斗地主算法之叫地主/抢地主简单判定算法

来源:互联网 发布:java边界布局 编辑:程序博客网 时间:2024/05/16 01:45
std::string m_oder_list;void on_player_oder(bool oder_or_pass) //叫地主函数{    if(oder_or_pass)  //有人叫或者抢地主  {      m_oder_list+='1'; //oder_list加一个字符  }  else   {     m_oder_list+='0';  }}
判断抢地主结束的条件就不多赘述了,最多5次最少3次即可
void on_oder_end()  //叫地主结束回调  {  if (m_oder_list == "000"||m_oder_list == "1111"||m_oder_list == "100"||m_oder_list == "1011"||m_oder_list == "1101"){m_current_boos = m_oder_head_player; //oder_head_player就是第一个叫地主的玩家 msg_oder_end(m_oder_head_player);//都不叫地主  牌有那么差吗}else if (m_oder_list == "010"||m_oder_list == "1110"||m_oder_list == "01101"){m_current_boos = get_next_player(m_oder_head_player);msg_oder_end(get_next_player(m_oder_head_player));}else if (m_oder_list == "1010"|| m_oder_list == "001"||m_oder_list == "01100"){m_current_boos = get_next_player(get_next_player(get_next_player(m_oder_head_player)));msg_oder_end(get_next_player(get_next_player(m_oder_head_player)));}}
通过这串01数据对比很清晰的就可以知道谁是最终的地主 抢了多少次地主 应该翻多少倍..不需要多费笔墨去做什么记录 十分简单

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