# Bitmap 缩放 剪裁

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/// <summary>
        /// Resize图片
        /// </summary>
        /// <param name="bmp">原始Bitmap</param>
        /// <param name="newW">新的宽度</param>
        /// <param name="newH">新的高度</param>
        /// <param name="Mode">保留着,暂时未用</param>
        /// <returns>处理以后的图片</returns>
        public static Bitmap KiResizeImage(Bitmap bmp, int newW, int newH, int Mode)
        {
            try
            {
                Bitmap b = new Bitmap(newW, newH);
                Graphics g = Graphics.FromImage(b);

                // 插值算法的质量
                g.InterpolationMode = InterpolationMode.HighQualityBicubic;

                g.DrawImage(bmp, new Rectangle(0, 0, newW, newH), new Rectangle(0, 0, bmp.Width, bmp.Height), GraphicsUnit.Pixel);
                g.Dispose();

                return b;
            }
            catch
            {
                return null;
            }
        }

 

// ===============================

         /// <summary>
        /// 剪裁 -- 用GDI+
        /// </summary>
        /// <param name="b">原始Bitmap</param>
        /// <param name="StartX">开始坐标X</param>
        /// <param name="StartY">开始坐标Y</param>
        /// <param name="iWidth">宽度</param>
        /// <param name="iHeight">高度</param>
        /// <returns>剪裁后的Bitmap</returns>
        public static Bitmap KiCut(Bitmap b, int StartX, int StartY, int iWidth, int iHeight)
        {
            if (b == null)
            {
                return null;
            }

            int w = b.Width;
            int h = b.Height;

            if (StartX >= w || StartY >= h)
            {
                return null;
            }

            if (StartX + iWidth > w)
            {
                iWidth = w - StartX;
            }

            if (StartY + iHeight > h)
            {
                iHeight = h - StartY;
            }

            try
            {
                Bitmap bmpOut = new Bitmap(iWidth, iHeight, PixelFormat.Format24bppRgb);

                Graphics g = Graphics.FromImage(bmpOut);
                g.DrawImage(b, new Rectangle(0, 0, iWidth, iHeight), new Rectangle(StartX, StartY, iWidth, iHeight), GraphicsUnit.Pixel);
                g.Dispose();

                return bmpOut;
            }
            catch
            {
                return null;
            }
        }

注意到区别了吗?提示,g.DrawImage中第二个new Rectangle。

目标其实都是new Rectangle(0, 0, iWidth, iHeight),缩放算法把整个原始图都往目标区域里塞new Rectangle(0, 0, bmp.Width, bmp.Height),而剪裁只是把原始区域上等宽等高的那个区域new Rectangle(StartX, StartY, iWidth, iHeight)1:1的塞到目标区域里。很容易吧。

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