Activity那些事
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自打学Android起,最先接触的一定是Activity,那是看待Activity很简单,当成servlet使用。确实年少无知啊,两者是完全不同的东西。今日再来认识Activity,却有别样风采啊。
Activity的作用主要是将界面呈现在屏幕上,并且是可交互的,用户可以直接操作。 这个里面就设计到了很多的东西了。首先是startActivity,这个是毫无疑问的,这个是最根本的,你得先知道如何启动activity的,知道这个activity是怎么来的,才能做下面的操作;然后就是呢,怎么将界面给呈现出来的;再者就是这个界面的交互上的事情了。这三个方面就是本次文章的总体概要了。下面容我细细道来~
activity有四大启动模式 standard singleTop singleTask singleInstance.
standard:标准模式,这是系统默认的。当要启动一个Activity的时候,就会创建一个Activity实例,比如说,activity A 启动了activity B 无论当前栈中是否有 B这个activity实例,都会重新创建一个出来,会走Activity的生命周期。onCreate -> onStart -> onResume 这样。这里有一个问题,如果你使用了非Activity 类型的Context(如ApplicationContext) 来启动activity的话,会报错 Calling startActivity() from outside of an Activity context requires the FLAG_ACTIVITY_NEW_TASK flag除非你指定了 FLAG_ACTIVITY_NEW_TASK标记位,这样会重新创建一个栈给activity. 原因是在默认情况下,会直接进入activity所在的那个栈,可是非Activity 类型的Context 是 没有所谓的任务栈的。(摘自艺术探索)
singleTop :这个模式的意思就是,如果你启动了一个Activity ,然后次Activity 位于任务栈的栈顶,那么是不会重新去创建这个实例的,也不会走onCreate ,onStart 这些方法。但是onNewIntent方法会被调用,可以在这个回调里面拿到请求的信息。其实这个场景还是蛮少的,我知道有一个地方可以使用,就是在请求的过程中token失效的时候,由于一个页面内可能有多个并发请求,就是说有可能会出现多个接口遇到token失效的情况,在token失效的时候,我们需要让用户重新登录来获取新的token。设置了这个模式,在你遇到多个接口的返回都是token的时候,就可以只创建了一个LoginActivity实例。
singleTask:这个模式的意思是栈内复用,就是说在你statactivity 的时候,系统会去查找是否有此activity,如果有,就不会去重新创建一个实例,而是会复用它,因为启动一个Activity必定会处于栈顶的,所以这个模式下会把这个activity以上的所有activity都出栈。
singleInstance :这个模式下,会为Activity 重新创建一个任务栈,以后再启动这个Activity 的时候,就不会重新创建这个实例,而是复用。
四种启动模式简要的说了一下,就不过多讲解了,因为这不是主要讲的内容,想要了解的更详细的,请看艺术探索。
但是,这里有个坑要注意下,就是在singleTask模式下,如果使用startActivityForResult这个方法,5.0以下是不会回调onActivityResult方法的,5.0及以上是没毛病的,这里注意下就行了。
ok,要进入正题了,好开心啊~
这里就不说具体流程了,想知道具体流程请看艺术探索第九章的内容。
startActivity过程是一个进程内交互,这里大家可能会很意外,我同一个进程为毛要这样干。这个其实是基于Binder的IPC机制,进程内跟进程之间(ps:注意用词,自己体会)都会涉及到Binder通信,Binder通信我自己理解的也不是很清楚,所以大家请自行google。不卖关子了,这里最终是会交给ActivityManagerService(简称AMS)去处理的。那么是怎么到那一步的呢。
startActivity 会 调用startActivityForResult方法,然后这个方法又会调用Instrumentation的execStartActivity,这个方面里面做了什么呢?请看
public ActivityResult execStartActivity( Context who, IBinder contextThread, IBinder token, Activity target, Intent intent, int requestCode, Bundle options) { IApplicationThread whoThread = (IApplicationThread) contextThread; Uri referrer = target != null ? target.onProvideReferrer() : null; if (referrer != null) { intent.putExtra(Intent.EXTRA_REFERRER, referrer); } if (mActivityMonitors != null) { synchronized (mSync) { final int N = mActivityMonitors.size(); for (int i=0; i<N; i++) { final ActivityMonitor am = mActivityMonitors.get(i); if (am.match(who, null, intent)) { am.mHits++; if (am.isBlocking()) { return requestCode >= 0 ? am.getResult() : null; } break; } } } } try { intent.migrateExtraStreamToClipData(); intent.prepareToLeaveProcess(who); int result = ActivityManagerNative.getDefault() .startActivity(whoThread, who.getBasePackageName(), intent, intent.resolveTypeIfNeeded(who.getContentResolver()), token, target != null ? target.mEmbeddedID : null, requestCode, 0, null, options); checkStartActivityResult(result, intent); } catch (RemoteException e) { throw new RuntimeException("Failure from system", e); } return null; }
看到标红的地方了吗,这里会交给AMS来管理!!!是不是很疑惑,好,那我们再看
private static final Singleton<IActivityManager> gDefault = new Singleton<IActivityManager>() { protected IActivityManager create() { IBinder b = ServiceManager.getService("activity"); if (false) { Log.v("ActivityManager", "default service binder = " + b); } IActivityManager am = asInterface(b); if (false) { Log.v("ActivityManager", "default service = " + am); } return am; } };看到没有,这个gDefault是一个单例,我们再看这个get方法返回的是什么
public final T get() { synchronized (this) { if (mInstance == null) { mInstance = create(); } return mInstance; } }
会返回create()方法返回的对象,所以上面返回的是am,那我们再看看这个是怎么来的,重点看这两句代码
IBinder b = ServiceManager.getService("activity");
IActivityManager am = asInterface(b);
先说第一个。ServiceManager是管理着很多service的一个类,每一个service都是一个Binder对象,这个类里面有一个map集合来存储这些Binder对象,在系统初始化的时候会
把系统级的service存储起来,像键盘啊、剪切板啊这些service都会存储在这个类里面。
public void setSystemProcess() { try { ServiceManager.addService(Context.ACTIVITY_SERVICE, this, true); ServiceManager.addService(ProcessStats.SERVICE_NAME, mProcessStats); ServiceManager.addService("meminfo", new MemBinder(this)); ServiceManager.addService("gfxinfo", new GraphicsBinder(this)); ServiceManager.addService("dbinfo", new DbBinder(this)); if (MONITOR_CPU_USAGE) { ServiceManager.addService("cpuinfo", new CpuBinder(this)); } ServiceManager.addService("permission", new PermissionController(this)); ServiceManager.addService("processinfo", new ProcessInfoService(this)); ApplicationInfo info = mContext.getPackageManager().getApplicationInfo( "android", STOCK_PM_FLAGS | MATCH_SYSTEM_ONLY); mSystemThread.installSystemApplicationInfo(info, getClass().getClassLoader()); synchronized (this) { ProcessRecord app = newProcessRecordLocked(info, info.processName, false, 0); app.persistent = true; app.pid = MY_PID; app.maxAdj = ProcessList.SYSTEM_ADJ; app.makeActive(mSystemThread.getApplicationThread(), mProcessStats); synchronized (mPidsSelfLocked) { mPidsSelfLocked.put(app.pid, app); } updateLruProcessLocked(app, false, null); updateOomAdjLocked(); } } catch (PackageManager.NameNotFoundException e) { throw new RuntimeException( "Unable to find android system package", e); } }这段代码是我从AMS里面找到的,可以看到ServiceManager是干什么的了吧。我们这里只要看try语句里面的第一行代码。这里会把AMS 给存储起来,Context.ACTIVITY_SERVICE这里的值是"activity",这下知道
IBinder b = ServiceManager.getService("activity");这段代码是什么意思了吧。这里返回的就是一个AMS对象。
我们再看上面所说的第二段代码,我们看下asInterface方法会返回什么
static public IActivityManager asInterface(IBinder obj) { if (obj == null) { return null; } IActivityManager in = (IActivityManager)obj.queryLocalInterface(descriptor); if (in != null) { return in; } return new ActivityManagerProxy(obj); }这里会通过obj.queryLocalInterface去查看是进程内通信,还是进程之间通信。然后返回一个看上去像是一个代理类,没错这里是AMS的代理类AMP。所以真正跟客户端通信的是AMP。这里不去讲述这些类的具体细节,这里我主要讲的是怎样把这些东西给串起来。
到了AMS这里会经历好几个类的处理,然后到AcitvityThread这个类里面。这个类里面的main(String[] args)就是整个应用的入口了。刚才说到startActivity会到这个类里面,就是下面这段代码拉,
public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident, ActivityInfo info, Configuration curConfig, Configuration overrideConfig, CompatibilityInfo compatInfo, String referrer, IVoiceInteractor voiceInteractor, int procState, Bundle state, PersistableBundle persistentState, List<ResultInfo> pendingResults, List<ReferrerIntent> pendingNewIntents, boolean notResumed, boolean isForward, ProfilerInfo profilerInfo) { updateProcessState(procState, false); ActivityClientRecord r = new ActivityClientRecord(); r.token = token; r.ident = ident; r.intent = intent; r.referrer = referrer; r.voiceInteractor = voiceInteractor; r.activityInfo = info; r.compatInfo = compatInfo; r.state = state; r.persistentState = persistentState; r.pendingResults = pendingResults; r.pendingIntents = pendingNewIntents; r.startsNotResumed = notResumed; r.isForward = isForward; r.profilerInfo = profilerInfo; r.overrideConfig = overrideConfig; updatePendingConfiguration(curConfig); sendMessage(H.LAUNCH_ACTIVITY, r); }这里通过sendMessage方法会交给 H这个内部类,这个类是继承自Handler,所以这里会执行到ActivityThread里面的handleLaunchActivity方法
private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent, String reason) { // If we are getting ready to gc after going to the background, well // we are back active so skip it. unscheduleGcIdler(); mSomeActivitiesChanged = true; if (r.profilerInfo != null) { mProfiler.setProfiler(r.profilerInfo); mProfiler.startProfiling(); } // Make sure we are running with the most recent config. handleConfigurationChanged(null, null); if (localLOGV) Slog.v( TAG, "Handling launch of " + r); // Initialize before creating the activity WindowManagerGlobal.initialize(); Activity a = performLaunchActivity(r, customIntent); if (a != null) { r.createdConfig = new Configuration(mConfiguration); reportSizeConfigurations(r); Bundle oldState = r.state; handleResumeActivity(r.token, false, r.isForward, !r.activity.mFinished && !r.startsNotResumed, r.lastProcessedSeq, reason); if (!r.activity.mFinished && r.startsNotResumed) { // The activity manager actually wants this one to start out paused, because it // needs to be visible but isn't in the foreground. We accomplish this by going // through the normal startup (because activities expect to go through onResume() // the first time they run, before their window is displayed), and then pausing it. // However, in this case we do -not- need to do the full pause cycle (of freezing // and such) because the activity manager assumes it can just retain the current // state it has. performPauseActivityIfNeeded(r, reason); // We need to keep around the original state, in case we need to be created again. // But we only do this for pre-Honeycomb apps, which always save their state when // pausing, so we can not have them save their state when restarting from a paused // state. For HC and later, we want to (and can) let the state be saved as the // normal part of stopping the activity. if (r.isPreHoneycomb()) { r.state = oldState; } } } else { // If there was an error, for any reason, tell the activity manager to stop us. try { ActivityManagerNative.getDefault() .finishActivity(r.token, Activity.RESULT_CANCELED, null, Activity.DONT_FINISH_TASK_WITH_ACTIVITY); } catch (RemoteException ex) { throw ex.rethrowFromSystemServer(); } } }在这段代码里面可以看到调用了performLaunchActivity函数,这个函数主要是用来创建Activity,并且调用onCreate,onStart函数,再之后是handleResumeActivity函数,
final void handleResumeActivity(IBinder token, boolean clearHide, boolean isForward, boolean reallyResume, int seq, String reason) { ActivityClientRecord r = mActivities.get(token); if (!checkAndUpdateLifecycleSeq(seq, r, "resumeActivity")) { return; } // If we are getting ready to gc after going to the background, well // we are back active so skip it. unscheduleGcIdler(); mSomeActivitiesChanged = true; // TODO Push resumeArgs into the activity for consideration r = performResumeActivity(token, clearHide, reason); if (r != null) { final Activity a = r.activity; if (localLOGV) Slog.v( TAG, "Resume " + r + " started activity: " + a.mStartedActivity + ", hideForNow: " + r.hideForNow + ", finished: " + a.mFinished); final int forwardBit = isForward ? WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION : 0; // If the window hasn't yet been added to the window manager, // and this guy didn't finish itself or start another activity, // then go ahead and add the window. boolean willBeVisible = !a.mStartedActivity; if (!willBeVisible) { try { willBeVisible = ActivityManagerNative.getDefault().willActivityBeVisible( a.getActivityToken()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } if (r.window == null && !a.mFinished && willBeVisible) { r.window = r.activity.getWindow(); View decor = r.window.getDecorView(); decor.setVisibility(View.INVISIBLE); ViewManager wm = a.getWindowManager(); WindowManager.LayoutParams l = r.window.getAttributes(); a.mDecor = decor; l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION; l.softInputMode |= forwardBit; if (r.mPreserveWindow) { a.mWindowAdded = true; r.mPreserveWindow = false; // Normally the ViewRoot sets up callbacks with the Activity // in addView->ViewRootImpl#setView. If we are instead reusing // the decor view we have to notify the view root that the // callbacks may have changed. ViewRootImpl impl = decor.getViewRootImpl(); if (impl != null) { impl.notifyChildRebuilt(); } } if (a.mVisibleFromClient && !a.mWindowAdded) { a.mWindowAdded = true; wm.addView(decor, l); } // If the window has already been added, but during resume // we started another activity, then don't yet make the // window visible. } else if (!willBeVisible) { if (localLOGV) Slog.v( TAG, "Launch " + r + " mStartedActivity set"); r.hideForNow = true; } // Get rid of anything left hanging around. cleanUpPendingRemoveWindows(r, false /* force */); // The window is now visible if it has been added, we are not // simply finishing, and we are not starting another activity. if (!r.activity.mFinished && willBeVisible && r.activity.mDecor != null && !r.hideForNow) { if (r.newConfig != null) { performConfigurationChangedForActivity(r, r.newConfig, REPORT_TO_ACTIVITY); if (DEBUG_CONFIGURATION) Slog.v(TAG, "Resuming activity " + r.activityInfo.name + " with newConfig " + r.activity.mCurrentConfig); r.newConfig = null; } if (localLOGV) Slog.v(TAG, "Resuming " + r + " with isForward=" + isForward); WindowManager.LayoutParams l = r.window.getAttributes(); if ((l.softInputMode & WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION) != forwardBit) { l.softInputMode = (l.softInputMode & (~WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION)) | forwardBit; if (r.activity.mVisibleFromClient) { ViewManager wm = a.getWindowManager(); View decor = r.window.getDecorView(); wm.updateViewLayout(decor, l); } } r.activity.mVisibleFromServer = true; mNumVisibleActivities++; if (r.activity.mVisibleFromClient) { r.activity.makeVisible(); } } if (!r.onlyLocalRequest) { r.nextIdle = mNewActivities; mNewActivities = r; if (localLOGV) Slog.v( TAG, "Scheduling idle handler for " + r); Looper.myQueue().addIdleHandler(new Idler()); } r.onlyLocalRequest = false; // Tell the activity manager we have resumed. if (reallyResume) { try { ActivityManagerNative.getDefault().activityResumed(token); } catch (RemoteException ex) { throw ex.rethrowFromSystemServer(); } } } else { // If an exception was thrown when trying to resume, then // just end this activity. try { ActivityManagerNative.getDefault() .finishActivity(token, Activity.RESULT_CANCELED, null, Activity.DONT_FINISH_TASK_WITH_ACTIVITY); } catch (RemoteException ex) { throw ex.rethrowFromSystemServer(); } } }
这里通过windowmanager.addView把decorview添加进来,然后再通知AMS,该Activity已变为resume状态,至此,Activity的视图就会显示在手机上了。
在我们重写onCreate()方法的时候通过setContentView(int laytouResID)来将我们自己的布局添加进去,这个位置是系统给我们预留的,就是说本来这个布局是存在的,其实这个布局就是DecorView,这个里面会有title、actionbar这些。 在setContentView这个方法里面,DecorView会通过addView这个方法把我们的布局添加进去。至此,这个布局的显示就完工了。
至此已经完成了两个问题,startActivity和布局的显示,还有一个就是交互问题。我简单说下逻辑,就不深入去剖析了。
首先我们的事件分发是先到Activity的,然后交由内部的Window来完成,Window再传递给DecorView。然后事件就会传递给我们的ViewGroup了,这里会调用ViewGroup的dispatchTouchEvent方法,如果ViewGroup拦截事件onInterceptTouchEvent返回true,则事件由ViewGroup 处理,这时,如果ViewGroup的mOnTouchListener被设置,则onTouch会被调用,否则onTouchEvent会被调用,也就是说,如果都提供的话,onTouch会屏蔽掉onTouchEvent。在onTouchEvent中,如果设置了mOnClickListener,则onClick会被调用。如果顶级ViewGroup不拦截事件,则事件会传递给它所在的点击事件链上的子View,这时的子View 的dispatchTouchEvent会被调用,就这样一层一层分发。但是这里有个问题就是说,如果一个事件分发到了子View,但是子View不消费咋办,这样就会再交给父View去处理。至于这些事件从哪里来的,请看这篇文章
http://blog.csdn.net/aigestudio/article/details/44746625
到这里,就结束了,这就是我所说的将Activity的创建、布局的显示、事件的分发串起来。如果大家有觉得不妥的地方,请给出建议。欢迎吐槽~
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