微信小程序-携带参数的二维码条形码生成

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这里写图片描述

demo文件目录

index.js文件

//index.jsvar wxbarcode = require('../../utils/index.js');Page({  data: {    code: 'https://www.baidu.com/s?wd=%E6%A1%A3%E6%A1%88&rsv_spt=1&rsv_iqid=0xb7b9fdca000a183f&issp=1&f=3&rsv_bp=0&rsv_idx=2&ie=utf-8&tn=baiduhome_pg&rsv_enter=1&rsv_sug3=1&rsv_sug1=1&rsv_sug7=001&rsv_sug2=1&rsp=0&rsv_sug9=es_2_1&rsv_sug4=1457&rsv_sug=6'  },  onLoad: function () {    wxbarcode.barcode('barcode', '123456799', 680, 200);    wxbarcode.qrcode('qrcode', 'https://www.baidu.com/s?wd=%E6%A1%A3%E6%A1%88&rsv_spt=1&rsv_iqid=0xb7b9fdca000a183f&issp=1&f=3&rsv_bp=0&rsv_idx=2&ie=utf-8&tn=baiduhome_pg&rsv_enter=1&rsv_sug3=1&rsv_sug1=1&rsv_sug7=001&rsv_sug2=1&rsp=0&rsv_sug9=es_2_1&rsv_sug4=1457&rsv_sug=6', 420, 420);  }})

index.wxml文件

<!--index.wxml--><view class="container page">  <view class="panel">    <view class="header">    </view>    <view class="barcode">      <view class="barnum">{{code}}</view>      <canvas canvas-id="barcode" />    </view>    <view class="qrcode">      <canvas canvas-id="qrcode" />    </view>  </view></view>

index.wxss文件

/**index.wxss**/page {    background-color: #439057;}.page {    display: flex;    flex-direction: column;    justify-content: center;    align-items: center;}.container {    padding-bottom: 10rpx;}.panel {    display: flex;    flex-direction: column;    justify-content: space-between;    align-items: stretch;    box-sizing: border-box;    width: 710rpx;    margin-top: 40rpx;    border-radius: 10rpx;    background-color: #fff;}.header {    height: 140rpx;    background-color: #f0f0f0;    border-radius: 10rpx 10rpx 0 0;}.barcode {    display: flex;    height: 320rpx;    flex-direction: column;    justify-content: center;    align-items: center;}.barnum {    width: 670rpx;    height: 100rpx;    line-height: 100rpx;    font-size: 38rpx;    font-weight: bold;    text-align: center;    letter-spacing: 10rpx;    white-space: nowrap;}.barcode > canvas {    width: 680rpx;    height: 200rpx;  }.qrcode {    height: 420rpx;    display: flex;    flex-direction: column;    justify-content: flex-end;    align-items: center;}.qrcode > canvas {    width: 420rpx;    height: 420rpx;}

接下来是重点!

utils文件

barcode.js文件生成条形码

var CHAR_TILDE = 126;var CODE_FNC1 = 102;var SET_STARTA = 103;var SET_STARTB = 104;var SET_STARTC = 105;var SET_SHIFT = 98;var SET_CODEA = 101;var SET_CODEB = 100;var SET_STOP = 106;var REPLACE_CODES = {    CHAR_TILDE: CODE_FNC1 //~ corresponds to FNC1 in GS1-128 standard}var CODESET = {    ANY: 1,    AB: 2,    A: 3,    B: 4,    C: 5};function getBytes(str) {    var bytes = [];    for (var i = 0; i < str.length; i++) {        bytes.push(str.charCodeAt(i));    }    return bytes;}exports.code128 = function (ctx, text, width, height) {    width = parseInt(width);    height = parseInt(height);    var codes = stringToCode128(text);    var g = new Graphics(ctx, width, height);    var barWeight = g.area.width / ((codes.length - 3) * 11 + 35);    var x = g.area.left;    var y = g.area.top;    for (var i = 0; i < codes.length; i++) {        var c = codes[i];        //two bars at a time: 1 black and 1 white        for (var bar = 0; bar < 8; bar += 2) {            var barW = PATTERNS[c][bar] * barWeight;            // var barH = height - y - this.border;            var barH = height - y;            var spcW = PATTERNS[c][bar + 1] * barWeight;            //no need to draw if 0 width            if (barW > 0) {                g.fillFgRect(x, y, barW, barH);            }            x += barW + spcW;        }    }    ctx.draw();}function stringToCode128(text) {    var barc = {        currcs: CODESET.C    };    var bytes = getBytes(text);    //decide starting codeset    var index = bytes[0] == CHAR_TILDE ? 1 : 0;    var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;    var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;    barc.currcs = getBestStartSet(csa1, csa2);    barc.currcs = perhapsCodeC(bytes, barc.currcs);    //if no codeset changes this will end up with bytes.length+3    //start, checksum and stop    var codes = new Array();    switch (barc.currcs) {        case CODESET.A:            codes.push(SET_STARTA);            break;        case CODESET.B:            codes.push(SET_STARTB);            break;        default:            codes.push(SET_STARTC);            break;    }    for (var i = 0; i < bytes.length; i++) {        var b1 = bytes[i]; //get the first of a pair        //should we translate/replace        if (b1 in REPLACE_CODES) {            codes.push(REPLACE_CODES[b1]);            i++ //jump to next            b1 = bytes[i];        }        //get the next in the pair if possible        var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1;        codes = codes.concat(codesForChar(b1, b2, barc.currcs));        //code C takes 2 chars each time        if (barc.currcs == CODESET.C) i++;    }    //calculate checksum according to Code 128 standards    var checksum = codes[0];    for (var weight = 1; weight < codes.length; weight++) {        checksum += (weight * codes[weight]);    }    codes.push(checksum % 103);    codes.push(SET_STOP);    //encoding should now be complete    return codes;    function getBestStartSet(csa1, csa2) {        //tries to figure out the best codeset        //to start with to get the most compact code        var vote = 0;        vote += csa1 == CODESET.A ? 1 : 0;        vote += csa1 == CODESET.B ? -1 : 0;        vote += csa2 == CODESET.A ? 1 : 0;        vote += csa2 == CODESET.B ? -1 : 0;        //tie goes to B due to my own predudices        return vote > 0 ? CODESET.A : CODESET.B;    }    function perhapsCodeC(bytes, codeset) {        for (var i = 0; i < bytes.length; i++) {            var b = bytes[i]            if ((b < 48 || b > 57) && b != CHAR_TILDE)                return codeset;        }        return CODESET.C;    }    //chr1 is current byte    //chr2 is the next byte to process. looks ahead.    function codesForChar(chr1, chr2, currcs) {        var result = [];        var shifter = -1;        if (charCompatible(chr1, currcs)) {            if (currcs == CODESET.C) {                if (chr2 == -1) {                    shifter = SET_CODEB;                    currcs = CODESET.B;                }                else if ((chr2 != -1) && !charCompatible(chr2, currcs)) {                    //need to check ahead as well                    if (charCompatible(chr2, CODESET.A)) {                        shifter = SET_CODEA;                        currcs = CODESET.A;                    }                    else {                        shifter = SET_CODEB;                        currcs = CODESET.B;                    }                }            }        }        else {            //if there is a next char AND that next char is also not compatible            if ((chr2 != -1) && !charCompatible(chr2, currcs)) {                //need to switch code sets                switch (currcs) {                    case CODESET.A:                        shifter = SET_CODEB;                        currcs = CODESET.B;                        break;                    case CODESET.B:                        shifter = SET_CODEA;                        currcs = CODESET.A;                        break;                }            }            else {                //no need to shift code sets, a temporary SHIFT will suffice                shifter = SET_SHIFT;            }        }        //ok some type of shift is nessecary        if (shifter != -1) {            result.push(shifter);            result.push(codeValue(chr2));        }        else {            if (currcs == CODESET.C) {                //include next as well                result.push(codeValue(chr1, chr2));            }            else {                result.push(codeValue(chr1));            }        }        barc.currcs = currcs;        return result;    }}//reduce the ascii code to fit into the Code128 char tablefunction codeValue(chr1, chr2) {    if (typeof chr2 == "undefined") {        return chr1 >= 32 ? chr1 - 32 : chr1 + 64;    }    else {        return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2));    }}function charCompatible(chr, codeset) {    var csa = codeSetAllowedFor(chr);    if (csa == CODESET.ANY) return true;    //if we need to change from current    if (csa == CODESET.AB) return true;    if (csa == CODESET.A && codeset == CODESET.A) return true;    if (csa == CODESET.B && codeset == CODESET.B) return true;    return false;}function codeSetAllowedFor(chr) {    if (chr >= 48 && chr <= 57) {        //0-9        return CODESET.ANY;    }    else if (chr >= 32 && chr <= 95) {        //0-9 A-Z        return CODESET.AB;    }    else {        //if non printable        return chr < 32 ? CODESET.A : CODESET.B;    }}var Graphics = function(ctx, width, height) {    this.width = width;    this.height = height;    this.quiet = Math.round(this.width / 40);    this.border_size   = 0;    this.padding_width = 0;    this.area = {        width : width - this.padding_width * 2 - this.quiet * 2,        height: height - this.border_size * 2,        top   : this.border_size - 4,        left  : this.padding_width + this.quiet    };    this.ctx = ctx;    this.fg = "#000000";    this.bg = "#ffffff";    // fill background    this.fillBgRect(0,0, width, height);    // fill center to create border    this.fillBgRect(0, this.border_size, width, height - this.border_size * 2);}//use native colorGraphics.prototype._fillRect = function(x, y, width, height, color) {    this.ctx.setFillStyle(color)    this.ctx.fillRect(x, y, width, height)}Graphics.prototype.fillFgRect = function(x,y, width, height) {    this._fillRect(x, y, width, height, this.fg);}Graphics.prototype.fillBgRect = function(x,y, width, height) {    this._fillRect(x, y, width, height, this.bg);}var PATTERNS = [    [2, 1, 2, 2, 2, 2, 0, 0],  // 0    [2, 2, 2, 1, 2, 2, 0, 0],  // 1    [2, 2, 2, 2, 2, 1, 0, 0],  // 2    [1, 2, 1, 2, 2, 3, 0, 0],  // 3    [1, 2, 1, 3, 2, 2, 0, 0],  // 4    [1, 3, 1, 2, 2, 2, 0, 0],  // 5    [1, 2, 2, 2, 1, 3, 0, 0],  // 6    [1, 2, 2, 3, 1, 2, 0, 0],  // 7    [1, 3, 2, 2, 1, 2, 0, 0],  // 8    [2, 2, 1, 2, 1, 3, 0, 0],  // 9    [2, 2, 1, 3, 1, 2, 0, 0],  // 10    [2, 3, 1, 2, 1, 2, 0, 0],  // 11    [1, 1, 2, 2, 3, 2, 0, 0],  // 12    [1, 2, 2, 1, 3, 2, 0, 0],  // 13    [1, 2, 2, 2, 3, 1, 0, 0],  // 14    [1, 1, 3, 2, 2, 2, 0, 0],  // 15    [1, 2, 3, 1, 2, 2, 0, 0],  // 16    [1, 2, 3, 2, 2, 1, 0, 0],  // 17    [2, 2, 3, 2, 1, 1, 0, 0],  // 18    [2, 2, 1, 1, 3, 2, 0, 0],  // 19    [2, 2, 1, 2, 3, 1, 0, 0],  // 20    [2, 1, 3, 2, 1, 2, 0, 0],  // 21    [2, 2, 3, 1, 1, 2, 0, 0],  // 22    [3, 1, 2, 1, 3, 1, 0, 0],  // 23    [3, 1, 1, 2, 2, 2, 0, 0],  // 24    [3, 2, 1, 1, 2, 2, 0, 0],  // 25    [3, 2, 1, 2, 2, 1, 0, 0],  // 26    [3, 1, 2, 2, 1, 2, 0, 0],  // 27    [3, 2, 2, 1, 1, 2, 0, 0],  // 28    [3, 2, 2, 2, 1, 1, 0, 0],  // 29    [2, 1, 2, 1, 2, 3, 0, 0],  // 30    [2, 1, 2, 3, 2, 1, 0, 0],  // 31    [2, 3, 2, 1, 2, 1, 0, 0],  // 32    [1, 1, 1, 3, 2, 3, 0, 0],  // 33    [1, 3, 1, 1, 2, 3, 0, 0],  // 34    [1, 3, 1, 3, 2, 1, 0, 0],  // 35    [1, 1, 2, 3, 1, 3, 0, 0],  // 36    [1, 3, 2, 1, 1, 3, 0, 0],  // 37    [1, 3, 2, 3, 1, 1, 0, 0],  // 38    [2, 1, 1, 3, 1, 3, 0, 0],  // 39    [2, 3, 1, 1, 1, 3, 0, 0],  // 40    [2, 3, 1, 3, 1, 1, 0, 0],  // 41    [1, 1, 2, 1, 3, 3, 0, 0],  // 42    [1, 1, 2, 3, 3, 1, 0, 0],  // 43    [1, 3, 2, 1, 3, 1, 0, 0],  // 44    [1, 1, 3, 1, 2, 3, 0, 0],  // 45    [1, 1, 3, 3, 2, 1, 0, 0],  // 46    [1, 3, 3, 1, 2, 1, 0, 0],  // 47    [3, 1, 3, 1, 2, 1, 0, 0],  // 48    [2, 1, 1, 3, 3, 1, 0, 0],  // 49    [2, 3, 1, 1, 3, 1, 0, 0],  // 50    [2, 1, 3, 1, 1, 3, 0, 0],  // 51    [2, 1, 3, 3, 1, 1, 0, 0],  // 52    [2, 1, 3, 1, 3, 1, 0, 0],  // 53    [3, 1, 1, 1, 2, 3, 0, 0],  // 54    [3, 1, 1, 3, 2, 1, 0, 0],  // 55    [3, 3, 1, 1, 2, 1, 0, 0],  // 56    [3, 1, 2, 1, 1, 3, 0, 0],  // 57    [3, 1, 2, 3, 1, 1, 0, 0],  // 58    [3, 3, 2, 1, 1, 1, 0, 0],  // 59    [3, 1, 4, 1, 1, 1, 0, 0],  // 60    [2, 2, 1, 4, 1, 1, 0, 0],  // 61    [4, 3, 1, 1, 1, 1, 0, 0],  // 62    [1, 1, 1, 2, 2, 4, 0, 0],  // 63    [1, 1, 1, 4, 2, 2, 0, 0],  // 64    [1, 2, 1, 1, 2, 4, 0, 0],  // 65    [1, 2, 1, 4, 2, 1, 0, 0],  // 66    [1, 4, 1, 1, 2, 2, 0, 0],  // 67    [1, 4, 1, 2, 2, 1, 0, 0],  // 68    [1, 1, 2, 2, 1, 4, 0, 0],  // 69    [1, 1, 2, 4, 1, 2, 0, 0],  // 70    [1, 2, 2, 1, 1, 4, 0, 0],  // 71    [1, 2, 2, 4, 1, 1, 0, 0],  // 72    [1, 4, 2, 1, 1, 2, 0, 0],  // 73    [1, 4, 2, 2, 1, 1, 0, 0],  // 74    [2, 4, 1, 2, 1, 1, 0, 0],  // 75    [2, 2, 1, 1, 1, 4, 0, 0],  // 76    [4, 1, 3, 1, 1, 1, 0, 0],  // 77    [2, 4, 1, 1, 1, 2, 0, 0],  // 78    [1, 3, 4, 1, 1, 1, 0, 0],  // 79    [1, 1, 1, 2, 4, 2, 0, 0],  // 80    [1, 2, 1, 1, 4, 2, 0, 0],  // 81    [1, 2, 1, 2, 4, 1, 0, 0],  // 82    [1, 1, 4, 2, 1, 2, 0, 0],  // 83    [1, 2, 4, 1, 1, 2, 0, 0],  // 84    [1, 2, 4, 2, 1, 1, 0, 0],  // 85    [4, 1, 1, 2, 1, 2, 0, 0],  // 86    [4, 2, 1, 1, 1, 2, 0, 0],  // 87    [4, 2, 1, 2, 1, 1, 0, 0],  // 88    [2, 1, 2, 1, 4, 1, 0, 0],  // 89    [2, 1, 4, 1, 2, 1, 0, 0],  // 90    [4, 1, 2, 1, 2, 1, 0, 0],  // 91    [1, 1, 1, 1, 4, 3, 0, 0],  // 92    [1, 1, 1, 3, 4, 1, 0, 0],  // 93    [1, 3, 1, 1, 4, 1, 0, 0],  // 94    [1, 1, 4, 1, 1, 3, 0, 0],  // 95    [1, 1, 4, 3, 1, 1, 0, 0],  // 96    [4, 1, 1, 1, 1, 3, 0, 0],  // 97    [4, 1, 1, 3, 1, 1, 0, 0],  // 98    [1, 1, 3, 1, 4, 1, 0, 0],  // 99    [1, 1, 4, 1, 3, 1, 0, 0],  // 100    [3, 1, 1, 1, 4, 1, 0, 0],  // 101    [4, 1, 1, 1, 3, 1, 0, 0],  // 102    [2, 1, 1, 4, 1, 2, 0, 0],  // 103    [2, 1, 1, 2, 1, 4, 0, 0],  // 104    [2, 1, 1, 2, 3, 2, 0, 0],  // 105    [2, 3, 3, 1, 1, 1, 2, 0]   // 106]

qrcode.js文件生成二维码

var QR = (function () {    // alignment pattern    var adelta = [      0, 11, 15, 19, 23, 27, 31, // force 1 pat      16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,      26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28      ];    // version block    var vpat = [        0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,        0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,        0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,        0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,        0x541, 0xc69    ];    // final format bits with mask: level << 3 | mask    var fmtword = [        0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976,    //L        0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0,    //M        0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed,    //Q        0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b    //H    ];    // 4 per version: number of blocks 1,2; data width; ecc width    var eccblocks = [        1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,        1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,        1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,        1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,        1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,        2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,        2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,        2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,        2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,        2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,        4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,        2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,        4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,        3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,        5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,        5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,        1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,        5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,        3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,        3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,        4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,        2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,        4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,        6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,        8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,        10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,        8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,        3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,        7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,        5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,        13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,        17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,        17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,        13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,        12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,        6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,        17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,        4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,        20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,        19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30    ];    // Galois field log table    var glog = [        0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,        0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,        0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,        0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,        0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,        0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,        0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,        0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,        0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,        0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,        0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,        0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,        0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,        0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,        0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,        0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf    ];    // Galios field exponent table    var gexp = [        0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,        0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,        0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,        0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,        0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,        0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,        0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,        0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,        0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,        0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,        0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,        0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,        0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,        0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,        0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,        0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00    ];    // Working buffers:    // data input and ecc append, image working buffer, fixed part of image, run lengths for badness    var strinbuf=[], eccbuf=[], qrframe=[], framask=[], rlens=[];     // Control values - width is based on version, last 4 are from table.    var version, width, neccblk1, neccblk2, datablkw, eccblkwid;    var ecclevel = 2;    // set bit to indicate cell in qrframe is immutable.  symmetric around diagonal    function setmask(x, y)    {        var bt;        if (x > y) {            bt = x;            x = y;            y = bt;        }        // y*y = 1+3+5...        bt = y;        bt *= y;        bt += y;        bt >>= 1;        bt += x;        framask[bt] = 1;    }    // enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)    function putalign(x, y)    {        var j;        qrframe[x + width * y] = 1;        for (j = -2; j < 2; j++) {            qrframe[(x + j) + width * (y - 2)] = 1;            qrframe[(x - 2) + width * (y + j + 1)] = 1;            qrframe[(x + 2) + width * (y + j)] = 1;            qrframe[(x + j + 1) + width * (y + 2)] = 1;        }        for (j = 0; j < 2; j++) {            setmask(x - 1, y + j);            setmask(x + 1, y - j);            setmask(x - j, y - 1);            setmask(x + j, y + 1);        }    }    //========================================================================    // Reed Solomon error correction    // exponentiation mod N    function modnn(x)    {        while (x >= 255) {            x -= 255;            x = (x >> 8) + (x & 255);        }        return x;    }    var genpoly = [];    // Calculate and append ECC data to data block.  Block is in strinbuf, indexes to buffers given.    function appendrs(data, dlen, ecbuf, eclen)    {        var i, j, fb;        for (i = 0; i < eclen; i++)            strinbuf[ecbuf + i] = 0;        for (i = 0; i < dlen; i++) {            fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]];            if (fb != 255)     /* fb term is non-zero */                for (j = 1; j < eclen; j++)                    strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])];            else                for( j = ecbuf ; j < ecbuf + eclen; j++ )                    strinbuf[j] = strinbuf[j + 1];            strinbuf[ ecbuf + eclen - 1] = fb == 255 ? 0 : gexp[modnn(fb + genpoly[0])];        }    }    //========================================================================    // Frame data insert following the path rules    // check mask - since symmetrical use half.    function ismasked(x, y)    {        var bt;        if (x > y) {            bt = x;            x = y;            y = bt;        }        bt = y;        bt += y * y;        bt >>= 1;        bt += x;        return framask[bt];    }    //========================================================================    //  Apply the selected mask out of the 8.    function  applymask(m)    {        var x, y, r3x, r3y;        switch (m) {        case 0:            for (y = 0; y < width; y++)                for (x = 0; x < width; x++)                    if (!((x + y) & 1) && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;            break;        case 1:            for (y = 0; y < width; y++)                for (x = 0; x < width; x++)                    if (!(y & 1) && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;            break;        case 2:            for (y = 0; y < width; y++)                for (r3x = 0, x = 0; x < width; x++, r3x++) {                    if (r3x == 3)                        r3x = 0;                    if (!r3x && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;                }            break;        case 3:            for (r3y = 0, y = 0; y < width; y++, r3y++) {                if (r3y == 3)                    r3y = 0;                for (r3x = r3y, x = 0; x < width; x++, r3x++) {                    if (r3x == 3)                        r3x = 0;                    if (!r3x && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;                }            }            break;        case 4:            for (y = 0; y < width; y++)                for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {                    if (r3x == 3) {                        r3x = 0;                        r3y = !r3y;                    }                    if (!r3y && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;                }            break;        case 5:            for (r3y = 0, y = 0; y < width; y++, r3y++) {                if (r3y == 3)                    r3y = 0;                for (r3x = 0, x = 0; x < width; x++, r3x++) {                    if (r3x == 3)                        r3x = 0;                    if (!((x & y & 1) + !(!r3x | !r3y)) && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;                }            }            break;        case 6:            for (r3y = 0, y = 0; y < width; y++, r3y++) {                if (r3y == 3)                    r3y = 0;                for (r3x = 0, x = 0; x < width; x++, r3x++) {                    if (r3x == 3)                        r3x = 0;                    if (!(((x & y & 1) + (r3x && (r3x == r3y))) & 1) && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;                }            }            break;        case 7:            for (r3y = 0, y = 0; y < width; y++, r3y++) {                if (r3y == 3)                    r3y = 0;                for (r3x = 0, x = 0; x < width; x++, r3x++) {                    if (r3x == 3)                        r3x = 0;                    if (!(((r3x && (r3x == r3y)) + ((x + y) & 1)) & 1) && !ismasked(x, y))                        qrframe[x + y * width] ^= 1;                }            }            break;        }        return;    }    // Badness coefficients.    var N1 = 3, N2 = 3, N3 = 40, N4 = 10;    // Using the table of the length of each run, calculate the amount of bad image     // - long runs or those that look like finders; called twice, once each for X and Y    function badruns(length)    {        var i;        var runsbad = 0;        for (i = 0; i <= length; i++)            if (rlens[i] >= 5)                runsbad += N1 + rlens[i] - 5;        // BwBBBwB as in finder        for (i = 3; i < length - 1; i += 2)            if (rlens[i - 2] == rlens[i + 2]                && rlens[i + 2] == rlens[i - 1]                && rlens[i - 1] == rlens[i + 1]                && rlens[i - 1] * 3 == rlens[i]                // white around the black pattern? Not part of spec                && (rlens[i - 3] == 0 // beginning                    || i + 3 > length  // end                    || rlens[i - 3] * 3 >= rlens[i] * 4 || rlens[i + 3] * 3 >= rlens[i] * 4)               )                runsbad += N3;        return runsbad;    }    // Calculate how bad the masked image is - blocks, imbalance, runs, or finders.    function badcheck()    {        var x, y, h, b, b1;        var thisbad = 0;        var bw = 0;        // blocks of same color.        for (y = 0; y < width - 1; y++)            for (x = 0; x < width - 1; x++)                if ((qrframe[x + width * y] && qrframe[(x + 1) + width * y]                     && qrframe[x + width * (y + 1)] && qrframe[(x + 1) + width * (y + 1)]) // all black                    || !(qrframe[x + width * y] || qrframe[(x + 1) + width * y]                         || qrframe[x + width * (y + 1)] || qrframe[(x + 1) + width * (y + 1)])) // all white                    thisbad += N2;        // X runs        for (y = 0; y < width; y++) {            rlens[0] = 0;            for (h = b = x = 0; x < width; x++) {                if ((b1 = qrframe[x + width * y]) == b)                    rlens[h]++;                else                    rlens[++h] = 1;                b = b1;                bw += b ? 1 : -1;            }            thisbad += badruns(h);        }        // black/white imbalance        if (bw < 0)            bw = -bw;        var big = bw;        var count = 0;        big += big << 2;        big <<= 1;        while (big > width * width)            big -= width * width, count++;        thisbad += count * N4;        // Y runs        for (x = 0; x < width; x++) {            rlens[0] = 0;            for (h = b = y = 0; y < width; y++) {                if ((b1 = qrframe[x + width * y]) == b)                    rlens[h]++;                else                    rlens[++h] = 1;                b = b1;            }            thisbad += badruns(h);        }        return thisbad;    }    function genframe(instring)    {        var x, y, k, t, v, i, j, m;    // find the smallest version that fits the string        t = instring.length;        version = 0;        do {            version++;            k = (ecclevel - 1) * 4 + (version - 1) * 16;            neccblk1 = eccblocks[k++];            neccblk2 = eccblocks[k++];            datablkw = eccblocks[k++];            eccblkwid = eccblocks[k];            k = datablkw * (neccblk1 + neccblk2) + neccblk2 - 3 + (version <= 9);            if (t <= k)                break;        } while (version < 40);    // FIXME - insure that it fits insted of being truncated        width = 17 + 4 * version;    // allocate, clear and setup data structures        v = datablkw + (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;        for( t = 0; t < v; t++ )            eccbuf[t] = 0;        strinbuf = instring.slice(0);        for( t = 0; t < width * width; t++ )            qrframe[t] = 0;        for( t = 0 ; t < (width * (width + 1) + 1) / 2; t++)            framask[t] = 0;    // insert finders - black to frame, white to mask        for (t = 0; t < 3; t++) {            k = 0;            y = 0;            if (t == 1)                k = (width - 7);            if (t == 2)                y = (width - 7);            qrframe[(y + 3) + width * (k + 3)] = 1;            for (x = 0; x < 6; x++) {                qrframe[(y + x) + width * k] = 1;                qrframe[y + width * (k + x + 1)] = 1;                qrframe[(y + 6) + width * (k + x)] = 1;                qrframe[(y + x + 1) + width * (k + 6)] = 1;            }            for (x = 1; x < 5; x++) {                setmask(y + x, k + 1);                setmask(y + 1, k + x + 1);                setmask(y + 5, k + x);                setmask(y + x + 1, k + 5);            }            for (x = 2; x < 4; x++) {                qrframe[(y + x) + width * (k + 2)] = 1;                qrframe[(y + 2) + width * (k + x + 1)] = 1;                qrframe[(y + 4) + width * (k + x)] = 1;                qrframe[(y + x + 1) + width * (k + 4)] = 1;            }        }    // alignment blocks        if (version > 1) {            t = adelta[version];            y = width - 7;            for (;;) {                x = width - 7;                while (x > t - 3) {                    putalign(x, y);                    if (x < t)                        break;                    x -= t;                }                if (y <= t + 9)                    break;                y -= t;                putalign(6, y);                putalign(y, 6);            }        }    // single black        qrframe[8 + width * (width - 8)] = 1;    // timing gap - mask only        for (y = 0; y < 7; y++) {            setmask(7, y);            setmask(width - 8, y);            setmask(7, y + width - 7);        }        for (x = 0; x < 8; x++) {            setmask(x, 7);            setmask(x + width - 8, 7);            setmask(x, width - 8);        }    // reserve mask-format area        for (x = 0; x < 9; x++)            setmask(x, 8);        for (x = 0; x < 8; x++) {            setmask(x + width - 8, 8);            setmask(8, x);        }        for (y = 0; y < 7; y++)            setmask(8, y + width - 7);    // timing row/col        for (x = 0; x < width - 14; x++)            if (x & 1) {                setmask(8 + x, 6);                setmask(6, 8 + x);            }            else {                qrframe[(8 + x) + width * 6] = 1;                qrframe[6 + width * (8 + x)] = 1;            }    // version block        if (version > 6) {            t = vpat[version - 7];            k = 17;            for (x = 0; x < 6; x++)                for (y = 0; y < 3; y++, k--)                    if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {                        qrframe[(5 - x) + width * (2 - y + width - 11)] = 1;                        qrframe[(2 - y + width - 11) + width * (5 - x)] = 1;                    }            else {                setmask(5 - x, 2 - y + width - 11);                setmask(2 - y + width - 11, 5 - x);            }        }    // sync mask bits - only set above for white spaces, so add in black bits        for (y = 0; y < width; y++)            for (x = 0; x <= y; x++)                if (qrframe[x + width * y])                    setmask(x, y);    // convert string to bitstream    // 8 bit data to QR-coded 8 bit data (numeric or alphanum, or kanji not supported)        v = strinbuf.length;    // string to array        for( i = 0 ; i < v; i++ )            eccbuf[i] = strinbuf.charCodeAt(i);        strinbuf = eccbuf.slice(0);    // calculate max string length        x = datablkw * (neccblk1 + neccblk2) + neccblk2;        if (v >= x - 2) {            v = x - 2;            if (version > 9)                v--;        }    // shift and repack to insert length prefix        i = v;        if (version > 9) {            strinbuf[i + 2] = 0;            strinbuf[i + 3] = 0;            while (i--) {                t = strinbuf[i];                strinbuf[i + 3] |= 255 & (t << 4);                strinbuf[i + 2] = t >> 4;            }            strinbuf[2] |= 255 & (v << 4);            strinbuf[1] = v >> 4;            strinbuf[0] = 0x40 | (v >> 12);        }        else {            strinbuf[i + 1] = 0;            strinbuf[i + 2] = 0;            while (i--) {                t = strinbuf[i];                strinbuf[i + 2] |= 255 & (t << 4);                strinbuf[i + 1] = t >> 4;            }            strinbuf[1] |= 255 & (v << 4);            strinbuf[0] = 0x40 | (v >> 4);        }    // fill to end with pad pattern        i = v + 3 - (version < 10);        while (i < x) {            strinbuf[i++] = 0xec;            // buffer has room    if (i == x)      break;            strinbuf[i++] = 0x11;        }    // calculate and append ECC    // calculate generator polynomial        genpoly[0] = 1;        for (i = 0; i < eccblkwid; i++) {            genpoly[i + 1] = 1;            for (j = i; j > 0; j--)                genpoly[j] = genpoly[j]                ? genpoly[j - 1] ^ gexp[modnn(glog[genpoly[j]] + i)] : genpoly[j - 1];            genpoly[0] = gexp[modnn(glog[genpoly[0]] + i)];        }        for (i = 0; i <= eccblkwid; i++)            genpoly[i] = glog[genpoly[i]]; // use logs for genpoly[] to save calc step    // append ecc to data buffer        k = x;        y = 0;        for (i = 0; i < neccblk1; i++) {            appendrs(y, datablkw, k, eccblkwid);            y += datablkw;            k += eccblkwid;        }        for (i = 0; i < neccblk2; i++) {            appendrs(y, datablkw + 1, k, eccblkwid);            y += datablkw + 1;            k += eccblkwid;        }    // interleave blocks        y = 0;        for (i = 0; i < datablkw; i++) {            for (j = 0; j < neccblk1; j++)                eccbuf[y++] = strinbuf[i + j * datablkw];            for (j = 0; j < neccblk2; j++)                eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];        }        for (j = 0; j < neccblk2; j++)            eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];        for (i = 0; i < eccblkwid; i++)            for (j = 0; j < neccblk1 + neccblk2; j++)                eccbuf[y++] = strinbuf[x + i + j * eccblkwid];        strinbuf = eccbuf;    // pack bits into frame avoiding masked area.        x = y = width - 1;        k = v = 1;         // up, minus        /* inteleaved data and ecc codes */        m = (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;        for (i = 0; i < m; i++) {            t = strinbuf[i];            for (j = 0; j < 8; j++, t <<= 1) {                if (0x80 & t)                    qrframe[x + width * y] = 1;                do {        // find next fill position                    if (v)                        x--;                    else {                        x++;                        if (k) {                            if (y != 0)                                y--;                            else {                                x -= 2;                                k = !k;                                if (x == 6) {                                    x--;                                    y = 9;                                }                            }                        }                        else {                            if (y != width - 1)                                y++;                            else {                                x -= 2;                                k = !k;                                if (x == 6) {                                    x--;                                    y -= 8;                                }                            }                        }                    }                    v = !v;                } while (ismasked(x, y));            }        }    // save pre-mask copy of frame        strinbuf = qrframe.slice(0);        t = 0;           // best        y = 30000;         // demerit    // for instead of while since in original arduino code    // if an early mask was "good enough" it wouldn't try for a better one    // since they get more complex and take longer.        for (k = 0; k < 8; k++) {            applymask(k);      // returns black-white imbalance            x = badcheck();            if (x < y) { // current mask better than previous best?                y = x;                t = k;            }            if (t == 7)                break;       // don't increment i to a void redoing mask            qrframe = strinbuf.slice(0); // reset for next pass        }        if (t != k)         // redo best mask - none good enough, last wasn't t            applymask(t);    // add in final mask/ecclevel bytes        y = fmtword[t + ((ecclevel - 1) << 3)];        // low byte        for (k = 0; k < 8; k++, y >>= 1)            if (y & 1) {                qrframe[(width - 1 - k) + width * 8] = 1;                if (k < 6)                    qrframe[8 + width * k] = 1;                else                    qrframe[8 + width * (k + 1)] = 1;            }        // high byte        for (k = 0; k < 7; k++, y >>= 1)            if (y & 1) {                qrframe[8 + width * (width - 7 + k)] = 1;                if (k)                    qrframe[(6 - k) + width * 8] = 1;                else                    qrframe[7 + width * 8] = 1;            }    // return image        return qrframe;    }    var _canvas = null,        _size = null;    var api = {        get ecclevel () {            return ecclevel;        },        set ecclevel (val) {            ecclevel = val;        },        get size () {            return _size;        },        set size (val) {            _size = val        },        get canvas () {            return _canvas;        },        set canvas (el) {            _canvas = el;        },        getFrame: function (string) {            return genframe(string);        },        draw: function (string, canvas, size, ecc) {            ecclevel = ecc || ecclevel;            canvas = canvas || _canvas;            if (!canvas) {                console.warn('No canvas provided to draw QR code in!')                return;            }            size = size || _size || Math.min(canvas.width, canvas.height);            var frame = genframe(string),                ctx = canvas.ctx,                px = Math.round(size / (width + 8));            var roundedSize = px * (width + 8),                offset = Math.floor((size - roundedSize) / 2);            size = roundedSize;            ctx.clearRect(0, 0, canvas.width, canvas.height);            ctx.setFillStyle('#000000');            for (var i = 0; i < width; i++) {                for (var j = 0; j < width; j++) {                    if (frame[j * width + i]) {                        ctx.fillRect(px * (4 + i) + offset, px * (4 + j) + offset, px, px);                    }                }            }            ctx.draw();        }    }    module.exports = {        api: api    }})()

index.js文件:不是pages文件夹里面的哦,是在utils文件里面新建的index文件,去上面看看文件目录,方便调用生成条形码和二维码两个函数

var barcode = require('./barcode');var qrcode = require('./qrcode');function convert_length(length) {    return Math.round(wx.getSystemInfoSync().windowWidth * length / 750);}function barc(id, code, width, height) {    barcode.code128(wx.createCanvasContext(id), code, convert_length(width), convert_length(height))}function qrc(id, code, width, height) {    qrcode.api.draw(code, {        ctx: wx.createCanvasContext(id),        width: convert_length(width),        height: convert_length(height)    })}module.exports = {    barcode: barc,    qrcode: qrc}