我们在使用connect函数的时候一般是这样调用的:
- connect(sender,SIGNAL(signal()),receiver,SLOT(slot()));
这里用到了两个宏:SIGNAL() 和SLOT();通过connect声明可以知道这两个宏最后倒是得到一个const char*类型。
在qobjectdefs.h中可以看到SIGNAL() 和SLOT()的宏定义:
- #ifndef QT_NO_DEBUG
- # define QLOCATION "\0"__FILE__":"QTOSTRING(__LINE__)
- # define METHOD(a) qFlagLocation("0"#a QLOCATION)
- # define SLOT(a) qFlagLocation("1"#a QLOCATION)
- # define SIGNAL(a) qFlagLocation("2"#a QLOCATION)
- #else
- # define METHOD(a) "0"#a
- # define SLOT(a) "1"#a
- # define SIGNAL(a) "2"#a
- #endif
所以这两个宏的作用就是把函数名转换为字符串并且在前面加上标识符。
比如:SIGNAL(read())展开后就是"2read()";同理SLOT(read())展开后就是"1read()"。
- connect(sender,SIGNAL(signal()),receiver,SLOT(slot()));
- 实际上就是connect(sender,“2signal()”,receiver,“1slot())”;
搞明白了实际的参数就可以来看connect的真正实现过程了,在QObject.cpp文件中可以找到connect的实现代码。
- bool QObject::connect(const QObject *sender, const char *signal,
- const QObject *receiver, const char *method,
- Qt::ConnectionType type)
- {
- {
- const void *cbdata[] = { sender, signal, receiver, method, &type };
- if (QInternal::activateCallbacks(QInternal::ConnectCallback, (void **) cbdata))
- return true;
- }
-
- if (sender == 0 || receiver == 0 || signal == 0 || method == 0) {
- qWarning("QObject::connect: Cannot connect %s::%s to %s::%s",
- sender ? sender->metaObject()->className() : "(null)",
- (signal && *signal) ? signal+1 : "(null)",
- receiver ? receiver->metaObject()->className() : "(null)",
- (method && *method) ? method+1 : "(null)");
- return false;
- }
- QByteArray tmp_signal_name;
-
- if (!check_signal_macro(sender, signal, "connect", "bind"))
- return false;
- const QMetaObject *smeta = sender->metaObject();
- const char *signal_arg = signal;
- ++signal;
- int signal_index = smeta->indexOfSignal(signal);
- if (signal_index < 0) {
-
- tmp_signal_name = QMetaObject::normalizedSignature(signal - 1);
- signal = tmp_signal_name.constData() + 1;
-
- signal_index = smeta->indexOfSignal(signal);
- if (signal_index < 0) {
- err_method_notfound(sender, signal_arg, "connect");
- err_info_about_objects("connect", sender, receiver);
- return false;
- }
- }
-
- QByteArray tmp_method_name;
- int membcode = extract_code(method);
-
- if (!check_method_code(membcode, receiver, method, "connect"))
- return false;
- const char *method_arg = method;
- ++method;
-
- const QMetaObject *rmeta = receiver->metaObject();
- int method_index = -1;
- switch (membcode) {
- case QSLOT_CODE:
- method_index = rmeta->indexOfSlot(method);
- break;
- case QSIGNAL_CODE:
- method_index = rmeta->indexOfSignal(method);
- break;
- }
- if (method_index < 0) {
-
- tmp_method_name = QMetaObject::normalizedSignature(method);
- method = tmp_method_name.constData();
- switch (membcode) {
- case QSLOT_CODE:
- method_index = rmeta->indexOfSlot(method);
- break;
- case QSIGNAL_CODE:
- method_index = rmeta->indexOfSignal(method);
- break;
- }
- }
-
- if (method_index < 0) {
- err_method_notfound(receiver, method_arg, "connect");
- err_info_about_objects("connect", sender, receiver);
- return false;
- }
- if (!QMetaObject::checkConnectArgs(signal, method)) {
- qWarning("QObject::connect: Incompatible sender/receiver arguments"
- "\n %s::%s --> %s::%s",
- sender->metaObject()->className(), signal,
- receiver->metaObject()->className(), method);
- return false;
- }
-
- int *types = 0;
- if ((type == Qt::QueuedConnection || type == Qt::BlockingQueuedConnection)
- && !(types = queuedConnectionTypes(smeta->method(signal_index).parameterTypes())))
- return false;
-
- QMetaObject::connect(sender, signal_index, receiver, method_index, type, types);
- const_cast<QObject*>(sender)->connectNotify(signal - 1);
- return true;
- }
上面是去除了debug代码的connect实现。
- const void *cbdata[] = { sender, signal, receiver, method, &type };
- if (QInternal::activateCallbacks(QInternal::ConnectCallback, (void **) cbdata))
- return true;
判断连接是否已经建立。
QInternal::ConnectCallback在qglobal.cpp中实现。
- bool QInternal::activateCallbacks(Callback cb, void **parameters)
- {
- Q_ASSERT_X(cb >= 0, "QInternal::activateCallback()", "Callback id must be a valid id");
-
- QInternal_CallBackTable *cbt = global_callback_table();
- if (cbt && cb < cbt->callbacks.size()) {
- QList<qInternalCallback> callbacks = cbt->callbacks[cb];
- bool ret = false;
- for (int i=0; i<callbacks.size(); ++i)
- ret |= (callbacks.at(i))(parameters);
- return ret;
- }
- return false;
- }
QInternal_CallBackTable 定义为(qglobal.cpp)
- struct QInternal_CallBackTable {
- QVector<QList<qInternalCallback> > callbacks;
- };
qInternalCallback定义为(qnamespace.h)
- typedef bool (*qInternalCallback)(void **);这是一个函数指针 返回值是bool,只有一个参数为void**。这个指针在调用registerCallback加入列表。
- if (!check_signal_macro(sender, signal, "connect", "bind"))
- return false;
判断signal是否合法。
在QObject.cpp文件中可以找到check_signal_macro的实现
- static bool check_signal_macro(const QObject *sender, const char *signal,
- const char *func, const char *op)
- {
- int sigcode = extract_code(signal);
- if (sigcode != QSIGNAL_CODE) {
- if (sigcode == QSLOT_CODE)
- qWarning("Object::%s: Attempt to %s non-signal %s::%s",
- func, op, sender->metaObject()->className(), signal+1);
- else
- qWarning("Object::%s: Use the SIGNAL macro to %s %s::%s",
- func, op, sender->metaObject()->className(), signal);
- return false;
- }
- return true;
- }
extract的实现也在QObject中,它就是去字符串第一个字符,并且只取低2位的值。
- static int extract_code(const char *member)
- {
-
- return (((int)(*member) - '0') & 0x3);
- }
这里又有两个宏:QSIGNAL_CODE 和QSLOT_CODE。它们也是在qobjectdefs.h文件中定义的。
- #ifdef QT3_SUPPORT
- #define METHOD_CODE 0 // member type codes
- #define SLOT_CODE 1
- #define SIGNAL_CODE 2
- #endif
这个定义与之前的SIGNAL和SLOT的定义是对应的。
如果是以发消息的方式执行method就需要对参数类型进行判断。queuedConnectionTypes在QObject.cpp实现。实际上是在QMetatype.cpp中定义了一个
static conststruct { constchar * typeName;int type;} types[];在这里记录了全部类型和名称如({"void",QMetaType::Void});Void在Qmetatype.h中定义。
- QMetaObject::connect(sender, signal_index, receiver, method_index, type, types);
调用QMetaObject的connect函数,再次不详细写出。
- const_cast<QObject*>(sender)->connectNotify(signal - 1);
最后调用虚函数connectNotify表示connect已经执行完成。