线程池原理
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避免每次新起线程对内存的消耗,降低资源消耗,提高内存利用率,使用线程池将线程管理起来。
线程池 Executor
// 基础用法public class ExecutorTest { public static void main(String[] args) { // 可伸缩的线程池 大小为10 Executor executor = Executors.newFixedThreadPool(10); // 提交20个线程 for (int i = 0; i < 20; i++) { executor.execute(new RunnableCase()); } }}class RunnableCase implements Runnable{ @Override public void run() { System.out.println("Hello" + Thread.currentThread().getName()); }}
Executor 框架管理了所有线程的生命周期
Executors
Executors是一个工厂类,可以生成多种线程池。就newFixedThreadPool来看
public static ExecutorService newFixedThreadPool(int nThreads) { return new ThreadPoolExecutor(nThreads, nThreads, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>());}public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); }
- corePoolSize:线程池中的核心线程数,如果线程池中执行的线程数等于corePoolSize的时候,如果有新任务,则会放到阻塞队列里。线程池的prestartAllCoreThreads()方法可以提前创建并启动所有核心线程。
- maxmiumPoolSize:线程池中允许最大的线程数,当阻塞队列满的时候,如果线程池中的线程数目小雨maxmiumPooSize,则会创建新的线程执行。
- keepAliveTime:线程空闲时的存活时间,即当线程没有任务执行时,继续存活的时间;默认情况下,该参数只在线程数大于corePoolSize时才有用
- unit:表示的时间单位。
workQueue:用于保存超出corePoolSize的线程,具有如下特性:
1、ArrayBlockingQueue:基于数组结构的有界阻塞队列,按FIFO排序任务;
2、LinkedBlockingQuene:基于链表结构的阻塞队列,按FIFO排序任务,吞吐量通常要高于ArrayBlockingQuene;
3、SynchronousQuene:一个不存储元素的阻塞队列,每个插入操作必须等到另一个线程调用移除操作,否则插入操作一直处于阻塞状态,吞吐量通常要高于LinkedBlockingQuene;
4、priorityBlockingQuene:具有优先级的无界阻塞队列;threadFactory
DefaultThreadFactory() { SecurityManager s = System.getSecurityManager(); group = (s != null) ? s.getThreadGroup() : Thread.currentThread().getThreadGroup(); namePrefix = "pool-" + poolNumber.getAndIncrement() + "-thread-"; }
线程创建工厂,给线程定义线程名。
handler
线程池以及队列满了以后的如果有任务提交的处理策略。
“`
// 默认的是AbortPolicy
private static final RejectedExecutionHandler defaultHandler =new AbortPolicy();
// AbortPolicy 拒绝策略
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException(“Task ” + r.toString()
+ ” rejected from ” + e.toString());
}
}
“`
- AbortPolicy:默认策略、直接抛出异常。
- CallerRunsPolicy:用调用者所在的线程来执行任务;
- DiscardOldestPolicy:丢弃阻塞队列中靠最前的任务,并执行当前任务;
- DiscardPolicy:直接丢弃任务;
注意:如果以上策略都不满足的话,可实现RejectedExecutionHandler接口,自定义处理策略。
各种线程池说明
newFixedThreadPool
public static ExecutorService newFixedThreadPool(int nThreads) { return new ThreadPoolExecutor(nThreads, nThreads, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>());}
corePoolSize == maximumPoolSize,Queue为LinkingBlockingQueue,当线程池没有可执行任务时,也不会释放线程。
newCachedThreadPool
public static ExecutorService newCachedThreadPool() { return new ThreadPoolExecutor(0, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<Runnable>());}
可缓存的线程池,默认缓存60s,线程池的线程数可达到Integer.MAX_VALUE,使用SynchronousQueue作为阻塞队列;
newCachedThreadPool在没有任务执行时,当线程的空闲时间超过keepAliveTime,会自动释放线程资源,当提交新任务时,如果没有空闲线程,则创建新线程执行任务,会导致一定的系统开销;
ScheduledThreadPoolExecutor
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) { return new ScheduledThreadPoolExecutor(corePoolSize);}public ScheduledThreadPoolExecutor(int corePoolSize) { super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS, new DelayedWorkQueue());}
周期性提交任务。
newSingleThreadExecutor
public static ExecutorService newSingleThreadExecutor() { return new FinalizableDelegatedExecutorService (new ThreadPoolExecutor(1, 1, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>()));}
线程池中只有一个线程,如果线程异常结束,则会创建一个新的线程继续执行任务。
实现原理
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0)); // 29 private static final int COUNT_BITS = Integer.SIZE - 3; private static final int CAPACITY = (1 << COUNT_BITS) - 1; // runState is stored in the high-order bits // 11100000000000000000000000000000 private static final int RUNNING = -1 << COUNT_BITS; // 0 private static final int SHUTDOWN = 0 << COUNT_BITS; // 100000000000000000000000000000 private static final int STOP = 1 << COUNT_BITS; // 1000000000000000000000000000000 private static final int TIDYING = 2 << COUNT_BITS; private static final int TERMINATED = 3 << COUNT_BITS; // Packing and unpacking ctl private static int runStateOf(int c) { return c & ~CAPACITY; } private static int workerCountOf(int c) { return c & CAPACITY; } private static int ctlOf(int rs, int wc) { return rs | wc; }
利用高3位表示线程状态。
1、RUNNING:111,正常状态,接受新的任务,并处理任务队列中的任务;
2、SHUTDOWN:000,不接受新的任务,但是处理已经在任务队列中的任务;
3、STOP : 001,不接受新的任务,也不处理已经在任务队列中的任务,同时会尝试停止正在执行任务的线程;
4、TIDYING : 010,线程池和任务队列都为空,该状态下线程会执行 terminated() 方法;
5、TERMINATED:011,terminated() 方法执行完毕;
提交任务方式
两种提交方式Executor.execute() 和ExecutorService.submit()
Executor.execute()
void execute(Runnable command);
只接受实现了Runnable接口的对象,无返回值,无法获取线程结果。
ExecutorService.submit()
<T> Future<T> submit(Callable<T> task);
可以通过Future获取返回值。
任务执行
Executor.execute()
public void execute(Runnable command) { if (command == null) throw new NullPointerException(); int c = ctl.get(); if (workerCountOf(c) < corePoolSize) { if (addWorker(command, true)) return; c = ctl.get(); } if (isRunning(c) && workQueue.offer(command)) { int recheck = ctl.get(); if (! isRunning(recheck) && remove(command)) reject(command); else if (workerCountOf(recheck) == 0) addWorker(null, false); } else if (!addWorker(command, false)) reject(command);}
流程说明
1. 判定线程池任务是否小于核心线程数,如果小于则执行addWorker方法创建新的线程执行任务,如果大于执行步骤2
2. 如果线程池是running状态,则把任务放进阻塞队列,然后执行步骤3,如果放入失败则执行步骤4。
3. 再次判断线程池状态是否为running,如果不是,则从队列里删除该命令,执行reject方法来处理。如果线程池中的任务为0,则addWorker添加空任务。
4. 执行addWorker方法创建新的线程执行任务,如果失败,则执行reject方法。
addWorker实现
addWorker在线程池中主要负责创建线程执行任务
private boolean addWorker(Runnable firstTask, boolean core) {/*--------------------------------第1段----------------------*/ retry: for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && ! (rs == SHUTDOWN && firstTask == null && ! workQueue.isEmpty())) return false; for (;;) { int wc = workerCountOf(c); if (wc >= CAPACITY || wc >= (core ? corePoolSize : maximumPoolSize)) return false; if (compareAndIncrementWorkerCount(c)) break retry; c = ctl.get(); // Re-read ctl if (runStateOf(c) != rs) continue retry; // else CAS failed due to workerCount change; retry inner loop } }/*--------------------------------第2段----------------------*/ boolean workerStarted = false; boolean workerAdded = false; Worker w = null; try { w = new Worker(firstTask); final Thread t = w.thread; if (t != null) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { // Recheck while holding lock. // Back out on ThreadFactory failure or if // shut down before lock acquired. int rs = runStateOf(ctl.get()); if (rs < SHUTDOWN || (rs == SHUTDOWN && firstTask == null)) { if (t.isAlive()) // precheck that t is startable throw new IllegalThreadStateException(); workers.add(w); int s = workers.size(); if (s > largestPoolSize) largestPoolSize = s; workerAdded = true; } } finally { mainLock.unlock(); } if (workerAdded) { t.start(); workerStarted = true; } } } finally { if (! workerStarted) addWorkerFailed(w); } return workerStarted;}
第1段
1. 如果线程池状态大于等于SHUTDOWN,则返回,除非状态为SHUTDOWN&&提交的任务为空&&队列为空。
2. 判断是否为核心线程,如果是,则大于coreSize就返回false,如果不是,则大于maxmumPoolSize就返回。
3. 跳出循环开始第2段,创建线程
第2段
加锁的情况下,新建Worker类,将worker插入到workers里,并启动worker中的线程。
Worker代码
private final class Worker extends AbstractQueuedSynchronizer implements Runnable/*---------------------------*/Worker(Runnable firstTask) { setState(-1); // inhibit interrupts until runWorker this.firstTask = firstTask; this.thread = getThreadFactory().newThread(this);}/** Delegates main run loop to outer runWorker */public void run() { runWorker(this);}
- 继承了AbstractQueuedSynchronizer类,可控制线程的中止;
- 实现了Runnable接口,自身就是一个任务;
- 传入Runnable参数;
- 创建了线程的同时传入了自身,线程执行方法调用的是runWorker方法。
runWorker方法
final void runWorker(Worker w) { Thread wt = Thread.currentThread(); Runnable task = w.firstTask; w.firstTask = null; w.unlock(); // allow interrupts boolean completedAbruptly = true; try { while (task != null || (task = getTask()) != null) { w.lock(); // If pool is stopping, ensure thread is interrupted; // if not, ensure thread is not interrupted. This // requires a recheck in second case to deal with // shutdownNow race while clearing interrupt if ((runStateAtLeast(ctl.get(), STOP) || (Thread.interrupted() && runStateAtLeast(ctl.get(), STOP))) && !wt.isInterrupted()) wt.interrupt(); try { beforeExecute(wt, task); Throwable thrown = null; try { task.run(); } catch (RuntimeException x) { thrown = x; throw x; } catch (Error x) { thrown = x; throw x; } catch (Throwable x) { thrown = x; throw new Error(x); } finally { afterExecute(task, thrown); } } finally { task = null; w.completedTasks++; w.unlock(); } } completedAbruptly = false; } finally { processWorkerExit(w, completedAbruptly); } }
- 先通过unlock方法释放锁,completedAbruptly设为true。
- 上锁,执行beforeExecute方法;然后执行run方法,最后执行afterExecute方法
- 执行完以后,会调用getTask来从阻塞队列获取等待任务,如果没有,则挂起
getTask
private Runnable getTask() { boolean timedOut = false; // Did the last poll() time out? for (;;) { int c = ctl.get(); int rs = runStateOf(c); // Check if queue empty only if necessary. if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) { decrementWorkerCount(); return null; } int wc = workerCountOf(c); // Are workers subject to culling? boolean timed = allowCoreThreadTimeOut || wc > corePoolSize; if ((wc > maximumPoolSize || (timed && timedOut)) && (wc > 1 || workQueue.isEmpty())) { if (compareAndDecrementWorkerCount(c)) return null; continue; } try { Runnable r = timed ? workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) : workQueue.take(); if (r != null) return r; timedOut = true; } catch (InterruptedException retry) { timedOut = false; } }}
for循环的情况下
1.workQueue.take,从阻塞线程中获取线程,如队列无线程则阻塞,如有线程,则获取并返回。
2.workQueue.poll,在keepAlive时间内还未返回,则返回null
注意:从以上程序可以看出,执行完线程之后,会尝试从队列获取线程,保证了队列中的线程可以被执行。
Future和Callable
如果需要线程返回结果,则需要用到Future和Callable,还需要使用ExecutorService.submit()方法提交。
public class ExecutorTest { public static void main(String[] args) { // 可伸缩的线程池 ExecutorService service = Executors.newFixedThreadPool(10); Future<String> future = service.submit(new CallableCase()); String result = null; try { result = future.get(); } catch (InterruptedException e) { e.printStackTrace(); } catch (ExecutionException e) { e.printStackTrace(); } System.out.println(result); }}class CallableCase implements Callable<String> { @Override public String call() throws Exception { Thread.sleep(20000); return "sleep thread"; }}
Callable负责返回值,Future可获取Callable返回的结果。
1. Future可以获取返回值以及异常值
2. Future.get方法会一直阻塞到Callable有返回值。
ExecutorService.submit方法
public <T> Future<T> submit(Callable<T> task) { if (task == null) throw new NullPointerException(); RunnableFuture<T> ftask = newTaskFor(task); execute(ftask); return ftask;}protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) { return new FutureTask<T>(callable);}
Callable任务会被封装成FutureTask对象。
private volatile int state;private static final int NEW = 0;private static final int COMPLETING = 1;private static final int NORMAL = 2;private static final int EXCEPTIONAL = 3;private static final int CANCELLED = 4;private static final int INTERRUPTING = 5;private static final int INTERRUPTED = 6;
有多种状态
public class FutureTask<V> implements RunnableFuture<V>public interface RunnableFuture<V> extends Runnable, Future<V>
可以看出来FutureTask实现了Runnable状态,所以可以使用ExecutorService来提交。最终执行的是FutureTask.run方法
FutureTask.get
public V get() throws InterruptedException, ExecutionException { int s = state; if (s <= COMPLETING) s = awaitDone(false, 0L); return report(s);}
通过awaitDone来等待结果返回
awaitDone
private int awaitDone(boolean timed, long nanos) throws InterruptedException { final long deadline = timed ? System.nanoTime() + nanos : 0L; WaitNode q = null; boolean queued = false; for (;;) { if (Thread.interrupted()) { removeWaiter(q); throw new InterruptedException(); } int s = state; if (s > COMPLETING) { if (q != null) q.thread = null; return s; } else if (s == COMPLETING) // cannot time out yet Thread.yield(); else if (q == null) q = new WaitNode(); else if (!queued) queued = UNSAFE.compareAndSwapObject(this, waitersOffset, q.next = waiters, q); else if (timed) { nanos = deadline - System.nanoTime(); if (nanos <= 0L) { removeWaiter(q); return state; } LockSupport.parkNanos(this, nanos); } else LockSupport.park(this); }}
- 如果主线程被中断,则抛出中断异常;
- 判断FutureTask当前的state,如果大于COMPLETING,说明任务已经执行完成,则直接返回;
- 如果当前state等于COMPLETING,说明任务已经执行完,这时主线程只需通过yield方法让出cpu资源,等待state变成NORMAL;
- 通过WaitNode类封装当前线程,并通过UNSAFE添加到waiters链表;
- 最终通过LockSupport的park或parkNanos挂起线程;
FutureTask.run
public void run() { if (state != NEW || !UNSAFE.compareAndSwapObject(this, runnerOffset, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); }}
- 执行Callable.call方法。
- 如果执行成功有结果,通过set保存对象。
- 如果有异常,则保存异常。
set方法
protected void set(V v) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = v; UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state finishCompletion(); }}
setException方法
protected void setException(Throwable t) { if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) { outcome = t; UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state finishCompletion(); }}
set和setException方法中,都会通过UnSAFE修改FutureTask的状态,并执行finishCompletion方法通知主线程任务已经执行完成;
finishCompletion
private void finishCompletion() { // assert state > COMPLETING; for (WaitNode q; (q = waiters) != null;) { if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) { for (;;) { Thread t = q.thread; if (t != null) { q.thread = null; LockSupport.unpark(t); } WaitNode next = q.next; if (next == null) break; q.next = null; // unlink to help gc q = next; } break; } } done(); callable = null; // to reduce footprint}
1、执行FutureTask类的get方法时,会把主线程封装成WaitNode节点并保存在waiters链表中;
2、FutureTask任务执行完成后,通过UNSAFE设置waiters的值,并通过LockSupport类unpark方法唤醒主线程;
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