Android M系统启动流程

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此文主要介绍Android启动后,从Init进程到Home界面的过程,首先上时序图:

Android系统启动流程.png

我将从时序图上的序号开始一一分解,图片不是很清晰,不过我会在序号上列出

先讲init进程到zygote进程,序号为1到8,这个过程主要是解析init.rc文件,然后将解析出的进程一一启动,其中最重要的进程就是zygote进程

step 1.main

Android启动内核后,fork出的第一个进程即init进程,该进程的入口是init.cpp(/system/core/init/init.cpp)的main方法

int main(int argc, char** argv) {    ...    init_parse_config_file("/init.rc");   ...    while (true) {        if (!waiting_for_exec) {            execute_one_command();            restart_processes();        }       ...    return 0;}

init进程首先是去解析init.rc文件,这并不是普通的配置文件,而是由一种被称为“初始化语言”(Android Init Language,这里简称为AIL)的脚本写成的文件。

step 2.init_parse_config_file

该方法调用的是init_parse.cpp(/system/core/init/init_parser.cpp)的init_parse_config_file方法

int init_parse_config_file(const char* path) {    ...    parse_config(path, data);    ...    return 0;}
static void parse_config(const char *fn, const std::string& data){    ...    for (;;) {        switch (next_token(&state)) {        case T_EOF:            state.parse_line(&state, 0, 0);            goto parser_done;        case T_NEWLINE:            state.line++;            if (nargs) {                int kw = lookup_keyword(args[0]);                if (kw_is(kw, SECTION)) {                    state.parse_line(&state, 0, 0);                    parse_new_section(&state, kw, nargs, args);                } else {                    state.parse_line(&state, nargs, args);                }                nargs = 0;            }            break;        case T_TEXT:            if (nargs < INIT_PARSER_MAXARGS) {                args[nargs++] = state.text;            }            break;        }    }parser_done:    list_for_each(node, &import_list) {         struct import *import = node_to_item(node, struct import, list);         int ret;         ret = init_parse_config_file(import->filename);    ...    }}

关于init.rc的解析,本文不作深入讲解,可参考[/system/core/init/readme.txt对init.rc的解释](http://blog.csdn.net/a345017062/article/details/6239204),总之这一步最重要的就是得到一个需要启动的进程列表

step 3.restart_processes

回到init.cpp的main方法,开启一个无限循环去调用restart_processes方法,restart_processes方法一看名字就知道是去启动进程,启动哪些进程呢?也就是第2步中解析init.rc得到的进程列表!

static void restart_processes(){    process_needs_restart = 0;    service_for_each_flags(SVC_RESTARTING,                           restart_service_if_needed);}

再来看看restart_processes具体内容,调用了service_for_each_flags方法,方法中传递了一个restart_service_if_needed参数,这不是个普通的参数,而是一个方法参数,熟悉C++的朋友可能一下就知道是怎么回事,但是对于我这种java开发为主的看到真是一脸蒙逼!简单说就是把方法的引用传递过去了,然后可以在方法体中直接调用。

step 4.service_for_each_flags

这里跳转的是init_parser.cpp中的service_for_each_flags

void service_for_each_flags(unsigned matchflags,                            void (*func)(struct service *svc)){    struct listnode *node;    struct service *svc;    list_for_each(node, &service_list) {        svc = node_to_item(node, struct service, slist);        if (svc->flags & matchflags) {            func(svc);        }    }}

list_for_each就是遍历列表,遍历的是service_list,之前解析init.rc的时候就是把解析到的service进程放在这个列表里了。在循环体里回调func方法,这个方法就是step3中通过方法参数传递过来的restart_service_if_needed方法

step 5.restart_service_if_needed

继续回到init.cpp中的restart_service_if_needed方法

static void restart_service_if_needed(struct service *svc){        ...        service_start(svc, NULL);        ...}

直接调用service_start方法

step 6.service_start

void service_start(struct service *svc, const char *dynamic_args){    ...    pid_t pid = fork();    ...    execve(svc->args[0], (char**) arg_ptrs, (char**) ENV);    ...  }

该方法主要目的有两个,一是fork出新的进程,二是通过execve运行fork出来的进程,args[0]是进程名称

step 7.fork

fork函数会复制一个新的进程返回pid

step 8.execve(app_process)

在父进程中fork出一个子进程后,在子进程中f需要调用exec函数启动新的程序。exec函数一共有六个,其中execve为内核级系统调用,其他(execl,execle,execlp,execv,execvp)都是调用execve的库函数。该函数会调用对应进程的main方法

小结

步骤1-8主要是解析init.rc文件,从文件中读出需要启动的进程,然后一一启动,我们可以抓开机trace看具体有哪些进程被依次fork出来:

Line 4974: [    3.123846] <0>.(2)[155:init]init: >>start execve(/sbin/ueventd): /sbin/ueventd    Line 5460: [    6.995649] <1>.(0)[200:init]init: >>start execve(/system/bin/debuggerd): /system/bin/debuggerd    Line 5464: [    7.002603] <0>.(0)[201:init]init: >>start execve(/system/bin/vold): /system/bin/vold    Line 5516: [    8.123684] <0>.(0)[209:init]init: >>start execve(/system/bin/logd): /system/bin/logd    Line 5584: [    8.246659] <1>.(1)[221:init]init: >>start execve(/system/bin/servicemanager): /system/bin/servicemanager    Line 5590: [    8.276387] <0>.(1)[222:init]init: >>start execve(/system/bin/surfaceflinger): /system/bin/surfaceflinger    Line 5676: [    8.328844] <3>.(1)[228:init]init: >>start execve(/vendor/bin/nvram_daemon): /vendor/bin/nvram_daemon    Line 5735: [    8.357851] <3>.(1)[246:init]init: >>start execve(/vendor/bin/batterywarning): /vendor/bin/batterywarning    Line 5769: [    8.376744] <3>.(1)[252:init]init: >>start execve(/system/bin/cameraserver): /system/bin/cameraserver    Line 5779: [    8.384829] <3>.(0)[255:init]init: >>start execve(/system/bin/keystore): /system/bin/keystore    Line 5803: [    8.400396] <3>.(1)[258:init]init: >>start execve(/system/bin/mediaserver): /system/bin/mediaserver    Line 5805: [    8.401733] <3>.(2)[251:init]init: >>start execve(/system/bin/audioserver): /system/bin/audioserver    Line 5815: [    8.417515] <3>.(2)[250:init]init: >>start execve(/system/bin/app_process): /system/bin/app_process    Line 5817: [    8.423806] <2>.(2)[224:init]init: >>start execve(/system/bin/sh): /system/bin/sh    Line 5823: [    8.436931] <3>.(3)[256:init]init: >>start execve(/system/bin/mediadrmserver): /system/bin/mediadrmserver    Line 6329: [   10.084763] <1>.(3)[384:init]init: >>start execve(/sbin/adbd): /sbin/adbd    Line 7039: [   11.081987] <3>.(0)[442:init]init: >>start execve(/system/bin/bootanimation): /system/bin/bootanimation

上面看到的第一个被init启动的进程是ueventd, 而 app_process 就是后面的zygote 进程, 我们下面将讲解zygote进程的启动流程

zygote进程意为孵化,可以理解为我们的app就是一个个小鸡,这些小鸡都是从zyogte进程孵化出来的,从这个进程开始,我们将从C++的世界切换到java的世界

step 9.main

app_process进程的入口是(/frameworks/base/cmds/app_process/app_main.cpp)的main方法

int main(int argc, char* const argv[]){    ...    AppRuntime runtime(argv[0], computeArgBlockSize(argc, argv));    ...    if (zygote) {        runtime.start("com.android.internal.os.ZygoteInit", args, zygote);    } else if (className) {        runtime.start("com.android.internal.os.RuntimeInit", args, zygote);    } else {       ...    }}

这里先new了一个实例AppRuntime ,什么?哪里new了,我没看到new啊,这又是java人看不懂的,C++中有一种实例化方式是这样的A a(args,args);这个相当于A a=new A(args,args)。接着调用runtime.start

step 10.runtime=new AndroidRuntime

前一步的AppRuntime其实是AndroidRuntime的子类

step 11.runtime.start

这步调用的是AndroidRuntime.cpp(frameworks/base/core/jni/AndroidRuntime.cpp)的start方法

void AndroidRuntime::start(const char* className, const Vector<String8>& options, bool zygote){    ...    JniInvocation jni_invocation;    jni_invocation.Init(NULL);    JNIEnv* env;    if (startVm(&mJavaVM, &env, zygote) != 0) {        return;    }    onVmCreated(env);    /*     * Register android functions.     */    if (startReg(env) < 0) {        ALOGE("Unable to register all android natives\n");        return;    }    ...    jclass startClass = env->FindClass(slashClassName);    ...    jmethodID startMeth = env->GetStaticMethodID(startClass, "main",            "([Ljava/lang/String;)V");    ...    env->CallStaticVoidMethod(startClass, startMeth, strArray);    ...}

start方法先启动了虚拟机,正式从C++的环境切换到了java虚拟机的环境,我们看到了熟悉的JNI方法

step 12.startVm

这步是启动虚拟机,虚拟机内部实现比较复杂,本文就不展开了

step 13.CallStaticVoidMethod(ZygoteInit,main)

这些方法比较熟悉,Findclass(“ZygoteInit”)找到ZygoteInit.java类,GetStaticMethodID(startClass, “main”, “([Ljava/lang/String;)V”);得到main方法,CallStaticVoidMethod(startClass, startMeth, strArray);调用main方法

小结

步骤9-13主要是启动了Zygote进程,然后在进程中实例化了Java的虚拟机,进入到Java运行环境

step 14.main

通过JNI层的CallStaticVoidMethod方法,调用了ZygoteInit.java(frameworks/base/core/java/com/android/internal/os/ZygoteInit.java)的main方法

public static void main(String argv[]) {          ...          try {            registerZygoteSocket(socketName);          ...            preload();          ...            if (startSystemServer) {                startSystemServer(abiList, socketName);          ...          } catch (MethodAndArgsCaller caller) {            caller.run();          }          ...    }

首先注册socket监听,socket名字为“zygote”,用于接受子进程创建req,然后调用preload方法做一些初始化的操作,然后启动SystemServer,注意这里有个try catch语句,之后代码会主动抛出MethodAndArgsCaller异常,然后调用caller.run();

step 15.registerZygoteSocket

private static void registerZygoteSocket(String socketName) {        if (sServerSocket == null) {           ...            try {                FileDescriptor fd = new FileDescriptor();                fd.setInt$(fileDesc);                sServerSocket = new LocalServerSocket(fd);            }           ...        }    }

new一个LocalServerSocket的实例并返回给sServerSocket,用于子进程与zygote进程之间的通信

16.preload

static void preload() {        Log.d(TAG, "begin preload");        Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "BeginIcuCachePinning");        beginIcuCachePinning();        Trace.traceEnd(Trace.TRACE_TAG_DALVIK);        Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "PreloadClasses");        preloadClasses();        Trace.traceEnd(Trace.TRACE_TAG_DALVIK);        Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "PreloadResources");        preloadResources();        Trace.traceEnd(Trace.TRACE_TAG_DALVIK);        Trace.traceBegin(Trace.TRACE_TAG_DALVIK, "PreloadOpenGL");        preloadOpenGL();        Trace.traceEnd(Trace.TRACE_TAG_DALVIK);        preloadSharedLibraries();        preloadTextResources();        // Ask the WebViewFactory to do any initialization that must run in the zygote process,        // for memory sharing purposes.        WebViewFactory.prepareWebViewInZygote();        endIcuCachePinning();        warmUpJcaProviders();        Log.d(TAG, "end preload");    }

加载一些系统资源,OpenGL等

step 17.startSystemServer

private static boolean startSystemServer(String abiList, String socketName)            throws MethodAndArgsCaller, RuntimeException {        ...        String args[] = {            "--setuid=1000",            "--setgid=1000",            "--setgroups=1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1018,1021,1032,3001,3002,3003,3006,3007,3009,3010",            "--capabilities=" + capabilities + "," + capabilities,            "--nice-name=system_server",            "--runtime-args",            "com.android.server.SystemServer",        };        ...        handleSystemServerProcess(parsedArgs);    }

直接交给handleSystemServerProcess处理

step 18.handleSystemServerProcess

    private static void handleSystemServerProcess(            ZygoteConnection.Arguments parsedArgs)            throws ZygoteInit.MethodAndArgsCaller {       ...        //之前传进来的invokeWith为null,走eles逻辑        if (parsedArgs.invokeWith != null) {            String[] args = parsedArgs.remainingArgs;            if (systemServerClasspath != null) {                String[] amendedArgs = new String[args.length + 2];                amendedArgs[0] = "-cp";                amendedArgs[1] = systemServerClasspath;                System.arraycopy(parsedArgs.remainingArgs, 0, amendedArgs, 2, parsedArgs.remainingArgs.length);            }            WrapperInit.execApplication(parsedArgs.invokeWith,                    parsedArgs.niceName, parsedArgs.targetSdkVersion,                    VMRuntime.getCurrentInstructionSet(), null, args);        } else {            ClassLoader cl = null;            if (systemServerClasspath != null) {                cl = new PathClassLoader(systemServerClasspath, ClassLoader.getSystemClassLoader());                Thread.currentThread().setContextClassLoader(cl);            }            RuntimeInit.zygoteInit(parsedArgs.targetSdkVersion, parsedArgs.remainingArgs, cl);        }    }

走else逻辑,new一个PathClassLoader,然后进入RuntimeInit.zygoteInit方法

step 19.zygoteInit

这里调用RuntimeInit(frameworks/base/core/java/com/android/internal/os/RuntimeInit.java)的zygoteInit方法

public static final void zygoteInit(int targetSdkVersion, String[] argv, ClassLoader classLoader)            throws ZygoteInit.MethodAndArgsCaller {        ...        commonInit();        nativeZygoteInit();        applicationInit(targetSdkVersion, argv, classLoader);    }

commonInit方法用于公共部分初始化:handler、timezone、user agent等,nativeZygoteInit用于调用native函数启动binder线程池用于支持binder通信,继续看applicationInit方法

step 20.applicationInit

 private static void applicationInit(int targetSdkVersion, String[] argv, ClassLoader classLoader)            throws ZygoteInit.MethodAndArgsCaller {       ...        invokeStaticMain(args.startClass, args.startArgs, classLoader);    }

这个方法会抛出ZygoteInit.MethodAndArgsCalle异常,这个之前step14讲过会捕获这个异常,继续看invokeStaticMain方法

step 21.invokeStaticMain

private static void invokeStaticMain(String className, String[] argv, ClassLoader classLoader)            throws ZygoteInit.MethodAndArgsCaller {        Class<?> cl;        try {            cl = Class.forName(className, true, classLoader);        } catch (ClassNotFoundException ex) {            throw new RuntimeException(                    "Missing class when invoking static main " + className,                    ex);        }        Method m;        try {            m = cl.getMethod("main", new Class[] { String[].class });        } catch (NoSuchMethodException ex) {            throw new RuntimeException(                    "Missing static main on " + className, ex);        } catch (SecurityException ex) {            throw new RuntimeException(                    "Problem getting static main on " + className, ex);        }        int modifiers = m.getModifiers();        if (! (Modifier.isStatic(modifiers) && Modifier.isPublic(modifiers))) {            throw new RuntimeException(                    "Main method is not public and static on " + className);        }        /*         * This throw gets caught in ZygoteInit.main(), which responds         * by invoking the exception's run() method. This arrangement         * clears up all the stack frames that were required in setting         * up the process.         */        throw new ZygoteInit.MethodAndArgsCaller(m, argv);    }

step 22.throw new ZygoteInit.MethodAndArgsCalle

这里cl为com.android.server.SystemServe类,m为main方,最后主动抛出ZygoteInit.MethodAndArgsCaller异常,我们来看看这个MethodAndArgsCaller类

public static class MethodAndArgsCaller extends Exception            implements Runnable {        /** method to call */        private final Method mMethod;        /** argument array */        private final String[] mArgs;        public MethodAndArgsCaller(Method method, String[] args) {            mMethod = method;            mArgs = args;        }        public void run() {            try {                mMethod.invoke(null, new Object[] { mArgs });            } catch (IllegalAccessException ex) {                throw new RuntimeException(ex);            } catch (InvocationTargetException ex) {                Throwable cause = ex.getCause();                if (cause instanceof RuntimeException) {                    throw (RuntimeException) cause;                } else if (cause instanceof Error) {                    throw (Error) cause;                }                throw new RuntimeException(ex);            }        }    }

这个类很简单,就是封装的一个run方法,直接反射调用mMethod方法

step 23.caller.run

    try{      ...    }catch (MethodAndArgsCaller caller) {      caller.run();    } 

ZygoteInit的main方法捕获异常后直接调用run方法,也就是执行com.android.server.SystemServe的main方法

小结

步骤14-23主要是进行Zygote进程的一些初始化操作,加入Socket监听,加载一些必要的系统资源,然后就是启动SystemServer,接下来就开始进入系统关键服务的启动流程了,这一过程会有一大堆的系统服务被启动

step 24.main

上一步调用SystemServer(/frameworks/base/services/java/com/android/server/SystemServer.java)的main方法

    public static void main(String[] args) {        new SystemServer().run();    }

直接调用run方法

private void run() {       ...        Looper.prepareMainLooper();       ....        createSystemContext();        ....        mSystemServiceManager = new SystemServiceManager(mSystemContext);        ...        try {            startBootstrapServices();            startCoreServices();            startOtherServices();        } catch (Throwable ex) {           ...        }        Looper.loop();    }

首先初始化Looper,android基本所有的进程都有一个looper,用来处理消息,接着创建Context

 private void createSystemContext() {        ActivityThread activityThread = ActivityThread.systemMain();        mSystemContext = activityThread.getSystemContext();        mSystemContext.setTheme(android.R.style.Theme_DeviceDefault_Light_DarkActionBar);    }

先调用ActivityThread(/frameworks/base/core/java/android/app/ActivityThread.java)的systemMain方法

public static ActivityThread systemMain() {        ...        ActivityThread thread = new ActivityThread();        thread.attach(true);        return thread;    }

systemtMain方法用于初始化ActivityThread,也就是所谓的UI线程,并调用attach方法

private void attach(boolean system) {           ...            try {                mInstrumentation = new Instrumentation();                ...            } catch (Exception e) {                throw new RuntimeException(                        "Unable to instantiate Application():" + e.toString(), e);            }        }      ....    }

这里创建了mInstrumentation,这个是UI线程的事务执行者,基本所以重要的事都是它一手操办,回到createSystemContext方法,接着调用activityThread.getSystemContext();

public ContextImpl getSystemContext() {        synchronized (this) {            if (mSystemContext == null) {                mSystemContext = ContextImpl.createSystemContext(this);            }            return mSystemContext;        }    }

也就是说我们android系统中经常用到的Context就是ContextImpl,这个类的重要性也不必多说,基本上我们想要的资源都在它这儿拿,继续回来run方法调用new SystemServiceManager(mSystemContext);

step 25.new SystemServiceManager

SystemServiceManager(/frameworks/base/services/core/java/com/android/server/SystemServiceManager.java)
这个类如其名,就是系统服务管家,它主要负责创建和管理各种系统服务,接下来会讲到

step 26.startBootstrapServices

private void startBootstrapServices() {        Installer installer = mSystemServiceManager.startService(Installer.class);        mActivityManagerService = mSystemServiceManager.startService(                ActivityManagerService.Lifecycle.class).getService();        ...        mPowerManagerService = mSystemServiceManager.startService(PowerManagerService.class);        ...        mSystemServiceManager.startService(LightsService.class);        // Display manager is needed to provide display metrics before package manager        // starts up.        mDisplayManagerService = mSystemServiceManager.startService(DisplayManagerService.class);        ...        mActivityManagerService.setSystemProcess();        ...    }

这里启动了好几个服务,都是由上一步的SystemServiceManager来启动的,我们来看看startService方法

step 27.startService(ActivityManagerService)

private final ArrayList<SystemService> mServices = new ArrayList<SystemService>();public <T extends SystemService> T startService(Class<T> serviceClass) {        ...        final T service;        try {            Constructor<T> constructor = serviceClass.getConstructor(Context.class);            service = constructor.newInstance(mContext);        } catch (InstantiationException ex) {           ...         }        mServices.add(service);        // Start it.        try {            service.onStart();        } catch (RuntimeException ex) {         ...        }        return service;    }

主要工作是实例化一个服务类,然后加入Arraylist列表,然后调用服务的onStart方法,这些启动的服务中比较重要的是ActivityManagerService,这个服务管理着所有的Activity,我们开发中经常调用的startActivity方法最终都是由它来处理的

step 28.constructor.newInstance

这些服务是通过反射来实例化的,我们回到startBootstrapServices方法,最后调用了ActivityManagerService的setSystemProcess方法

step 29.setSystemProcess

ActivityManagerService(/frameworks/base/services/core/java/com/android/server/am/ActivityManagerService.java)

 public void setSystemProcess() {        try {            ServiceManager.addService(Context.ACTIVITY_SERVICE, this, true);            ServiceManager.addService(ProcessStats.SERVICE_NAME, mProcessStats);            ServiceManager.addService("meminfo", new MemBinder(this));            ServiceManager.addService("gfxinfo", new GraphicsBinder(this));            ServiceManager.addService("dbinfo", new DbBinder(this));            if (MONITOR_CPU_USAGE) {                ServiceManager.addService("cpuinfo", new CpuBinder(this));            }            ServiceManager.addService("permission", new PermissionController(this));            ServiceManager.addService("processinfo", new ProcessInfoService(this));            ...    }

这里调用了ServiceManager的addService方法

step 30.addService

public static void addService(String name, IBinder service, boolean allowIsolated) {        try {            getIServiceManager().addService(name, service, allowIsolated);        } catch (RemoteException e) {            Log.e(TAG, "error in addService", e);        }    }
 private static IServiceManager getIServiceManager() {        if (sServiceManager != null) {            return sServiceManager;        }        // Find the service manager        sServiceManager = ServiceManagerNative.asInterface(BinderInternal.getContextObject());        return sServiceManager;    }
static public IServiceManager asInterface(IBinder obj)    {        if (obj == null) {            return null;        }        IServiceManager in =            (IServiceManager)obj.queryLocalInterface(descriptor);        if (in != null) {            return in;        }        return new ServiceManagerProxy(obj);    }

这里通过代理调用了ServiceManagerProxy的addService方法,

public void addService(String name, IBinder service, boolean allowIsolated)            throws RemoteException {        Parcel data = Parcel.obtain();        Parcel reply = Parcel.obtain();        data.writeInterfaceToken(IServiceManager.descriptor);        data.writeString(name);        data.writeStrongBinder(service);        data.writeInt(allowIsolated ? 1 : 0);        mRemote.transact(ADD_SERVICE_TRANSACTION, data, reply, 0);        reply.recycle();        data.recycle();    }

熟悉AIDL的同学应该一下就看清楚这就是AIDL的标准写法,这里面涉及到Binder的进程间通信,transact方法会通过层层调用,最终在系统的内核注册对应名字的服务,以便于今后能过getService来获取服务,我们回到最初的run方法,接着startBootstrapServices方法调用了startCoreServices方法和startOtherServices方法

step 31.startCoreServices

 private void startCoreServices() {        // Tracks the battery level.  Requires LightService.        mSystemServiceManager.startService(BatteryService.class);        // Tracks application usage stats.        mSystemServiceManager.startService(UsageStatsService.class);        mActivityManagerService.setUsageStatsManager(                LocalServices.getService(UsageStatsManagerInternal.class));        // Update after UsageStatsService is available, needed before performBootDexOpt.        mPackageManagerService.getUsageStatsIfNoPackageUsageInfo();        // Tracks whether the updatable WebView is in a ready state and watches for update installs.        mSystemServiceManager.startService(WebViewUpdateService.class);    }

这里启动了3个服务BatteryService、UsageStatsService、WebViewUpdateService

step 32.startOtherServices

private void startOtherServices() {        ...       ServiceManager.addService(Context.WINDOW_SERVICE, wm);       ServiceManager.addService(Context.INPUT_SERVICE, inputManager);        ...        mActivityManagerService.systemReady(new Runnable() {            @Override            public void run() {                ...        });

这个方法启动了众多的service,比如我们经常用到的WindowManagerService和InputManagerService,因为启动的服务太多,这里就不一一列举了,在方法的最后调用了ActivityManagerService的systemReady方法

step 33.systemReady

    public void systemReady(final Runnable goingCallback) {            ...            startHomeActivityLocked(mCurrentUserId, "systemReady");            ...}

systemReady方法里也做了许多其他的工作,如检查升级,发送启动完成的广播等,最主要的是在最后调用startHomeActivityLocked方法,用来启动系统的桌面

step 34.startHomeActivityLocked

boolean startHomeActivityLocked(int userId, String reason) {        ...        Intent intent = getHomeIntent();         ...        mStackSupervisor.startHomeActivity(intent, aInfo, reason);         ...        }
Intent getHomeIntent() {        Intent intent = new Intent(mTopAction, mTopData != null ? Uri.parse(mTopData) : null);        intent.setComponent(mTopComponent);        if (mFactoryTest != FactoryTest.FACTORY_TEST_LOW_LEVEL) {            intent.addCategory(Intent.CATEGORY_HOME);        }        return intent;    }

这里getHomeIntent加了一个Intent.CATEGORY_HOME的Category,系统的Launcher这个Activity正好有这个android.intent.category.HOME的Category,这个文件在/packages/apps/Launcher2/AndroidManifest.xml

 <application        android:name="com.android.launcher2.LauncherApplication"        android:label="@string/application_name"        android:icon="@mipmap/ic_launcher_home"        android:hardwareAccelerated="true"        android:largeHeap="@bool/config_largeHeap"        android:supportsRtl="true">        <activity            android:name="com.android.launcher2.Launcher"            android:launchMode="singleTask"            android:clearTaskOnLaunch="true"            android:stateNotNeeded="true"            android:resumeWhilePausing="true"            android:theme="@style/Theme"            android:windowSoftInputMode="adjustPan"            android:screenOrientation="nosensor">            <intent-filter>                <action android:name="android.intent.action.MAIN" />                <category android:name="android.intent.category.HOME" />                <category android:name="android.intent.category.DEFAULT" />                <category android:name="android.intent.category.MONKEY"/>            </intent-filter>        </activity>

所以这里是隐式的启动了Launcher,接着调用mStackSupervisor的startHomeActivity方法

step 35.mStackSupervisor.startHomeActivity

ActivityStackSupervisor(/frameworks/base/services/core/java/com/android/server/am/ActivityStackSupervisor.java)

 void startHomeActivity(Intent intent, ActivityInfo aInfo, String reason) {        ...        startActivityLocked(null /* caller */, intent, null /* resolvedType */, aInfo,                null /* voiceSession */, null /* voiceInteractor */, null /* resultTo */,                null /* resultWho */, 0 /* requestCode */, 0 /* callingPid */, 0 /* callingUid */,                null /* callingPackage */, 0 /* realCallingPid */, 0 /* realCallingUid */,                0 /* startFlags */, null /* options */, false /* ignoreTargetSecurity */,                false /* componentSpecified */,                null /* outActivity */, null /* container */,  null /* inTask */);    }

这里调用了startActivityLocked方法,其实这个方法就是我们平时调用startActivity方法之后会调用的方法了,至此桌面就被启动起来了

小结

步骤24-35讲解从SystemServer到系统桌面的过程,这之中SystemServer比较关键,里面启动了系统必须的所有服务,比如ActivityManagerService,WindowMangerService等,在ActivityManagerService的SystemReady方法中启动了桌面Activity Luncher

总结

从开机到启动桌面,大概过程如下:
* 1.启动linux内核,fork第一个进程init
* 2.init进程解析init.rc文件,然后fork出众多进程,zygote进程是其中之一
* 3.zygote进程启动的虚拟机,从C++环境切换到Java环境,并fork出system_server进程
* 4.SystemServer启动众多的系统Service如ActivityManagerService,WindowMangerService等
* 5.ActivityManagerService启动桌面Activity Luncher

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