TouchEvent分发机制
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触摸事件的传递顺序
触摸屏幕首先调用Activity的dispatchTouchEvent(),可以重写这个方法来拦截本该传递给Window的TouchEvent。
/** * Called to process touch screen events. You can override this to * intercept all touch screen events before they are dispatched to the * window. Be sure to call this implementation for touch screen events * that should be handled normally. * * @param ev The touch screen event. * * @return boolean Return true if this event was consumed. */public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { // 按下事件触发一个可重写的回调方法 onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { // 如果Window处理了触摸事件 return true; } // Window没有处理触摸事件,那就由Activity处理 return onTouchEvent(ev);}
Activity的onTouchEvent()默认返回false
/** * Called when a touch screen event was not handled by any of the views * under it. This is most useful to process touch events that happen * outside of your window bounds, where there is no view to receive it. * * @param event The touch screen event being processed. * * @return Return true if you have consumed the event, false if you haven't. * The default implementation always returns false. */public boolean onTouchEvent(MotionEvent event) { if (mWindow.shouldCloseOnTouch(this, event)) { finish(); return true; } return false;}
所以交给Window处理是这句代码
getWindow().superDispatchTouchEvent(ev)
getWindow()方法返回Window类,查找代码发现具体实现是PhoneWindow,PhoneWindow的superDispatchTouchEvent()方法:
@Overridepublic boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event);}
这个mDecor是一个DecorView
// This is the top-level view of the window, containing the window decor. private DecorView mDecor;
DecorView是PhoneWindow的内部类,继承于FrameLayout
private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {}
他的superDispatchTouchEvent()方法
public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event);}
调用的是父类的方法,也就是ViewGroup中的dispatchTouchEvent()
ViewGroup的dispatchTouchEvent()
以下代码省去了部分次要代码
@Overridepublic boolean dispatchTouchEvent(MotionEvent ev) { boolean handled = false; // onFilterTouchEventForSecurity()方法实现是当窗口部分被遮挡且设置了FILTER_TOUCHES_WHEN_OBSCURED标志时则返回false,即过滤掉这个TouchEvent,不执行if内语句,最后返回false if (onFilterTouchEventForSecurity(ev)) { ... } return handled;}
然后看if语句内的实现:
- ACTION_DOWN初始化点击状态
final int action = ev.getAction(); // Action本身包含action信息和pointer信息,actionMasked就是过滤掉pointer信息,只留下action信息 final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. 如果是首次按下则清除之前的目标和触摸状态 if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. // cancelAndClearTouchTargets(ev); // 这个方法把FLAG_DISALLOW_INTERCEPT清除掉了,所以子控件无法拦截父布局的ACTION_DOWN resetTouchState();}
- 判断是否拦截:
// Check for interception. 检测拦截 final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN // TouchTarget以链表形式存储,mFirstTouchTarget是链表的第一个。mFirstTouchTarget非空的情况是子View处理了事件才会赋值。所以如果ViewGruop拦截了事件,则ACTION_MOVE和ACTION_UP都不会进到这个if语句里,onInterceptTouchEvent方法不会再调用到了。 || mFirstTouchTarget != null) { // 查看是否设置了ViewGroup不能拦截,对于ACTION_DOWWN总是不能拦截的,所以总是可以调用到onInterceptTouchEvent方法 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { // 如果可以拦截,那就调用onInterceptTouchEvent()方法,该方法默认返回false intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { // 不能拦截 intercepted = false; } } else { // 既没有触摸目标,也不是初始按下操作,所以决定拦截 // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; }
根据对以上代码的分析,可以得出以下结论:
1. 如果是ACTION_MOVE和ACTION_UP事件,而且没有子View接收事件的话,intercepted直接为true,不触发onInterceptTouchEvent()。即ViewGroup决定自己接收事件后,就不会再调用到onInterceptTouchEvent()。
2. 如果是ACTION_DOWN事件,则必定触发onInterceptTouchEvent()。
3. 如果是ACTION_MOVE和ACTION_UP事件,而且有子View接收事件,则会根据DISALLOW_INTECEPT标志决定是否调用onInterceptTouchEvent()。
- 分发事件
// If intercepted, start normal event dispatch. Also if there is already// a view that is handling the gesture, do normal event dispatch.if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false);}// 检测是否是取消动作// Check for cancelation.final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL;// Update list of touch targets for pointer down, if needed.// 是否设置了手势分配到多个子Viewfinal boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;TouchTarget newTouchTarget = null;boolean alreadyDispatchedToNewTouchTarget = false;if (!canceled && !intercepted) { ...}// 分发TouchEvent,没有child处理的话就自己处理if (mFirstTouchTarget == null) { // 没有目标view,所以把自己当做view handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS);} else { // 分发到新的目标上,排除掉已经分发的。如果必要的话取消掉目标 TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; // 循环每个目标分发TouchEvent while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { // 如果已经分发到新target,而且当前target等于新target,handled就是true,移动到下一个目标 handled = true; } else { // 如果没有分发到新target,或者当前target不是新target,就根据child是否设置了NEXT_UP_FLAG或者ViewGroup拦截了这个TouchEvent来决定是否发送ACTION_CANCEL final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; // 分发到这个目标上 if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } // 如果决定取消,就把链表该节点取消掉,下一节点作为第一个节点,继续下一个循环 if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; }}// Update list of touch targets for pointer up or cancel, if needed.if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { // 如果是取消或者是ACTION_UP,则重置TouchTarget、清除CANEL_NEXT_UP标志、清除FLAG_DISALLOW_INTERCEPT标志 resetTouchState();} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove);}
如果不是取消动作,也没有拦截的话:
// If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null; // 单独对ACTION_DOWN进行处理 if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); // 遍历子View final int childrenCount = mChildrenCount; if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildOrderedChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = (preorderedList == null) ? children[childIndex] : preorderedList.get(childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } // 判断子View能否接收TouchEvent if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); // 调用子view的dispatchTouchEvent(),根据返回结果决定要不要给mFirstTouchTarget赋值。如果子view没有处理,mFirstTouchTarget就为空,就会给ViewGroup处理。 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); // 给mFirstTouchTarget赋值,赋值完毕退出循环 newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } }
ViewGroup的onInterceptTouchEvent():
public boolean onInterceptTouchEvent(MotionEvent ev) { if (ev.isFromSource(InputDevice.SOURCE_MOUSE) && ev.getAction() == MotionEvent.ACTION_DOWN && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY) && isOnScrollbarThumb(ev.getX(), ev.getY())) { return true; } return false;}
默认实现是拦截鼠标左键按下在ScrollBar滚动条事件。
在一个点击事件序列中,ViewGroup的onInterceptTouchEvent()有几个特点:
1. ACTION_DOWN事件必定会传给onInterceptTouchEvent()
2. ACTION_DOWN事件要不就是让子View去处理,要不就是ViewGroup自身的onTouchEvent()去处理。所以需要在子View或者ViewGroup本身的onTouchEvent()的ACTION_DOWN时返回true才能接收到后续事件,而不是往上一级找人来处理。
3. 而onTouchEvent()返回为true之后,后续事件就不会调用到onInterceptTouchEvent()了,直接走到onTouchEvent()
4. 如果onInterceptTouchEvent()返回为false,则后续事件都会先传递到这里,然后再传递给目标的onTouchEvent()
5. 如果onInterceptTouchEvent()返回为true,则目标view会接收到同样的事件,只不过Action改成了ACTION_CANCEL,然后事件传递到ViewGroup的onTouchEvent(),也不会再调用onInterceptTouchEvent()了。
dispatchTransformedTouchEvent():把TouchEvent转换成特定子View的坐标内,过滤掉不相关的pointer id,必要时复写action。如果子View是空的,那MotionEvent会发送给这个ViewGroup
/** * Transforms a motion event into the coordinate space of a particular child view, * filters out irrelevant pointer ids, and overrides its action if necessary. * If child is null, assumes the MotionEvent will be sent to this ViewGroup instead. */private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // 首先处理CANCEL事件,如果child为空,则调用View类的dispatchTouchEvent,如果child非空,则调用其dispatchTouchEvent方法,返回处理结果 // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // 对pointer进行处理,如果没有pointer则返回false // Calculate the number of pointers to deliver. final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // If for some reason we ended up in an inconsistent state where it looks like we // might produce a motion event with no pointers in it, then drop the event. if (newPointerIdBits == 0) { return false; } // 如果pointer处理前后数目相等,而且我们也不进行任何不可逆的转换,则可以在本次dispatch中一直重用motion event,只要小心注意恢复做出的改变即可。不然我们就要做一个拷贝了 // If the number of pointers is the same and we don't need to perform any fancy // irreversible transformations, then we can reuse the motion event for this // dispatch as long as we are careful to revert any changes we make. // Otherwise we need to make a copy. final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { // 新的pointer个数与原有的相同 if (child == null || child.hasIdentityMatrix()) { if (child == null) { // 调用自己作为View的dispatchTouchEvent方法 handled = super.dispatchTouchEvent(event); } else { // 根据child的位置和自己的内容滑动距离来算出在child中的坐标,传给child后再恢复初始坐标 final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } // 返回处理结果 return handled; } // child非空而且没有identityMatrix,则拷贝这个event transformedEvent = MotionEvent.obtain(event); } else { // 新的pointer个数与原有的不同,那就分割到只剩指定的pointer transformedEvent = event.split(newPointerIdBits); } // 与上面处理基本一样 // Perform any necessary transformations and dispatch. if (child == null) { handled = super.dispatchTouchEvent(transformedEvent); } else { final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; transformedEvent.offsetLocation(offsetX, offsetY); if (! child.hasIdentityMatrix()) { transformedEvent.transform(child.getInverseMatrix()); } handled = child.dispatchTouchEvent(transformedEvent); } // Done. transformedEvent.recycle(); return handled;}
View中的dispatchTouchEvent方法:
返回结果是触摸事件是否被OnTouchListener或者onTouchEvent()处理了
/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */public boolean dispatchTouchEvent(MotionEvent event) { // If the event should be handled by accessibility focus first. if (event.isTargetAccessibilityFocus()) { // We don't have focus or no virtual descendant has it, do not handle the event. if (!isAccessibilityFocusedViewOrHost()) { return false; } // We have focus and got the event, then use normal event dispatch. event.setTargetAccessibilityFocus(false); } // TouchEvent处理结果 boolean result = false; if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } final int actionMasked = event.getActionMasked(); if (actionMasked == MotionEvent.ACTION_DOWN) { // Defensive cleanup for new gesture // 对于ACTION_DOWN,停止NestedScroll stopNestedScroll(); } // 跟ViewGroup一样的遮蔽判断 if (onFilterTouchEventForSecurity(event)) { if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) { // 如果当前View是enabled,而且该操作是拖动ScrollBar,设置事件处理成功 result = true; } //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { // 如果当前View是enabled,而且有设置OnTouchListener,则调用OnTouchListener的onTouch方法 result = true; } // 如果这个事件没有被作为拖动ScrollBar消耗掉,也没有被OnTouchListener的onTOuch方法消耗掉,那就调用onTouchEvent方法 if (!result && onTouchEvent(event)) { result = true; } } if (!result && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } // Clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an ACTION_DOWN but we didn't want the rest // of the gesture. // 如果是ACTION_UP或ACTION_CANCEL,则在停止内嵌滑动,或者说如果这是ACTION_DOWN,但是上面的三种方式都没有消耗掉这个事件,也停止内嵌滑动 if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL || (actionMasked == MotionEvent.ACTION_DOWN && !result)) { stopNestedScroll(); } // 返回事件处理结果 return result;}
View的onTouchEvent方法:
如果view是可点击的,就返回true,否则返回false。
/** * Implement this method to handle touch screen motion events. * <p> * If this method is used to detect click actions, it is recommended that * the actions be performed by implementing and calling * {@link #performClick()}. This will ensure consistent system behavior, * including: * <ul> * <li>obeying click sound preferences * <li>dispatching OnClickListener calls * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when * accessibility features are enabled * </ul> * * @param event The motion event. * @return True if the event was handled, false otherwise. */public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; final int action = event.getAction(); if ((viewFlags & ENABLED_MASK) == DISABLED) { // 如果当前View是DISABLED的,直接返回结果 if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { // ACTION_UP情况下设为非pressed setPressed(false); } // disabled的View如果是可点击、可长按或者是ContextClickable的话,也会消耗TouchEvent,只是没有任何反应而已 // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE); } // 如果设置了修改点击范围的TouchDelegate,则把事件传递过去 if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } // 当前View是ENABLED,TouchEvent也没有被代理消耗掉 if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) { // ENABLED,而且满足CLICKABLE或者LONG_CLICKABLE或者CONTEXT_CLICKABLE。如果都不满足直接返回false未处理 switch (action) { case MotionEvent.ACTION_UP: // prepressed状态是ACTION_DOWN后的一段极短时间的状态,过完才算pressed状态 boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { // 处于prepressed或者pressed状态 // take focus if we don't have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { // 如果当前是focusable而且focusableInTouchMode而且没有focused,就获取focus focusTaken = requestFocus(); } if (prepressed) { // 预点击状态下就走到这个ACTION_UP分支,还是显示点击状态效果让用户可见 // The button is being released before we actually // showed it as pressed. Make it show the pressed // state now (before scheduling the click) to ensure // the user sees it. setPressed(true, x, y); } if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) { // 没有长按,只是个tap,移除长按回调 // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } // 在Runnable中调用performClick或者添加到队列中失败时自行调用performClick方法,performClick中会调用到OnCLickListener if (!post(mPerformClick)) { performClick(); } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_DOWN: mHasPerformedLongPress = false; if (performButtonActionOnTouchDown(event)) { break; } // Walk up the hierarchy to determine if we're inside a scrolling container. boolean isInScrollingContainer = isInScrollingContainer(); // For views inside a scrolling container, delay the pressed feedback for // a short period in case this is a scroll. if (isInScrollingContainer) { mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY(); postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y); checkForLongClick(0, x, y); } break; case MotionEvent.ACTION_CANCEL: setPressed(false); removeTapCallback(); removeLongPressCallback(); mInContextButtonPress = false; mHasPerformedLongPress = false; mIgnoreNextUpEvent = false; break; case MotionEvent.ACTION_MOVE: drawableHotspotChanged(x, y); // Be lenient about moving outside of buttons if (!pointInView(x, y, mTouchSlop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PFLAG_PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); setPressed(false); } } break; } return true; } return false;}
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