根据接口服务端发送请求

来源:互联网 发布:淘宝特卖网站 编辑:程序博客网 时间:2024/06/05 18:49
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using LitJson;


public class Open : MonoBehaviour
{
    public string UrlOpen = "http:/xxx";
    public string UrlClose = "http://xxx";
    void Start()
    {
        StartCoroutine(PostWay(UrlClose));
    }


    // Update is called once per frame
    void Update()
    {


    }
    IEnumerator PostWay(string Url)
    {
        Buiding b = new Buiding("用户名", "密码");
        string data = JsonMapper.ToJson(b);
        byte[] bytes = System.Text.Encoding.UTF8.GetBytes(data);
        string temp = System.Text.Encoding.UTF8.GetString(bytes);
        print(temp);
        using (UnityWebRequest webRequest = UnityWebRequest.Post(Url, temp))
        {
            UploadHandlerRaw handler = new UploadHandlerRaw(bytes);
            handler.contentType = "application/json";
            webRequest.uploadHandler = handler;
            webRequest.SetRequestHeader("Accept", "application/json");
            yield return webRequest.Send();
            if (webRequest.isError)
            {
                Debug.Log(webRequest.error);
            }
            else
            {
                Debug.Log(webRequest.downloadHandler.text);
            }
        }
    }
}
public class Buiding
{
    public string userName { get; set; }
    public string  pwd { get; set; }
    public Buiding(string a, string b)
    {
        userName = a;
        pwd = b;
    }
}
0 0
原创粉丝点击