iOS 基于ColorMatrix制作简单滤镜

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Demo截图

Demo链接:https://github.com/MrCoderDing/ImageFilterByColorMatrix

说到滤镜一般比较熟悉的是CIFilter、GPUImage、vImage API还有一种比较简单的滤镜ColorMatrix。
之前在项目中一个小功能要加滤镜,需求是要够用,方便。在没有考虑直接用第三方滤镜的情况下,最后还是选择使用ColorMatrix来完成任务。并且这个方案安卓和iOS通用,如果花时间做一套颜色矩阵,成本将降低很多。

1、颜色矩阵

lomo和黑白我做了细微调整,会稍微舒服一些:

const float colormatrix_lomo[] = {//    1.7f,  0.1f, 0.1f, 0, -73.1f,//    0,  1.7f, 0.1f, 0, -73.1f,//    0,  0.1f, 1.6f, 0, -73.1f,//    0,  0, 0, 1.0f, 0    1.20, 0.10, 0.10, 0.00, -73.10,    0.00, 1.20, 0.10, 0.00, -73.10,    0.00, 0.10, 1.10, 0.00, -73.10,    0.00, 0.00, 0.00, 0.00, 0.00};// 2、黑白const float colormatrix_heibai[] = {//    0.8f,  1.6f, 0.2f, 0, -163.9f,//    0.8f,  1.6f, 0.2f, 0, -163.9f,//    0.8f,  1.6f, 0.2f, 0, -163.9f,//    0,  0, 0, 1.0f, 0    0.00, 0.00, 1.00, 0.00, -1,    0.00, 0.00, 1.00, 0.00, -1,    0.00, 0.00, 1.00, 0.00, -1,    0.00, 0.00, 0.00, 1.00, 0.00};// 3、复古const float colormatrix_huajiu[] = {     0.2f,0.5f, 0.1f, 0, 40.8f,    0.2f, 0.5f, 0.1f, 0, 40.8f,     0.2f,0.5f, 0.1f, 0, 40.8f,     0, 0, 0, 1, 0 };// 4、哥特const float colormatrix_gete[] = {     1.9f,-0.3f, -0.2f, 0,-87.0f,    -0.2f, 1.7f, -0.1f, 0, -87.0f,     -0.1f,-0.6f, 2.0f, 0, -87.0f,     0, 0, 0, 1.0f, 0 };// 5、锐化const float colormatrix_ruise[] = {     4.8f,-1.0f, -0.1f, 0,-388.4f,    -0.5f,4.4f, -0.1f, 0,-388.4f,     -0.5f,-1.0f, 5.2f, 0,-388.4f,    0, 0, 0, 1.0f, 0 };// 6、淡雅const float colormatrix_danya[] = {     0.6f,0.3f, 0.1f, 0,73.3f,    0.2f,0.7f, 0.1f, 0,73.3f,     0.2f,0.3f, 0.4f, 0,73.3f,    0, 0, 0, 1.0f, 0 };// 7、酒红const float colormatrix_jiuhong[] = {     1.2f,0.0f, 0.0f, 0.0f,0.0f,    0.0f,0.9f, 0.0f, 0.0f,0.0f,     0.0f,0.0f, 0.8f, 0.0f,0.0f,    0, 0, 0, 1.0f, 0 };// 8、清宁const float colormatrix_qingning[] = {     0.9f, 0, 0, 0, 0,     0, 1.1f,0, 0, 0,     0, 0, 0.9f, 0, 0,     0, 0, 0, 1.0f, 0 };// 9、浪漫const float colormatrix_langman[] = {     0.9f, 0, 0, 0, 63.0f,     0, 0.9f,0, 0, 63.0f,     0, 0, 0.9f, 0, 63.0f,     0, 0, 0, 1.0f, 0 };// 10、光晕const float colormatrix_guangyun[] = {     0.9f, 0, 0,  0, 64.9f,    0, 0.9f,0,  0, 64.9f,    0, 0, 0.9f,  0, 64.9f,    0, 0, 0, 1.0f, 0 };// 11、蓝调const float colormatrix_landiao[] = {    2.1f, -1.4f, 0.6f, 0.0f, -31.0f,     -0.3f, 2.0f, -0.3f, 0.0f, -31.0f,    -1.1f, -0.2f, 2.6f, 0.0f, -31.0f,     0.0f, 0.0f, 0.0f, 1.0f, 0.0f};// 12、梦幻const float colormatrix_menghuan[] = {    0.8f, 0.3f, 0.1f, 0.0f, 46.5f,     0.1f, 0.9f, 0.0f, 0.0f, 46.5f,     0.1f, 0.3f, 0.7f, 0.0f, 46.5f,     0.0f, 0.0f, 0.0f, 1.0f, 0.0f};// 13、夜色const float colormatrix_yese[] = {    1.0f, 0.0f, 0.0f, 0.0f, -66.6f,    0.0f, 1.1f, 0.0f, 0.0f, -66.6f,     0.0f, 0.0f, 1.0f, 0.0f, -66.6f,     0.0f, 0.0f, 0.0f, 1.0f, 0.0f};

矩阵及代表每一种滤镜。

2、滤镜处理Image对象

/** 获取滤镜图 @param inImage 原图 @param f       matrix矩阵 @return        滤镜完成后图片 */+ (UIImage*)imageWithImage:(UIImage*)inImage withColorMatrix:(const float*) f;

实现:

+ (UIImage*)imageWithImage:(UIImage*)inImage withColorMatrix:(const float*) f{    CGImageRef img = [inImage CGImage];    CGSize size = [inImage size];    CGContextRef context = NULL;    CGColorSpaceRef colorSpace;    void *bitmapData; //内存空间的指针,该内存空间的大小等于图像使用RGB通道所占用的字节数。    unsigned long bitmapByteCount;    unsigned long bitmapBytesPerRow;    size_t pixelsWide = CGImageGetWidth(img); //获取横向的像素点的个数    size_t pixelsHigh = CGImageGetHeight(img); //纵向    bitmapBytesPerRow   = (pixelsWide * 4); //每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit(0-255)的空间    bitmapByteCount = (bitmapBytesPerRow * pixelsHigh); //计算整张图占用的字节数    colorSpace = CGColorSpaceCreateDeviceRGB();//创建依赖于设备的RGB通道    bitmapData = malloc(bitmapByteCount); //分配足够容纳图片字节数的内存空间    context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);    //创建CoreGraphic的图形上下文,该上下文描述了bitmaData指向的内存空间需要绘制的图像的一些绘制参数    CGColorSpaceRelease( colorSpace );    CGRect rect = {{0,0},{size.width, size.height}};     //使用上面的函数创建上下文    CGContextDrawImage(context, rect, img); //将目标图像绘制到指定的上下文,实际为上下文内的bitmapData。    unsigned char *data = CGBitmapContextGetData (context);    CGContextRelease(context);    //释放上面的函数创建的上下文    unsigned char *imgPixel = data;    int wOff = 0;    int pixOff = 0;    for(GLuint y = 0;y< pixelsHigh;y++)//双层循环按照长宽的像素个数迭代每个像素点    {        pixOff = wOff;        for (GLuint x = 0; x<pixelsWide; x++)        {            int red = (unsigned char)imgPixel[pixOff];            int green = (unsigned char)imgPixel[pixOff+1];            int blue = (unsigned char)imgPixel[pixOff+2];            int alpha = (unsigned char)imgPixel[pixOff+3];            changeRGBA(&red, &green, &blue, &alpha, f);            //回写数据            imgPixel[pixOff] = red;            imgPixel[pixOff+1] = green;            imgPixel[pixOff+2] = blue;            imgPixel[pixOff+3] = alpha;            pixOff += 4; //将数组的索引指向下四个元素        }        wOff += pixelsWide * 4;    }    NSInteger dataLength = pixelsWide * pixelsHigh * 4;    //下面的代码创建要输出的图像的相关参数    CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, imgPixel, dataLength, NULL);    int bitsPerComponent = 8;    int bitsPerPixel = 32;    unsigned long bytesPerRow = 4 * pixelsWide;    CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();    CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;    CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;    CGImageRef imageRef = CGImageCreate(pixelsWide, pixelsHigh, bitsPerComponent, bitsPerPixel, bytesPerRow,colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);//创建要输出的图像    UIImage *myImage = [UIImage imageWithCGImage:imageRef];    CFRelease(imageRef);    CGColorSpaceRelease(colorSpaceRef);    CGDataProviderRelease(provider);    NSData *imageData = UIImageJPEGRepresentation(myImage, 0.5);    free(bitmapData);    return [UIImage imageWithData:imageData];}

注意:参考网上几个实现的方法中,基本都有一个问题没有被注意到,就是bitmapData在申请地址后,最终产出UIImage对象后没有释放掉,导致选择滤镜的过程中内存不断增长。

综合上面的方法就可以自己做滤镜了。简单封装了一个滤镜选择器(即下方的选择条):

 /** 滤镜工具 @param originalImage 原始图片 @param frame         滤镜工具条 @return              滤镜工具条对象 */+ (instancetype)filterViewWithImage:(UIImage *)originalImage andFrame:(CGRect)frame; 

滤镜选择后代理方法:

//滤镜选择后- (void)imageFilterDidChangeWithAfterImage:(UIImage *)afterImage;

用colormatrix处理图片会阻塞线程,所以把图片处理都放到异步来做,回到主线程改变图片,例如代理的回调:

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{             UIImage *img = [self changeImage:num image:_originalImage];            dispatch_async(dispatch_get_main_queue(), ^{                [self.delegate imageFilterDidChangeWithAfterImage:                 img];            });        });
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