第十课,循环链表
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专题三:渐入佳境。包括以下章节:
- 无招胜有招-静态链表
- 气宗门道-循环链表
- 剑宗门道-双向链表
- 课后练习
单链表的局限
- 单链表可以用于表示任意的线性关系
- 有些线性关系是循环的,即没有队尾元素
单链表的改进
循环链表的定义
- 将单链表中最后一个数据元素的next指针指向第一个元素
循环链表的操作
循环链表拥有单链表的所有操作
- 创建链表
- 销毁链表
- 获取链表长度
- 清空链表
- 获取第pos个元素操作
- 插入元素到位置pos
- 删除位置pos处的元素
游标的定义
- 在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。
循环链表的新操作
- 获取当前游标指向的数据元素
- 将游标重置指向链表中的第一个数据元素
- 将游标移动指向到链表中的下一个数据元素
- 直接指定删除链表中的某个数据元素
循环链表的应用
约瑟夫问题
- n 个人围成一个圆圈,首先第 1 个人从 1 开始一个人一个人顺时针报数,报到第 m 个人,令其出列。然后再从下一 个人开始从 1 顺时针报数,报到第 m 个人,再令其出列,…,如此下去,求出列顺序。
小结
- 循环链表只是在单链表的基础上做了一个加强
- 循环链表可以完全取代单链表的使用
- 循环链表的Next和Current操作可以高效的遍历链表中的所有元素
将单链表改写成循环链表
CircleList.h
#ifndef _CIRCLELIST_H_#define _CIRCLELIST_H_typedef void CircleList;typedef struct _tag_CircleListNode CircleListNode;struct _tag_CircleListNode{ CircleListNode* next;};CircleList* CircleList_Create();void CircleList_Destroy(CircleList* list);void CircleList_Clear(CircleList* list);int CircleList_Length(CircleList* list);int CircleList_Insert(CircleList* list, CircleListNode* node, int pos);CircleListNode* CircleList_Get(CircleList* list, int pos);CircleListNode* CircleList_Delete(CircleList* list, int pos);CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node);CircleListNode* CircleList_Reset(CircleList* list);CircleListNode* CircleList_Current(CircleList* list);CircleListNode* CircleList_Next(CircleList* list);#endif
CircleList.c
#include <stdio.h>#include <malloc.h>#include "CircleList.h"typedef struct _tag_CircleList{ CircleListNode header; CircleListNode* slider; int length;} TCircleList;CircleList* CircleList_Create() // O(1){ TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList)); if( ret != NULL ) { ret->length = 0; ret->header.next = NULL; ret->slider = NULL; } return ret;}void CircleList_Destroy(CircleList* list) // O(1){ free(list);}void CircleList_Clear(CircleList* list) // O(1){ TCircleList* sList = (TCircleList*)list; if( sList != NULL ) { sList->length = 0; sList->header.next = NULL; sList->slider = NULL; }}int CircleList_Length(CircleList* list) // O(1){ TCircleList* sList = (TCircleList*)list; int ret = -1; if( sList != NULL ) { ret = sList->length; } return ret;}int CircleList_Insert(CircleList* list, CircleListNode* node, int pos) // O(n){ TCircleList* sList = (TCircleList*)list; int ret = (sList != NULL) && (pos >= 0) && (node != NULL); int i = 0; if( ret ) { CircleListNode* current = (CircleListNode*)sList; for(i=0; (i<pos) && (current->next != NULL); i++) { current = current->next; } node->next = current->next; current->next = node; if( sList->length == 0 ) { sList->slider = node; node->next = node; } sList->length++; } return ret;}CircleListNode* CircleList_Get(CircleList* list, int pos) // O(n){ TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( (sList != NULL) && (pos >= 0) ) { CircleListNode* current = (CircleListNode*)sList; for(i=0; i<pos; i++) { current = current->next; } ret = current->next; } return ret;}CircleListNode* CircleList_Delete(CircleList* list, int pos) // O(n){ TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( (sList != NULL) && (pos >= 0) ) { CircleListNode* current = (CircleListNode*)sList; CircleListNode* first = sList->header.next; CircleListNode* last = (CircleListNode*)CircleList_Get(sList, sList->length - 1); for(i=0; i<pos; i++) { current = current->next; } ret = current->next; current->next = ret->next; sList->length--; if( first == ret ) { sList->header.next = ret->next; last->next = ret->next; } if( sList->slider == ret ) { sList->slider = ret->next; } if( sList->length == 0 ) { sList->header.next = NULL; sList->slider = NULL; } } return ret;}CircleListNode* CircleList_DeleteNode(CircleList* list, CircleListNode* node) // O(n){ TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; int i = 0; if( sList != NULL ) { CircleListNode* current = (CircleListNode*)sList; for(i=0; i<sList->length; i++) { if( current->next == node ) { ret = current->next; break; } current = current->next; } if( ret != NULL ) { CircleList_Delete(sList, i); } } return ret;}CircleListNode* CircleList_Reset(CircleList* list) // O(1){ TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( sList != NULL ) { sList->slider = sList->header.next; ret = sList->slider; } return ret;}CircleListNode* CircleList_Current(CircleList* list) // O(1){ TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( sList != NULL ) { ret = sList->slider; } return ret;}CircleListNode* CircleList_Next(CircleList* list) // O(1){ TCircleList* sList = (TCircleList*)list; CircleListNode* ret = NULL; if( (sList != NULL) && (sList->slider != NULL) ) { ret = sList->slider; sList->slider = ret->next; } return ret;}
main.c
#include <stdio.h>#include <stdlib.h>#include "CircleList.h"/* run this program using the console pauser or add your own getch, system("pause") or input loop */struct Value{ CircleListNode header; int v;};int main(int argc, char *argv[]){ int i = 0; CircleList* list = CircleList_Create(); struct Value v1; struct Value v2; struct Value v3; struct Value v4; struct Value v5; struct Value v6; struct Value v7; struct Value v8; v1.v = 1; v2.v = 2; v3.v = 3; v4.v = 4; v5.v = 5; v6.v = 6; v7.v = 7; v8.v = 8; CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v5, 5); CircleList_Delete(list, 0); for(i=0; i<2*CircleList_Length(list); i++) { struct Value* pv = (struct Value*)CircleList_Get(list, i); printf("%d\n", pv->v); } printf("\n"); while( CircleList_Length(list) > 0 ) { struct Value* pv = (struct Value*)CircleList_Delete(list, 0); printf("%d\n", pv->v); } printf("\n"); CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list)); CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list)); for(i=0; i<CircleList_Length(list); i++) { struct Value* pv = (struct Value*)CircleList_Next(list); printf("%d\n", pv->v); } printf("\n"); CircleList_Reset(list); while( CircleList_Length(list) > 0 ) { struct Value* pv = NULL; for(i=1; i<3; i++) { CircleList_Next(list); } pv = (struct Value*)CircleList_Current(list); printf("%d\n", pv->v); CircleList_DeleteNode(list, (CircleListNode*)pv); } CircleList_Destroy(list); return 0;}
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