL_C_INCLUDES := \$(COCOS_ROOT)/cocos/editor-support \$(COCOS_ROOT)/cocos/editor-support/cocostudio \$(COCOS_ROOT)/cocos/editor-support/cocostudio/WidgetReader \$(COCOS_ROOT)/cocos/editor-support/cocostudio/ActionTimeline \LOCAL_STATIC_LIBRARIES := cocos_ui_staticLOCAL_STATIC_LIBRARIES += cocosdenshion_staticLOCAL_STATIC_LIBRARIES += cocos_flatbuffers_staticinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocosbuilder_staticLOCAL_MODULE_FILENAME := libcocosbuilderLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocosbuilder.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocos/editor-supportLOCAL_C_INCLUDES := \$(COCOS_ROOT)/cocos/editor-support \$(COCOS_ROOT)/cocos/2d \LOCAL_STATIC_LIBRARIES := cocos_extension_staticinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := spine_staticLOCAL_MODULE_FILENAME := libspineLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libspine.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocos/editor-supportLOCAL_C_INCLUDES := \$(COCOS_ROOT)/cocos/editor-supportLOCAL_STATIC_LIBRARIES := cocos2dx_internal_staticinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos3d_staticLOCAL_MODULE_FILENAME := libcocos3dLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos3d.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocosLOCAL_C_INCLUDES := \$(COCOS_ROOT)/cocosLOCAL_STATIC_LIBRARIES := cocos2dx_internal_staticinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := box2d_staticLOCAL_MODULE_FILENAME := libbox2dLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libbox2d.aLOCAL_EXPORT_C_INCLUDES := $(COCOS_ROOT)/externalLOCAL_C_INCLUDES := $(COCOS_ROOT)/external \$(COCOS_ROOT)/external/Box2Dinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := recast_staticLOCAL_MODULE_FILENAME := librecastLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/librecast.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/externalLOCAL_C_INCLUDES := \$(COCOS_ROOT)/externalinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := bullet_staticLOCAL_MODULE_FILENAME := libbulletLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libbullet.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/externalLOCAL_C_INCLUDES := \$(COCOS_ROOT)/externalinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos_network_staticLOCAL_MODULE_FILENAME := libnetworkLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libnetwork.aLOCAL_EXPORT_C_INCLUDES :=LOCAL_C_INCLUDES := \$(COCOS_ROOT)/external/curl/include/android \$(COCOS_ROOT)/external/websockets/include/androidLOCAL_STATIC_LIBRARIES := cocos2dx_internal_staticLOCAL_STATIC_LIBRARIES += cocos_curl_staticLOCAL_STATIC_LIBRARIES += libwebsockets_staticinclude $(PREBUILT_STATIC_LIBRARY)#==============================================================include $(CLEAR_VARS)LOCAL_MODULE := cocos2dxandroid_staticLOCAL_MODULE_FILENAME := libcocos2dandroidLOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocos2dandroid.aLOCAL_EXPORT_C_INCLUDES := \$(COCOS_ROOT)/cocos/platform/android \LOCAL_C_INCLUDES := \$(COCOS_ROOT)/cocos/platform/android \$(COCOS_ROOT)/cocos/platform \$(COCOS_ROOT)/cocosLOCAL_EXPORT_LDLIBS := -lGLESv1_CM \ -lGLESv2 \ -lEGL \ -llog \ -landroidLOCAL_CPPFLAGS := -Wno-extern-c-compatLOCAL_EXPORT_CPPFLAGS := -Wno-extern-c-compatinclude $(PREBUILT_STATIC_LIBRARY)#========AudioEngine库加入失败因为本身存在编译警告========#New AudioEngine#include $(CLEAR_VARS)#LOCAL_MODULE := audioengine_static#LOCAL_MODULE_FILENAME := libaudioengine#LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libaudioengine.a#LOCAL_EXPORT_C_INCLUDES := $(COCOS_ROOT)/cocos/audio/include#LOCAL_EXPORT_LDLIBS := -lOpenSLES#LOCAL_C_INCLUDES := $(COCOS_ROOT)/cocos/audio/include \ $(COCOS_ROOT)/cocos \ $(COCOS_ROOT)/cocos/audio/platform/android#include $(PREBUILT_STATIC_LIBRARY)#SimpleAudioEngine#include $(CLEAR_VARS)#LOCAL_MODULE := cocosdenshion_static#LOCAL_MODULE_FILENAME := libcocosdenshion#LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libcocosdenshion.a#LOCAL_STATIC_LIBRARIES := audioengine_static#LOCAL_EXPORT_C_INCLUDES := $(COCOS_ROOT)/cocos/audio/include#LOCAL_C_INCLUDES := $(COCOS_ROOT)/cocos/audio/include \ $(COCOS_ROOT)/cocos \ $(COCOS_ROOT)/cocos/audio/platform/android#include $(PREBUILT_STATIC_LIBRARY)#==============================================================##以下是cocos编译好的静态库#==============================================================$(call import-module,freetype2/prebuilt/android)$(call import-module,png/prebuilt/android)$(call import-module,zlib/prebuilt/android)$(call import-module,jpeg/prebuilt/android)$(call import-module,tiff/prebuilt/android)$(call import-module,webp/prebuilt/android)$(call import-module,chipmunk/prebuilt/android)$(call import-module,curl/prebuilt/android)$(call import-module,websockets/prebuilt/android)#==============================================================#AudioEngine在这里加入编译$(call import-module,audio/android)
到这里就全部结束了,希望能帮到大家!!
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