Handler详解

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参考
http://blog.csdn.net/u011240877/article/details/72892321
http://blog.csdn.net/lmj623565791/article/details/38377229/

一、Handler的定义

handler通过发送和处理Message和Runnable对象来关联相应线程的MessageQueue

1、可以让对应的message和runnable在未来的某个时间点进行相应的处理

2、让自己想要处理的耗时操作放到子线程,让UI操作放到主线程

二、Handler的使用方法

1、post(runnable)[底层还是调用了sendMessage方法]

2、sendMessage(Message)

三、Handler的机制原理

这里写图片描述

1、Activity的启动代码中,已经在当前UI线程调用了Looper.c和Looper.loop()方法

Looper

(对于Looper主要是prepare()和loop()两个方法。)

prepare()方法:

private static void prepare(boolean quitAllowed) {        if (sThreadLocal.get() != null) {            throw new RuntimeException("Only one Looper may be created per thread");        }        sThreadLocal.set(new Looper(quitAllowed));    }

从上面源码可以看出来
调用Looper.prepare()中创建Looper对象,并且把它保存在ThreadLocal中
(sThreadLocal是一个ThreadLocal对象,可以在一个线程中存储变量)并且一个线程中只能有一个Looper实例

再看Looper构造方法:

private Looper(boolean quitAllowed) {        mQueue = new MessageQueue(quitAllowed);        mThread = Thread.currentThread();    }

可以看到在构造方法中,创建了一个MessageQueue(消息队列)。

loop()方法

public static void loop() {        final Looper me = myLooper();        if (me == null) {            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");        }        final MessageQueue queue = me.mQueue;        // Make sure the identity of this thread is that of the local process,        // and keep track of what that identity token actually is.        Binder.clearCallingIdentity();        final long ident = Binder.clearCallingIdentity();        for (;;) {            Message msg = queue.next(); // might block            if (msg == null) {                // No message indicates that the message queue is quitting.                return;            }            // This must be in a local variable, in case a UI event sets the logger            final Printer logging = me.mLogging;            if (logging != null) {                logging.println(">>>>> Dispatching to " + msg.target + " " +                        msg.callback + ": " + msg.what);            }            final long traceTag = me.mTraceTag;            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));            }            try {                msg.target.dispatchMessage(msg);            } finally {                if (traceTag != 0) {                    Trace.traceEnd(traceTag);                }            }            if (logging != null) {                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);            }            // Make sure that during the course of dispatching the            // identity of the thread wasn't corrupted.            final long newIdent = Binder.clearCallingIdentity();            if (ident != newIdent) {                Log.wtf(TAG, "Thread identity changed from 0x"                        + Long.toHexString(ident) + " to 0x"                        + Long.toHexString(newIdent) + " while dispatching to "                        + msg.target.getClass().getName() + " "                        + msg.callback + " what=" + msg.what);            }            msg.recycleUnchecked();        }    }
public static @Nullable Looper myLooper() {        return sThreadLocal.get();    }

loop()方法主要就是拿到当前线程的MessageQueue,然后进行死循环,不断的从消息队列中(先进先出的单向链表)取出消息,然后调用msg.target.dispatchMessage(msg);把消息交给msg的target的dispatchMessage方法去处理。Msg的target是什么呢?其实就是handler对象

Looper主要作用:

1、 与当前线程绑定,保证一个线程只会有一个Looper实例,同时一个Looper实例也只有一个MessageQueue。
2、 loop()方法,不断从MessageQueue中去取消息,交给消息的target属性的dispatchMessage去处理。

Handler登场

使用Handler之前,我们都是初始化一个实例
所以我们首先看Handler的构造方法,看其如何与MessageQueue联系上的,它在子线程中发送的消息(一般发送消息都在非UI线程)怎么发送到MessageQueue中的。

Handle的构造方法:

这里写图片描述

在之前说过ThreadLocal会保存一个唯一的Looper

这里写图片描述

通过Looper.myLooper()获取了当前线程保存的Looper实例,然后又获取了这个Looper实例中保存的MessageQueue(消息队列),这样就保证了handler的实例与我们Looper实例中MessageQueue关联上了。

最后再看sendMessage()方法

public final boolean sendMessage(Message msg)   {       return sendMessageDelayed(msg, 0);   }  
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {       Message msg = Message.obtain();       msg.what = what;       return sendMessageDelayed(msg, delayMillis);   }  
public final boolean sendMessageDelayed(Message msg, long delayMillis)     {         if (delayMillis < 0) {             delayMillis = 0;         }         return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);     }  
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {         MessageQueue queue = mQueue;         if (queue == null) {             RuntimeException e = new RuntimeException(                     this + " sendMessageAtTime() called with no mQueue");             Log.w("Looper", e.getMessage(), e);             return false;         }         return enqueueMessage(queue, msg, uptimeMillis);     }  

最后调用了sendMessageAtTime方法

在此方法内部有直接获取MessageQueue然后调用了enqueueMessage方法

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {        msg.target = this;        if (mAsynchronous) {            msg.setAsynchronous(true);        }        return queue.enqueueMessage(msg, uptimeMillis);    }

特别注意:enqueueMessage中首先为meg.target赋值为this,Looper的loop方法会取出每个msg然后交给msg,target.dispatchMessage(msg)去处理消息,也就是把当前的handler作为msg的target属性,最终会调用queue的enqueueMessage的方法,也就是说handler发出的消息,最终会保存到消息队列中去。

当loop()方法取出message时会回调msg,target.dispatchMessage(msg),我们再来看看Handler中dispatchMessage()方法

public void dispatchMessage(Message msg) {          if (msg.callback != null) {              handleCallback(msg);          } else {              if (mCallback != null) {                  if (mCallback.handleMessage(msg)) {                      return;                  }              }              handleMessage(msg);          }      }  

调用了handleMessage方法,下面我们去看这个方法

public void handleMessage(Message msg) {    } 

可以看到这是一个空方法,为什么呢,因为消息的最终回调是由我们控制的,我们在创建handler的时候都是复写handleMessage方法,然后根据msg.what进行消息处理。

private Handler mHandler = new Handler()      {          public void handleMessage(android.os.Message msg)          {              switch (msg.what)              {              case value:                  break;              default:                  break;              }          };      };  

四、Handler引起的内存泄漏及解决办法

原因:

内部类持有外部类的引用导致Activity不能被回收

解决办法:

1、将Handler声明为static
2、在Activity的onDestory()中调用Handler的removeCallbacks()方法

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