UE4笔记---获取屏幕大小、视口的缩放比例及Widget移动

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UE4笔记---获取屏幕大小、视口的缩放比例及Widget移动


        int32 X = GetWorld()->GetGameViewport()->Viewport->GetSizeXY().X;int32 Y = GetWorld()->GetGameViewport()->Viewport->GetSizeXY().Y;UE_LOG(LogTemp, Warning, TEXT("X : %d, Y : %d"), X, Y);float Scale = UWidgetLayoutLibrary::GetViewportScale(this);FVector2D Vec2D;Vec2D.X = X / 2 / Scale - 200;Vec2D.Y = Y / 2 / Scale;SetRenderTranslation(Vec2D);


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