Unity3D开发小贴士(十六)SVN插件

来源:互联网 发布:网站seo代码优化 编辑:程序博客网 时间:2024/05/29 16:40

这是针对Windows下的TortoiseSVN的插件,其他平台或软件的插件,以后可能会补上(也可能不补,看缘分吧)。

using UnityEngine;using System.Diagnostics;using UnityEditor;#if UNITY_EDITOR_WINpublic static class TortoiseSVN{    const string SVN_EXE = "TortoiseProc.exe";    const string PATH_CMD_FMT = "/command:{0} /path:{1} /closeonend:0";    const string UPDATE_CMD = "update";    const string COMMIT_CMD = "commit";    static string GetCurrentPath()    {        return AssetDatabase.GetAssetPath(Selection.activeObject);    }    static string GetRootPath()    {        return Application.dataPath;    }    [MenuItem("Assets/SVN/Update", false, 100)]    public static void Update()    {        Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, UPDATE_CMD, GetCurrentPath()));    }    [MenuItem("Assets/SVN/Commit", false, 101)]    public static void Commit()    {        Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, COMMIT_CMD, GetCurrentPath()));    }    [MenuItem("Assets/SVN/UpdateAll", false, 200)]    public static void UpdateAll()    {        Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, UPDATE_CMD, GetRootPath()));    }    [MenuItem("Assets/SVN/CommitAll", false, 201)]    public static void CommitAll()    {        Process.Start(SVN_EXE, string.Format(PATH_CMD_FMT, COMMIT_CMD, GetRootPath()));    }}#endif


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