贪吃蛇游戏

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#define N 200#include <graphics.h>#include <stdlib.h>#include <dos.h>#define LEFT 0x4b00#define RIGHT 0x4d00#define DOWN 0x5000#define UP 0x4800#define ESC 0x011bint i,key;int score=0;/*得分*/int gamespeed=50000;/*游戏速度自己调整*/struct Food{   int x;/*食物的横坐标*/   int y;/*食物的纵坐标*/   int yes;/*判断是否要出现食物的变量*/}food;/*食物的结构体*/struct Snake{   int x[N];   int y[N];   int node;/*蛇的节数*/   int direction;/*蛇移动方向*/   int life;/* 蛇的生命,0活着,1死亡*/}snake;void Init(void);/*图形驱动*/void Close(void);/*图形结束*/void DrawK(void);/*开始画面*/void GameOver(void);/*结束游戏*/void GamePlay(void);/*玩游戏具体过程*/void PrScore(void);/*输出成绩*//*主函数*/void main(void){   Init();/*图形驱动*/   DrawK();/*开始画面*/   GamePlay();/*玩游戏具体过程*/   Close();/*图形结束*/}/*图形驱动*/void Init(void){   int gd=DETECT,gm;   initgraph(&gd,&gm,"c://tc");   cleardevice();}/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/void DrawK(void){/*setbkcolor(LIGHTGREEN);*/   setcolor(11);   setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/   for(i=50;i<=600;i+=10)/*画围墙*/   {      rectangle(i,40,i+10,49); /*上边*/      rectangle(i,451,i+10,460);/*下边*/   }  for(i=40;i<=450;i+=10)  {     rectangle(50,i,59,i+10); /*左边*/     rectangle(601,i,610,i+10);/*右边*/  }}/*玩游戏具体过程*/void GamePlay(void){   randomize();/*随机数发生器*/   food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*/   snake.life=0;/*活着*/   snake.direction=1;/*方向往右*/   snake.x[0]=100;snake.y[0]=100;/*蛇头*/   snake.x[1]=110;snake.y[1]=100;   snake.node=2;/*节数*/   PrScore();/*输出得分*/   while(1)/*可以重复玩游戏,压ESC键结束*/   {      while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/      { if(food.yes==1)/*需要出现新食物*/ {     food.x=rand()%400+60;     food.y=rand()%350+60;     while(food.x%10!=0)/*食物随机出现后必须让食物能够在整格内,这样才可以让蛇吃到*/food.x++;     while(food.y%10!=0)food.y++;food.yes=0;/*画面上有食物了*/ } if(food.yes==0)/*画面上有食物了就要显示*/ {              setcolor(GREEN);              rectangle(food.x,food.y,food.x+10,food.y-10); }         for(i=snake.node-1;i>0;i--)/*蛇的每个环节往前移动,也就是贪吃蛇的关键算法*/         {            snake.x[i]=snake.x[i-1];    snake.y[i]=snake.y[i-1]; }       /*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/ switch(snake.direction) {    case 1:snake.x[0]+=10;break;    case 2: snake.x[0]-=10;break;    case 3: snake.y[0]-=10;break;    case 4: snake.y[0]+=10;break; } for(i=3;i<snake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/ {    if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])    {               GameOver();/*显示失败*/               snake.life=1;               break;    }        }if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||   snake.y[0]>455)/*蛇是否撞到墙壁*/{    GameOver();/*本次游戏结束*/    snake.life=1; /*蛇死*/}if(snake.life==1)/*以上两种判断以后,如果蛇死就跳出内循环,重新开始*/           break;if(snake.x[0]==food.x&&snake.y[0]==food.y)/*吃到食物以后*/{           setcolor(0);/*把画面上的食物东西去掉*/           rectangle(food.x,food.y,food.x+10,food.y-10);   snake.x[snake.node]=-20;snake.y[snake.node]=-20;          /*新的一节先放在看不见的位置,下次循环就取前一节的位置*/   snake.node++;/*蛇的身体长一节*/   food.yes=1;/*画面上需要出现新的食物*/   score+=10;   PrScore();/*输出新得分*/}setcolor(4);/*画出蛇*/for(i=0;i<snake.node;i++)   rectangle(snake.x[i],snake.y[i],snake.x[i]+10,               snake.y[i]-10);delay(gamespeed);setcolor(0);/*用黑色去除蛇的的最后一节*/rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);     }  /*endwhile(!kbhit)*/    if(snake.life==1)/*如果蛇死就跳出循环*/        break;    key=bioskey(0);/*接收按键*/    if(key==ESC)/*按ESC键退出*/       break;    else       if(key==UP&&snake.direction!=4)/*判断是否往相反的方向移动*/  snake.direction=3;       else  if(key==RIGHT&&snake.direction!=2)     snake.direction=1;  else     if(key==LEFT&&snake.direction!=1)snake.direction=2;     elseif(key==DOWN&&snake.direction!=3)   snake.direction=4;   }/*endwhile(1)*/}/*游戏结束*/void GameOver(void){    cleardevice();     PrScore();   setcolor(RED);   settextstyle(0,0,4);   outtextxy(200,200,"GAME OVER");   getch();}/*输出成绩*/void PrScore(void){      char str[10];   setfillstyle(SOLID_FILL,YELLOW);   bar(50,15,220,35);   setcolor(6);   settextstyle(0,0,2);   sprintf(str,"score:%d",score);   outtextxy(55,20,str);}/*图形结束*/void Close(void){       getch();    closegraph();}