Android学习之仿QQ讨论组和微信群聊头像

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    这是自己总结的,希望对你们有帮助

  1:先看效果


  

 

                                                       

2:具体代码实现


2.1 直接粘代码

 

public class GroupView extends ImageView {    /** 图片之间的距离 */    private  int padding = 2;    /** 圆角值 */    private  int cornor = 0;    private  int width,height;;    /** 头像模式 圆的 */    public static final int FACETYPE_CIRCLE = 1;    /** 头像模式 方的 最多9个 */    public static final int FACETYPE_SQUARE = 2;    private Context mContext;    private int mViewType;//默认圆形    private Bitmap[] mBitmaps ;    private int background;    public GroupView(Context context,Bitmap[] bitmaps) {        super(context);        this.mBitmaps = bitmaps;    }    public GroupView(Context context, AttributeSet attrs) {        this(context, attrs, 0);    }    public GroupView(Context context, AttributeSet attrs, int defStyleAttr) {        super(context, attrs, defStyleAttr);        mContext = context;        final TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.GroupView, defStyleAttr, 0);        int n = a.getIndexCount();        for (int i = 0; i < n; i++) {            int attr = a.getIndex(i);            switch (attr) {                case R.styleable.GroupView_type:                    mViewType = a.getInt(R.styleable.GroupView_type, FACETYPE_CIRCLE);                    break;                case R.styleable.GroupView_cornor:                    cornor = (int) a.getDimension(R.styleable.GroupView_cornor,0);                    break;                case R.styleable.GroupView_padding:                    padding = (int) a.getDimension(R.styleable.GroupView_padding,3);                case R.styleable.GroupView_backgroundGP:                    background = a.getColor(R.styleable.GroupView_backgroundGP,Color.parseColor("#DDDFD4"));                    break;                default:                    break;            }        }        a.recycle();    }    @Override    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {        setMeasuredDimension(measureWidth(widthMeasureSpec), measureHeight(heightMeasureSpec));    }    private int measureWidth(int widthMeasureSpec){        int widthMode = MeasureSpec.getMode(widthMeasureSpec);        if (widthMode == MeasureSpec.AT_MOST) {            width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);        } else {            width = MeasureSpec.getSize(widthMeasureSpec);        }        return width;    }    private int measureHeight(int heightMeasureSpec){        int heightMode = MeasureSpec.getMode(heightMeasureSpec);        if (heightMode == MeasureSpec.AT_MOST) {            height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);        } else {            height = MeasureSpec.getSize(heightMeasureSpec);        }        return height;    }    @Override    protected void onDraw(Canvas canvas) {        // super.onDraw(canvas);        Paint paint = new Paint();        canvas.drawBitmap(createGroupFace(mViewType, mContext, mBitmaps),0,0,paint);    }    public void setImageBitmaps(Bitmap[] bitmaps) {        mBitmaps = bitmaps;    }    public void setImageBitmaps(List<Bitmap> bitmaps) {        mBitmaps = bitmaps.toArray(new Bitmap[bitmaps.size()]);    }    public  Bitmap createGroupFace(int type, Context context,                                   Bitmap[] bitmapArray) {        System.out.println("hiwhitley"+"type"+type);        if (type == FACETYPE_CIRCLE) {            return createGroupBitCircle(bitmapArray, context);        }        return createTogetherBit(bitmapArray, context);    }    private static Bitmap scaleBitmap(float paramFloat, Bitmap paramBitmap) {        Matrix localMatrix = new Matrix();        localMatrix.postScale(paramFloat, paramFloat);        return Bitmap.createBitmap(paramBitmap, 0, 0, paramBitmap.getWidth(),                paramBitmap.getHeight(), localMatrix, true);    }    /**     * 拼接群头像 圆形版的     *     * @param bitmapArray     * @param context     * @return     */    private  Bitmap createGroupBitCircle(Bitmap[] bitmapArray,                                         Context context) {        if (bitmapArray.length < 1 && bitmapArray.length > 9) {            return null;        }        // 先取一个获取宽和高        Bitmap tempBitmap = (Bitmap) bitmapArray[0];        if (tempBitmap == null) {            return null;        }        // 画布的宽        int tempWidth = width;        // 画布的高        int tempHeight = height;        Bitmap canvasBitmap = Bitmap.createBitmap(tempWidth, tempHeight,                Bitmap.Config.ARGB_8888);        Canvas localCanvas = new Canvas(canvasBitmap);        localCanvas.drawColor(background);        JoinBitmaps.join(localCanvas, Math.min(tempWidth, tempHeight),                Arrays.asList(bitmapArray));        return canvasBitmap;    }    /**     * 拼接群头像     *     * @param paramList     * @param context     * @return 头像本地路径     */    @SuppressWarnings("unused")    private  Bitmap createTogetherBit(Bitmap[] paramList,                                      final Context context) {        if (paramList.length < 1 && paramList.length > 9) {            return null;        }        // 先取一个获取宽和高        Bitmap tempBitmap = (Bitmap) paramList[0];        if (tempBitmap == null) {            return null;        }        // 画布的宽        int tempWidth = width;        // 画布的高        int tempHeight = height;        // 创建一个空格的bitmap        Bitmap canvasBitmap = Bitmap.createBitmap(tempWidth, tempHeight,                Bitmap.Config.ARGB_8888);        // 头像的数量        int bitmapCount = paramList.length;        Canvas localCanvas = new Canvas(canvasBitmap);        localCanvas.drawColor(background);        int colum = 0;        if (bitmapCount > 1 && bitmapCount < 5) {            colum = 2;        } else if (bitmapCount > 4 && bitmapCount < 10) {            colum = 3;        } else {            colum = 1;        }        float scale = 1.0F / colum;        // 根据列数缩小        Bitmap scaledBitmap = scaleBitmap(scale, tempBitmap);        if (padding > 0) {            padding = dip2px(context, padding);            // 如果有内边距 再次缩小            float paddingScale = (float) (tempWidth - (colum + 1) * padding)                    / colum / scaledBitmap.getWidth();            scaledBitmap = scaleBitmap(paddingScale, scaledBitmap);            scale = scale * paddingScale;        }        // 第一行的 头像个数        int topRowCount = bitmapCount % colum;        // 满行的行数        int rowCount = bitmapCount / colum;        if (topRowCount > 0) {            // 如果第一行头像个数大于零 行数加1            rowCount++;        } else if (topRowCount == 0) {            // 6 或者 9 第一行头像个数和列数一致            topRowCount = colum;        }        // 缩小后头像的宽        int scaledWidth = scaledBitmap.getWidth();        // 缩小后头像的高        int scaledHeight = scaledBitmap.getHeight();        // 第一个头像与画布顶部的距离        int firstTop = ((tempHeight - (rowCount * scaledHeight + (rowCount + 1)                * padding)) / 2)                + padding;        // 第一个头像与画布左部的距离        int firstLeft = ((tempWidth - (topRowCount * scaledWidth + (topRowCount + 1)                * padding)) / 2)                + padding;        for (int i = 0; i < paramList.length; i++) {            if (i == 9) {// 达到上限 停止                break;            }            // 按照最终压缩比例压缩            Bitmap bit = scaleBitmap(scale, (Bitmap) paramList[i]);            if (cornor > 0) {                // 圆角化                bit = GetRoundedCornerBitmap(bit);            }            localCanvas.drawBitmap(bit, firstLeft, firstTop, null);            firstLeft += (scaledWidth + padding);            if (i == topRowCount - 1 | tempWidth - firstLeft < scaledWidth) {                firstTop += (scaledHeight + padding);                firstLeft = padding;            }            bit.recycle();        }        // 重置padding        //padding = 2;        localCanvas.save(Canvas.ALL_SAVE_FLAG);        localCanvas.restore();        return canvasBitmap;    }    /**     * 圆角     *     * @param bitmap     * @return     */    private Bitmap GetRoundedCornerBitmap(Bitmap bitmap) {        try {            Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),                    bitmap.getHeight(), Bitmap.Config.ARGB_8888);            Canvas canvas = new Canvas(output);            final Paint paint = new Paint();            final Rect rect = new Rect(0, 0, bitmap.getWidth(),                    bitmap.getHeight());            final RectF rectF = new RectF(new Rect(0, 0, bitmap.getWidth(),                    bitmap.getHeight()));            paint.setAntiAlias(true);            canvas.drawARGB(0, 0, 0, 0);            paint.setColor(Color.BLACK);            canvas.drawRoundRect(rectF, cornor, cornor, paint);            paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));            final Rect src = new Rect(0, 0, bitmap.getWidth(),                    bitmap.getHeight());            canvas.drawBitmap(bitmap, src, rect, paint);            return output;        } catch (Exception e) {            return bitmap;        }    }    private  int dip2px(Context context, float value) {        return (int) (TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,                value, context.getResources().getDisplayMetrics()) + 0.5f);    }}

2.2直接粘代码

public class JoinBitmaps {    public static final void join(Canvas canvas, int dimension, List<Bitmap> bitmaps) {        if (bitmaps == null)            return;        int count = Math.min(bitmaps.size(), JoinLayout.max());        float[] size = JoinLayout.size(count);        join(canvas, dimension, bitmaps, count, size);    }    public static final void join(Canvas canvas, int dimension, List<Bitmap> bitmaps, int count,                                  float[] size) {        join(canvas, dimension, bitmaps, count, size, 0.15f);    }    public static final void join(Canvas canvas, int dimension, List<Bitmap> bitmaps,                                  float gapSize) {        if (bitmaps == null)            return;        int count = Math.min(bitmaps.size(), JoinLayout.max());        float[] size = JoinLayout.size(count);        join(canvas, dimension, bitmaps, count, size, gapSize);    }    public static final void join(Canvas canvas, int dimension, List<Bitmap> bitmaps, int count,                                  float[] size, float gapSize) {        if (bitmaps == null)            return;        // 旋转角度        float[] rotation = JoinLayout.rotation(count);        // paint        Paint paint = new Paint();        paint.setAntiAlias(true);        Matrix matrixJoin = new Matrix();        // scale as join size        matrixJoin.postScale(size[0], size[0]);        canvas.save();        // canvas.drawColor(Color.RED);        // index<count bitmaps.size 可能会越界        for (int index = 0; index < count; index++) {            Bitmap bitmap = bitmaps.get(index);            // MATRIX            Matrix matrix = new Matrix();            // scale as destination            matrix.postScale((float) dimension / bitmap.getWidth(),                    (float) dimension / bitmap.getHeight());            canvas.save();            matrix.postConcat(matrixJoin);            float[] offset = JoinLayout.offset(count, index, dimension, size);            canvas.translate(offset[0], offset[1]);            // 缩放            Bitmap newBitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),                    bitmap.getHeight(), matrix, true);            // 裁剪            Bitmap bitmapOk = createMaskBitmap(newBitmap, newBitmap.getWidth(),                    newBitmap.getHeight(), (int) rotation[index], gapSize);            canvas.drawBitmap(bitmapOk, 0, 0, paint);            canvas.restore();        }        canvas.restore();    }    public static final Bitmap createMaskBitmap(Bitmap bitmap, int viewBoxW, int viewBoxH,                                                int rotation, float gapSize) {        Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(),                Bitmap.Config.ARGB_8888);        Canvas canvas = new Canvas(output);        final Paint paint = new Paint();        paint.setAntiAlias(true);// 抗锯齿        paint.setFilterBitmap(true);        int center = Math.round(viewBoxW / 2f);        canvas.drawCircle(center, center, center, paint);        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));        canvas.drawBitmap(bitmap, 0, 0, paint);        if (rotation != 360) {            Matrix matrix = new Matrix();            // 根据原图的中心位置旋转            matrix.setRotate(rotation, viewBoxW / 2, viewBoxH / 2);            canvas.setMatrix(matrix);            paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));            canvas.drawCircle(viewBoxW * (1.5f - gapSize), center, center, paint);        }        return output;    }    public static final Bitmap createBitmap(int width, int height, List<Bitmap> bitmaps) {        int count = Math.min(bitmaps.size(), JoinLayout.max());        float[] size = JoinLayout.size(count);        return createBitmap(width, height, bitmaps, count, size, 0.15f);    }    public static final Bitmap createBitmap(int width, int height, List<Bitmap> bitmaps,                                            int count, float[] size) {        return createBitmap(width, height, bitmaps, count, size, 0.15f);    }    public static final Bitmap createBitmap(int width, int height, List<Bitmap> bitmaps,                                            int count, float[] size, float gapSize) {        Bitmap output = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);        Canvas canvas = new Canvas(output);        int dimen = Math.min(width, height);        join(canvas, dimen, bitmaps, count, size, gapSize);        return output;    }}

2.3直接粘代码

public class JoinLayout {    public static final String TAG = JoinLayout.class.getSimpleName();    public static int max() {        return 5;    }    private static final float[][] rotations = { new float[] { 360.0f }, new float[] { 45.0f, 360.0f },            new float[] { 120.0f, 0.0f, -120.0f }, new float[] { 90.0f, 180.0f, -90.0f, 0.0f },            new float[] { 144.0f, 72.0f, 0.0f, -72.0f, -144.0f }, };    public static float[] rotation(int count) {        return count > 0 && count <= rotations.length ? rotations[count - 1] : null;    }    private static final float[][] sizes = { new float[] { 0.9f, 0.9f },            new float[] { 0.5f, 0.65f }, new float[] { 0.45f, 0.8f },            new float[] { 0.45f, 0.91f }, new float[] { 0.38f, 0.80f } };    public static float[] size(int count) {        return count > 0 && count <= sizes.length ? sizes[count - 1] : null;    }    public static float[] offset(int count, int index, float dimension, float[] size) {        switch (count) {            case 1:                return offset1(index, dimension, size);            case 2:                return offset2(index, dimension, size);            case 3:                return offset3(index, dimension, size);            case 4:                return offset4(index, dimension, size);            case 5:                return offset5(index, dimension, size);            default:                break;        }        return new float[] { 0f, 0f };    }    /**     * 5个头像     *     * @param index     *            下标     * @param dimension     *            画布边长(正方形)     * @param size     *            size[0]缩放 size[1]边距     * @return 下标index X,Y轴坐标     */    private static float[] offset5(int index, float dimension, float[] size) {        // 圆的直径        float cd = (float) dimension * size[0];        // 边距        float s1 = -cd * size[1];        float x1 = 0;        float y1 = s1;        float x2 = (float) (s1 * Math.cos(19 * Math.PI / 180));        float y2 = (float) (s1 * Math.sin(18 * Math.PI / 180));        float x3 = (float) (s1 * Math.cos(54 * Math.PI / 180));        float y3 = (float) (-s1 * Math.sin(54 * Math.PI / 180));        float x4 = (float) (-s1 * Math.cos(54 * Math.PI / 180));        float y4 = (float) (-s1 * Math.sin(54 * Math.PI / 180));        float x5 = (float) (-s1 * Math.cos(19 * Math.PI / 180));        float y5 = (float) (s1 * Math.sin(18 * Math.PI / 180));        // Log.d(TAG, "x1:" + x1 + "/y1:" + y1);        // Log.d(TAG, "x2:" + x2 + "/y2:" + y2);        // Log.d(TAG, "x3:" + x3 + "/y3:" + y3);        // Log.d(TAG, "x4:" + x4 + "/y4:" + y4);        // Log.d(TAG, "x5:" + x5 + "/y5:" + y5);        // 居中 Y轴偏移量        float xx1 = (dimension - cd - y3 - s1) / 2;        // 居中 X轴偏移量        float xxc1 = (dimension - cd) / 2;        // xx1 = xxc1 = -s1;        // xx1 = xxc1 = 0;        switch (index) {            case 0:                // return new float[] { s1 + xxc1, xx1 };                return new float[] { x1 + xxc1, y1 + xx1 };            case 1:                return new float[] { x2 + xxc1, y2 + xx1 };            case 2:                return new float[] { x3 + xxc1, y3 + xx1 };            case 3:                return new float[] { x4 + xxc1, y4 + xx1 };            case 4:                return new float[] { x5 + xxc1, y5 + xx1 };            default:                break;        }        return new float[] { 0f, 0f };    }    /**     * 4个头像     *     * @param index     *            下标     * @param dimension     *            画布边长(正方形)     * @param size     *            size[0]缩放 size[1]边距     * @return 下标index X,Y轴坐标     */    private static float[] offset4(int index, float dimension, float[] size) {        // 圆的直径        float cd = (float) dimension * size[0];        // 边距        float s1 = cd * size[1];        float x1 = 0;        float y1 = 0;        float x2 = s1;        float y2 = y1;        float x3 = s1;        float y3 = s1;        float x4 = x1;        float y4 = y3;        // Log.d(TAG, "x1:" + x1 + "/y1:" + y1);        // Log.d(TAG, "x2:" + x2 + "/y2:" + y2);        // Log.d(TAG, "x3:" + x3 + "/y3:" + y3);        // Log.d(TAG, "x4:" + x4 + "/y4:" + y4);        // 居中 X轴偏移量        float xx1 = (dimension - cd - s1) / 2;        switch (index) {            case 0:                return new float[] { x1 + xx1, y1 + xx1 };            case 1:                return new float[] { x2 + xx1, y2 + xx1 };            case 2:                return new float[] { x3 + xx1, y3 + xx1 };            case 3:                return new float[] { x4 + xx1, y4 + xx1 };            default:                break;        }        return new float[] { 0f, 0f };    }    /**     * 3个头像     *     * @param index     *            下标     * @param dimension     *            画布边长(正方形)     * @param size     *            size[0]缩放 size[1]边距     * @return 下标index X,Y轴坐标     */    private static float[] offset3(int index, float dimension, float[] size) {        // 圆的直径        float cd = (float) dimension * size[0];        // 边距        float s1 = cd * size[1];        // 第二个圆的 Y坐标        float y2 = s1 * (3 / 2);        // 第二个圆的 X坐标        float x2 = s1 - y2 / 1.73205f;        // 第三个圆的 X坐标        float x3 = s1 * 2 - x2;        // 居中 Y轴偏移量        float xx1 = (dimension - cd - y2) / 2;        // 居中 X轴偏移量        float xxc1 = (dimension - cd) / 2 - s1;        // xx1 = xxc1 = 0;        switch (index) {            case 0:                return new float[] { s1 + xxc1, xx1 };            case 1:                return new float[] { x2 + xxc1, y2 + xx1 };            case 2:                return new float[] { x3 + xxc1, y2 + xx1 };            default:                break;        }        return new float[] { 0f, 0f };    }    /**     * 2个头像     *     * @param index     *            下标     * @param dimension     *            画布边长(正方形)     * @param size     *            size[0]缩放 size[1]边距     * @return 下标index X,Y轴坐标     */    private static float[] offset2(int index, float dimension, float[] size) {        // 圆的直径        float cd = (float) dimension * size[0];        // 边距        float s1 = cd * size[1];        float x1 = 0;        float y1 = 0;        float x2 = s1;        float y2 = s1;        // Log.d(TAG, "x1:" + x1 + "/y1:" + y1);        // Log.d(TAG, "x2:" + x2 + "/y2:" + y2);        // 居中 X轴偏移量        float xx1 = (dimension - cd - s1) / 2;        switch (index) {            case 0:                return new float[] { x1 + xx1, y1 + xx1 };            case 1:                return new float[] { x2 + xx1, y2 + xx1 };            default:                break;        }        return new float[] { 0f, 0f };    }    /**     * 1个头像     *     * @param index     *            下标     * @param dimension     *            画布边长(正方形)     * @param size     *            size[0]缩放 size[1]边距     * @return 下标index X,Y轴坐标     */    private static float[] offset1(int index, float dimension, float[] size) {        // 圆的直径        float cd = (float) dimension * size[0];        float offset = (dimension - cd) / 2;        return new float[] { offset, offset };    }}

2.4在MainActivity中

public class MainActivity extends AppCompatActivity {        @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        Resources r = getResources();        Bitmap b1 = BitmapFactory.decodeResource(r,R.drawable.a1);        Bitmap b2 = BitmapFactory.decodeResource(r,R.drawable.a2);        Bitmap b3 = BitmapFactory.decodeResource(r,R.drawable.a3);        Bitmap [] bitmaps={b1,b2,b3,b1,b2,b3,b1,b2,b3};        GroupView gridView= (GroupView) findViewById(R.id.group_view);        gridView.setImageBitmaps(bitmaps);    }

2.5在布局中

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    xmlns:tgBtn="http://schemas.android.com/apk/res-auto"    tools:context="com.bitmap.activity.MainActivity">    <com.bitmap.activity.GroupView  //引用自己包下的GroupView        android:id="@+id/group_view"        android:layout_width="100dp"        android:layout_height="100dp"        xmlns:app="http://schemas.android.com/apk/res-auto"        app:type="circle"        app:padding="3dp"        app:cornor="10dp"        app:backgroundGP="#ff99"/></RelativeLayout>

这里通过自定义属性设置:

type:圆或者方
padding:图片间距
cornor:设置圆角矩形
backgroundGp:背景颜色



这就是所有的代码!!!



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