31、不一样的C++系列--多重继承

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多重继承

  • C++支持编写多重继承的代码
    • 一个子类可以拥有多个父类
    • 子类拥有所有父类的成员变量
    • 子类继承所有父类的成员函数
    • 子类对象可以当作任意父类对象使用
  • 多重继承的语法规则
//多重继承的本质与单继承相同class Derived : public BaseA,                public BaseB,                public BaseC{        // ......};

多重继承的问题一

这里首先看一段代码:

#include <iostream>#include <string>using namespace std;//定义父类BaseAclass BaseA{    //成员变量    int ma;public:    //带参构造函数    BaseA(int a)    {        ma = a;    }    //成员函数    int getA()    {        return ma;    }};//定义父类BaseBclass BaseB{    //成员变量    int mb;public:    //带参构造函数    BaseB(int b)    {        mb = b;    }    //成员函数    int getB()    {        return mb;    }};//子类Derived同时继承BaseA 和 BaseBclass Derived : public BaseA, public BaseB{    //子类的成员变量    int mc;public:    //子类带参构造函数 初始化列表中初始化2个父类    Derived(int a, int b, int c) : BaseA(a), BaseB(b)    {        mc = c;    }    //成员函数    int getC()    {        return mc;    }    //成员函数    void print()    {        cout << "ma = " << getA() << ", "             << "mb = " << getB() << ", "             << "mc = " << mc << endl;    }};int main(){    cout << "sizeof(Derived) = " << sizeof(Derived) << endl;    // 12    Derived d(1, 2, 3);    d.print();    cout << "d.getA() = " << d.getA() << endl;    cout << "d.getB() = " << d.getB() << endl;    cout << "d.getC() = " << d.getC() << endl;    cout << endl;    return 0;}

上述代码是一个非常标准的多重继承的示例,输出结果如下:

sizeof(Derived) = 12ma = 1, mb = 2, mc = 3d.getA() = 1d.getB() = 2d.getC() = 3

因为子类初始化时在初始化列表中也初始化了2个父类,所以调用父类函数可以输出从父类继承的成员变量。此时,我们再做一点其它操作:

    //使用子类对象指针分别赋值给父类指针    BaseA* pa = &d;    BaseB* pb = &d;    //分别调用函数    cout << "pa->getA() = " << pa->getA() << endl;    cout << "pb->getB() = " << pb->getB() << endl;    cout << endl;    //使用2个指针分别指向父类指针    void* paa = pa;    void* pbb = pb;    //判断2个指针是否相等    if( paa == pbb )    {        cout << "Pointer to the same object!" << endl;     }    else    {        cout << "Error" << endl;    }    //再分别输出4个指针    cout << "pa = " << pa << endl;    cout << "pb = " << pb << endl;    cout << "paa = " << paa << endl;    cout << "pbb = " << pbb << endl; 

输出结果为:

sizeof(Derived) = 12ma = 1, mb = 2, mc = 3d.getA() = 1d.getB() = 2d.getC() = 3pa->getA() = 1pb->getB() = 2Errorpa = 0x7fff58957a00pb = 0x7fff58957a04paa = 0x7fff58957a00pbb = 0x7fff58957a04

有没有发现一个奇怪的事情,对子类对象d取地址后分别赋值给2个父类指针,此时竟然会得到2个不同的地址。也就是说 **通过多重继承得到的对象可能拥有不同的地址** !如下所示:

Derived d(1, 2, 3);BaseA* pa = &d;BaseB* pb = &d;pa  ====>   int ma;            int mb;      <====  pb            int mc;

多重继承的问题二

接下来再看一段代码:

#include <iostream>#include <string>using namespace std;class People{    string m_name;    int m_age;public:    People(string name, int age)    {        m_name = name;        m_age = age;    }    void print()    {        cout << "Name = " << m_name << ", "             << "Age = " << m_age << endl;    }};class Teacher : virtual public People{public:    Teacher(string name, int age) : People(name, age)    {    }};class Student : virtual public People{public:    Student(string name, int age) : People(name, age)    {    }};class Doctor : public Teacher, public Student{public:    Doctor(string name, int age) : Teacher(name, age), Student(name, age), People(name, age)    {    }};int main(){    Doctor d("Delphi", 33);    d.print();    return 0;}

在上述代码中,Teacher类和Student类都是People类的子类,然后Doctor类又同时继承Student类和Teacher类,这里会引起歧义。先看下输出结果:

Name = Delphi, Age = 33

看到结果,可以自问一下,d调用print函数,这个print函数是Teacher类的还是Student类的呢?其实这里反映出多重继承的第二个问题: 当多重继承关系出现闭合时将产生数据冗余的问题!

那如何解决呢? 可是使用 虚继承

class People{ };class Teacher : virtual public People{};class Student : virtual public People{};class Doctor : public Teacher, public Student{};
  • 虚继承能够解决数据冗余问题
  • 中间层父类不再关系顶层父类的初始化
  • 最终子类必须直接调用顶层父类的构造函数

多重继承的问题三

在问题二中,使用虚继承的方式来解决多继承闭合造成的数据冗余问题,但是又引发了另一个问题:

当架构设计中需要继承时,无法确定使用直接继承还是虚继承!!

多重继承的问题四

接下来看第四个问题,先看一段代码:

#include <iostream>#include <string>using namespace std;//定义BaseA类class BaseA{public:    //定义虚函数funcA()    virtual void funcA()    {        cout << "BaseA::funcA()" << endl;    }};//定义BaseB类class BaseB{public:    //定义虚函数funcB()    virtual void funcB()    {        cout << "BaseB::funcB()" << endl;    }};//定义Derived类 并同时继承BaseA和BaseB类class Derived : public BaseA, public BaseB{};int main(){    Derived d;    //用子类对象d分别赋值给2个父类指针    BaseA* pa = &d;    BaseB* pb = &d;    //把BaseA指针直接强转为BaseB指针    BaseB* pbe = (BaseB*)pa;    //使用dynamic_cast来转换指针    BaseB* pbc = dynamic_cast<BaseB*>(pa);    cout << "sizeof(d) = " << sizeof(d) << endl;    cout << "Using pa to call funcA()..." << endl;    pa->funcA();    cout << "Using pb to call funcB()..." << endl;    pb->funcB();    cout << "Using pbe to call funcB()..." << endl;    pbe->funcB();    cout << "Using pbc to call funcB()..." << endl;    pbc->funcB();    cout << endl;    cout << "pa = " << pa << endl;    cout << "pb = " << pb << endl;    cout << "pbe = " << pbe << endl;    cout << "pbc = " << pbc << endl;    return 0;}

运行结果如下:

sizeof(d) = 16Using pa to call funcA()...BaseA::funcA()Using pb to call funcB()...BaseB::funcB()Using pbe to call funcB()...BaseA::funcA()Using pbc to call funcB()...BaseB::funcB()pa = 0x7fff59f519f8pb = 0x7fff59f51a00pbe = 0x7fff59f519f8pbc = 0x7fff59f51a00

有没有发现在转换指针时,如果直接进行强制转换,调用的还是原指针指向的方法,也就是说pbe指针虽然是父类指针BaseB类型,但是实际是父类指针BaseA类型,所以调用funcB函数时输出funcA。但如果使用dynamic_cast的时候,就不会存在这个问题。

所以在需要进行强制类型转换时,C++中推荐使用新式类型转换关键字: dynamic_cast

正确使用多重继承

  • 工程开发中的 “多重继承” 方式:
    • 单继承某个类 + 实现(多个)接口

就像这样:

#include <iostream>#include <string>using namespace std;//定义父类Baseclass Base{protected:    //成员变量mi,子类可访问,外界不可访问    int mi;public:    //带参构造函数    Base(int i)    {        mi = i;    }    //成员函数    int getI()    {        return mi;    }    //这个函数的作用是判断obj是否是当前对象    bool equal(Base* obj)    {        return (this == obj);    }};//定义接口Interface1class Interface1{public:    //2个纯虚函数    virtual void add(int i) = 0;    virtual void minus(int i) = 0;};//定义接口Interface2class Interface2{public:    //2个纯虚函数    virtual void multiply(int i) = 0;    virtual void divide(int i) = 0;};//定义子类 并继承父类Base,并实现2个接口class Derived : public Base, public Interface1, public Interface2{public:    //初始化时 初始化Base类    Derived(int i) : Base(i)    {    }    void add(int i)    {        mi += i;    }    void minus(int i)    {        mi -= i;    }    void multiply(int i)    {        mi *= i;    }    void divide(int i)    {        if( i != 0 )        {            mi /= i;        }    }};int main(){    Derived d(100);    Derived* p = &d;    Interface1* pInt1 = &d;    Interface2* pInt2 = &d;    cout << "p->getI() = " << p->getI() << endl;    // 100    pInt1->add(10);    pInt2->divide(11);    pInt1->minus(5);    pInt2->multiply(8);    cout << "p->getI() = " << p->getI() << endl;    // 40    cout << endl;    cout << "pInt1 == p : " << p->equal(dynamic_cast<Base*>(pInt1)) << endl;    cout << "pInt2 == p : " << p->equal(dynamic_cast<Base*>(pInt2)) << endl;    return 0;}

输出结果为:

p->getI() = 100p->getI() = 40pInt1 == p : 1pInt2 == p : 1
  • 一些建议
    • 先继承自一个父类,然后实现多个接口
    • 父类中提供equal( )成员函数
    • equal( ) 成员函数用于判断指针是否指向当前对象
    • 与多重继承相关的强制类型转换用 dynamic_cast 完成