UNITY API

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using UnityEngine;
using System.Collections;


public class _01event : MonoBehaviour {


// Use this for initialization
    //熟悉下列事件在什么情况下运行


void Start () {


        Debug.Log("Start");
    }
    //最先执行先于Start,和Start都是自动执行
    void Awake()
    {
        Debug.Log("Awake");
    }
    //该程序和uppdate一样 ,只是不受电脑性能影响
    void FixedUpdate()
    {


        Debug.Log("FixedUpdate");
    }




    // Update is called once per frame
    void Update () {
        Debug.Log("Update");
}
     //游戏暂停是执行
    void OnApplicationPause()
    {


        Debug.Log("OnApplicationPause");
    }
    //程序或对象禁用时执行
    void OnDisable()
    {


        Debug.Log("OnDisable");
    }
    //退出时使用
    void OnApplicationQuit()
    {


        Debug.Log("OnApplicationQuit");
    }
    //
    void Reset()
    {
        Debug.Log("Reset"); 
    }
    //程序或对象禁用时执行
    void OnDestroy()
    {
        Debug.Log("OnDestroy");
    }

}

using UnityEngine;
using System.Collections;


public class API02Time : MonoBehaviour {


// Use this for initialization
void Start () {
        Debug.Log("Time.deltaTime:" + Time.deltaTime);
        Debug.Log("Time.fixedDeltaTime:" + Time.fixedDeltaTime);
        Debug.Log("Time.fixedTime:" + Time.fixedTime);
        Debug.Log("Time.frameCount" + Time.frameCount);
        Debug.Log("Time.realtimeSinceStartup" + Time.realtimeSinceStartup);
        Debug.Log("Time.smoothDeltaTime" + Time.smoothDeltaTime);
        Debug.Log("Time.time" + Time.time);
        Debug.Log("Time.timeScale" + Time.timeScale);
        Debug.Log("Time.timeSinceLevelLoad)" + Time.timeSinceLevelLoad);
        Debug.Log("Time.unscaledTime" + Time.unscaledTime);
    }

// Update is called once per frame
void Update () {
        //Debug.Log("Time.deltaTime:" + Time.deltaTime);
        //Debug.Log("Time.fixedDeltaTime:" + Time.fixedDeltaTime);
        //Debug.Log("Time.fixedTime:" + Time.fixedTime);
        //Debug.Log("Time.frameCount" + Time.frameCount);
        //Debug.Log("Time.realtimeSinceStartup" + Time.realtimeSinceStartup);
        //Debug.Log("Time.smoothDeltaTime" + Time.smoothDeltaTime);
        //Debug.Log("Time.time" + Time.time);
        //Debug.Log("Time.timeScale" + Time.timeScale);
        //Debug.Log("Time.timeSinceLevelLoad)" + Time.timeSinceLevelLoad);
        //Debug.Log("Time.unscaledTime" + Time.unscaledTime);
    }
}


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