UVA-11796-计算几何
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题目大意:有两条狗分别沿着自己的折线段跑,他们都是匀速运动并且同时开始同时到达,问中间过程的他们两者距离的最大值减去最小值的值是多少;
题目解析:首先他们运动的过程可以分解成在某一段时间内都在线段上运动,那么在线段上运动,我们就可以考虑运动的相对性,一个看成静止不动,另一个还是匀速运动,那么这就是个点到线段的距离问题了;
AC代码:
#include<bits/stdc++.h>using namespace std;struct Point{ double x,y; Point(double x=0,double y=0):x(x),y(y){}};typedef Point Vector;Vector operator + (Vector A,Vector B) {return Vector(A.x+B.x,A.y+B.y);}Vector operator - (Vector A,Vector B) {return Vector(A.x-B.x,A.y-B.y);}Vector operator * (Vector A,double p) {return Vector(A.x*p,A.y*p);}Vector operator / (Vector A,double p) {return Vector(A.x/p,A.y/p);}bool operator < (const Point& a,const Point& b){ return a.x<b.x||(a.x==b.x&&a.y<b.y);}const double eps=1e-10;int dcmp(double x){ if(fabs(x)<eps) return 0; else return x<0?-1:1;}bool operator == (const Point& a,const Point& b){ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;}double Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;} //点的点积double Length(Vector A) {return sqrt(Dot(A,A));} //向量的长度double Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));} //向量之间的角度double Cross(Vector A,Vector B) {return A.x*B.y-A.y*B.x;} //点的叉积double Area2(Point A,Point B,Point C){return Cross(B-A,C-A);} //三点构成的三角形面积的两倍Vector Rotate(Vector A,double rad) {return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} //向量逆时针旋转Vector Normal(Vector A) //向量的法线{ double L = Length(A); return Vector(-A.y/L,A.x/L);}//定义直线P+tv,计算两直线的交点,前提是两直线不平行Point GetLineIntersection(Point P,Point v,Point Q,Point w){ Vector u=P-Q; double t=Cross(w,u)/Cross(v,w); return P+v*t;} //点到直线的距离double DistanceToLine(Point P,Point A,Point B){ Vector v1=B-A,v2=P-A; return fabs(Cross(v1,v2))/Length(v1);} //点到线段的距离double DistanceToSegement(Point P,Point A,Point B){ if(A==B) return Length(P-A); Vector v1=B-A,v2=P-A,v3=P-B; if(dcmp(Dot(v1,v2))<0) return Length(v2); else if(dcmp(Dot(v1,v3))>0) return Length(v3); else return fabs(Cross(v1,v2))/Length(v1);} //点在直线上的投影Point GetLineProjection(Point P,Point A,Point B){ Vector v=B-A; return A+v*(Dot(v,P-A)/Dot(v,v));} //判断两直线是否规范相交bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){ double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1),c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;}//判断点是否在线段上并且不在线段的端点上bool OnSegment(Point p,Point a1,Point a2){ return dcmp(Cross(a1-p,a2-p))==0&&dcmp(Dot(a1-p,a2-p))<0;} //计算多边形的有向面积 double PolygonArea(Point* p,int n) { double area=0; for(int i=1;i<n-1;i++) { area+=Cross(p[i]-p[0],p[i+1]-p[0]); } return area/2; }////////////////////////////////////////const int maxn=70;const int inf=0x3fffffff;double Max,Min;Point p[maxn],q[maxn];void update(Point p,Point a,Point b){ Min=min(Min,DistanceToSegement(p,a,b)); Max=max(Max,Length(p-a)); Max=max(Max,Length(p-b));}int main(){ int t,cas=1; scanf("%d",&t); while(t--) { int a,b; scanf("%d%d",&a,&b); for(int i=0;i<a;i++) scanf("%lf%lf",&p[i].x,&p[i].y); for(int i=0;i<b;i++) scanf("%lf%lf",&q[i].x,&q[i].y); double lena=0,lenb=0; for(int i=1;i<a;i++) lena+=Length(p[i]-p[i-1]); for(int i=1;i<b;i++) lenb+=Length(q[i]-q[i-1]); Max=-inf; Min=inf; int sa=0,sb=0; Point pa=p[0],pb=q[0]; while(sa<a-1&&sb<b-1) { double la=Length(p[sa+1]-pa); double lb=Length(q[sb+1]-pb); double t=min(la/lena,lb/lenb); Point va=(p[sa+1]-pa)/la*t*lena; Point vb=(q[sb+1]-pb)/lb*t*lenb; update(pa,pb,pb+vb-va); pa=pa+va; pb=pb+vb; if(pa==p[sa+1]) sa++; if(pb==q[sb+1]) sb++; } printf("Case %d: %.0lf\n",cas++,Max-Min); } return 0;}
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