时间轴(一)

来源:互联网 发布:身份证算法器 编辑:程序博客网 时间:2024/05/17 02:57

http://blog.csdn.net/zhoumushui/article/details/54566146

http://blog.csdn.net/u013334392/article/details/52857116

实现时间轴,

这种方法是自定义view实现时间轴,内从在右侧的rececyview中实现

package com.liugl.alltest.view.shijianzhou;import android.content.Context;import android.content.res.Resources;import android.content.res.TypedArray;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.util.AttributeSet;import android.view.View;import com.liugl.alltest.R;/** * TODO: document your custom view class. change by FrankLi */public class TimeLineView extends View {    private Paint mPaint;    /**     * 第一个节点的外半径     */    private float timelineHeadRadius;    /**     * 第一个节点的颜色值     */    // private int timelineHeadColor;    /**     * 第二个节点的颜色值     */    private int timelineOtherColor;    /**     * 时间线的节点数     */    private int timelineCount;    /**     * 时间轴的位置     */    private int viewWidth;    /**     * 时间轴到距离顶部的距离     */    private int marginTop;    /**     * 时间轴的节点的半径     */    private int timelineRadius;    /**     * 时间轴节点之间的距离     */    private int timelineRadiusDistance;    /**     * 时间轴的宽度     */    private int timelineWidth;    /**     * 时间轴的高度     */    private float timeLineViewHeight;    /**     * 自己需求第一个显示的颜色图片     */    private Bitmap bitmapHead;    public TimeLineView(Context context) {        this(context, null);    }    public TimeLineView(Context context, AttributeSet attrs) {        this(context, attrs, 0);    }    public TimeLineView(Context context, AttributeSet attrs, int defStyle) {        super(context, attrs, defStyle);        init(context, attrs, defStyle);    }    /**     * 初始化     *     * @param context     * @param attrs     * @param defStyle     */    private void init(Context context, AttributeSet attrs, int defStyle) {        final TypedArray a = getContext().obtainStyledAttributes(attrs,                R.styleable.TimeLineView, defStyle, 0);        timelineRadiusDistance = (int) a.getDimension(                R.styleable.TimeLineView_timelineRadiusDistance,                convertDIP2PX(context, 20));        // timelineHeadRadius =        // a.getDimension(R.styleable.TimeLineView_timelineHeadRadius,        // convertDIP2PX(context, 10));        timelineRadius = (int) a.getDimension(                R.styleable.TimeLineView_timelineRadius,                convertDIP2PX(context, 5));        // timelineHeadColor =        // a.getColor(R.styleable.TimeLineView_timelineHeadColor,        // Color.parseColor("#F15719"));        timelineOtherColor = a.getColor(                R.styleable.TimeLineView_timelineOtherColor,                Color.parseColor("#A8A8A8"));        timelineCount = a.getInteger(R.styleable.TimeLineView_timelineCount, 0);        timelineWidth = (int) a.getDimension(                R.styleable.TimeLineView_timelineWidth,                convertDIP2PX(context, 1));        marginTop = (int) a.getDimension(                R.styleable.TimeLineView_timelineMarginTop,                convertDIP2PX(context, 50));        a.recycle();        mPaint = new Paint();        mPaint.setAntiAlias(true);        Resources res = getResources();        bitmapHead = BitmapFactory.decodeResource(res,                R.drawable.icon_logistics);    }    /**     * 画出Bitmap     *     * @param canvas     * @param src     * @param dst     * @param bitmap     */    private void drawBitmap(Canvas canvas, Rect src, Rect dst, Bitmap bitmap) {        dst = (dst == null ? new Rect(0, 0, bitmap.getWidth(),                bitmap.getHeight()) : dst);        Paint paint = new Paint();        // canvas.drawBitmap(bitmap, src, dst, paint);        canvas.drawBitmap(bitmap, viewWidth - (bitmap.getWidth() / 2),                timelineHeadRadius + marginTop - (bitmap.getHeight() / 2) - 10,                paint);    }    @Override    protected void onDraw(Canvas canvas) {        // 默认设置时间轴的位置位于view的中间        viewWidth = getMeasuredWidth() / 2;        // 设置第一个节点的颜色        // mPaint.setColor(timelineHeadColor);        /**         * 根据时间轴的节点数目,画对应的节点和轴         */        for (int j = 1; j <= timelineCount; j++) {            /**             * 当j==1,画第一个节点的时候,有点特殊,我们需要在节点的外面再换一个圆环             */            if (j == 1) {                Rect dstRect = new Rect();                drawBitmap(canvas, null, null, bitmapHead);                // 画笔设置为空心                // canvas.drawCircle(viewWidth, timelineHeadRadius + marginTop,                // timelineRadius, mPaint);                // mPaint.setStyle(Paint.Style.STROKE);                // mPaint.setStrokeWidth(5.0f);                // //画第一个节点外围的圆环                // canvas.drawCircle(viewWidth, timelineHeadRadius + marginTop,                // timelineHeadRadius, mPaint);                // 设置画笔颜色,画其他时间节点的颜色                mPaint.setColor(timelineOtherColor);                // 画笔设置为实心                mPaint.setStyle(Paint.Style.FILL);                /**                 * 画第一个节点下面的轴                 */                canvas.drawRect(new Rect(viewWidth - timelineWidth / 2,                        (int) (2 * timelineHeadRadius + marginTop) + 5,                        viewWidth + timelineWidth / 2, (int) (2                        * timelineHeadRadius + timelineRadiusDistance                        + marginTop + 5)), mPaint);                continue;            }            /**             * 画时间轴的节点,即画圆形 圆心的x都是一样的,view的中间             * 圆心的y的计算是根据节点的位置来计算的,例如:第一个节点的y是根据第一个节点距离上面的距离加上第一个节点的半径             * :timelineHeadRadius + marginTop             * 其余的节点就是在一个节点的y的基础上,加上两倍半径和节点之间的轴的长度*节点数:(2 * timelineRadius +             * timelineRadiusDistance) * (j - 1) + timelineHeadRadius -             * timelineRadius + marginTop             *             */            canvas.drawCircle(viewWidth,                    (2 * timelineRadius + timelineRadiusDistance) * (j - 1) + 2                            * timelineHeadRadius - timelineRadius + marginTop,                    timelineRadius, mPaint);            /**             *   画其余的轴 left:每个轴距离左边距离都是一样的   时间轴的中心位置-1/2的时间轴的宽度 viewWidth -             * timelineWidth / 2 top: (int) (j * (2 * timelineRadius +             * timelineRadiusDistance) - timelineRadiusDistance + 2 *             * (timelineHeadRadius-timelineRadius)+ marginTop)              * right:每个轴距离右边距离都是一样的   时间轴的中心位置+1/2的时间轴的宽度 viewWidth +             * timelineWidth / 2 bottom: (int) (j * (2 * timelineRadius +             * timelineRadiusDistance) + 2 *             * (timelineHeadRadius-timelineRadius)+ marginTop)             */            if (j < timelineCount) {                canvas.drawRect(                        new Rect(                                viewWidth - timelineWidth / 2,                                (int) (j                                        * (2 * timelineRadius + timelineRadiusDistance)                                        - timelineRadiusDistance + 2                                        * (timelineHeadRadius - timelineRadius) + marginTop),                                viewWidth + timelineWidth / 2,                                (int) (j                                        * (2 * timelineRadius + timelineRadiusDistance)                                        + 2                                        * (timelineHeadRadius - timelineRadius) + marginTop)),                        mPaint);            }        }    }    public float getTimelineHeadRadius() {        return timelineHeadRadius;    }    public void setTimelineHeadRadius(float timelineHeadRadius) {        this.timelineHeadRadius = timelineHeadRadius;        invalidate();    }    // public int getTimelineHeadColor() {    // return timelineHeadColor;    // }    //    // public void setTimelineHeadColor(int timelineHeadColor) {    //    // this.timelineHeadColor = timelineHeadColor;    // invalidate();    // }    public int getTimelineOtherColor() {        return timelineOtherColor;    }    public void setTimelineOtherColor(int timelineOtherColor) {        this.timelineOtherColor = timelineOtherColor;        invalidate();    }    public int getTimelineCount() {        return timelineCount;    }    public void setTimelineCount(int timelineCount) {        this.timelineCount = timelineCount;        invalidate();    }    public int getMarginTop() {        return marginTop;    }    public void setMarginTop(int marginTop) {        this.marginTop = marginTop;        invalidate();    }    public int getTimelineRadius() {        return timelineRadius;    }    public void setTimelineRadius(int timelineRadius) {        this.timelineRadius = timelineRadius;        invalidate();    }    public int getTimelineRadiusDistance() {        return timelineRadiusDistance;    }    public void setTimelineRadiusDistance(int timelineRadiusDistance) {        this.timelineRadiusDistance = timelineRadiusDistance;        invalidate();    }    public int getTimelineWidth() {        return timelineWidth;    }    public void setTimelineWidth(int timelineWidth) {        this.timelineWidth = timelineWidth;    }    public float getTimeLineViewHeight() {        this.timeLineViewHeight = getMarginTop() + getTimelineCount()                * (2 * getTimelineRadius() + getTimelineRadiusDistance());        return timeLineViewHeight;    }    public void setTimeLineViewHeight(float timeLineViewHeight) {        this.timeLineViewHeight = timeLineViewHeight;        invalidate();    }    public int getViewWidth() {        return viewWidth;    }    public void setViewWidth(int viewWidth) {        this.viewWidth = viewWidth;        invalidate();    }    /**     * 转换dip为px     */    public static int convertDIP2PX(Context context, int dip) {        float scale = context.getResources().getDisplayMetrics().density;        return (int) (dip * scale + 0.5f * (dip >= 0 ? 1 : -1));    }}