android事件传递机制---源码分析(下)

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前言

在前面的文章中分析过了android的View的事件传递机制—android事件传递机制—源码分析(上) 。那么这篇文章我们就来分析android中的ViewGroup的事件传递机制。

ViewGroup的事件传递机制

ViewGroup是View的子类,重写了View的dispatchTouchEvent方法,以便支持各种嵌套布局和子view。

同样的,我们先做一个简单的demo,定义一个自定义layout,内部放两个button。

<?xml version="1.0" encoding="utf-8"?><pg.com.mylibrary.MyLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:id="@+id/mylayout"    android:layout_width="match_parent"    android:layout_height="match_parent"    tools:context="pg.com.mylibrary.MainActivity">    <Button        android:id="@+id/btn1"        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:text="按鈕1" />    <Button        android:id="@+id/btn2"        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:text="按鈕2" /></pg.com.mylibrary.MyLayout>
public class MyLayout extends LinearLayout {    public MyLayout(Context context) {        super(context);    }    public MyLayout(Context context, @Nullable AttributeSet attrs) {        super(context, attrs);    }    public MyLayout(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {        super(context, attrs, defStyleAttr);    }}
package pg.com.mylibrary;import android.os.Bundle;import android.support.v7.app.AppCompatActivity;import android.util.Log;import android.view.MotionEvent;import android.view.View;import android.widget.Button;public class MainActivity extends AppCompatActivity {    public static final String TAG = "ph";    Button btn1;    Button btn2;    MyLayout myLayout;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        btn1 = (Button) findViewById(R.id.btn1);        btn2 = (Button) findViewById(R.id.btn2);        myLayout = (MyLayout) findViewById(R.id.mylayout);        btn1.setOnClickListener(new View.OnClickListener() {            @Override            public void onClick(View v) {                Log.d(TAG, "btn1---onClick: ");            }        });        btn2.setOnClickListener(new View.OnClickListener() {            @Override            public void onClick(View v) {                Log.d(TAG, "btn2---onClick: ");            }        });        myLayout.setOnTouchListener(new View.OnTouchListener() {            @Override            public boolean onTouch(View v, MotionEvent event) {                Log.d(TAG, "onTouch: ---mylaoyout");                return false;            }        });    }}

现在我们分别点击button1,button2和空白的layout区域,控制台log如下:
这里写图片描述
也就是当点击按钮的时候,MyLayout的touch事件没有触发,而点击空白区域的时候,MyLayout的touch事件会触发。
看到这里你可能会觉得,事件会先被view拦截,view决定是否分发下去,那么我们接着往下看:

ViewGroup有一个onInterceptTouchEvent方法,我们点进去可以看到源码:

public boolean onInterceptTouchEvent(MotionEvent ev) {        if (ev.isFromSource(InputDevice.SOURCE_MOUSE)                && ev.getAction() == MotionEvent.ACTION_DOWN                && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)                && isOnScrollbarThumb(ev.getX(), ev.getY())) {            return true;        }        return false;    }

我们再在自定义的myLayout实现这个方法,分别设置为true和false,看看有什么反应。当设置为false时,和上面的一样,从源码也可以看到if语句块里的条件非常难触发,一般正常的点击操作默认是返回false的。再将这个方法返回true,分别点击两个按钮和空白区域,控制台log结果如下:
这里写图片描述
可以看到,全部打印的都是layout的onTouch事件的触发。其实这个方法是ViewGroup判断是否拦截事件的方法,也就是说,其实事件是先分发到ViewGroup,ViewGroup再决定要不要分发给View的。那么我们再看ViewGroup的dispatchTouchEvent方法。

ViewGroup的dispatchTouchEvent源码

 public boolean dispatchTouchEvent(MotionEvent ev) {        ...//省略        boolean handled = false;        if (onFilterTouchEventForSecurity(ev)) {            final int action = ev.getAction();            final int actionMasked = action & MotionEvent.ACTION_MASK;            // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                cancelAndClearTouchTargets(ev);                resetTouchState();            }            // Check for interception.            final boolean intercepted;            if (actionMasked == MotionEvent.ACTION_DOWN                    || mFirstTouchTarget != null) {                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }            // If intercepted, start normal event dispatch. Also if there is already            // a view that is handling the gesture, do normal event dispatch.            if (intercepted || mFirstTouchTarget != null) {                ev.setTargetAccessibilityFocus(false);            }            // Check for cancelation.            final boolean canceled = resetCancelNextUpFlag(this)                    || actionMasked == MotionEvent.ACTION_CANCEL;            // Update list of touch targets for pointer down, if needed.            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;            TouchTarget newTouchTarget = null;            boolean alreadyDispatchedToNewTouchTarget = false;            if (!canceled && !intercepted) {                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                        ? findChildWithAccessibilityFocus() : null;...//省略                        final View[] children = mChildren;                        for (int i = childrenCount - 1; i >= 0; i--) {                            final int childIndex = getAndVerifyPreorderedIndex(                                    childrenCount, i, customOrder);                            final View child = getAndVerifyPreorderedView(                                    preorderedList, children, childIndex);                            // If there is a view that has accessibility focus we want it                            // to get the event first and if not handled we will perform a                            // normal dispatch. We may do a double iteration but this is                            // safer given the timeframe.                            if (childWithAccessibilityFocus != null) {                                if (childWithAccessibilityFocus != child) {                                    continue;                                }                                childWithAccessibilityFocus = null;                                i = childrenCount - 1;                            }                            if (!canViewReceivePointerEvents(child)                                    || !isTransformedTouchPointInView(x, y, child, null)) {                                ev.setTargetAccessibilityFocus(false);                                continue;                            }                            newTouchTarget = getTouchTarget(child);                            if (newTouchTarget != null) {                                // Child is already receiving touch within its bounds.                                // Give it the new pointer in addition to the ones it is handling.                                newTouchTarget.pointerIdBits |= idBitsToAssign;                                break;                            }                            resetCancelNextUpFlag(child);                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                if (preorderedList != null) {                                    // childIndex points into presorted list, find original index                                    for (int j = 0; j < childrenCount; j++) {                                        if (children[childIndex] == mChildren[j]) {                                            mLastTouchDownIndex = j;                                            break;                                        }                                    }                                } else {                                    mLastTouchDownIndex = childIndex;                                }                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }                            // The accessibility focus didn't handle the event, so clear                            // the flag and do a normal dispatch to all children.                            ev.setTargetAccessibilityFocus(false);                        }                        if (preorderedList != null) preorderedList.clear();                    }                    if (newTouchTarget == null && mFirstTouchTarget != null) {                        // Did not find a child to receive the event.                        // Assign the pointer to the least recently added target.                        newTouchTarget = mFirstTouchTarget;                        while (newTouchTarget.next != null) {                            newTouchTarget = newTouchTarget.next;                        }                        newTouchTarget.pointerIdBits |= idBitsToAssign;                    }                }            }            // Dispatch to touch targets.            if (mFirstTouchTarget == null) {                // No touch targets so treat this as an ordinary view.                handled = dispatchTransformedTouchEvent(ev, canceled, null,                        TouchTarget.ALL_POINTER_IDS);            } else {                // Dispatch to touch targets, excluding the new touch target if we already                // dispatched to it.  Cancel touch targets if necessary.                TouchTarget predecessor = null;                TouchTarget target = mFirstTouchTarget;                while (target != null) {                    final TouchTarget next = target.next;                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                        handled = true;                    } else {                        final boolean cancelChild = resetCancelNextUpFlag(target.child)                                || intercepted;                        if (dispatchTransformedTouchEvent(ev, cancelChild,                                target.child, target.pointerIdBits)) {                            handled = true;                        }                        if (cancelChild) {                            if (predecessor == null) {                                mFirstTouchTarget = next;                            } else {                                predecessor.next = next;                            }                            target.recycle();                            target = next;                            continue;                        }                    }                    predecessor = target;                    target = next;                }            }        return handled;    }

源码省略了部分,可以看到仍然是很长。不过没关系,还是那句话,我们抓住重点,顺藤摸瓜,就一定能找到我们要找的答案。
首先我们可以看到一开始声明了一个变量 boolean handled = false;
并且最终的返回值是这个handled,表示该次事件分发是否被消费了。接着往下看:

 if (!canceled && !intercepted) {                // If the event is targeting accessiiblity focus we give it to the                // view that has accessibility focus and if it does not handle it                // we clear the flag and dispatch the event to all children as usual.                // We are looking up the accessibility focused host to avoid keeping                // state since these events are very rare.                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                        ? findChildWithAccessibilityFocus() : null;                if (actionMasked == MotionEvent.ACTION_DOWN                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {                    final int actionIndex = ev.getActionIndex(); // always 0 for down                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)                            : TouchTarget.ALL_POINTER_IDS;                    // Clean up earlier touch targets for this pointer id in case they                    // have become out of sync.                    removePointersFromTouchTargets(idBitsToAssign);                    final int childrenCount = mChildrenCount;                    if (newTouchTarget == null && childrenCount != 0) {                        final float x = ev.getX(actionIndex);                        final float y = ev.getY(actionIndex);                        // Find a child that can receive the event.                        // Scan children from front to back.                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();                        final boolean customOrder = preorderedList == null                                && isChildrenDrawingOrderEnabled();                        final View[] children = mChildren;                        for (int i = childrenCount - 1; i >= 0; i--) {                            final int childIndex = getAndVerifyPreorderedIndex(                                    childrenCount, i, customOrder);                            final View child = getAndVerifyPreorderedView(                                    preorderedList, children, childIndex);                            // If there is a view that has accessibility focus we want it                            // to get the event first and if not handled we will perform a                            // normal dispatch. We may do a double iteration but this is                            // safer given the timeframe.                            if (childWithAccessibilityFocus != null) {                                if (childWithAccessibilityFocus != child) {                                    continue;                                }                                childWithAccessibilityFocus = null;                                i = childrenCount - 1;                            }                            if (!canViewReceivePointerEvents(child)                                    || !isTransformedTouchPointInView(x, y, child, null)) {                                ev.setTargetAccessibilityFocus(false);                                continue;                            }                            newTouchTarget = getTouchTarget(child);                            if (newTouchTarget != null) {                                // Child is already receiving touch within its bounds.                                // Give it the new pointer in addition to the ones it is handling.                                newTouchTarget.pointerIdBits |= idBitsToAssign;                                break;                            }                            resetCancelNextUpFlag(child);                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                if (preorderedList != null) {                                    // childIndex points into presorted list, find original index                                    for (int j = 0; j < childrenCount; j++) {                                        if (children[childIndex] == mChildren[j]) {                                            mLastTouchDownIndex = j;                                            break;                                        }                                    }                                } else {                                    mLastTouchDownIndex = childIndex;                                }                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }                            // The accessibility focus didn't handle the event, so clear                            // the flag and do a normal dispatch to all children.                            ev.setTargetAccessibilityFocus(false);                        }                        if (preorderedList != null) preorderedList.clear();                    }                    if (newTouchTarget == null && mFirstTouchTarget != null) {                        // Did not find a child to receive the event.                        // Assign the pointer to the least recently added target.                        newTouchTarget = mFirstTouchTarget;                        while (newTouchTarget.next != null) {                            newTouchTarget = newTouchTarget.next;                        }                        newTouchTarget.pointerIdBits |= idBitsToAssign;                    }                }            }

这里定义了一个intercepted的布尔型变量,disallowIntercept表示是否禁用拦截功能,默认为false,所以通常是通过onInterceptTouchEvent方法赋值,默认在通常情况下也是返回false,子类可以通过重写该方法的返回值来决定是否拦截事件。返回true则表示拦截该事件。那么我们关注点跑到这个intercepted变量上来,接着往下看:

 if (!canceled && !intercepted) {                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()                        ? findChildWithAccessibilityFocus() : null;                        ...//省略

可以看到,一个大的条件,当!canceled && !intercepted两个条件同时成立的时候,才会进入这个判断,这是一个大的if语句块,那么接着在if语句块里面看:

final View[] children = mChildren;                        for (int i = childrenCount - 1; i >= 0; i--) {                        ...//省略                        if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                if (preorderedList != null) {                                    // childIndex points into presorted list, find original index                                    for (int j = 0; j < childrenCount; j++) {                                        if (children[childIndex] == mChildren[j]) {                                            mLastTouchDownIndex = j;                                            break;                                        }                                    }                                } else {                                    mLastTouchDownIndex = childIndex;                                }                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }

可以看到,这是在当不拦截的情况下,会遍历子view,并且事件的在View还是ViewGroup中分发的决策在dispatchTransformedTouchEvent方法里面,可以看到第5行,如果该方法返回ture,则在语句块的最后会break终止循环,不再继续遍历。我们可以猜测,也就是说有对应的view或者ViewGroup自己决定处理的时候,才会返回true。这里要注意的还有两个地方:alreadyDispatchedToNewTouchTarget,newTouchTarget,这个和后面的代码有关系。

ViewGroup中分发的决策

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,            View child, int desiredPointerIdBits) {        final boolean handled;        // Canceling motions is a special case.  We don't need to perform any transformations        // or filtering.  The important part is the action, not the contents.        final int oldAction = event.getAction();        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {            event.setAction(MotionEvent.ACTION_CANCEL);            if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                handled = child.dispatchTouchEvent(event);            }            event.setAction(oldAction);            return handled;        }        // Calculate the number of pointers to deliver.        final int oldPointerIdBits = event.getPointerIdBits();        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;        // If for some reason we ended up in an inconsistent state where it looks like we        // might produce a motion event with no pointers in it, then drop the event.        if (newPointerIdBits == 0) {            return false;        }        // If the number of pointers is the same and we don't need to perform any fancy        // irreversible transformations, then we can reuse the motion event for this        // dispatch as long as we are careful to revert any changes we make.        // Otherwise we need to make a copy.        final MotionEvent transformedEvent;        if (newPointerIdBits == oldPointerIdBits) {            if (child == null || child.hasIdentityMatrix()) {                if (child == null) {                    handled = super.dispatchTouchEvent(event);                } else {                    final float offsetX = mScrollX - child.mLeft;                    final float offsetY = mScrollY - child.mTop;                    event.offsetLocation(offsetX, offsetY);                    handled = child.dispatchTouchEvent(event);                    event.offsetLocation(-offsetX, -offsetY);                }                return handled;            }            transformedEvent = MotionEvent.obtain(event);        } else {            transformedEvent = event.split(newPointerIdBits);        }        // Perform any necessary transformations and dispatch.        if (child == null) {            handled = super.dispatchTouchEvent(transformedEvent);        } else {            final float offsetX = mScrollX - child.mLeft;            final float offsetY = mScrollY - child.mTop;            transformedEvent.offsetLocation(offsetX, offsetY);            if (! child.hasIdentityMatrix()) {                transformedEvent.transform(child.getInverseMatrix());            }            handled = child.dispatchTouchEvent(transformedEvent);        }        // Done.        transformedEvent.recycle();        return handled;    }

可以看到,这是一个私有方法,其实这个方法内部,看来看去,其实就是一个逻辑

if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                handled = child.dispatchTouchEvent(event);            }

不管什么不同的情况下 ,基本上都是这样的逻辑,如果传入的view为空,则调用super.dispatchTouchEvent,否则调用child.dispatchTouchEvent方法。我们记得ViewGroup是View的子类,所以super,其实就是调用View的dispatchTouchEvent方法,也就是之前那一篇的逻辑。也就是:逻辑相同,对象不同。这么说不知道好不好理解,总之在这里面,不管是ViewGroup还是View都统一看成View好了。那么经过这一步,就是执行完了对View及其一系列事件的分发,我们不管这里的View是button还是MyLayout,总之,当事件没有被拦截的时候,view的dispatchTouchEvent执行完毕,但是我们的ViewGroup的dispatchTouchEvent还是需要返回值来决定接下来怎么执行的。

我们出了 if (!canceled && !intercepted)的语句块接着往下看:

// Dispatch to touch targets.            if (mFirstTouchTarget == null) {                // No touch targets so treat this as an ordinary view.                handled = dispatchTransformedTouchEvent(ev, canceled, null,                        TouchTarget.ALL_POINTER_IDS);

上面的注释很清楚,当没有触碰目标的时候,将ViewGroup对待为View,handler的值为dispatchTransformedTouchEvent的返回值。也就是没有view会处理该次事件,交给ViewGroup来做。否则执行下面的代码:

else {                // Dispatch to touch targets, excluding the new touch target if we already                // dispatched to it.  Cancel touch targets if necessary.                TouchTarget predecessor = null;                TouchTarget target = mFirstTouchTarget;                while (target != null) {                    final TouchTarget next = target.next;                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {                        handled = true;                    } else {                        final boolean cancelChild = resetCancelNextUpFlag(target.child)                                || intercepted;                        if (dispatchTransformedTouchEvent(ev, cancelChild,                                target.child, target.pointerIdBits)) {                            handled = true;                        }                        if (cancelChild) {                            if (predecessor == null) {                                mFirstTouchTarget = next;                            } else {                                predecessor.next = next;                            }                            target.recycle();                            target = next;                            continue;                        }                    }                    predecessor = target;                    target = next;                }            }

这里会遍历mFirstTouchTarget链表,一个一个地处理TouchTarget。可以看到两个条件:if (),这是上面提醒大家要注意的地方,在上面的if (dispatchTransformedTouchEvent)的条件判断中为true时,会给这两个关键的变量赋值:
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
那么这里的addTouchTarget方法又是什么呢?

private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);        target.next = mFirstTouchTarget;        mFirstTouchTarget = target;        return target;    }
public static TouchTarget obtain(@NonNull View child, int pointerIdBits) {            if (child == null) {                throw new IllegalArgumentException("child must be non-null");            }            final TouchTarget target;            synchronized (sRecycleLock) {                if (sRecycleBin == null) {                    target = new TouchTarget();                } else {                    target = sRecycleBin;                    sRecycleBin = target.next;                     sRecycledCount--;                    target.next = null;                }            }            target.child = child;            target.pointerIdBits = pointerIdBits;            return target;        }

可以看到,代码如上:一开始sRecycleBin为null,所以obtain直接返回一个new TouchTarget对象,然后在addTouchTarget方法里,将mFirstTouchTarget设置给target.next。然而在这之前,mFirstTouchTarget一直没有赋值,也就是说mFirstTouchTarget=null,也就是target.next=null。最后将mFirstTouchTarget赋值为target,将这个target返回并赋值给newTouchTarget对象。也就是说在上面的while循环中:由于将mFirstTouchTarget设置给target返回给了newTouchTarget对象,所以,mFirstTouchTarget.next==null成立,也就是只进入一次循环,这次循环中,if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget)条件成立,将handler设置为true并跳出循环,最后作为ViewGroup的返回值。

可以发现,这里其实很妙,为什么呢,注意到这里拦截起的作用,其实你几乎感觉不到,但是正是因为一个判断条件, if (!canceled && !intercepted),也就是这个判断条件起的作用,如果没被拦截的话,那么巧妙地给newTouchTarget和mFirstTouchTarget设为相等并将next设为null,并将alreadyDispatchedToNewTouchTarget=true,使得进入下面的else条件的时候,不会进入dispatchTransformedTouchEvent方法,即使进入,child也为null,这样调用的就还是按照不拦截的事件分发了,而如果设置为拦截,则上面大条件里的代码就不会执行,那么mFirstTouchTarget==null恒成立,那么就只会进入一个条件执行一个条件里的代码:
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
}

这样的话,由于传进去的child为null,那么也不会执行子view的dispatchTouchEvent方法,从而巧妙地将事件拦截了。

结语

上下两篇事件传递机制就先告一段落了,要学习的东西还有很多,但是每个知识点还是弄得相对透彻一点才好,我觉得学习android,除了参阅书籍和官方提供的api,最能弄明白一些原理的就是源码了,后续还是会多读framework层和一些优秀的开源框架的源码,和大家一起分享,很晚了,该睡了,晚安~

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