基于Random类和ArrayList类实现斗地主发牌功能

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1.三名玩家,54张牌
2.除地主外每名玩家17张牌,最后多余三张交给地主
3.要求实现发牌功能,保证发牌顺序的正确性A->B->C->A

4.要求实现自动排序

本题思路:利用ArrayList集合将54个Cards 对象保存在集合中,然后通过Random函数将集合中的对象打乱顺序,然后一次发给3个玩家最后三张给地主,通过Collections中的sort方法构造匿名内部类排出每个玩家牌的顺序.效果如下:


先将每张牌的信息存在card类中 属性有:纸牌数值,纸牌花色,纸牌大小(从方块3到大王递增,用于排序)

核心代码:

public static void sort(){while(list.size() > 0 ){int r = (int)(Math.random() * list.size());Cards c = list.get(r);list.remove(r);//System.out.println(c);list1.add(c);//System.out.println(list1);//System.out.println(list);}System.out.println("洗牌后的牌组:");System.out.println(list1);for(int i =0;i < CARDSNUM ; i++){cards[i] = list1.get(i);}}public static void send(){int n =0;for(int i = 0;i < 17; i++){player1.add(cards[n++]);player2.add(cards[n++]);player3.add(cards[n++]);}//System.out.println(n);player1.add(cards[51]);player1.add(cards[52]);player1.add(cards[53]);//System.out.println(player1.toString());//System.out.println(player2.toString());//System.out.println(player3.toString());}public static void sort2(){//public static <T> void sort(List<T> list,//                Comparator<? super T> c)//player1System.out.println("地主的牌  (20张):");Collections.sort(player1, new Comparator<Cards>() {@Overridepublic int compare(Cards c1, Cards c2) {Integer s1 = c1.getSize();Integer s2 = c2.getSize();return s1.compareTo(s2);}});for (Cards _c : player1) {System.out.print(_c+",");}System.out.println("");//player2System.out.println("农民1的牌(17张):");Collections.sort(player2, new Comparator<Cards>() {@Overridepublic int compare(Cards c1, Cards c2) {Integer s1 = c1.getSize();Integer s2 = c2.getSize();return s1.compareTo(s2);}});for (Cards _c : player2) {System.out.print(_c+",");}System.out.println("");//player3System.out.println("农民2的牌(17张):");Collections.sort(player3, new Comparator<Cards>() {@Overridepublic int compare(Cards c1, Cards c2) {Integer s1 = c1.getSize();Integer s2 = c2.getSize();return s1.compareTo(s2);}});for (Cards _c : player3) {System.out.print(_c+",");}}}


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