iOS自动化打包
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从这个报错开始xcodebuild: error: invalid option ‘-exportFormat’说起吧。
产生原因:x-code8之后,对之前的exportFormat方式不在支持了,所以报错。之前的老方式
archive_dir = archive的地址
ipa_dir = 生成ipa的地址 e.g. x/x/x.ipa
PROVISIONING_PROFILE = 签名 e.g. x_dev.mobileprovision 为x_devxcodebuild -exportArchive -exportFormat IPA -archivePath ' + archive_dir() + ' -exportPath ' + ipa_dir + ' -exportProvisioningProfile ' + PROVISIONING_PROFILE + '
修改方法:
干掉exportFormat IPA 引入exportOptionsPlistxcodebuild -exportArchive -exportOptionsPlist ' + OPTIONS_LIST_PATH +' -archivePath ' + archive_dir() \+ ' -exportPath ' + ipa_dir() + ' PROVISIONING_PROFILE_SPECIFIER= ' + PROVISIONING_PROFILE
接下来研究一下exportOptionsPlist,直接食用xcodebuild -help查看。
Available keys for -exportOptionsPlist:compileBitcode : Bool For non-App Store exports, should Xcode re-compile the app from bitcode? Defaults to YES.embedOnDemandResourcesAssetPacksInBundle : Bool For non-App Store exports, if the app uses On Demand Resources and this is YES, asset packs are embedded in the app bundle so that the app can be tested without a server to host asset packs. Defaults to YES unless onDemandResourcesAssetPacksBaseURL is specified.iCloudContainerEnvironment For non-App Store exports, if the app is using CloudKit, this configures the "com.apple.developer.icloud-container-environment" entitlement. Available options: Development and Production. Defaults to Development.manifest : Dictionary For non-App Store exports, users can download your app over the web by opening your distribution manifest file in a web browser. To generate a distribution manifest, the value of this key should be a dictionary with three sub-keys: appURL, displayImageURL, fullSizeImageURL. The additional sub-key assetPackManifestURL is required when using on demand resources.method : String Describes how Xcode should export the archive. Available options: app-store, ad-hoc, package, enterprise, development, and developer-id. The list of options varies based on the type of archive. Defaults to development.onDemandResourcesAssetPacksBaseURL : String For non-App Store exports, if the app uses On Demand Resources and embedOnDemandResourcesAssetPacksInBundle isn't YES, this should be a base URL specifying where asset packs are going to be hosted. This configures the app to download asset packs from the specified URL.teamID : String The Developer Portal team to use for this export. Defaults to the team used to build the archive.thinning : String For non-App Store exports, should Xcode thin the package for one or more device variants? Available options: <none> (Xcode produces a non-thinned universal app), <thin-for-all-variants> (Xcode produces a universal app and all available thinned variants), or a model identifier for a specific device (e.g. "iPhone7,1"). Defaults to <none>.uploadBitcode : Bool For App Store exports, should the package include bitcode? Defaults to YES.uploadSymbols : Bool For App Store exports, should the package include symbols? Defaults to YES.
接下来就很清晰了。
来个例子<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>teamID</key><string>xxxxxxx</string><key>method</key><string>ad-hoc</string><key>compileBitcode</key><false/></dict></plist>
teamID通过x-code自找填入就可以。key一定区分大小写。teamID至关重要,打包会通过teamID找签名文件,默认为dev的teamID,如果配置的dev和ad_hoc,relese,appStore的bundleID不一致,一直会报错。
XCode - No Provisioning profiles matching an applicable Signing identity were found
中途遇到报错:
Embedded binary is not signed with the same certificate as the parent app.
- 这个问题在于我使用extension,两者配置的有偏差,主要在于一个为dev,另外一个dis这种错误。
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