Camera安卓源码剖析-源码中的线程沟通实例
来源:互联网 发布:官方mac os 10.9.5 编辑:程序博客网 时间:2024/05/17 13:46
主要涉及到了Executor,Handler,Looper,MessageQueue的概念。
Step1
在这上一篇文章中的观察者模式中subject调用onSurfaceTextureAvailable()
方法中会调用另外一个方法:
CaptureModule.javapublic class CaptureModule{ private void reopenCamera() { if (mPaused) { return; } AsyncTask.THREAD_POOL_EXECUTOR.execute(new Runnable() { @Override public void run() { closeCamera(); if(!mAppController.isPaused()) { openCameraAndStartPreview(); } } }); }}
在此方法中会采用AsyncTask中的Executor进行并行操作,他是一个线程池,调用该线程池的execute方法并传入一个runnable就可以执行该runnable的run方法看这里关于线程池的介绍。
AsyncTask.javapublic abstract class AsyncTask<Params, Progress, Result> {.../*** An {@link Executor} that can be used to execute tasks in parallel.*/public static final Executor THREAD_POOL_EXECUTOR; static { ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor( CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory); threadPoolExecutor.allowCoreThreadTimeOut(true); THREAD_POOL_EXECUTOR = threadPoolExecutor; }...}
在进入异步操作后调用openCameraAndStartPreview();
Step2
在openCameraAndStartPreview();
方法体中,执行:
MainThread mainThread = MainThread.create();
进入MainThread类源码:
public class MainThread extends HandlerExecutor { private MainThread(Handler handler) { super(handler); } public static MainThread create() { return new MainThread(new Handler(Looper.getMainLooper())); }}
可以在代码中发现,先new了一个Handler,此Handler中传入了一个Looper,此Looper其实是主线程的Looper。
而MainThread其实是一个Executor,执行其execute()方法会执行Handler.post(Runnable)
。 接下来介绍Handler&Looper&MessageQueue的概念。
一. Looper&MessageQueue
一个线程拥有一个Handler,一个Handler拥有一个Looper, 每个Looper拥有一个MessageQueue。
- 以下的代码中,线程创建时会调用Looper的prepare()方法,创建一个Looper实例,并保存到实例中的sThreadLocal中。 如果是主线程(UI线程)的话,会调用
prepareMainLooper()
方法,将主线程的Looper保存到静态变量 sMainLooper中。这样任何时候想获取主线程的Looper就可以通过静态量sMainLooper获取。
public final class Looper { //全局变量 private static Looper sMainLooper; // sThreadLocal.get() will return null unless you've called prepare(). static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>(); private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); } /** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} */ public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } } public static @Nullable Looper myLooper() { return sThreadLocal.get(); }}
- prepare完成后会调用
loop()
方法启动该线程的loop死循环操作。
public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger final Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } final long traceTag = me.mTraceTag; if (traceTag != 0 && Trace.isTagEnabled(traceTag)) { Trace.traceBegin(traceTag, msg.target.getTraceName(msg)); } try { msg.target.dispatchMessage(msg); } finally { if (traceTag != 0) { Trace.traceEnd(traceTag); } } if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
二. Handler
Handler会与Looper中的MessageQueue绑定,之后可以向MessageQueue中sendMessage,Looper会不断的从MessageQueue中取出message并执行message.target.dispatchMessage()
之前介绍了Looper及其内部的MessageQueue,接下来介绍Handler的概念。
public class Handler { public interface Callback { public boolean handleMessage(Message msg); } public void handleMessage(Message msg) { } public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } } public Handler(Looper looper, Callback callback, boolean async) { mLooper = looper; mQueue = looper.mQueue; mCallback = callback; mAsynchronous = async; } public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); } private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis); }}
可以在上述代码的构造函数中发现,mQueue = looper.mQueue;
,也就是将Handler与Looper中的MessageQueue绑定。而只要绑定了此MessageQueue,Handler就可以调用sendMessage(Message msg)
, 此方法最后会调用上述源码中的sendMessageAtTime(Message msg, long uptimeMillis)
,可以看到在此方法中会将msg入MessageQueue队列。 而在enqueueMessage()中会将msg的target设为此Handler自身msg.target=this
,至此,双向绑定完成。
三. 总结
也就是说MainThread的创建的作用就是可以异步并发处理UI线程中的事件。 由于目前的所有操作均发生在不同于主线程的并发线程中,所有在此拥有了MainThread我们就可以指使主线程做相应的操作。
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