Android动画实例 (二)

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效果图

一个直播点赞的效果

  • 实现思路
    循环添加一个自定义的ImageView,每个ImageView随机设置不同颜色的Bitmap,并且有一个放大的动画,比较简单。然后ImageView的移动轨迹使用贝塞尔曲线来完成。最后一个缩小到动画,动画结束移除控件。
public HeartView(Context context, AttributeSet attrs, int defStyleAttr) {    super(context, attrs, defStyleAttr);    Bitmap bm = BitmapUtil.createHeart(context);    setImageBitmap(bm);}

在三个参数的构造方法里设置Bitmap,Btimap通过工具类BitmapUtil来创建,下面是这个工具类

public class BitmapUtil {    private static final Paint sPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);    private static final Canvas sCanvas = new Canvas();    private static Random mRandom = new Random();    public static Bitmap createHeart(Context context) {        Bitmap heart = BitmapFactory.decodeResource(context.getResources(), R.drawable.heart);        Bitmap heartBorder = BitmapFactory.decodeResource(context.getResources(), R.drawable.heart_border);        Bitmap bm = Bitmap.createBitmap(heartBorder.getWidth(), heartBorder.getHeight(), Bitmap.Config.ARGB_8888);        if (bm == null) {            return null;        }        Canvas canvas = sCanvas;        canvas.setBitmap(bm);        Paint p = sPaint;        // 画边框        canvas.drawBitmap(heartBorder, 0, 0, p);        // 随机生成爱心颜色        int color = Color.rgb(mRandom.nextInt(255), mRandom.nextInt(255), mRandom.nextInt(255));        // 设置ColorFilter        p.setColorFilter(new PorterDuffColorFilter(color, PorterDuff.Mode.SRC_ATOP));        float dx = (heartBorder.getWidth() - heart.getWidth()) / 2f;        float dy = (heartBorder.getHeight() - heart.getHeight()) / 2f;        // 因为边框图片比爱心图片大,爱心会在边框的中间        canvas.drawBitmap(heart, dx, dy, p);        p.setColorFilter(null);        canvas.setBitmap(null);        return bm;    }}

爱心爱心边框 这是工具类中设计的两个图片,这个工具类是当初做这个东西的时候在网上找的,链接忘记了,上面有都有注释

@Overrideprotected void onAttachedToWindow() {    super.onAttachedToWindow();    int width = getDrawable().getIntrinsicWidth();    int height = getDrawable().getIntrinsicHeight();    // 控制自己在父控件中的位置    ViewGroup.MarginLayoutParams params = (ViewGroup.MarginLayoutParams) getLayoutParams();    params.leftMargin = (ScreenUtils.getScreenWidth(getContext()) - width) / 2;    // 这个值可以适当的改一下    params.topMargin = ScreenUtils.getScreenHeight(getContext()) - height * 3;    setLayoutParams(params);    zoom();}

当控件绑定到Window的时候会调用这个方法,在这个方法中初始化控件的坐标,控制控件的初始位置在底部居中。然后执行一个放大的动画。

/** * 放大动画 */private void zoom() {    AnimatorSet set = new AnimatorSet();    ObjectAnimator scaleXAnim = scaleX(0.0f, 1.0f);    ObjectAnimator scaleYAnim = scaleY(0.0f, 1.0f);    set.play(scaleXAnim).with(scaleYAnim);    set.start();    set.addListener(new AnimatorListenerAdapter() {        @Override        public void onAnimationEnd(Animator animation) {            // 动画结束之后,            bezier();        }    });}

放大动画比较简单,在动画结束后调用bezier方法,也是实现的重点

private void bezier() {    final int width = getDrawable().getIntrinsicWidth();    final int height = getDrawable().getIntrinsicHeight();    final int screentWidth = ScreenUtils.getScreenWidth(getContext());    final int screenHeight = ScreenUtils.getScreenHeight(getContext());    final Random random = new Random();    // 设置贝塞尔曲线的起始坐标和控制坐标    // 开始坐标与onAttachedToWindow中的初始坐标一致    // 结束坐标    float startX = (screentWidth- width) / 2;    float startY = screenHeight - height * 3f;    float stopX = random.nextInt(screentWidth);    float stopY = 0;    float controlX = random.nextInt(screentWidth);    float controlY = ScreenUtils.getScreenHeight(getContext()) / 2;    Path path = new Path();    path.moveTo(startX, startY);    path.quadTo(controlX, controlY, stopX, stopY);    BezierEvaluator evaluator = new BezierEvaluator(new PointF(controlX, controlY));    final PointF start = new PointF(startX, startY);    final PointF stop = new PointF(stopX, stopY);    ValueAnimator animator = ValueAnimator.ofObject(evaluator, start, stop);    animator.setDuration(3000);    animator.addUpdateListener(this);    animator.addListener(new AnimatorListenerAdapter(){        @Override        public void onAnimationEnd(Animator animation) {             shrink();        }    });    animator.start();}

使用二阶贝塞尔曲线,首先设置起点坐标与初始化坐标一致,然后设置终点坐标,想法是移动到顶部,所以stopY一直为0,stopX设置为random.nextInt(screentWidth)不超过宽度的一个随机大小,因为不想落下同一个位置,控制点也是一个意思,大致在窗口的中间位置。然后通过属性动画获取到这条曲线上的坐标,这里使用一个带有TypeEvaluator参数的方法来构造一个属性动画。那么TypeEvaluator的作用到底是什么呢?简单来说,就是告诉动画系统如何从初始值过度到结束值。最后这句来自大神郭霖的博客 下面是这个自定义的TypeEvaluator的内容:

public class BezierEvaluator implements TypeEvaluator<PointF> {    private PointF mControlPointF;    public BezierEvaluator(PointF controlPointF) {        mControlPointF = controlPointF;    }    @Override    public PointF evaluate(float fraction, PointF startValue, PointF endValue) {        return BezierUtil.CalculateBezierPointForQuadratic(fraction, startValue, mControlPointF, endValue);    }}

BezierUtil来自大神徐宜生的慕课网课程 然后在动画过程中实时更新控件的位置,实现控件随着曲线轨迹移动:

@Overridepublic void onAnimationUpdate(ValueAnimator animation) {    // 不断获取曲线上的点,更新控件坐标,实现控件随着曲线移动    final PointF p = (PointF) animation.getAnimatedValue();    ViewGroup.MarginLayoutParams params = (ViewGroup.MarginLayoutParams) getLayoutParams();    params.leftMargin = (int) p.x;    params.topMargin = (int) p.y;    setLayoutParams(params);}

最后在曲线动画结束的时候缩小动画,缩小动画结束移除控件,与放大动画一样比较简单

/** * 缩小动画 */private void shrink() {    AnimatorSet set = new AnimatorSet();    ObjectAnimator scaleXAnim = scaleX(1.0f, 0.0f);    ObjectAnimator scaleYAnim = scaleY(1.0f, 0.0f);    set.play(scaleXAnim).with(scaleYAnim);    set.start();    set.addListener(new AnimatorListenerAdapter() {        @Override        public void onAnimationEnd(Animator animation) {            // 动画结束,移除控件            if(getParent() instanceof ViewGroup) {                ViewGroup parent = (ViewGroup) getParent();                parent.removeView(HeartView.this);            }        }    });}

最后使用:

final ViewGroup content = (ViewGroup) findViewById(android.R.id.content);final RelativeLayout layout = (RelativeLayout) content.getChildAt(0);final Handler handler = new Handler();handler.postDelayed(new Runnable() {    @Override    public void run() {        HeartView view = new HeartView(MainActivity.this);        layout.addView(view);        handler.postDelayed(this, 500);    }}, 1000);

实现之前束手无策,实现之后感觉没啥可写的源码